Daily Challenge explained

Daily Challenge explained — November 8, 2026

The November 8, 2026 Daily (Context Journey format) asked 23 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.

This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:1c69d234d46dc486+dqcd:1+dqrx:1+dqmd:1.

Daily Intelligence

How this Daily played

What the day covered, where players went wrong, and how its subjects compare with the rest of the game.

The big picture

About 55 players played the official Daily, and 64% of them finished the main journey.

23 explained lessons from 18 question families: Early game 6, Mid game 8, Late game 9. 3 more challenges have no single answer to explain.

Chapters

  • Early game6
  • Mid game8
  • Late game9

Topics

  • map and systems8
  • champions8
  • items6
  • role quests4

Modes

  • Quiz18
  • Stat Check3
  • CC Lab1
  • Chronoscope1
  • Order Forge1
  • Perfect Timing1
  • Reconstruct1

What players chose

What players chose, from about 55 official runs.

The most common wrong answers

“How much Ability Power does Shurelya's Battlesong give?” Of about 40 players, 29% chose the right answer (50) and 61% chose 55.Read question 15
  • 50Answer29%
  • 5561%
  • Other answers11%
“How long does the Krug Camp take to respawn?” Of about 55 players, 39% chose the right answer (2:15) and 52% chose 2:30.Read question 1
  • 2:15Answer39%
  • 2:3052%
  • Other answers4%
  • No answer in time6%
“How often do minion waves spawn after 30:00?” Of about 35 players, 35% chose the right answer (20 seconds) and 49% chose 30 seconds.Read question 16
  • 30 seconds49%
  • 20 secondsAnswer35%
  • Other answers16%
  • Best known: “Your jungle companion has reached its first evolution, but the quest is not finished. How much true damage does your Smite deal to a large monster?” 94% of about 35 players answered 1000.Read question 14

How each mode went

Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.

ModeGraded asSolvedOut of timePlayers
CC Labexact or close16%0%about 40
Stat Checkscored per card34%10%about 35
Order Forgeexact order or nothing18%5%about 40
Quizone answer per question46%3%about 55
Reconstructexact recipe or nothing80%2%about 40
Chronoscopeexact checkpoint or nothing13%17%about 55

Daily vs Daily

Questions that came up before, side by side. Different days have different players, and some had seen the question already.

Questions asked before

“Through what level does Support's stronger out-of-Bot-lane minion XP and gold penalty apply?” Also asked on October 27 (11% right, about 45 players) and November 5 (23% right, about 30 players). Today: 12% right, about 50 players.Read question 5
  • October 2711% right · about 45 players
  • November 523% right · about 30 players
  • November 8 (this Daily)12% right · about 50 players
“Your jungle companion has reached its first evolution, but the quest is not finished. How much true damage does your Smite deal to a large monster?” Also asked on November 2 (88% right, about 75 players) and November 7 (85% right, about 25 players). Today: 94% right, about 35 players.Read question 14
  • November 288% right · about 75 players
  • November 785% right · about 25 players
  • November 8 (this Daily)94% right · about 35 players
“How much gold do you save on one Control Ward after completing your Support Role Quest?” Also asked on November 5 (46% right, about 25 players) and November 7 (58% right, about 40 players). Today: 53% right, about 40 players.Read question 8
  • November 546% right · about 25 players
  • November 758% right · about 40 players
  • November 8 (this Daily)53% right · about 40 players

Kinds of question that keep coming back

  • Ability cost by rank questions came up on 9 of the Dailies in the 14 days before this one. Across them, 24% of about 650 first answers were right (different questions of the same kind, all in Quiz mode).
  • Resistance mitigation percent questions came up on 9 of the Dailies in the 14 days before this one. Across them, 31% of about 530 first answers were right (different questions of the same kind, all in Quiz mode).

How these numbers are made

  • Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
  • Every community number comes from at least 20 players; player counts are rounded.
  • Each mode is graded differently, so mode rates are not comparable with each other.

Mechanics Lab

Try it yourself

Each lab starts from one of the day's questions and shows every number the formula gives at that point.

Magic resist lab

A champion has 55 magic resist and buys Spirit Visage, which gives 50 magic resist (now 105 magic resist). Ignore penetration and every other effect. After the purchase, their magic resist reduces incoming magic damage by what percent? Round to the nearest whole percent.

Answer: 51% Read question 23

Starting at 55 magic resist and buying Spirit Visage, the question moved to 105 magic resist. One purchase, four different numbers:

Damage taken as a share of raw damage. Dashed line: 55 magic resist, where the question started. Gold line: the magic resist you picked.

Damage taken
48.8% of raw
was 64.5% at 55
Blocked by magic resist
51.2%
What the question asked
Gain in percentage points
+15.7 points
Less damage taken
24.4% less
Effective health
+32.3%
205% of your health bar, against this damage type

damage taken = raw damage × 100 / (100 + magic resist) (Mogzy damage engine). Each extra point of magic resist adds the same 1% of effective health, which is why the percent blocked grows more slowly as magic resist rises.

Ability haste lab

Sona R - Crescendo has a rank 1 cooldown of 140 seconds. With Echoes of Helia, what is its cooldown?

Answer: 116.7 seconds Read question 10

Sona R (Crescendo): 140 s base cooldown, 20 ability haste in the question. The solid line is the real cooldown; the dashed line is what you get if you read haste as a flat percent off.

Cooldown in seconds. Solid line: the real cooldown. Dashed line: the flat-percent misread.

Real cooldown
116.7 s
What the question asked
Cooldown cut
16.7%
If haste were a percent
112 s
the common mistake

cooldown = base × 100 / (100 + ability haste), rounded to the nearest 0.1 s (Mogzy cooldown engine). 100 haste halves a cooldown; it never reaches zero.

Every question from this Daily

The complete archive: all 23 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.

Early game

(6 questions)
  • Camp respawn timers · question 1How long does the Krug Camp take to respawn?Answer: 2:15

    Lesson 1

    Camp respawn timers

    The question as asked

    How long does the Krug Camp take to respawn?

    • A.6:00
    • B.5:00
    • C.2:15(correct answer)
    • D.2:30

    The explanation

    The Krug Camp respawns 2:15 after it is cleared (patch 26.15). The clock starts on the death of the last living monster in the camp, not the large monster. Once the large monster dies, remaining lesser monsters are marked for death and die automatically after 10 seconds out of combat with champions.

    Source: Mogzy mechanics reference · patch 26.15

  • Compare champion stats · question 2At level 1, which champion has more base magic resist: Zed or Zeri?Answer: Zeri

    Lesson 2

    Compare champion stats

    The idea

    Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.

    The question as asked

    At level 1, which champion has more base magic resist: Zed or Zeri?

    • A.Zed
    • B.Zeri(correct answer)

    The explanation

    Zed has 29 and Zeri has 33 base magic resist at level 1, so Zeri is higher.

    Base magic resist at level 1

    Higher wins

    • Zed29
    • ZeriAnswer33

    Difference: 4

    Bars start at 0.

    Base magic resist by level

    Base magic resist by champion level, Zed and Zeri.63.8525.5214710131618Champion levelLevel 1
    • Zed
    • Zeri (answer)

    The vertical axis starts at 25.52, not 0.

    Base magic resist by champion level
    LevelZedZeri
    12933
    230.4833.79
    332.0234.62
    433.6435.49
    535.3336.4
    637.137.34
    738.9338.33
    840.8439.35
    942.8240.41
    1044.8741.51
    1146.9942.65
    1249.1843.83
    1351.4545.05
    1453.7846.3
    1556.1947.59
    1658.6748.92
    1761.2350.29
    1863.8551.7
    Base magic resist at level 1: Zed 29, Zeri 33. Zeri is the answer (higher wins, difference 4).

    Remember: Compare base stats at the level the question gives, before any items or runes.

    Source: Mogzy certified game data

  • Smite timing · question 3You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds

    Lesson 3

    Smite timing

    The idea

    Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.

    The question as asked

    You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?

    • A.15 seconds(correct answer)
    • B.90 seconds
    • C.60 seconds
    • D.10 seconds

    The explanation

    With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.

    Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.

    Source: Mogzy mechanics reference · patch 26.18

  • Ability cooldown flat · question 4What is the cooldown of Zyra E - Grasping Roots?Answer: 11 seconds

    Lesson 4

    Ability cooldown flat

    The question as asked

    What is the cooldown of Zyra E - Grasping Roots?

    • A.14 seconds
    • B.11 seconds(correct answer)
    • C.17 seconds
    • D.13 seconds

    The explanation

    Zyra E - Grasping Roots has a cooldown of 11 seconds at every rank.

    Source: Mogzy certified game data

  • Role quest · question 5Through what level does Support's stronger out-of-Bot-lane minion XP and gold penalty apply?Answer: Through level 5

    Lesson 5

    Role quest

    The question as asked

    Through what level does Support's stronger out-of-Bot-lane minion XP and gold penalty apply?

    • A.Through level 4
    • B.Through level 6
    • C.Through level 3
    • D.Through level 5(correct answer)

    The explanation

    The stronger out-of-Bot-lane penalty applies through level 5, reducing minion XP and gold by 33%.

    Source: Mogzy mechanics reference · patch 26.20

  • Map mechanics · question 6How often does a melee minion's attack damage increase?Answer: Every 90 seconds

    Lesson 6

    Map mechanics

    The question as asked

    How often does a melee minion's attack damage increase?

    • A.Every 180 seconds
    • B.Every 45 seconds
    • C.Every 90 seconds(correct answer)
    • D.Every 30 seconds

    The explanation

    A melee minion's attack damage goes up every 90 seconds of game time, regardless of wave number. It is flat until 8:00 and rises on that same cadence from then on. (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

Mid game

(8 questions)
  • Ability cost by rank · question 7How much mana does Volibear W - Frenzied Maul cost at rank 4?Answer: 35

    Lesson 7

    Ability cost by rank

    The idea

    An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.

    The question as asked

    How much mana does Volibear W - Frenzied Maul cost at rank 4?

    • A.40
    • B.35(correct answer)
    • C.30
    • D.45

    The explanation

    Volibear W - Frenzied Maul costs 35 mana at rank 4 (20 / 25 / 30 / 35 / 40 across its ranks).

    Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.

    Source: Mogzy certified game data

  • Vision support quest · question 8How much gold do you save on one Control Ward after completing your Support Role Quest?Answer: 35 gold

    Lesson 8

    Vision support quest

    The question as asked

    How much gold do you save on one Control Ward after completing your Support Role Quest?

    • A.25 gold
    • B.40 gold
    • C.35 gold(correct answer)
    • D.45 gold

    The explanation

    The regular 75-gold price falls to 40 gold, saving 35 gold per Control Ward.

    Source: Mogzy mechanics reference · patch 26.20

  • Rebuild an item recipe · question 9Rebuild the recipe: ShadowflameAnswer: Hextech Alternator + Needlessly Large Rod

    Lesson 9

    Rebuild an item recipe

    The question as asked

    Rebuild the recipe: Shadowflame

    Correct answer: Hextech Alternator + Needlessly Large Rod

    The explanation

    Shadowflame (3200 gold) = Hextech Alternator + Needlessly Large Rod + 900 gold combine cost

    Worked out from the recorded question data.

    Item recipe
    Shadowflame
    Total cost 3,200 gold

    Built from

    • Hextech Alternator
      Cost 1,100 gold
      Answer
    • Needlessly Large Rod
      Cost 1,200 gold
      Answer
    • Combine cost900 gold
    Shadowflame costs 3,200 gold; components: Hextech Alternator (1,100) is the answer, Needlessly Large Rod (1,200) is the answer; combine cost 900.

    Source: League of Legends Wiki item data · revision 4092074

  • Cooldown under items · question 10Sona R - Crescendo has a rank 1 cooldown of 140 seconds. With Echoes of Helia, what is its cooldown?Answer: 116.7 seconds

    Lesson 10

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Sona R - Crescendo has a rank 1 cooldown of 140 seconds. With Echoes of Helia, what is its cooldown?

    • A.100 seconds
    • B.116.7 seconds(correct answer)
    • C.112 seconds
    • D.107.7 seconds

    The explanation

    Sona R - Crescendo has a cooldown of 140 seconds at rank 1. Echoes of Helia grants 20 Ability Haste, so this ability uses 20 haste in total. Ability Haste divides the cooldown: 140 seconds x 100 / (100 + 20) = 116.7 seconds.

    1. 140 × 100 / (100 + 20) = 116.7 s
    • Why not 112 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Sona R (Crescendo), rank 1

    140 s
    Base cooldown
    ×
    100 / (100 + 20)
    20 ability haste
    =
    116.7 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 116.67 s, shown as nearest 0.1 s.

    Haste sources

    • Echoes of Helia+20
    • Total ability haste20
    Cooldown against ability haste. Base cooldown 140 seconds; at 20 ability haste the cooldown is 116.7 seconds.00306090120150Ability hasteCooldown (s)140Base 140 s20 haste → 116.7 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    0140
    10127.3
    20116.7
    30107.7
    40100
    5093.3
    6087.5
    7082.4
    8077.8
    9073.7
    10070
    11066.7
    12063.6
    13060.9
    14058.3
    15056
    Sona R at rank 1: 140 s base cooldown with 20 ability haste becomes 116.7 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Item stat lines · question 11What flat stats does Abyssal Mask give?Answer: Ability Haste, Health, Magic Resist

    Lesson 11

    Item stat lines

    The question as asked

    What flat stats does Abyssal Mask give?

    • A.Attack Damage, Health, Move Speed
    • B.Ability Haste, Health, Magic Resist(correct answer)
    • C.Ability Haste, Attack Damage, Life Steal
    • D.Attack Damage, Attack Speed, Critical Strike Chance

    The explanation

    Abyssal Mask gives Ability Haste, Health, Magic Resist.

    Source: League of Legends Wiki item data

  • Order by value · question 12Order these items by Attack DamageAnswer: Endless Hunger > Death's Dance > Black Cleaver > Stridebreaker

    Lesson 12

    Order by value

    The question as asked

    Order these items by Attack Damage

    • A.Black Cleaver
    • B.Death's Dance
    • C.Endless Hunger
    • D.Stridebreaker

    Correct answer: Endless Hunger > Death's Dance > Black Cleaver > Stridebreaker

    The explanation

    Attack Damage, Highest to Lowest: Endless Hunger 65 AD, Death's Dance 60 AD, Black Cleaver 45 AD, Stridebreaker 40 AD

    Worked out from the recorded question data.

    Attack Damage

    Higher wins

    • Endless HungerAnswer65 AD
    • Death's Dance60 AD
    • Black Cleaver45 AD
    • Stridebreaker40 AD

    Bars start at 0.

    Attack Damage: Endless Hunger 65 AD, Death's Dance 60 AD, Black Cleaver 45 AD, Stridebreaker 40 AD. Endless Hunger is the answer (higher wins).

    Source: Mogzy certified game data

  • Role quest · question 13Immortal Path — Now and Forever: below 50% maximum health, gain [ ? ]% increased healing, shielding and regeneration.Answer: 12

    Lesson 13

    Role quest

    The question as asked

    Immortal Path — Now and Forever: below 50% maximum health, gain [ ? ]% increased healing, shielding and regeneration.

    • A.15
    • B.10
    • C.20
    • D.12(correct answer)

    The explanation

    Now and Forever gives 12% increased healing, shielding and health regeneration while below 50% of your maximum health, and 4% increased damage while above it. Immortal Path also gives 45 Move Speed and 4% Omnivamp.

    Source: Mogzy mechanics reference · patch 26.21

  • Smite damage · question 14Your jungle companion has reached its first evolution, but the quest is not finished. How much true damage does your Smite deal to a large monster?Answer: 1000

    Lesson 14

    Smite damage

    The idea

    Smite is the jungler's summoner spell for dealing a set amount of damage to monsters. How much it deals depends on its stage, and the stage follows the progress of the jungle item's quest.

    The question as asked

    Your jungle companion has reached its first evolution, but the quest is not finished. How much true damage does your Smite deal to a large monster?

    • A.200
    • B.600
    • C.1000(correct answer)
    • D.1400

    The explanation

    Your jungle companion has reached its first evolution, but the quest is not finished. That is Unleashed Smite, which deals 1000 true damage to a medium or large monster.

    Remember: Work out which Smite stage the quest progress gives you, then recall what that stage deals to monsters.

    Source: Mogzy mechanics reference · patch 26.18

Late game

(9 questions)
  • Item stats · question 15How much Ability Power does Shurelya's Battlesong give?Answer: 50

    Lesson 15

    Item stats

    The idea

    An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.

    The question as asked

    How much Ability Power does Shurelya's Battlesong give?

    • A.100
    • B.70
    • C.50(correct answer)
    • D.55

    The explanation

    Shurelya's Battlesong gives 50 Ability Power.

    Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.

    Source: League of Legends Wiki item data

  • Map mechanics · question 16How often do minion waves spawn after 30:00?Answer: 20 seconds

    Lesson 16

    Map mechanics

    The question as asked

    How often do minion waves spawn after 30:00?

    • A.25 seconds
    • B.30 seconds
    • C.90 seconds
    • D.20 seconds(correct answer)

    The explanation

    Waves spawn every 30 seconds before 14:00, every 25 from 14:00 and every 20 from 30:00 (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

  • Cooldown under items · question 17Mel E - Solar Snare has a rank 1 cooldown of 11 seconds. With Luden's Echo, what is its cooldown?Answer: 10 seconds

    Lesson 17

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Mel E - Solar Snare has a rank 1 cooldown of 11 seconds. With Luden's Echo, what is its cooldown?

    • A.9.2 seconds
    • B.10 seconds(correct answer)
    • C.9.9 seconds
    • D.9.5 seconds

    The explanation

    Mel E - Solar Snare has a cooldown of 11 seconds at rank 1. Luden's Echo grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 11 seconds x 100 / (100 + 10) = 10 seconds.

    1. 11 × 100 / (100 + 10) = 10 s
    • Why not 9.2 seconds? The cooldown with a different first item.
    • Why not 9.9 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Mel E (Solar Snare), rank 1

    11 s
    Base cooldown
    ×
    100 / (100 + 10)
    10 ability haste
    =
    10 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Shown as nearest 0.1 s.

    Haste sources

    • Luden's Echo+10
    • Total ability haste10
    Cooldown against ability haste. Base cooldown 11 seconds; at 10 ability haste the cooldown is 10 seconds.00306090120150Ability hasteCooldown (s)11Base 11 s10 haste → 10 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    011
    1010
    209.2
    308.5
    407.9
    507.3
    606.9
    706.5
    806.1
    905.8
    1005.5
    1105.2
    1205
    1304.8
    1404.6
    1504.4
    Mel E at rank 1: 11 s base cooldown with 10 ability haste becomes 10 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Ability cost by rank · question 18How much mana does Tahm Kench W - Abyssal Dive cost at rank 5?Answer: 120

    Lesson 18

    Ability cost by rank

    The idea

    An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.

    The question as asked

    How much mana does Tahm Kench W - Abyssal Dive cost at rank 5?

    • A.115
    • B.120(correct answer)
    • C.105
    • D.125

    The explanation

    Tahm Kench W - Abyssal Dive costs 120 mana at rank 5 (60 / 75 / 90 / 105 / 120 across its ranks).

    Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.

    Source: Mogzy certified game data

  • Stat check · question 19Which champion has more Health? (level 18) Morgana or Tahm Kench?Answer: Morgana

    Lesson 19

    Stat check

    The question as asked

    Which champion has more Health? (level 18) Morgana or Tahm Kench?

    • A.Morgana(correct answer)
    • B.Tahm Kench

    The explanation

    Morgana has 2,398 HP and Tahm Kench has 2,391 HP at level 18, so Morgana is higher.

    Worked out from the recorded question data.

    Hp at level 18

    Higher wins

    • MorganaAnswer2,398 HP
    • Tahm Kench2,391 HP

    Difference: 7 HP

    Bars start at 0.

    Hp by level

    Hp by champion level, Morgana and Tahm Kench.2,398453.214710131618Champion levelLevel 18
    • Morgana (answer)
    • Tahm Kench

    The vertical axis starts at 453.2, not 0.

    Hp by champion level
    LevelMorganaTahm Kench
    1630640
    2704.88714.16
    3783.4791.92
    4865.56873.29
    5951.36958.27
    61,040.81,046.85
    71,133.881,139.04
    81,230.61,234.83
    91,330.961,334.22
    101,434.961,437.22
    111,542.61,543.83
    121,653.881,654.04
    131,768.81,767.85
    141,887.361,885.27
    152,009.562,006.3
    162,135.42,130.93
    172,264.882,259.16
    182,3982,391
    Hp at level 18: Morgana 2,398 HP, Tahm Kench 2,391 HP. Morgana is the answer (higher wins, difference 7 HP).
  • Stat check · question 20Which champion has more Health? (level 1) Hecarim or Tahm Kench?Answer: Tahm Kench

    Lesson 20

    Stat check

    The question as asked

    Which champion has more Health? (level 1) Hecarim or Tahm Kench?

    • A.Hecarim
    • B.Tahm Kench(correct answer)

    The explanation

    Tahm Kench has 640 HP and Hecarim has 625 HP at level 1, so Tahm Kench is higher.

    Worked out from the recorded question data.

    Hp at level 1

    Higher wins

    • Hecarim625 HP
    • Tahm KenchAnswer640 HP

    Difference: 15 HP

    Bars start at 0.

    Hp by level

    Hp by champion level, Hecarim and Tahm Kench.2,427444.814710131618Champion levelLevel 1
    • Hecarim
    • Tahm Kench (answer)

    The vertical axis starts at 444.8, not 0.

    Hp by champion level
    LevelHecarimTahm Kench
    1625640
    2701.32714.16
    3781.35791.92
    4865.09873.29
    5952.54958.27
    61,043.71,046.85
    71,138.571,139.04
    81,237.151,234.83
    91,339.441,334.22
    101,445.441,437.22
    111,555.151,543.83
    121,668.571,654.04
    131,785.71,767.85
    141,906.541,885.27
    152,031.092,006.3
    162,159.352,130.93
    172,291.322,259.16
    182,4272,391
    Hp at level 1: Hecarim 625 HP, Tahm Kench 640 HP. Tahm Kench is the answer (higher wins, difference 15 HP).
  • Stat check · question 21Which champion has more Health? (level 6) Fizz or Tahm Kench?Answer: Fizz

    Lesson 21

    Stat check

    The question as asked

    Which champion has more Health? (level 6) Fizz or Tahm Kench?

    • A.Fizz(correct answer)
    • B.Tahm Kench

    The explanation

    Fizz has 1,059 HP and Tahm Kench has 1,047 HP at level 6, so Fizz is higher.

    Worked out from the recorded question data.

    Hp at level 6

    Higher wins

    • FizzAnswer1,059 HP
    • Tahm Kench1,047 HP

    Difference: 12 HP

    Bars start at 0.

    Hp by level

    Hp by champion level, Fizz and Tahm Kench.2,442459.814710131618Champion levelLevel 6
    • Fizz (answer)
    • Tahm Kench

    The vertical axis starts at 459.8, not 0.

    Hp by champion level
    LevelFizzTahm Kench
    1640640
    2716.32714.16
    3796.35791.92
    4880.09873.29
    5967.54958.27
    61,058.71,046.85
    71,153.571,139.04
    81,252.151,234.83
    91,354.441,334.22
    101,460.441,437.22
    111,570.151,543.83
    121,683.571,654.04
    131,800.71,767.85
    141,921.541,885.27
    152,046.092,006.3
    162,174.352,130.93
    172,306.322,259.16
    182,4422,391
    Hp at level 6: Fizz 1,059 HP, Tahm Kench 1,047 HP. Fizz is the answer (higher wins, difference 12 HP).
  • Role quest · question 22What is the maximum champion level unlocked by completing the Top role quest?Answer: 20

    Lesson 22

    Role quest

    The question as asked

    What is the maximum champion level unlocked by completing the Top role quest?

    • A.21
    • B.19
    • C.20(correct answer)
    • D.18

    The explanation

    Completing the Top role quest raises the level cap from 18 to 20.

    Source: Mogzy mechanics reference · patch 26.20

  • Resistance mitigation percent · question 23A champion has 55 magic resist and buys Spirit Visage, which gives 50 magic resist (now 105 magic resist). Ignore penetration and every other effect. After the purchase, their magic resist reduces incoming magic damage by what percent? Round to the nearest whole percent.Answer: 51%

    Lesson 23

    Resistance mitigation percent

    The question as asked

    A champion has 55 magic resist and buys Spirit Visage, which gives 50 magic resist (now 105 magic resist). Ignore penetration and every other effect. After the purchase, their magic resist reduces incoming magic damage by what percent? Round to the nearest whole percent.

    • A.35%
    • B.33%
    • C.51%(correct answer)
    • D.49%

    The explanation

    Damage reduced by magic resist = magic resist / (100 + magic resist). 105 / 205 = 51.2%, so 51%.

    Source: Mogzy certified game data · revision 4092074

Not explained here

These parts of the day are not explained on this page, for the reason given with each one.

  • scrub level lead (scrub): Chronoscope scenario round 'level_lead:solo:lead:wave:you-full.opp-w5-melee3' replays a missed-XP history; only the standard wave-XP rounds are mapped
  • perfect timing effect duration (perfect timing): no read-only resolver for ref 'perfect_timing_effect:neeko_e.first_target:r2' (module perfect_timing)
  • cc lab heavy build (cc lab): no read-only resolver for ref 'cc_lab:5ab75af166a7' (module cc_lab)

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