Daily Challenge explained
Daily Challenge explained — November 10, 2026
The November 10, 2026 Daily (Context Journey format) asked 23 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.
This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:1c69d234d46dc486+dqcd:1+dqrx:1+dqmd:1+dqmn:1+dqan:1+dcqo:1+dcqr:1+dcqs:1+dcqc:1+dcqk:1.
Daily Intelligence
How this Daily played
What the day covered, where players went wrong, and how its subjects compare with the rest of the game.
The big picture
About 60 players played the official Daily, and 68% of them finished the main journey.
23 explained lessons from 18 question families: Early game 9, Mid game 7, Late game 7. 2 more challenges have no single answer to explain.
Chapters
- Early game9
- Mid game7
- Late game7
Topics
- map and systems10
- champions6
- items5
- role quests3
- runes1
Modes
- Quiz15
- Mastery Slice3
- Stat Check3
- Chronoscope1
- Match Grid1
- Order Forge1
- Reconstruct1
Beyond today's questions
Where today's subjects sit in Mogzy's wider game data.
Mejai's Soulstealer
Mejai's Soulstealer returns 44% of its 1,500-gold cost in certified stat value, the 2nd lowest of 201 valued items.
Read question 10
What players chose
What players chose, from about 60 official runs.
The most common wrong answers
- 6.3 seconds51%
- 5.8 seconds23%
- 6.4 secondsAnswer14%
- Other answers9%
- No answer in time2%
- 1Answer14%
- 249%
- 334%
- No answer in time3%
- 20%Answer16%
- 15%34%
- 10%48%
- No answer in time2%
- Best known: “What resource does Orianna use?” 98% of about 40 players answered Mana.Read question 20
How each mode went
Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.
| Mode | Graded as | Solved | Out of time | Players |
|---|---|---|---|---|
| Stat Check | scored per card | 57% | 9% | about 50 |
| Match Grid | whole board or nothing | 88% | 6% | about 50 |
| Order Forge | exact order or nothing | 34% | 2% | about 45 |
| Quiz | one answer per question | 46% | 3% | about 60 |
| Reconstruct | exact recipe or nothing | 83% | 2% | about 40 |
| Chronoscope | exact checkpoint or nothing | 20% | 8% | about 50 |
Daily vs Daily
Questions that came up before, side by side. Different days have different players, and some had seen the question already.
Questions asked before
- October 3135% right · about 50 players
- November 228% right · about 85 players
- November 10 (this Daily)16% right · about 55 players
- October 2854% right · about 35 players
- November 245% right · about 40 players
- November 10 (this Daily)59% right · about 40 players
- November 960% right · about 50 players
- November 10 (this Daily)50% right · about 40 players
Kinds of question that keep coming back
- Role quest questions came up on 3 of the Dailies in the 14 days before this one. Across them, 14% of about 130 first answers were right (different questions of the same kind, all in Quiz mode).
- Role quest questions came up on 9 of the Dailies in the 14 days before this one. Across them, 28% of about 340 first answers were right (different questions of the same kind, all in Quiz mode).
How these numbers are made
- Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
- Every community number comes from at least 20 players; player counts are rounded.
- Each mode is graded differently, so mode rates are not comparable with each other.
Mechanics Lab
Try it yourself
Each lab starts from one of the day's questions and shows every number the formula gives at that point.
Armor lab
A champion has 100 armor and buys Zhonya's Hourglass, which gives 50 armor (now 150 armor). Ignore penetration and every other effect. Compared with before the purchase, by what percent does the physical damage they take go down? Round to the nearest whole percent.
Answer: 20% Read question 23
Starting at 100 armor and buying Zhonya's Hourglass, the question moved to 150 armor. One purchase, four different numbers:
Damage taken as a share of raw damage. Dashed line: 100 armor, where the question started. Gold line: the armor you picked.
- Damage taken
- 40% of raw
- was 50% at 100
- Blocked by armor
- 60%
- Gain in percentage points
- +10 points
- Less damage taken
- 20% less
- What the question asked
- Effective health
- +25%
- 250% of your health bar, against this damage type
damage taken = raw damage × 100 / (100 + armor) (Mogzy damage engine). Each extra point of armor adds the same 1% of effective health, which is why the percent blocked grows more slowly as armor rises.
Ability haste lab
Naafiri Q - Darkin Daggers has a rank 5 cooldown of 7 seconds. With Voltaic Cyclosword, what is its cooldown?
Answer: 6.4 seconds Read question 19
Of about 45 players, 14% chose the right answer and 51% chose 6.3 seconds.
Naafiri Q (Darkin Daggers): 7 s base cooldown, 10 ability haste in the question. The solid line is the real cooldown; the dashed line is what you get if you read haste as a flat percent off.
Cooldown in seconds. Solid line: the real cooldown. Dashed line: the flat-percent misread.
- Real cooldown
- 6.4 s
- What the question asked
- Cooldown cut
- 9.1%
- If haste were a percent
- 6.3 s
- the common mistake
cooldown = base × 100 / (100 + ability haste), rounded to the nearest 0.1 s (Mogzy cooldown engine). 100 haste halves a cooldown; it never reaches zero.
4 ideas from the November 10 Daily
The clearest, most varied lessons from the day, each one an idea you can reuse in your own games. The complete list of questions follows after them.
Idea 1
Compare champion stats
Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.
Base attack damage at level 1 Higher wins
- OrnnAnswer69
- Pantheon64
Difference: 5
Bars start at 0.
Base attack damage by level
- Ornn (answer)
- Pantheon
The vertical axis starts at 57.55, not 0.
Base attack damage by champion level Level Ornn Pantheon 1 69 64 2 71.52 66.38 3 74.16 68.87 4 76.93 71.47 5 79.81 74.2 6 82.83 77.03 7 85.96 79.99 8 89.21 83.06 9 92.59 86.24 10 96.09 89.54 11 99.71 92.96 12 103.46 96.49 13 107.33 100.14 14 111.31 103.9 15 115.43 107.77 16 119.66 111.77 17 124.02 115.88 18 128.5 120.1 Base attack damage at level 1: Ornn 69, Pantheon 64. Ornn is the answer (higher wins, difference 5). On this day's Daily
At level 1, which champion has more base attack damage: Ornn or Pantheon?
Answer: Ornn
Ornn has 69 and Pantheon has 64 base attack damage at level 1, so Ornn is higher.
Remember: Compare base stats at the level the question gives, before any items or runes.
Idea 2
Summoner spell cooldowns
Summoner spells have long base cooldowns, and Summoner Spell Haste shortens them the same way ability haste shortens abilities. Haste from different sources is added together first, and the base cooldown is then scaled by one hundred divided by one hundred plus that total, so each extra point saves a little less time than the one before.
The working - Summoner spell
- Cleanse
- Base cooldown
- 240 s
- Summoner spell haste
- 0
Result240sWorked calculation from Summoner spell Cleanse, Base cooldown 240 s, Summoner spell haste 0: result 240s. On this day's Daily
What is the base cooldown of Cleanse, with no summoner spell haste?
Answer: 240s
Cleanse has a 240-second base cooldown.
Remember: Add up every source of Summoner Spell Haste, then scale the base cooldown by one hundred over one hundred plus the total.
Idea 3
Cooldown under items
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
How ability haste shortens a cooldown Naafiri Q (Darkin Daggers), rank 5
7 sBase cooldown×100 / (100 + 10)10 ability haste=6.4 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 6.36 s, shown as nearest 0.1 s.
Haste sources
- Voltaic Cyclosword+10
- Total ability haste10
Cooldown by ability haste Ability haste Cooldown (s) 0 7 10 6.4 20 5.8 30 5.4 40 5 50 4.7 60 4.4 70 4.1 80 3.9 90 3.7 100 3.5 110 3.3 120 3.2 130 3 140 2.9 150 2.8 Naafiri Q at rank 5: 7 s base cooldown with 10 ability haste becomes 6.4 s. On this day's Daily
Naafiri Q - Darkin Daggers has a rank 5 cooldown of 7 seconds. With Voltaic Cyclosword, what is its cooldown?
Answer: 6.4 seconds
Naafiri Q - Darkin Daggers has a cooldown of 7 seconds at rank 5. Voltaic Cyclosword grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 7 seconds x 100 / (100 + 10) = 6.4 seconds.
- 7 × 100 / (100 + 10) = 6.4 s
Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Idea 4
Rebuild an item recipe
Item recipe Jak'Sho, The ProteanTotal cost 3,200 goldBuilt from
- AnswerChain VestCost 800 gold
- AnswerGiant's BeltCost 900 gold
- AnswerNegatron CloakCost 850 gold
- Combine cost650 gold
Jak'Sho, The Protean costs 3,200 gold; components: Chain Vest (800) is the answer, Giant's Belt (900) is the answer, Negatron Cloak (850) is the answer; combine cost 650. On this day's Daily
Rebuild the recipe: Jak'Sho, The Protean
Answer: Chain Vest + Giant's Belt + Negatron Cloak
Jak'Sho, The Protean (3200 gold) = Chain Vest + Giant's Belt + Negatron Cloak + 650 gold combine cost
Worked out from the recorded question data.
Every question from this Daily
The complete archive: all 23 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.
Early game
(9 questions)
Camp respawn timers · question 1How long does Rift Scuttler take to respawn?Answer: 2:30
Lesson 1
Camp respawn timers
The question as asked
How long does Rift Scuttler take to respawn?
- A.5:00
- B.2:30(correct answer)
- C.6:00
- D.2:15
The explanation
Rift Scuttler respawns 2:30 after it is cleared (patch 26.15). The clock starts on the death of the last living monster in the camp, not the large monster. Once the large monster dies, remaining lesser monsters are marked for death and die automatically after 10 seconds out of combat with champions.
Source: Mogzy mechanics reference · patch 26.15
Compare champion stats · question 2At level 1, which champion has more base attack damage: Ornn or Pantheon?Answer: Ornn
Lesson 2
Compare champion stats
The idea
Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.
The question as asked
At level 1, which champion has more base attack damage: Ornn or Pantheon?
- A.Ornn(correct answer)
- B.Pantheon
The explanation
Ornn has 69 and Pantheon has 64 base attack damage at level 1, so Ornn is higher.
Base attack damage at level 1 Higher wins
- OrnnAnswer69
- Pantheon64
Difference: 5
Bars start at 0.
Base attack damage by level
- Ornn (answer)
- Pantheon
The vertical axis starts at 57.55, not 0.
Base attack damage by champion level Level Ornn Pantheon 1 69 64 2 71.52 66.38 3 74.16 68.87 4 76.93 71.47 5 79.81 74.2 6 82.83 77.03 7 85.96 79.99 8 89.21 83.06 9 92.59 86.24 10 96.09 89.54 11 99.71 92.96 12 103.46 96.49 13 107.33 100.14 14 111.31 103.9 15 115.43 107.77 16 119.66 111.77 17 124.02 115.88 18 128.5 120.1 Base attack damage at level 1: Ornn 69, Pantheon 64. Ornn is the answer (higher wins, difference 5). Remember: Compare base stats at the level the question gives, before any items or runes.
Source: Mogzy certified game data
Map mechanics · question 3If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?Answer: 20%
Lesson 3
Map mechanics
The question as asked
If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?
- A.20%(correct answer)
- B.15%
- C.10%
- D.30%
The explanation
Bonus damage is (5% + 5% × turret advantage in that lane) × average-team-level advantage: (5% + 5% × 1) × 2 = 20% (patch 26.15).
Source: Mogzy mechanics reference · patch 26.15
Ability cooldown by rank · question 4What is the rank 1 cooldown of Viktor W - Gravity Field?Answer: 17 seconds
Lesson 4
Ability cooldown by rank
The idea
An ability does not have one fixed cooldown: it is listed per rank, and ranking the ability up usually shortens it. Neighbouring ranks are different answers, so the rank named in the question is part of the fact you are recalling.
The question as asked
What is the rank 1 cooldown of Viktor W - Gravity Field?
- A.21 seconds
- B.16 seconds
- C.13 seconds
- D.17 seconds(correct answer)
The explanation
Viktor W - Gravity Field has a rank 1 cooldown of 17 seconds (17 / 16 / 15 / 14 / 13 across its ranks).
Remember: A cooldown belongs to a rank, so always check which rank is being asked about.
Source: Mogzy certified game data
Stat check · question 5Which champion has more Attack Damage? (level 6) Viktor or Zaahen?Answer: Zaahen
Lesson 5
Stat check
The question as asked
Which champion has more Attack Damage? (level 6) Viktor or Zaahen?
- A.Viktor
- B.Zaahen(correct answer)
The explanation
Zaahen has 79 AD and Viktor has 65 AD at level 6, so Zaahen is higher.
Worked out from the recorded question data.
Ad at level 6 Higher wins
- Viktor65 AD
- ZaahenAnswer79 AD
Difference: 14 AD
Bars start at 0.
Ad by level
- Viktor
- Zaahen (answer)
The vertical axis starts at 45.2, not 0.
Ad by champion level Level Viktor Zaahen 1 53 63 2 55.16 65.88 3 57.42 68.9 4 59.8 72.06 5 62.27 75.36 6 64.85 78.8 7 67.53 82.38 8 70.33 86.1 9 73.22 89.96 10 76.22 93.96 11 79.33 98.1 12 82.53 102.38 13 85.85 106.8 14 89.27 111.36 15 92.8 116.06 16 96.42 120.9 17 100.16 125.88 18 104 131 Ad at level 6: Viktor 65 AD, Zaahen 79 AD. Zaahen is the answer (higher wins, difference 14 AD). Stat check · question 6Which champion has more Health? (level 18) Lucian or Viktor?Answer: Viktor
Lesson 6
Stat check
The question as asked
Which champion has more Health? (level 18) Lucian or Viktor?
- A.Lucian
- B.Viktor(correct answer)
The explanation
Viktor has 2,385 HP and Lucian has 2,341 HP at level 18, so Viktor is higher.
Worked out from the recorded question data.
Hp at level 18 Higher wins
- Lucian2,341 HP
- ViktorAnswer2,385 HP
Difference: 44 HP
Bars start at 0.
Hp by level
- Lucian
- Viktor (answer)
The vertical axis starts at 421.5, not 0.
Hp by champion level Level Lucian Viktor 1 641 600 2 713 675.6 3 788.5 754.88 4 867.5 837.83 5 950 924.45 6 1,036 1,014.75 7 1,125.5 1,108.72 8 1,218.5 1,206.38 9 1,315 1,307.7 10 1,415 1,412.7 11 1,518.5 1,521.38 12 1,625.5 1,633.72 13 1,736 1,749.75 14 1,850 1,869.45 15 1,967.5 1,992.83 16 2,088.5 2,119.88 17 2,213 2,250.6 18 2,341 2,385 Hp at level 18: Lucian 2,341 HP, Viktor 2,385 HP. Viktor is the answer (higher wins, difference 44 HP). Stat check · question 7Which champion is faster? Aphelios or Viktor?Answer: Viktor
Lesson 7
Stat check
The question as asked
Which champion is faster? Aphelios or Viktor?
- A.Aphelios
- B.Viktor(correct answer)
The explanation
Viktor has 330 MS and Aphelios has 325 MS, so Viktor is higher.
Worked out from the recorded question data.
Move-speed Higher wins
- Aphelios325 MS
- ViktorAnswer330 MS
Difference: 5 MS
Bars start at 0.
Move-speed: Aphelios 325 MS, Viktor 330 MS. Viktor is the answer (higher wins, difference 5 MS). Role quest · question 8Through what level does Support's stronger out-of-Bot-lane minion XP and gold penalty apply?Answer: Through level 5
Lesson 8
Role quest
The question as asked
Through what level does Support's stronger out-of-Bot-lane minion XP and gold penalty apply?
- A.Through level 4
- B.Through level 6
- C.Through level 3
- D.Through level 5(correct answer)
The explanation
The stronger out-of-Bot-lane penalty applies through level 5, reducing minion XP and gold by 33%.
Source: Mogzy mechanics reference · patch 26.20
Smite timing · question 9You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds
Lesson 9
Smite timing
The idea
Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.
The question as asked
You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?
- A.15 seconds(correct answer)
- B.90 seconds
- C.60 seconds
- D.10 seconds
The explanation
With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.
Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.
Source: Mogzy mechanics reference · patch 26.18
Mid game
(7 questions)
Item stats · question 10How much Ability Power does Mejai's Soulstealer give?Answer: 20
Lesson 10
Item stats
The idea
An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.
The question as asked
How much Ability Power does Mejai's Soulstealer give?
- A.5
- B.20(correct answer)
- C.45
- D.35
The explanation
Mejai's Soulstealer gives 20 Ability Power.
Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.
Source: League of Legends Wiki item data
Map mechanics · question 11How many waves are there between cannon waves from 14 to 25 minutes?Answer: 1
Lesson 11
Map mechanics
The question as asked
How many waves are there between cannon waves from 14 to 25 minutes?
- A.0
- B.1(correct answer)
- C.2
- D.3
The explanation
From 14:00 to 25:00, every 2nd wave carries a cannon (cannon_period_mid = 2), so there are 1 waves between one cannon wave and the next (patch 26.15).
Source: Mogzy mechanics reference · patch 26.15
Jungle objective interaction · question 12Dragon is at very low health and your jungle companion is attacking it. Can the companion land the killing blow?Answer: No — a companion can never kill an epic monster
Lesson 12
Jungle objective interaction
The question as asked
Dragon is at very low health and your jungle companion is attacking it. Can the companion land the killing blow?
- A.No — a companion can never kill an epic monster(correct answer)
- B.Yes, and the objective counts as yours
- C.Only once the companion has reached its final evolution
- D.Yes, but the objective is credited to the enemy team
The explanation
A jungle companion can damage an epic monster but can never deal the lethal blow. The objective always comes down to a champion's damage — in practice, to Smite.
Source: Mogzy mechanics reference · patch 26.18
Summoner spell cooldowns · question 13What is the base cooldown of Cleanse, with no summoner spell haste?Answer: 240s
Lesson 13
Summoner spell cooldowns
The idea
Summoner spells have long base cooldowns, and Summoner Spell Haste shortens them the same way ability haste shortens abilities. Haste from different sources is added together first, and the base cooldown is then scaled by one hundred divided by one hundred plus that total, so each extra point saves a little less time than the one before.
The question as asked
What is the base cooldown of Cleanse, with no summoner spell haste?
- A.216s
- B.240s(correct answer)
- C.264s
- D.192s
The explanation
Cleanse has a 240-second base cooldown.
The working - Summoner spell
- Cleanse
- Base cooldown
- 240 s
- Summoner spell haste
- 0
Result240sWorked calculation from Summoner spell Cleanse, Base cooldown 240 s, Summoner spell haste 0: result 240s. Remember: Add up every source of Summoner Spell Haste, then scale the base cooldown by one hundred over one hundred plus the total.
Source: Mogzy certified game data
Summoner spell cooldowns · question 14Cleanse has a 240s base cooldown. Ionian Boots of Lucidity gives 10 Summoner Spell Haste. What is its cooldown?Answer: 218.2s
Lesson 14
Summoner spell cooldowns
The idea
Summoner spells have long base cooldowns, and Summoner Spell Haste shortens them the same way ability haste shortens abilities. Haste from different sources is added together first, and the base cooldown is then scaled by one hundred divided by one hundred plus that total, so each extra point saves a little less time than the one before.
The question as asked
Cleanse has a 240s base cooldown. Ionian Boots of Lucidity gives 10 Summoner Spell Haste. What is its cooldown?
- A.218.2s(correct answer)
- B.216s
- C.240s
- D.196.4s
The explanation
Haste divides, it does not subtract: 240 * 100 / (100 + 10) = 218.2 seconds.
- 240 × 100 / (100 + 10) = 218.2s
The working - Summoner spell
- Cleanse
- Base cooldown
- 240 s
- Summoner spell haste
- 10
- Ionian Boots of Lucidity
- 10 haste (item)
- 1.240 × 100 / (100 + 10)=218.2s
Result218.2sWorked calculation from Summoner spell Cleanse, Base cooldown 240 s, Summoner spell haste 10, Ionian Boots of Lucidity 10 haste (item): result 218.2s. Remember: Add up every source of Summoner Spell Haste, then scale the base cooldown by one hundred over one hundred plus the total.
Source: Mogzy certified game data
Summoner spell cooldowns · question 15Cleanse has a 240s base cooldown. Crimson Lucidity gives 20 Summoner Spell Haste. What is its cooldown?Answer: 200s
Lesson 15
Summoner spell cooldowns
The idea
Summoner spells have long base cooldowns, and Summoner Spell Haste shortens them the same way ability haste shortens abilities. Haste from different sources is added together first, and the base cooldown is then scaled by one hundred divided by one hundred plus that total, so each extra point saves a little less time than the one before.
The question as asked
Cleanse has a 240s base cooldown. Crimson Lucidity gives 20 Summoner Spell Haste. What is its cooldown?
- A.192s
- B.240s
- C.200s(correct answer)
- D.180s
The explanation
Haste divides, it does not subtract: 240 * 100 / (100 + 20) = 200 seconds.
- 240 × 100 / (100 + 20) = 200s
The working - Summoner spell
- Cleanse
- Base cooldown
- 240 s
- Summoner spell haste
- 20
- Crimson Lucidity
- 20 haste (item)
- 1.240 × 100 / (100 + 20)=200s
Result200sWorked calculation from Summoner spell Cleanse, Base cooldown 240 s, Summoner spell haste 20, Crimson Lucidity 20 haste (item): result 200s. Remember: Add up every source of Summoner Spell Haste, then scale the base cooldown by one hundred over one hundred plus the total.
Source: Mogzy certified game data
Order by value · question 16Order these item actives by base cooldownAnswer: Zhonya's Hourglass — Time Stop > Quicksilver Sash — Quicksilver > Actualizer — Mana Made Real > Profane Hydra — Heretical Cleave
Lesson 16
Order by value
The question as asked
Order these item actives by base cooldown
- A.Actualizer — Mana Made Real
- B.Profane Hydra — Heretical Cleave
- C.Quicksilver Sash — Quicksilver
- D.Zhonya's Hourglass — Time Stop
Correct answer: Zhonya's Hourglass — Time Stop > Quicksilver Sash — Quicksilver > Actualizer — Mana Made Real > Profane Hydra — Heretical Cleave
The explanation
Base cooldown, Longest cooldown to Shortest cooldown: Zhonya's Hourglass — Time Stop 120 s, Quicksilver Sash — Quicksilver 90 s, Actualizer — Mana Made Real 60 s, Profane Hydra — Heretical Cleave 10 s
Worked out from the recorded question data.
Base cooldown Higher wins
- Zhonya's Hourglass — Time StopAnswer120 s
- Quicksilver Sash — Quicksilver90 s
- Actualizer — Mana Made Real60 s
- Profane Hydra — Heretical Cleave10 s
Bars start at 0.
Base cooldown: Zhonya's Hourglass — Time Stop 120 s, Quicksilver Sash — Quicksilver 90 s, Actualizer — Mana Made Real 60 s, Profane Hydra — Heretical Cleave 10 s. Zhonya's Hourglass — Time Stop is the answer (higher wins). Source: Mogzy certified game data
Late game
(7 questions)
Item effect cooldown · question 17What is the cooldown on Youmuu's Ghostblade's Wraith Step effect?Answer: 45 seconds
Lesson 17
Item effect cooldown
The question as asked
What is the cooldown on Youmuu's Ghostblade's Wraith Step effect?
- A.50 seconds
- B.30 seconds
- C.40 seconds
- D.45 seconds(correct answer)
The explanation
Youmuu's Ghostblade's Wraith Step effect has a 45 seconds cooldown.
Source: Mogzy mechanics reference
Role quest · question 18How much bonus AD and AP does the completed Mid quest grant?Answer: 8% bonus AD and bonus AP
Lesson 18
Role quest
The question as asked
How much bonus AD and AP does the completed Mid quest grant?
- A.8% bonus AD and bonus AP(correct answer)
- B.6% bonus AD and bonus AP
- C.10% bonus AD and bonus AP
- D.8% total AD and total AP
The explanation
The completed Mid quest increases bonus AD and bonus AP by 8%. It does not increase base stats.
Source: Mogzy mechanics reference · patch 26.20
Cooldown under items · question 19Naafiri Q - Darkin Daggers has a rank 5 cooldown of 7 seconds. With Voltaic Cyclosword, what is its cooldown?Answer: 6.4 seconds
Lesson 19
Cooldown under items
The idea
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
The question as asked
Naafiri Q - Darkin Daggers has a rank 5 cooldown of 7 seconds. With Voltaic Cyclosword, what is its cooldown?
- A.6.3 seconds
- B.5.8 seconds
- C.6.8 seconds
- D.6.4 seconds(correct answer)
The explanation
Naafiri Q - Darkin Daggers has a cooldown of 7 seconds at rank 5. Voltaic Cyclosword grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 7 seconds x 100 / (100 + 10) = 6.4 seconds.
- 7 × 100 / (100 + 10) = 6.4 s
- Why not 6.3 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
How ability haste shortens a cooldown Naafiri Q (Darkin Daggers), rank 5
7 sBase cooldown×100 / (100 + 10)10 ability haste=6.4 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 6.36 s, shown as nearest 0.1 s.
Haste sources
- Voltaic Cyclosword+10
- Total ability haste10
Cooldown by ability haste Ability haste Cooldown (s) 0 7 10 6.4 20 5.8 30 5.4 40 5 50 4.7 60 4.4 70 4.1 80 3.9 90 3.7 100 3.5 110 3.3 120 3.2 130 3 140 2.9 150 2.8 Naafiri Q at rank 5: 7 s base cooldown with 10 ability haste becomes 6.4 s. Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Source: Mogzy certified game data
Champion resource · question 20What resource does Orianna use?Answer: Mana
Lesson 20
Champion resource
The question as asked
What resource does Orianna use?
- A.No resource
- B.Mana(correct answer)
- C.Health
- D.Energy
The explanation
Orianna uses Mana.
Source: Mogzy certified game data
Rebuild an item recipe · question 21Rebuild the recipe: Jak'Sho, The ProteanAnswer: Chain Vest + Giant's Belt + Negatron Cloak
Lesson 21
Rebuild an item recipe
The question as asked
Rebuild the recipe: Jak'Sho, The Protean
Correct answer: Chain Vest + Giant's Belt + Negatron Cloak
The explanation
Jak'Sho, The Protean (3200 gold) = Chain Vest + Giant's Belt + Negatron Cloak + 650 gold combine cost
Worked out from the recorded question data.
Item recipe Jak'Sho, The ProteanTotal cost 3,200 goldBuilt from
- AnswerChain VestCost 800 gold
- AnswerGiant's BeltCost 900 gold
- AnswerNegatron CloakCost 850 gold
- Combine cost650 gold
Jak'Sho, The Protean costs 3,200 gold; components: Chain Vest (800) is the answer, Giant's Belt (900) is the answer, Negatron Cloak (850) is the answer; combine cost 650. Source: League of Legends Wiki item data · revision 4092074
Role quest · question 22How much gold does completing the Bot role quest award immediately?Answer: 300 gold
Lesson 22
Role quest
The question as asked
How much gold does completing the Bot role quest award immediately?
- A.500 gold
- B.300 gold(correct answer)
- C.200 gold
- D.400 gold
The explanation
The Bot quest grants a one-time 300 gold reward when completed.
Source: Mogzy mechanics reference · patch 26.20
Resistance mitigation percent · question 23A champion has 100 armor and buys Zhonya's Hourglass, which gives 50 armor (now 150 armor). Ignore penetration and every other effect. Compared with before the purchase, by what percent does the physical damage they take go down? Round to the nearest whole percent.Answer: 20%
Lesson 23
Resistance mitigation percent
The question as asked
A champion has 100 armor and buys Zhonya's Hourglass, which gives 50 armor (now 150 armor). Ignore penetration and every other effect. Compared with before the purchase, by what percent does the physical damage they take go down? Round to the nearest whole percent.
- A.20%(correct answer)
- B.60%
- C.10%
- D.25%
The explanation
Damage taken = 100 / (100 + armor). Before: 50.0% of raw physical damage. After: 40.0%. 40.0 / 50.0 = 0.800, a 20.0% cut, so 20%. (The mitigation itself rose 10.0 percentage points — a different number.)
Source: Mogzy certified game data · revision 4092074
Not explained here
These parts of the day are not explained on this page, for the reason given with each one.
- match rune tree trio (match): Match Grid is a multi-item board; it has no single correct answer to teach
- scrub xp loss (scrub): Chronoscope scenario round 'xp_loss:solo:L7:wave:w9-recall' replays a missed-XP history; only the standard wave-XP rounds are mapped
Keep learning
- Today's Daily Challenge — play the current set; no account needed.
- Combat Lab — test damage and cooldowns with your own champion, items and runes.
- Glossary — exact definitions of the terms used in these lessons.
- Item index and champion index — look up any item or champion.