League Docs · Champion

Naafiri

the Hound of a Hundred Bites

Resource
Mana
Released
2023-07-19

Base Stats & Growth

  • Health610 (+105/level)
  • Health regen (per 5s)6.25 (+0.6/level)
  • Mana400 (+55/level)
  • Mana regen (per 5s)7.5 (+1/level)
  • Attack damage55 (+2/level)
  • Attack speed0.663 (+2.1%/level)
  • Armor28 (+4.2/level)
  • Magic resist32 (+2.05/level)
  • Move speed340
  • Attack range125

Abilities

Passive

    • Cooldown: IF(Level > 14; 10; IF(Level > 11; 15; IF(Level > 8; 20; IF(Level > 5; 25; 30))))
    • Damage: 0

    Q — Darkin Daggers

    Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding.<br><br>Packmates leap to attack the first champion or monster hit by this skill.<br>

    • Cooldown: 9 / 8.5 / 8 / 7.5 / 7
    • Cost: 50 / 60 / 70 / 80 / 90
    • Cast range: 900 / 900 / 900 / 900 / 900
    • Width: 100
    • Cooldown: 9.5 - 0.5 * P_Q
    • Damage: (40 + 30 * P_Q + BO_AD + (15 + 15 * P_Q) * STR_Q * (1 + E_MISSHP(0)) + (0.4 * BO_AD) * STR_Q * (1 + 1.5 * E_MISSHP(0))) * MOD_Phys

    W — The Call of the Pack

    Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage.<br>

    • Cooldown: 26 / 24 / 22 / 20 / 18
    • Cost: 60 / 60 / 60 / 60 / 60
    • Cooldown: 28 - 2 * P_W
    • Damage: 0

    E — Eviscerate

    Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them.

    • Cooldown: 11 / 10 / 9 / 8 / 7
    • Cost: 40 / 40 / 40 / 40 / 40
    • Cast range: 250 – 450 • 650
    • Effect radius: 230
    • Collision radius: 50
    • Cooldown: 12 - P_E
    • Damage: (40 + 35 * P_E + 1.2 * BO_AD) * MOD_Phys

    R — Hounds' Pursuit

    Naafiri and her packmates dash at a champion, dealing damage. Naafiri reveals nearby enemies if she scores a takedown and can recast this Ability once. The second cast grants a shield.

    • Cooldown: 110 / 95 / 80
    • Cost: 100 / 100 / 100
    • Cast range: 900 / 900 / 900
    • Effect radius: 2100
    • Cooldown: 125 - 15 * P_R
    • Damage: (50 + 75 * P_R + BO_AD) * MOD_Phys * (1 + 0.1 * MIN((2 + MAX(ROUNDDOWN((Level - 6) / 3); 0)); 2))