Daily Challenge explained

Daily Challenge explained — November 10, 2026

The November 10, 2026 Daily (Context Journey format) asked 23 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.

This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:1c69d234d46dc486+dqcd:1+dqrx:1+dqmd:1+dqmn:1+dqan:1+dcqo:1+dcqr:1+dcqs:1+dcqc:1+dcqk:1.

Daily Intelligence

How this Daily played

What the day covered, where players went wrong, and how its subjects compare with the rest of the game.

The big picture

About 60 players played the official Daily, and 68% of them finished the main journey.

23 explained lessons from 18 question families: Early game 9, Mid game 7, Late game 7. 2 more challenges have no single answer to explain.

Chapters

  • Early game9
  • Mid game7
  • Late game7

Topics

  • map and systems10
  • champions6
  • items5
  • role quests3
  • runes1

Modes

  • Quiz15
  • Mastery Slice3
  • Stat Check3
  • Chronoscope1
  • Match Grid1
  • Order Forge1
  • Reconstruct1

Beyond today's questions

Where today's subjects sit in Mogzy's wider game data.

  • Mejai's Soulstealer

    Mejai's Soulstealer returns 44% of its 1,500-gold cost in certified stat value, the 2nd lowest of 201 valued items.

    Read question 10

What players chose

What players chose, from about 60 official runs.

The most common wrong answers

“Naafiri Q - Darkin Daggers has a rank 5 cooldown of 7 seconds. With Voltaic Cyclosword, what is its cooldown?” Of about 45 players, 14% chose the right answer (6.4 seconds) and 51% chose 6.3 seconds.Read question 19
  • 6.3 seconds51%
  • 5.8 seconds23%
  • 6.4 secondsAnswer14%
  • Other answers9%
  • No answer in time2%
“How many waves are there between cannon waves from 14 to 25 minutes?” Of about 35 players, 14% chose the right answer (1) and 49% chose 2.Read question 11
  • 1Answer14%
  • 249%
  • 334%
  • No answer in time3%
“If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?” Of about 55 players, 16% chose the right answer (20%) and 48% chose 10%.Read question 3
  • 20%Answer16%
  • 15%34%
  • 10%48%
  • No answer in time2%
  • Best known: “What resource does Orianna use?” 98% of about 40 players answered Mana.Read question 20

How each mode went

Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.

ModeGraded asSolvedOut of timePlayers
Stat Checkscored per card57%9%about 50
Match Gridwhole board or nothing88%6%about 50
Order Forgeexact order or nothing34%2%about 45
Quizone answer per question46%3%about 60
Reconstructexact recipe or nothing83%2%about 40
Chronoscopeexact checkpoint or nothing20%8%about 50

Daily vs Daily

Questions that came up before, side by side. Different days have different players, and some had seen the question already.

Questions asked before

“If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?” Also asked on October 31 (35% right, about 50 players) and November 2 (28% right, about 85 players). Today: 16% right, about 55 players.Read question 3
  • October 3135% right · about 50 players
  • November 228% right · about 85 players
  • November 10 (this Daily)16% right · about 55 players
“How much gold does completing the Bot role quest award immediately?” Also asked on October 28 (54% right, about 35 players) and November 2 (45% right, about 40 players). Today: 59% right, about 40 players.Read question 22
  • October 2854% right · about 35 players
  • November 245% right · about 40 players
  • November 10 (this Daily)59% right · about 40 players
“Dragon is at very low health and your jungle companion is attacking it. Can the companion land the killing blow?” Also asked on November 9 (60% right, about 50 players). Today: 50% right, about 40 players.Read question 12
  • November 960% right · about 50 players
  • November 10 (this Daily)50% right · about 40 players

Kinds of question that keep coming back

  • Role quest questions came up on 3 of the Dailies in the 14 days before this one. Across them, 14% of about 130 first answers were right (different questions of the same kind, all in Quiz mode).
  • Role quest questions came up on 9 of the Dailies in the 14 days before this one. Across them, 28% of about 340 first answers were right (different questions of the same kind, all in Quiz mode).

How these numbers are made

  • Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
  • Every community number comes from at least 20 players; player counts are rounded.
  • Each mode is graded differently, so mode rates are not comparable with each other.

Mechanics Lab

Try it yourself

Each lab starts from one of the day's questions and shows every number the formula gives at that point.

Armor lab

A champion has 100 armor and buys Zhonya's Hourglass, which gives 50 armor (now 150 armor). Ignore penetration and every other effect. Compared with before the purchase, by what percent does the physical damage they take go down? Round to the nearest whole percent.

Answer: 20% Read question 23

Starting at 100 armor and buying Zhonya's Hourglass, the question moved to 150 armor. One purchase, four different numbers:

Damage taken as a share of raw damage. Dashed line: 100 armor, where the question started. Gold line: the armor you picked.

Damage taken
40% of raw
was 50% at 100
Blocked by armor
60%
Gain in percentage points
+10 points
Less damage taken
20% less
What the question asked
Effective health
+25%
250% of your health bar, against this damage type

damage taken = raw damage × 100 / (100 + armor) (Mogzy damage engine). Each extra point of armor adds the same 1% of effective health, which is why the percent blocked grows more slowly as armor rises.

Ability haste lab

Naafiri Q - Darkin Daggers has a rank 5 cooldown of 7 seconds. With Voltaic Cyclosword, what is its cooldown?

Answer: 6.4 seconds Read question 19

Of about 45 players, 14% chose the right answer and 51% chose 6.3 seconds.

Naafiri Q (Darkin Daggers): 7 s base cooldown, 10 ability haste in the question. The solid line is the real cooldown; the dashed line is what you get if you read haste as a flat percent off.

Cooldown in seconds. Solid line: the real cooldown. Dashed line: the flat-percent misread.

Real cooldown
6.4 s
What the question asked
Cooldown cut
9.1%
If haste were a percent
6.3 s
the common mistake

cooldown = base × 100 / (100 + ability haste), rounded to the nearest 0.1 s (Mogzy cooldown engine). 100 haste halves a cooldown; it never reaches zero.

Every question from this Daily

The complete archive: all 23 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.

Early game

(9 questions)
  • Camp respawn timers · question 1How long does Rift Scuttler take to respawn?Answer: 2:30

    Lesson 1

    Camp respawn timers

    The question as asked

    How long does Rift Scuttler take to respawn?

    • A.5:00
    • B.2:30(correct answer)
    • C.6:00
    • D.2:15

    The explanation

    Rift Scuttler respawns 2:30 after it is cleared (patch 26.15). The clock starts on the death of the last living monster in the camp, not the large monster. Once the large monster dies, remaining lesser monsters are marked for death and die automatically after 10 seconds out of combat with champions.

    Source: Mogzy mechanics reference · patch 26.15

  • Compare champion stats · question 2At level 1, which champion has more base attack damage: Ornn or Pantheon?Answer: Ornn

    Lesson 2

    Compare champion stats

    The idea

    Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.

    The question as asked

    At level 1, which champion has more base attack damage: Ornn or Pantheon?

    • A.Ornn(correct answer)
    • B.Pantheon

    The explanation

    Ornn has 69 and Pantheon has 64 base attack damage at level 1, so Ornn is higher.

    Base attack damage at level 1

    Higher wins

    • OrnnAnswer69
    • Pantheon64

    Difference: 5

    Bars start at 0.

    Base attack damage by level

    Base attack damage by champion level, Ornn and Pantheon.128.557.5514710131618Champion levelLevel 1
    • Ornn (answer)
    • Pantheon

    The vertical axis starts at 57.55, not 0.

    Base attack damage by champion level
    LevelOrnnPantheon
    16964
    271.5266.38
    374.1668.87
    476.9371.47
    579.8174.2
    682.8377.03
    785.9679.99
    889.2183.06
    992.5986.24
    1096.0989.54
    1199.7192.96
    12103.4696.49
    13107.33100.14
    14111.31103.9
    15115.43107.77
    16119.66111.77
    17124.02115.88
    18128.5120.1
    Base attack damage at level 1: Ornn 69, Pantheon 64. Ornn is the answer (higher wins, difference 5).

    Remember: Compare base stats at the level the question gives, before any items or runes.

    Source: Mogzy certified game data

  • Map mechanics · question 3If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?Answer: 20%

    Lesson 3

    Map mechanics

    The question as asked

    If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?

    • A.20%(correct answer)
    • B.15%
    • C.10%
    • D.30%

    The explanation

    Bonus damage is (5% + 5% × turret advantage in that lane) × average-team-level advantage: (5% + 5% × 1) × 2 = 20% (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

  • Ability cooldown by rank · question 4What is the rank 1 cooldown of Viktor W - Gravity Field?Answer: 17 seconds

    Lesson 4

    Ability cooldown by rank

    The idea

    An ability does not have one fixed cooldown: it is listed per rank, and ranking the ability up usually shortens it. Neighbouring ranks are different answers, so the rank named in the question is part of the fact you are recalling.

    The question as asked

    What is the rank 1 cooldown of Viktor W - Gravity Field?

    • A.21 seconds
    • B.16 seconds
    • C.13 seconds
    • D.17 seconds(correct answer)

    The explanation

    Viktor W - Gravity Field has a rank 1 cooldown of 17 seconds (17 / 16 / 15 / 14 / 13 across its ranks).

    Remember: A cooldown belongs to a rank, so always check which rank is being asked about.

    Source: Mogzy certified game data

  • Stat check · question 5Which champion has more Attack Damage? (level 6) Viktor or Zaahen?Answer: Zaahen

    Lesson 5

    Stat check

    The question as asked

    Which champion has more Attack Damage? (level 6) Viktor or Zaahen?

    • A.Viktor
    • B.Zaahen(correct answer)

    The explanation

    Zaahen has 79 AD and Viktor has 65 AD at level 6, so Zaahen is higher.

    Worked out from the recorded question data.

    Ad at level 6

    Higher wins

    • Viktor65 AD
    • ZaahenAnswer79 AD

    Difference: 14 AD

    Bars start at 0.

    Ad by level

    Ad by champion level, Viktor and Zaahen.13145.214710131618Champion levelLevel 6
    • Viktor
    • Zaahen (answer)

    The vertical axis starts at 45.2, not 0.

    Ad by champion level
    LevelViktorZaahen
    15363
    255.1665.88
    357.4268.9
    459.872.06
    562.2775.36
    664.8578.8
    767.5382.38
    870.3386.1
    973.2289.96
    1076.2293.96
    1179.3398.1
    1282.53102.38
    1385.85106.8
    1489.27111.36
    1592.8116.06
    1696.42120.9
    17100.16125.88
    18104131
    Ad at level 6: Viktor 65 AD, Zaahen 79 AD. Zaahen is the answer (higher wins, difference 14 AD).
  • Stat check · question 6Which champion has more Health? (level 18) Lucian or Viktor?Answer: Viktor

    Lesson 6

    Stat check

    The question as asked

    Which champion has more Health? (level 18) Lucian or Viktor?

    • A.Lucian
    • B.Viktor(correct answer)

    The explanation

    Viktor has 2,385 HP and Lucian has 2,341 HP at level 18, so Viktor is higher.

    Worked out from the recorded question data.

    Hp at level 18

    Higher wins

    • Lucian2,341 HP
    • ViktorAnswer2,385 HP

    Difference: 44 HP

    Bars start at 0.

    Hp by level

    Hp by champion level, Lucian and Viktor.2,385421.514710131618Champion levelLevel 18
    • Lucian
    • Viktor (answer)

    The vertical axis starts at 421.5, not 0.

    Hp by champion level
    LevelLucianViktor
    1641600
    2713675.6
    3788.5754.88
    4867.5837.83
    5950924.45
    61,0361,014.75
    71,125.51,108.72
    81,218.51,206.38
    91,3151,307.7
    101,4151,412.7
    111,518.51,521.38
    121,625.51,633.72
    131,7361,749.75
    141,8501,869.45
    151,967.51,992.83
    162,088.52,119.88
    172,2132,250.6
    182,3412,385
    Hp at level 18: Lucian 2,341 HP, Viktor 2,385 HP. Viktor is the answer (higher wins, difference 44 HP).
  • Stat check · question 7Which champion is faster? Aphelios or Viktor?Answer: Viktor

    Lesson 7

    Stat check

    The question as asked

    Which champion is faster? Aphelios or Viktor?

    • A.Aphelios
    • B.Viktor(correct answer)

    The explanation

    Viktor has 330 MS and Aphelios has 325 MS, so Viktor is higher.

    Worked out from the recorded question data.

    Move-speed

    Higher wins

    • Aphelios325 MS
    • ViktorAnswer330 MS

    Difference: 5 MS

    Bars start at 0.

    Move-speed: Aphelios 325 MS, Viktor 330 MS. Viktor is the answer (higher wins, difference 5 MS).
  • Role quest · question 8Through what level does Support's stronger out-of-Bot-lane minion XP and gold penalty apply?Answer: Through level 5

    Lesson 8

    Role quest

    The question as asked

    Through what level does Support's stronger out-of-Bot-lane minion XP and gold penalty apply?

    • A.Through level 4
    • B.Through level 6
    • C.Through level 3
    • D.Through level 5(correct answer)

    The explanation

    The stronger out-of-Bot-lane penalty applies through level 5, reducing minion XP and gold by 33%.

    Source: Mogzy mechanics reference · patch 26.20

  • Smite timing · question 9You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds

    Lesson 9

    Smite timing

    The idea

    Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.

    The question as asked

    You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?

    • A.15 seconds(correct answer)
    • B.90 seconds
    • C.60 seconds
    • D.10 seconds

    The explanation

    With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.

    Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.

    Source: Mogzy mechanics reference · patch 26.18

Mid game

(7 questions)
  • Item stats · question 10How much Ability Power does Mejai's Soulstealer give?Answer: 20

    Lesson 10

    Item stats

    The idea

    An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.

    The question as asked

    How much Ability Power does Mejai's Soulstealer give?

    • A.5
    • B.20(correct answer)
    • C.45
    • D.35

    The explanation

    Mejai's Soulstealer gives 20 Ability Power.

    Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.

    Source: League of Legends Wiki item data

  • Map mechanics · question 11How many waves are there between cannon waves from 14 to 25 minutes?Answer: 1

    Lesson 11

    Map mechanics

    The question as asked

    How many waves are there between cannon waves from 14 to 25 minutes?

    • A.0
    • B.1(correct answer)
    • C.2
    • D.3

    The explanation

    From 14:00 to 25:00, every 2nd wave carries a cannon (cannon_period_mid = 2), so there are 1 waves between one cannon wave and the next (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

  • Jungle objective interaction · question 12Dragon is at very low health and your jungle companion is attacking it. Can the companion land the killing blow?Answer: No — a companion can never kill an epic monster

    Lesson 12

    Jungle objective interaction

    The question as asked

    Dragon is at very low health and your jungle companion is attacking it. Can the companion land the killing blow?

    • A.No — a companion can never kill an epic monster(correct answer)
    • B.Yes, and the objective counts as yours
    • C.Only once the companion has reached its final evolution
    • D.Yes, but the objective is credited to the enemy team

    The explanation

    A jungle companion can damage an epic monster but can never deal the lethal blow. The objective always comes down to a champion's damage — in practice, to Smite.

    Source: Mogzy mechanics reference · patch 26.18

  • Summoner spell cooldowns · question 13What is the base cooldown of Cleanse, with no summoner spell haste?Answer: 240s

    Lesson 13

    Summoner spell cooldowns

    The idea

    Summoner spells have long base cooldowns, and Summoner Spell Haste shortens them the same way ability haste shortens abilities. Haste from different sources is added together first, and the base cooldown is then scaled by one hundred divided by one hundred plus that total, so each extra point saves a little less time than the one before.

    The question as asked

    What is the base cooldown of Cleanse, with no summoner spell haste?

    • A.216s
    • B.240s(correct answer)
    • C.264s
    • D.192s

    The explanation

    Cleanse has a 240-second base cooldown.

    The working
    Summoner spell
    Cleanse
    Base cooldown
    240 s
    Summoner spell haste
    0
    Result240s
    Worked calculation from Summoner spell Cleanse, Base cooldown 240 s, Summoner spell haste 0: result 240s.

    Remember: Add up every source of Summoner Spell Haste, then scale the base cooldown by one hundred over one hundred plus the total.

    Source: Mogzy certified game data

  • Summoner spell cooldowns · question 14Cleanse has a 240s base cooldown. Ionian Boots of Lucidity gives 10 Summoner Spell Haste. What is its cooldown?Answer: 218.2s

    Lesson 14

    Summoner spell cooldowns

    The idea

    Summoner spells have long base cooldowns, and Summoner Spell Haste shortens them the same way ability haste shortens abilities. Haste from different sources is added together first, and the base cooldown is then scaled by one hundred divided by one hundred plus that total, so each extra point saves a little less time than the one before.

    The question as asked

    Cleanse has a 240s base cooldown. Ionian Boots of Lucidity gives 10 Summoner Spell Haste. What is its cooldown?

    • A.218.2s(correct answer)
    • B.216s
    • C.240s
    • D.196.4s

    The explanation

    Haste divides, it does not subtract: 240 * 100 / (100 + 10) = 218.2 seconds.

    1. 240 × 100 / (100 + 10) = 218.2s
    The working
    Summoner spell
    Cleanse
    Base cooldown
    240 s
    Summoner spell haste
    10
    Ionian Boots of Lucidity
    10 haste (item)
    1. 1.240 × 100 / (100 + 10)=218.2s
    Result218.2s
    Worked calculation from Summoner spell Cleanse, Base cooldown 240 s, Summoner spell haste 10, Ionian Boots of Lucidity 10 haste (item): result 218.2s.

    Remember: Add up every source of Summoner Spell Haste, then scale the base cooldown by one hundred over one hundred plus the total.

    Source: Mogzy certified game data

  • Summoner spell cooldowns · question 15Cleanse has a 240s base cooldown. Crimson Lucidity gives 20 Summoner Spell Haste. What is its cooldown?Answer: 200s

    Lesson 15

    Summoner spell cooldowns

    The idea

    Summoner spells have long base cooldowns, and Summoner Spell Haste shortens them the same way ability haste shortens abilities. Haste from different sources is added together first, and the base cooldown is then scaled by one hundred divided by one hundred plus that total, so each extra point saves a little less time than the one before.

    The question as asked

    Cleanse has a 240s base cooldown. Crimson Lucidity gives 20 Summoner Spell Haste. What is its cooldown?

    • A.192s
    • B.240s
    • C.200s(correct answer)
    • D.180s

    The explanation

    Haste divides, it does not subtract: 240 * 100 / (100 + 20) = 200 seconds.

    1. 240 × 100 / (100 + 20) = 200s
    The working
    Summoner spell
    Cleanse
    Base cooldown
    240 s
    Summoner spell haste
    20
    Crimson Lucidity
    20 haste (item)
    1. 1.240 × 100 / (100 + 20)=200s
    Result200s
    Worked calculation from Summoner spell Cleanse, Base cooldown 240 s, Summoner spell haste 20, Crimson Lucidity 20 haste (item): result 200s.

    Remember: Add up every source of Summoner Spell Haste, then scale the base cooldown by one hundred over one hundred plus the total.

    Source: Mogzy certified game data

  • Order by value · question 16Order these item actives by base cooldownAnswer: Zhonya's Hourglass — Time Stop > Quicksilver Sash — Quicksilver > Actualizer — Mana Made Real > Profane Hydra — Heretical Cleave

    Lesson 16

    Order by value

    The question as asked

    Order these item actives by base cooldown

    • A.Actualizer — Mana Made Real
    • B.Profane Hydra — Heretical Cleave
    • C.Quicksilver Sash — Quicksilver
    • D.Zhonya's Hourglass — Time Stop

    Correct answer: Zhonya's Hourglass — Time Stop > Quicksilver Sash — Quicksilver > Actualizer — Mana Made Real > Profane Hydra — Heretical Cleave

    The explanation

    Base cooldown, Longest cooldown to Shortest cooldown: Zhonya's Hourglass — Time Stop 120 s, Quicksilver Sash — Quicksilver 90 s, Actualizer — Mana Made Real 60 s, Profane Hydra — Heretical Cleave 10 s

    Worked out from the recorded question data.

    Base cooldown

    Higher wins

    • Zhonya's Hourglass — Time StopAnswer120 s
    • Quicksilver Sash — Quicksilver90 s
    • Actualizer — Mana Made Real60 s
    • Profane Hydra — Heretical Cleave10 s

    Bars start at 0.

    Base cooldown: Zhonya's Hourglass — Time Stop 120 s, Quicksilver Sash — Quicksilver 90 s, Actualizer — Mana Made Real 60 s, Profane Hydra — Heretical Cleave 10 s. Zhonya's Hourglass — Time Stop is the answer (higher wins).

    Source: Mogzy certified game data

Late game

(7 questions)
  • Item effect cooldown · question 17What is the cooldown on Youmuu's Ghostblade's Wraith Step effect?Answer: 45 seconds

    Lesson 17

    Item effect cooldown

    The question as asked

    What is the cooldown on Youmuu's Ghostblade's Wraith Step effect?

    • A.50 seconds
    • B.30 seconds
    • C.40 seconds
    • D.45 seconds(correct answer)

    The explanation

    Youmuu's Ghostblade's Wraith Step effect has a 45 seconds cooldown.

    Source: Mogzy mechanics reference

  • Role quest · question 18How much bonus AD and AP does the completed Mid quest grant?Answer: 8% bonus AD and bonus AP

    Lesson 18

    Role quest

    The question as asked

    How much bonus AD and AP does the completed Mid quest grant?

    • A.8% bonus AD and bonus AP(correct answer)
    • B.6% bonus AD and bonus AP
    • C.10% bonus AD and bonus AP
    • D.8% total AD and total AP

    The explanation

    The completed Mid quest increases bonus AD and bonus AP by 8%. It does not increase base stats.

    Source: Mogzy mechanics reference · patch 26.20

  • Cooldown under items · question 19Naafiri Q - Darkin Daggers has a rank 5 cooldown of 7 seconds. With Voltaic Cyclosword, what is its cooldown?Answer: 6.4 seconds

    Lesson 19

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Naafiri Q - Darkin Daggers has a rank 5 cooldown of 7 seconds. With Voltaic Cyclosword, what is its cooldown?

    • A.6.3 seconds
    • B.5.8 seconds
    • C.6.8 seconds
    • D.6.4 seconds(correct answer)

    The explanation

    Naafiri Q - Darkin Daggers has a cooldown of 7 seconds at rank 5. Voltaic Cyclosword grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 7 seconds x 100 / (100 + 10) = 6.4 seconds.

    1. 7 × 100 / (100 + 10) = 6.4 s
    • Why not 6.3 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Naafiri Q (Darkin Daggers), rank 5

    7 s
    Base cooldown
    ×
    100 / (100 + 10)
    10 ability haste
    =
    6.4 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 6.36 s, shown as nearest 0.1 s.

    Haste sources

    • Voltaic Cyclosword+10
    • Total ability haste10
    Cooldown against ability haste. Base cooldown 7 seconds; at 10 ability haste the cooldown is 6.4 seconds.00306090120150Ability hasteCooldown (s)7Base 7 s10 haste → 6.4 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    07
    106.4
    205.8
    305.4
    405
    504.7
    604.4
    704.1
    803.9
    903.7
    1003.5
    1103.3
    1203.2
    1303
    1402.9
    1502.8
    Naafiri Q at rank 5: 7 s base cooldown with 10 ability haste becomes 6.4 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Champion resource · question 20What resource does Orianna use?Answer: Mana

    Lesson 20

    Champion resource

    The question as asked

    What resource does Orianna use?

    • A.No resource
    • B.Mana(correct answer)
    • C.Health
    • D.Energy

    The explanation

    Orianna uses Mana.

    Source: Mogzy certified game data

  • Rebuild an item recipe · question 21Rebuild the recipe: Jak'Sho, The ProteanAnswer: Chain Vest + Giant's Belt + Negatron Cloak

    Lesson 21

    Rebuild an item recipe

    The question as asked

    Rebuild the recipe: Jak'Sho, The Protean

    Correct answer: Chain Vest + Giant's Belt + Negatron Cloak

    The explanation

    Jak'Sho, The Protean (3200 gold) = Chain Vest + Giant's Belt + Negatron Cloak + 650 gold combine cost

    Worked out from the recorded question data.

    Item recipe
    Jak'Sho, The Protean
    Total cost 3,200 gold

    Built from

    • Chain Vest
      Cost 800 gold
      Answer
    • Giant's Belt
      Cost 900 gold
      Answer
    • Negatron Cloak
      Cost 850 gold
      Answer
    • Combine cost650 gold
    Jak'Sho, The Protean costs 3,200 gold; components: Chain Vest (800) is the answer, Giant's Belt (900) is the answer, Negatron Cloak (850) is the answer; combine cost 650.

    Source: League of Legends Wiki item data · revision 4092074

  • Role quest · question 22How much gold does completing the Bot role quest award immediately?Answer: 300 gold

    Lesson 22

    Role quest

    The question as asked

    How much gold does completing the Bot role quest award immediately?

    • A.500 gold
    • B.300 gold(correct answer)
    • C.200 gold
    • D.400 gold

    The explanation

    The Bot quest grants a one-time 300 gold reward when completed.

    Source: Mogzy mechanics reference · patch 26.20

  • Resistance mitigation percent · question 23A champion has 100 armor and buys Zhonya's Hourglass, which gives 50 armor (now 150 armor). Ignore penetration and every other effect. Compared with before the purchase, by what percent does the physical damage they take go down? Round to the nearest whole percent.Answer: 20%

    Lesson 23

    Resistance mitigation percent

    The question as asked

    A champion has 100 armor and buys Zhonya's Hourglass, which gives 50 armor (now 150 armor). Ignore penetration and every other effect. Compared with before the purchase, by what percent does the physical damage they take go down? Round to the nearest whole percent.

    • A.20%(correct answer)
    • B.60%
    • C.10%
    • D.25%

    The explanation

    Damage taken = 100 / (100 + armor). Before: 50.0% of raw physical damage. After: 40.0%. 40.0 / 50.0 = 0.800, a 20.0% cut, so 20%. (The mitigation itself rose 10.0 percentage points — a different number.)

    Source: Mogzy certified game data · revision 4092074

Not explained here

These parts of the day are not explained on this page, for the reason given with each one.

  • match rune tree trio (match): Match Grid is a multi-item board; it has no single correct answer to teach
  • scrub xp loss (scrub): Chronoscope scenario round 'xp_loss:solo:L7:wave:w9-recall' replays a missed-XP history; only the standard wave-XP rounds are mapped

Keep learning