Daily Challenge explained

Daily Challenge explained — November 9, 2026

The November 9, 2026 Daily (Context Journey format) asked 23 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.

This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:1c69d234d46dc486+dqcd:1+dqrx:1+dqmd:1+dqmn:1+dqan:1.

Daily Intelligence

How this Daily played

What the day covered, where players went wrong, and how its subjects compare with the rest of the game.

The big picture

About 65 players played the official Daily, and 70% of them finished the main journey.

23 explained lessons from 18 question families: Early game 9, Mid game 6, Late game 8. 1 more challenge has no single answer to explain.

Chapters

  • Early game9
  • Mid game6
  • Late game8

Topics

  • map and systems8
  • items7
  • champions5
  • role quests4

Modes

  • Quiz18
  • Stat Check3
  • Chronoscope1
  • Order Forge1
  • Reconstruct1

Beyond today's questions

Where today's subjects sit in Mogzy's wider game data.

  • Doran's Blade

    Doran's Blade returns 156% of its 450-gold cost in certified stat value, the 12th highest of 201 valued items.

    Read question 1

What players chose

What players chose, from about 65 official runs.

The most common wrong answers

“How much Attack Damage does Doran's Blade give?” Of about 65 players, 43% chose the right answer (10) and 49% chose 15.Read question 1
  • 10Answer43%
  • 1549%
  • Other answers5%
  • No answer in time3%
“A champion has 100 armor and buys Thornmail, which gives 75 armor (now 175 armor). Ignore penetration and every other effect. By how many percentage points does the purchase increase the percent of incoming physical damage their armor reduces? Round to the nearest whole percentage point.” Of about 35 players, 24% chose the right answer (14 percentage points) and 46% chose 27 percentage points.Read question 23
  • 14 percentage pointsAnswer24%
  • 64 percentage points19%
  • 27 percentage points46%
  • Other answers8%
  • No answer in time3%
“What is the cooldown on Hextech Rocketbelt's Supersonic effect?” Of about 60 players, 11% chose the right answer (50 seconds) and 46% chose 45 seconds.Read question 10
  • 45 seconds46%
  • 40 seconds18%
  • 50 secondsAnswer11%
  • 60 seconds21%
  • No answer in time3%
  • Best known: “Which item costs more gold? Doran's Blade or Manamune?” 97% of about 65 players answered Manamune.Read question 3

How each mode went

Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.

ModeGraded asSolvedOut of timePlayers
Stat Checkscored per card79%11%about 65
Order Forgeexact order or nothing73%2%about 45
Quizone answer per question49%3%about 65
Reconstructexact recipe or nothing84%2%about 45
Chronoscopeexact checkpoint or nothing11%12%about 55

Daily vs Daily

Questions that came up before, side by side. Different days have different players, and some had seen the question already.

Questions asked before

“A champion has 100 armor and buys Thornmail, which gives 75 armor (now 175 armor). Ignore penetration and every other effect. By how many percentage points does the purchase increase the percent of incoming physical damage their armor reduces? Round to the nearest whole percentage point.” Also asked on October 29 (24% right, about 40 players) and November 4 (0% right, about 30 players). Today: 24% right, about 35 players.Read question 23
  • October 2924% right · about 40 players
  • November 40% right · about 30 players
  • November 9 (this Daily)24% right · about 35 players
“After completing the Top quest, how much extra XP does each champion takedown grant?” Also asked on November 4 (40% right, about 30 players). Today: 22% right, about 35 players.Read question 18
  • November 440% right · about 30 players
  • November 9 (this Daily)22% right · about 35 players
“How much extra gold does the completed Bot quest grant per champion takedown?” Also asked on November 6 (22% right, about 35 players) and November 7 (28% right, about 25 players). Today: 16% right, about 50 players.Read question 11
  • November 622% right · about 35 players
  • November 728% right · about 25 players
  • November 9 (this Daily)16% right · about 50 players

Kinds of question that keep coming back

  • Ability cooldown flat questions came up on 3 of the Dailies in the 14 days before this one. Across them, 26% of about 210 first answers were right (different questions of the same kind, all in Quiz mode).
  • Role quest questions came up on 8 of the Dailies in the 14 days before this one. Across them, 30% of about 290 first answers were right (different questions of the same kind, all in Quiz mode).

How these numbers are made

  • Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
  • Every community number comes from at least 20 players; player counts are rounded.
  • Each mode is graded differently, so mode rates are not comparable with each other.

Mechanics Lab

Try it yourself

Each lab starts from one of the day's questions and shows every number the formula gives at that point.

Armor lab

A champion has 100 armor and buys Thornmail, which gives 75 armor (now 175 armor). Ignore penetration and every other effect. By how many percentage points does the purchase increase the percent of incoming physical damage their armor reduces? Round to the nearest whole percentage point.

Answer: 14 percentage points Read question 23

Of about 35 players, 24% chose the right answer and 46% chose 27 percentage points.

Starting at 100 armor and buying Thornmail, the question moved to 175 armor. One purchase, four different numbers:

Damage taken as a share of raw damage. Dashed line: 100 armor, where the question started. Gold line: the armor you picked.

Damage taken
36.4% of raw
was 50% at 100
Blocked by armor
63.6%
Gain in percentage points
+13.6 points
What the question asked
Less damage taken
27.3% less
Effective health
+37.5%
275% of your health bar, against this damage type

damage taken = raw damage × 100 / (100 + armor) (Mogzy damage engine). Each extra point of armor adds the same 1% of effective health, which is why the percent blocked grows more slowly as armor rises.

Ability haste lab

Gragas R - Explosive Cask has a rank 1 cooldown of 100 seconds. With Lich Bane, what is its cooldown?

Answer: 90.9 seconds Read question 19

Gragas R (Explosive Cask): 100 s base cooldown, 10 ability haste in the question. The solid line is the real cooldown; the dashed line is what you get if you read haste as a flat percent off.

Cooldown in seconds. Solid line: the real cooldown. Dashed line: the flat-percent misread.

Real cooldown
90.9 s
What the question asked
Cooldown cut
9.1%
If haste were a percent
90 s
the common mistake

cooldown = base × 100 / (100 + ability haste), rounded to the nearest 0.1 s (Mogzy cooldown engine). 100 haste halves a cooldown; it never reaches zero.

Every question from this Daily

The complete archive: all 23 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.

Early game

(9 questions)
  • Item stats · question 1How much Attack Damage does Doran's Blade give?Answer: 10

    Lesson 1

    Item stats

    The idea

    An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.

    The question as asked

    How much Attack Damage does Doran's Blade give?

    • A.5
    • B.10(correct answer)
    • C.15
    • D.30

    The explanation

    Doran's Blade gives 10 Attack Damage.

    Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.

    Source: League of Legends Wiki item data

  • Stat check · question 2Which item gives more Health? Doran's Blade or Kaenic Rookern?Answer: Kaenic Rookern

    Lesson 2

    Stat check

    The question as asked

    Which item gives more Health? Doran's Blade or Kaenic Rookern?

    • A.Doran's Blade
    • B.Kaenic Rookern(correct answer)

    The explanation

    Kaenic Rookern has 400 HP and Doran's Blade has 80 HP, so Kaenic Rookern is higher.

    Worked out from the recorded question data.

    Hp

    Higher wins

    • Doran's Blade80 HP
    • Kaenic RookernAnswer400 HP

    Difference: 320 HP

    Bars start at 0.

    Hp: Doran's Blade 80 HP, Kaenic Rookern 400 HP. Kaenic Rookern is the answer (higher wins, difference 320 HP).
  • Stat check · question 3Which item costs more gold? Doran's Blade or Manamune?Answer: Manamune

    Lesson 3

    Stat check

    The question as asked

    Which item costs more gold? Doran's Blade or Manamune?

    • A.Doran's Blade
    • B.Manamune(correct answer)

    The explanation

    Manamune has 2,900 gold and Doran's Blade has 450 gold, so Manamune is higher.

    Worked out from the recorded question data.

    Item cost

    Higher wins

    • Doran's Blade450 gold
    • ManamuneAnswer2,900 gold

    Difference: 2,450 gold

    Bars start at 0.

    Item cost: Doran's Blade 450 gold, Manamune 2,900 gold. Manamune is the answer (higher wins, difference 2,450 gold).
  • Stat check · question 4Which champion has more Attack Damage? (level 16) Camille or Garen?Answer: Garen

    Lesson 4

    Stat check

    The question as asked

    Which champion has more Attack Damage? (level 16) Camille or Garen?

    • A.Camille
    • B.Garen(correct answer)

    The explanation

    Garen has 134 AD and Camille has 123 AD at level 16, so Garen is higher.

    Worked out from the recorded question data.

    Ad at level 16

    Higher wins

    • Camille123 AD
    • GarenAnswer134 AD

    Difference: 11 AD

    Bars start at 0.

    Ad by level

    Ad by champion level, Camille and Garen.145.560.2514710131618Champion levelLevel 16
    • Camille
    • Garen (answer)

    The vertical axis starts at 60.25, not 0.

    Ad by champion level
    LevelCamilleGaren
    16869
    270.7472.24
    373.6175.64
    476.6179.19
    579.7482.91
    683.0186.78
    786.4190.8
    889.9494.99
    993.6199.33
    1097.41103.83
    11101.34108.49
    12105.41113.3
    13109.61118.28
    14113.94123.41
    15118.41128.69
    16123134.14
    17127.74139.74
    18132.6145.5
    Ad at level 16: Camille 123 AD, Garen 134 AD. Garen is the answer (higher wins, difference 11 AD).
  • Vision support quest · question 5How much gold do you save on one Control Ward after completing your Support Role Quest?Answer: 35 gold

    Lesson 5

    Vision support quest

    The question as asked

    How much gold do you save on one Control Ward after completing your Support Role Quest?

    • A.25 gold
    • B.40 gold
    • C.35 gold(correct answer)
    • D.45 gold

    The explanation

    The regular 75-gold price falls to 40 gold, saving 35 gold per Control Ward.

    Source: Mogzy mechanics reference · patch 26.20

  • Smite timing · question 6You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds

    Lesson 6

    Smite timing

    The idea

    Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.

    The question as asked

    You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?

    • A.15 seconds(correct answer)
    • B.90 seconds
    • C.60 seconds
    • D.10 seconds

    The explanation

    With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.

    Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.

    Source: Mogzy mechanics reference · patch 26.18

  • Ability cooldown flat · question 7What is the cooldown of Aurelion Sol E - Singularity?Answer: 12 seconds

    Lesson 7

    Ability cooldown flat

    The question as asked

    What is the cooldown of Aurelion Sol E - Singularity?

    • A.16 seconds
    • B.18 seconds
    • C.12 seconds(correct answer)
    • D.8 seconds

    The explanation

    Aurelion Sol E - Singularity has a cooldown of 12 seconds at every rank.

    Source: Mogzy certified game data

  • Compare champion stats · question 8At level 1, which champion has more attack range: Ivern or Janna?Answer: Janna

    Lesson 8

    Compare champion stats

    The idea

    Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.

    The question as asked

    At level 1, which champion has more attack range: Ivern or Janna?

    • A.Janna(correct answer)
    • B.Ivern

    The explanation

    Ivern has 475 and Janna has 550 attack range at level 1, so Janna is higher.

    Attack range at level 1

    Higher wins

    • Ivern475
    • JannaAnswer550

    Difference: 75

    Bars start at 0.

    Attack range at level 1: Ivern 475, Janna 550. Janna is the answer (higher wins, difference 75).

    Remember: Compare base stats at the level the question gives, before any items or runes.

    Source: Mogzy certified game data

  • Map mechanics · question 9How often does a caster minion's attack damage increase?Answer: Every 90 seconds

    Lesson 9

    Map mechanics

    The question as asked

    How often does a caster minion's attack damage increase?

    • A.Every 90 seconds(correct answer)
    • B.Every 30 seconds
    • C.Every 180 seconds
    • D.Every 45 seconds

    The explanation

    A caster minion's attack damage goes up every 90 seconds of game time, regardless of wave number. (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

Mid game

(6 questions)
  • Item effect cooldown · question 10What is the cooldown on Hextech Rocketbelt's Supersonic effect?Answer: 50 seconds

    Lesson 10

    Item effect cooldown

    The question as asked

    What is the cooldown on Hextech Rocketbelt's Supersonic effect?

    • A.45 seconds
    • B.40 seconds
    • C.50 seconds(correct answer)
    • D.60 seconds

    The explanation

    Hextech Rocketbelt's Supersonic effect has a 50 seconds cooldown.

    Source: Mogzy mechanics reference

  • Role quest · question 11How much extra gold does the completed Bot quest grant per champion takedown?Answer: 40 gold

    Lesson 11

    Role quest

    The question as asked

    How much extra gold does the completed Bot quest grant per champion takedown?

    • A.50 gold
    • B.40 gold(correct answer)
    • C.30 gold
    • D.60 gold

    The explanation

    The completed Bot quest grants 40 additional gold per champion takedown.

    Source: Mogzy mechanics reference · patch 26.20

  • Resistance mitigation percent · question 12A champion has 40 armor and buys Bramble Vest, which gives 30 armor (now 70 armor). Ignore penetration and every other effect. By how many percentage points does the purchase increase the percent of incoming physical damage their armor reduces? Round to the nearest whole percentage point.Answer: 13 percentage points

    Lesson 12

    Resistance mitigation percent

    The question as asked

    A champion has 40 armor and buys Bramble Vest, which gives 30 armor (now 70 armor). Ignore penetration and every other effect. By how many percentage points does the purchase increase the percent of incoming physical damage their armor reduces? Round to the nearest whole percentage point.

    • A.41 percentage points
    • B.30 percentage points
    • C.13 percentage points(correct answer)
    • D.18 percentage points

    The explanation

    Damage reduced by armor = armor / (100 + armor). Before: 40 / 140 = 28.6%. After: 70 / 170 = 41.2%. The difference is 12.6 percentage points, so 13 percentage points. (Percentage points are a difference of two percents, not a relative change.)

    Source: Mogzy certified game data · revision 4092074

  • Camp respawn timers · question 13How long does Rift Scuttler take to respawn?Answer: 2:30

    Lesson 13

    Camp respawn timers

    The question as asked

    How long does Rift Scuttler take to respawn?

    • A.5:00
    • B.2:30(correct answer)
    • C.6:00
    • D.2:15

    The explanation

    Rift Scuttler respawns 2:30 after it is cleared (patch 26.15). The clock starts on the death of the last living monster in the camp, not the large monster. Once the large monster dies, remaining lesser monsters are marked for death and die automatically after 10 seconds out of combat with champions.

    Source: Mogzy mechanics reference · patch 26.15

  • Role quest · question 14How much bonus AD and AP does the completed Mid quest grant?Answer: 8% bonus AD and bonus AP

    Lesson 14

    Role quest

    The question as asked

    How much bonus AD and AP does the completed Mid quest grant?

    • A.8% bonus AD and bonus AP(correct answer)
    • B.6% bonus AD and bonus AP
    • C.10% bonus AD and bonus AP
    • D.8% total AD and total AP

    The explanation

    The completed Mid quest increases bonus AD and bonus AP by 8%. It does not increase base stats.

    Source: Mogzy mechanics reference · patch 26.20

  • Jungle objective interaction · question 15Dragon is at very low health and your jungle companion is attacking it. Can the companion land the killing blow?Answer: No — a companion can never kill an epic monster

    Lesson 15

    Jungle objective interaction

    The question as asked

    Dragon is at very low health and your jungle companion is attacking it. Can the companion land the killing blow?

    • A.No — a companion can never kill an epic monster(correct answer)
    • B.Yes, and the objective counts as yours
    • C.Only once the companion has reached its final evolution
    • D.Yes, but the objective is credited to the enemy team

    The explanation

    A jungle companion can damage an epic monster but can never deal the lethal blow. The objective always comes down to a champion's damage — in practice, to Smite.

    Source: Mogzy mechanics reference · patch 26.18

Late game

(8 questions)
  • Item stats · question 16How much Health does Trinity Force give?Answer: 333

    Lesson 16

    Item stats

    The idea

    An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.

    The question as asked

    How much Health does Trinity Force give?

    • A.358
    • B.338
    • C.333(correct answer)
    • D.318

    The explanation

    Trinity Force gives 333 Health.

    Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.

    Source: League of Legends Wiki item data

  • Order by value · question 17Order these Legendary items by gold costAnswer: Trinity Force > Eclipse > Frozen Heart > Moonstone Renewer

    Lesson 17

    Order by value

    The question as asked

    Order these Legendary items by gold cost

    • A.Eclipse
    • B.Frozen Heart
    • C.Moonstone Renewer
    • D.Trinity Force

    Correct answer: Trinity Force > Eclipse > Frozen Heart > Moonstone Renewer

    The explanation

    Gold cost, Most expensive to Cheapest: Trinity Force 3,333, Eclipse 2,900, Frozen Heart 2,500, Moonstone Renewer 2,200

    Worked out from the recorded question data.

    Gold cost

    Higher wins

    • Trinity ForceAnswer3,333
    • Eclipse2,900
    • Frozen Heart2,500
    • Moonstone Renewer2,200

    Bars start at 0.

    Gold cost: Trinity Force 3,333, Eclipse 2,900, Frozen Heart 2,500, Moonstone Renewer 2,200. Trinity Force is the answer (higher wins).

    Source: Mogzy certified game data

  • Role quest · question 18After completing the Top quest, how much extra XP does each champion takedown grant?Answer: 80 XP

    Lesson 18

    Role quest

    The question as asked

    After completing the Top quest, how much extra XP does each champion takedown grant?

    • A.120 XP
    • B.80 XP(correct answer)
    • C.40 XP
    • D.60 XP

    The explanation

    The completed Top role quest grants 80 extra XP per champion takedown.

    Source: Mogzy mechanics reference · patch 26.20

  • Cooldown under items · question 19Gragas R - Explosive Cask has a rank 1 cooldown of 100 seconds. With Lich Bane, what is its cooldown?Answer: 90.9 seconds

    Lesson 19

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Gragas R - Explosive Cask has a rank 1 cooldown of 100 seconds. With Lich Bane, what is its cooldown?

    • A.77.3 seconds
    • B.90.9 seconds(correct answer)
    • C.83.3 seconds
    • D.90 seconds

    The explanation

    Gragas R - Explosive Cask has a cooldown of 100 seconds at rank 1. Lich Bane grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 100 seconds x 100 / (100 + 10) = 90.9 seconds.

    1. 100 × 100 / (100 + 10) = 90.9 s
    • Why not 90 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Gragas R (Explosive Cask), rank 1

    100 s
    Base cooldown
    ×
    100 / (100 + 10)
    10 ability haste
    =
    90.9 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 90.91 s, shown as nearest 0.1 s.

    Haste sources

    • Lich Bane+10
    • Total ability haste10
    Cooldown against ability haste. Base cooldown 100 seconds; at 10 ability haste the cooldown is 90.9 seconds.00306090120150Ability hasteCooldown (s)100Base 100 s10 haste → 90.9 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    0100
    1090.9
    2083.3
    3076.9
    4071.4
    5066.7
    6062.5
    7058.8
    8055.6
    9052.6
    10050
    11047.6
    12045.5
    13043.5
    14041.7
    15040
    Gragas R at rank 1: 100 s base cooldown with 10 ability haste becomes 90.9 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Item stat lines · question 20What flat stats does Experimental Hexplate give?Answer: Attack Damage, Attack Speed, Health

    Lesson 20

    Item stat lines

    The question as asked

    What flat stats does Experimental Hexplate give?

    • A.Health, Health Regen, Magic Resist
    • B.Attack Damage, Attack Speed, Health(correct answer)
    • C.Attack Speed, Critical Strike Chance, Move Speed
    • D.Attack Damage, Attack Speed, Move Speed

    The explanation

    Experimental Hexplate gives Attack Damage, Attack Speed, Health.

    Source: League of Legends Wiki item data

  • Map mechanics · question 21At what percentage of maximum health does a Nexus turret respawn?Answer: 40%

    Lesson 21

    Map mechanics

    The question as asked

    At what percentage of maximum health does a Nexus turret respawn?

    • A.50%
    • B.100%
    • C.30%
    • D.40%(correct answer)

    The explanation

    It returns at 40% of its 3500 maximum health, then regenerates (patch 26.15; rule effective 26.01, verified through 26.15).

    Source: Mogzy mechanics reference · patch 26.15

  • Rebuild an item recipe · question 22Rebuild the recipe: Hollow RadianceAnswer: Bami's Cinder + Spectre's Cowl

    Lesson 22

    Rebuild an item recipe

    The question as asked

    Rebuild the recipe: Hollow Radiance

    Correct answer: Bami's Cinder + Spectre's Cowl

    The explanation

    Hollow Radiance (2800 gold) = Bami's Cinder + Spectre's Cowl + 650 gold combine cost

    Worked out from the recorded question data.

    Item recipe
    Hollow Radiance
    Total cost 2,800 gold

    Built from

    • Bami's Cinder
      Cost 900 gold
      Answer
    • Spectre's Cowl
      Cost 1,250 gold
      Answer
    • Combine cost650 gold
    Hollow Radiance costs 2,800 gold; components: Bami's Cinder (900) is the answer, Spectre's Cowl (1,250) is the answer; combine cost 650.

    Source: League of Legends Wiki item data · revision 4092074

  • Resistance mitigation percent · question 23A champion has 100 armor and buys Thornmail, which gives 75 armor (now 175 armor). Ignore penetration and every other effect. By how many percentage points does the purchase increase the percent of incoming physical damage their armor reduces? Round to the nearest whole percentage point.Answer: 14 percentage points

    Lesson 23

    Resistance mitigation percent

    The question as asked

    A champion has 100 armor and buys Thornmail, which gives 75 armor (now 175 armor). Ignore penetration and every other effect. By how many percentage points does the purchase increase the percent of incoming physical damage their armor reduces? Round to the nearest whole percentage point.

    • A.14 percentage points(correct answer)
    • B.75 percentage points
    • C.64 percentage points
    • D.27 percentage points

    The explanation

    Damage reduced by armor = armor / (100 + armor). Before: 100 / 200 = 50.0%. After: 175 / 275 = 63.6%. The difference is 13.6 percentage points, so 14 percentage points. (Percentage points are a difference of two percents, not a relative change.)

    Source: Mogzy certified game data · revision 4092074

Not explained here

These parts of the day are not explained on this page, for the reason given with each one.

  • scrub xp share (scrub): Chronoscope scenario round 'xp_share:duo:L6:cannon:solo-w4-w4' replays a missed-XP history; only the standard wave-XP rounds are mapped

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