Daily Challenge explained

Daily Challenge explained — November 7, 2026

The November 7, 2026 Daily (Context Journey format) asked 24 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.

This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:bfb80212dae85efb+dqcd:1+dqrx:1+dqmd:1.

Daily Intelligence

How this Daily played

What the day covered, where players went wrong, and how its subjects compare with the rest of the game.

The big picture

About 55 players played the official Daily, and 50% of them finished the main journey.

24 explained lessons from 19 question families: Early game 7, Mid game 7, Late game 10. 2 more challenges have no single answer to explain.

Chapters

  • Early game7
  • Mid game7
  • Late game10

Topics

  • map and systems7
  • champions7
  • items6
  • role quests4
  • vision2

Modes

  • Quiz18
  • Stat Check3
  • Chronoscope1
  • Order Forge1
  • Perfect Timing1
  • Reconstruct1
  • Stat Drop1

What players chose

What players chose, from about 55 official runs.

The most common wrong answers

“What is the respawn range for the extra Scryer's Bloom locations?” Of about 30 players, 13% chose the right answer (90–120 seconds) and 52% chose 150–210 seconds.Read question 11
  • 90–120 secondsAnswer13%
  • 150–210 seconds52%
  • Other answers26%
  • No answer in time10%
“If you didn't take Teleport, what is the cooldown of the free Teleport from the Top quest?” Of about 25 players, 4% chose the right answer (390 seconds) and 48% chose 420 seconds.Read question 19
  • 390 secondsAnswer4%
  • 420 seconds48%
  • 450 seconds40%
  • Other answers8%
“Crimson Lucidity — Noxian Haste: ability hits on champions, ally support and summoner spells grant bonus Move Speed for [ ? ] seconds.” Of about 30 players, 29% chose the right answer (4) and 43% chose 3.Read question 13
  • 343%
  • 4Answer29%
  • 521%
  • Other answers4%
  • No answer in time4%
  • Best known: “What flat stats does Blackfire Torch give?” 96% of about 30 players answered Ability Haste, Ability Power, Mana.Read question 21

How each mode went

Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.

ModeGraded asSolvedOut of timePlayers
Stat Checkscored per card65%11%about 30
Order Forgeexact order or nothing28%3%about 30
Quizone answer per question48%4%about 50
Reconstructexact recipe or nothing93%4%about 30
Chronoscopeexact checkpoint or nothing29%7%about 45
Stat Dropexact or close2%5%about 40

How these numbers are made

  • Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
  • Every community number comes from at least 20 players; player counts are rounded.
  • Each mode is graded differently, so mode rates are not comparable with each other.

Every question from this Daily

The complete archive: all 24 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.

Early game

(7 questions)
  • Item three unique stats · question 1Which item gives exactly 3 unique stats?Answer: Mercury's Treads

    Lesson 1

    Item three unique stats

    The question as asked

    Which item gives exactly 3 unique stats?

    • A.Null-Magic Mantle
    • B.Mercury's Treads(correct answer)
    • C.Sterak's Gage
    • D.Oblivion Orb

    The explanation

    Mercury's Treads gives exactly 3 unique stats: Move Speed, Magic Resist, Tenacity.

    Source: League of Legends Wiki item data

  • Wave XP checkpoints · question 2Find the first wave where a solo laner reaches Level 4.Answer: Wave 4 (2:00)

    Lesson 2

    Wave XP checkpoints

    The idea

    Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.

    The question as asked

    Find the first wave where a solo laner reaches Level 4.

    • A.Wave 1 (0:30)
    • B.Wave 2 (1:00)
    • C.Wave 3 (1:30) · cannon
    • D.Wave 4 (2:00)(correct answer)
    • E.Wave 5 (2:30)
    • F.Wave 6 (3:00) · cannon
    • G.Wave 7 (3:30)
    • H.Wave 8 (4:00)
    • I.Wave 9 (4:30) · cannon
    • J.Wave 10 (5:00)
    • 11.Wave 11 (5:30)
    • 12.Wave 12 (6:00) · cannon
    • 13.Wave 13 (6:30)
    • 14.Wave 14 (7:00)
    • 15.Wave 15 (7:30) · cannon

    The explanation

    A solo laner reaches Level 4 at Wave 4 (2:00): 1191 XP, threshold 1140 XP; Level 4 (2nd caster in wave). The wave before, Wave 3 (1:30), is Level 3 with 912 XP.

    Worked out from the recorded question data.

    Cumulative XP (solo lane): running total against threshold
    Cumulative XP (solo lane) after each step against Level 4 at 1,140 XP; Wave 4 (2:00) is the crossing step.Level 4: 1,140 XPWave 1 (0:30): +279 XP, total 279 XPWave 1 (0…279 (+279)Wave 2 (1:00): +279 XP, total 558 XPWave 2 (1…558 (+279)Wave 3 (1:30): +354 XP, total 912 XPWave 3 (1…912 (+354)Wave 4 (2:00): +279 XP, total 1,191 XPWave 4 (2…1,191 (+279)✓ AnswerWave 5 (2:30): +279 XP, total 1,470 XPWave 5 (2…1,470 (+279)

    Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.

    Crossing step: Wave 4 (2:00)

    Cumulative XP (solo lane) by step
    StepAddsRunning total
    Wave 1 (0:30)279279
    Wave 2 (1:00)279558
    Wave 3 (1:30)354912
    Wave 4 (2:00) (answer)2791,191
    Wave 5 (2:30)2791,470
    Cumulative XP (solo lane): Wave 4 (2:00) reaches 1,191 XP, crossing Level 4 at 1,140 XP.

    Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.

    Source: Mogzy mechanics reference · patch 26.15

  • Compare champion stats · question 3At level 1, which champion has more attack range: Gangplank or Garen?Answer: Garen

    Lesson 3

    Compare champion stats

    The idea

    Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.

    The question as asked

    At level 1, which champion has more attack range: Gangplank or Garen?

    • A.Garen(correct answer)
    • B.Gangplank

    The explanation

    Gangplank has 125 and Garen has 175 attack range at level 1, so Garen is higher.

    Attack range at level 1

    Higher wins

    • Gangplank125
    • GarenAnswer175

    Difference: 50

    Bars start at 0.

    Attack range at level 1: Gangplank 125, Garen 175. Garen is the answer (higher wins, difference 50).

    Remember: Compare base stats at the level the question gives, before any items or runes.

    Source: Mogzy certified game data

  • Map mechanics · question 4If your team is 1 average level ahead and has a 2-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?Answer: 15%

    Lesson 4

    Map mechanics

    The question as asked

    If your team is 1 average level ahead and has a 2-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?

    • A.15%(correct answer)
    • B.20%
    • C.10%
    • D.5%

    The explanation

    Bonus damage is (5% + 5% × turret advantage in that lane) × average-team-level advantage: (5% + 5% × 2) × 1 = 15% (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

  • Faelight vision rules · question 5How long does a Faelight's bonus vision region last if the ward stays alive?Answer: 45 seconds

    Lesson 5

    Faelight vision rules

    The question as asked

    How long does a Faelight's bonus vision region last if the ward stays alive?

    • A.15 seconds
    • B.30 seconds
    • C.45 seconds(correct answer)
    • D.60 seconds

    The explanation

    A Faelight's bonus vision region persists for up to 45 seconds while its ward survives.

    Source: Mogzy mechanics reference · patch 26.20

  • Vision support quest · question 6How much gold do you save on one Control Ward after completing your Support Role Quest?Answer: 35 gold

    Lesson 6

    Vision support quest

    The question as asked

    How much gold do you save on one Control Ward after completing your Support Role Quest?

    • A.25 gold
    • B.40 gold
    • C.35 gold(correct answer)
    • D.45 gold

    The explanation

    The regular 75-gold price falls to 40 gold, saving 35 gold per Control Ward.

    Source: Mogzy mechanics reference · patch 26.20

  • Smite timing · question 7You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds

    Lesson 7

    Smite timing

    The idea

    Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.

    The question as asked

    You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?

    • A.15 seconds(correct answer)
    • B.90 seconds
    • C.60 seconds
    • D.10 seconds

    The explanation

    With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.

    Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.

    Source: Mogzy mechanics reference · patch 26.18

Mid game

(7 questions)
  • Ability cost by rank · question 8How much mana does Kassadin R - Riftwalk cost?Answer: 40

    Lesson 8

    Ability cost by rank

    The idea

    An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.

    The question as asked

    How much mana does Kassadin R - Riftwalk cost?

    • A.45
    • B.35
    • C.50
    • D.40(correct answer)

    The explanation

    Kassadin R - Riftwalk costs 40 mana at every rank.

    Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.

    Source: Mogzy certified game data

  • Map mechanics · question 9A champion's basic attack deals magic damage to a turret that still has magic resist. Does their magic penetration apply?Answer: Yes, both flat and percent magic penetration apply

    Lesson 9

    Map mechanics

    The question as asked

    A champion's basic attack deals magic damage to a turret that still has magic resist. Does their magic penetration apply?

    • A.Only flat magic penetration applies
    • B.No, turrets ignore all penetration
    • C.Only percent magic penetration applies
    • D.Yes, both flat and percent magic penetration apply(correct answer)

    The explanation

    Magic penetration applies to any magic damage dealt to a turret, so an AP attacker's penetration counts once the hit converts. It only ignores resist the turret has: at 0 magic resist, such as a fully decayed outer turret, there is nothing left to ignore (rule effective 6.9, verified through 26.15).

    Source: Mogzy mechanics reference · patch 26.15

  • Cooldown under items · question 10Nautilus R - Depth Charge has a rank 1 cooldown of 120 seconds. With Locket of the Iron Solari, what is its cooldown?Answer: 109.1 seconds

    Lesson 10

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Nautilus R - Depth Charge has a rank 1 cooldown of 120 seconds. With Locket of the Iron Solari, what is its cooldown?

    • A.90.9 seconds
    • B.108 seconds
    • C.109.1 seconds(correct answer)
    • D.100 seconds

    The explanation

    Nautilus R - Depth Charge has a cooldown of 120 seconds at rank 1. Locket of the Iron Solari grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 120 seconds x 100 / (100 + 10) = 109.1 seconds.

    1. 120 × 100 / (100 + 10) = 109.1 s
    • Why not 108 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Nautilus R (Depth Charge), rank 1

    120 s
    Base cooldown
    ×
    100 / (100 + 10)
    10 ability haste
    =
    109.1 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 109.09 s, shown as nearest 0.1 s.

    Haste sources

    • Locket of the Iron Solari+10
    • Total ability haste10
    Cooldown against ability haste. Base cooldown 120 seconds; at 10 ability haste the cooldown is 109.1 seconds.00306090120150Ability hasteCooldown (s)120Base 120 s10 haste → 109.1 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    0120
    10109.1
    20100
    3092.3
    4085.7
    5080
    6075
    7070.6
    8066.7
    9063.2
    10060
    11057.1
    12054.5
    13052.2
    14050
    15048
    Nautilus R at rank 1: 120 s base cooldown with 10 ability haste becomes 109.1 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Vision scryer bloom · question 11What is the respawn range for the extra Scryer's Bloom locations?Answer: 90–120 seconds

    Lesson 11

    Vision scryer bloom

    The question as asked

    What is the respawn range for the extra Scryer's Bloom locations?

    • A.90–120 seconds(correct answer)
    • B.200–260 seconds
    • C.150–210 seconds
    • D.260–350 seconds

    The explanation

    The extra later-spawned Scryer's Bloom locations have a faster random 90–120-second respawn window.

    Source: Mogzy mechanics reference · patch 26.20

  • Order by value · question 12Order these marksman items by gold costAnswer: Infinity Edge > Stormrazor > Immortal Shieldbow > Runaan's Hurricane

    Lesson 12

    Order by value

    The question as asked

    Order these marksman items by gold cost

    • A.Immortal Shieldbow
    • B.Infinity Edge
    • C.Runaan's Hurricane
    • D.Stormrazor

    Correct answer: Infinity Edge > Stormrazor > Immortal Shieldbow > Runaan's Hurricane

    The explanation

    Gold cost, Most expensive to Cheapest: Infinity Edge 3,500, Stormrazor 3,200, Immortal Shieldbow 3,000, Runaan's Hurricane 2,650

    Worked out from the recorded question data.

    Gold cost

    Higher wins

    • Infinity EdgeAnswer3,500
    • Stormrazor3,200
    • Immortal Shieldbow3,000
    • Runaan's Hurricane2,650

    Bars start at 0.

    Gold cost: Infinity Edge 3,500, Stormrazor 3,200, Immortal Shieldbow 3,000, Runaan's Hurricane 2,650. Infinity Edge is the answer (higher wins).

    Source: Mogzy certified game data

  • Role quest · question 13Crimson Lucidity — Noxian Haste: ability hits on champions, ally support and summoner spells grant bonus Move Speed for [ ? ] seconds.Answer: 4

    Lesson 13

    Role quest

    The question as asked

    Crimson Lucidity — Noxian Haste: ability hits on champions, ally support and summoner spells grant bonus Move Speed for [ ? ] seconds.

    • A.6
    • B.3
    • C.4(correct answer)
    • D.5

    The explanation

    Noxian Haste grants 10% bonus Move Speed (8% for ranged champions) for 4 seconds after healing, shielding or buffing an ally, damaging a champion with an ability, or using a summoner spell. The same cast can trigger it only once every 4 seconds.

    Source: Mogzy mechanics reference · patch 26.21

  • Smite damage · question 14Your jungle companion has reached its first evolution, but the quest is not finished. How much true damage does your Smite deal to a large monster?Answer: 1000

    Lesson 14

    Smite damage

    The idea

    Smite is the jungler's summoner spell for dealing a set amount of damage to monsters. How much it deals depends on its stage, and the stage follows the progress of the jungle item's quest.

    The question as asked

    Your jungle companion has reached its first evolution, but the quest is not finished. How much true damage does your Smite deal to a large monster?

    • A.200
    • B.600
    • C.1000(correct answer)
    • D.1400

    The explanation

    Your jungle companion has reached its first evolution, but the quest is not finished. That is Unleashed Smite, which deals 1000 true damage to a medium or large monster.

    Remember: Work out which Smite stage the quest progress gives you, then recall what that stage deals to monsters.

    Source: Mogzy mechanics reference · patch 26.18

Late game

(10 questions)
  • Ability cost by rank · question 15How much mana does Ornn W - Bellows Breath cost at rank 4?Answer: 60

    Lesson 15

    Ability cost by rank

    The idea

    An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.

    The question as asked

    How much mana does Ornn W - Bellows Breath cost at rank 4?

    • A.55
    • B.65
    • C.70
    • D.60(correct answer)

    The explanation

    Ornn W - Bellows Breath costs 60 mana at rank 4 (45 / 50 / 55 / 60 / 65 across its ranks).

    Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.

    Source: Mogzy certified game data

  • Stat check · question 16Which champion has more Health? (level 20) Neeko or Ornn?Answer: Ornn

    Lesson 16

    Stat check

    The question as asked

    Which champion has more Health? (level 20) Neeko or Ornn?

    • A.Neeko
    • B.Ornn(correct answer)

    The explanation

    Ornn has 2,803 HP and Neeko has 2,655 HP at level 20, so Ornn is higher.

    Worked out from the recorded question data.

    Hp at level 20

    Higher wins

    • Neeko2,655 HP
    • OrnnAnswer2,803 HP

    Difference: 148 HP

    Bars start at 0.

    Hp by level

    Hp by champion level, Neeko and Ornn.2,803.49390.651471013161920Champion levelLevel 20
    • Neeko
    • Ornn (answer)

    The vertical axis starts at 390.65, not 0.

    Hp by champion level
    LevelNeekoOrnn
    1610660
    2684.88738.48
    3763.4820.77
    4845.56906.88
    5931.36996.81
    61,020.81,090.55
    71,113.881,188.11
    81,210.61,289.47
    91,310.961,394.66
    101,414.961,503.66
    111,522.61,616.47
    121,633.881,733.11
    131,748.81,853.55
    141,867.361,977.81
    151,989.562,105.89
    162,115.42,237.78
    172,244.882,373.48
    182,3782,513
    192,514.762,656.34
    202,655.162,803.49
    Hp at level 20: Neeko 2,655 HP, Ornn 2,803 HP. Ornn is the answer (higher wins, difference 148 HP).
  • Stat check · question 17Which champion has more Attack Damage? (level 20) Brand or Ornn?Answer: Ornn

    Lesson 17

    Stat check

    The question as asked

    Which champion has more Attack Damage? (level 20) Brand or Ornn?

    • A.Brand
    • B.Ornn(correct answer)

    The explanation

    Ornn has 138 AD and Brand has 116 AD at level 20, so Ornn is higher.

    Worked out from the recorded question data.

    Ad at level 20

    Higher wins

    • Brand116 AD
    • OrnnAnswer138 AD

    Difference: 22 AD

    Bars start at 0.

    Ad by level

    Ad by champion level, Brand and Ornn.137.8348.921471013161920Champion levelLevel 20
    • Brand
    • Ornn (answer)

    The vertical axis starts at 48.92, not 0.

    Ad by champion level
    LevelBrandOrnn
    15769
    259.1671.52
    361.4274.16
    463.876.93
    566.2779.81
    668.8582.83
    771.5385.96
    874.3389.21
    977.2292.59
    1080.2296.09
    1183.3399.71
    1286.53103.46
    1389.85107.33
    1493.27111.31
    1596.8115.43
    16100.42119.66
    17104.16124.02
    18108128.5
    19111.94133.1
    20116137.83
    Ad at level 20: Brand 116 AD, Ornn 138 AD. Ornn is the answer (higher wins, difference 22 AD).
  • Stat check · question 18Which champion has more Attack Damage? (level 1) Ornn or Sejuani?Answer: Ornn

    Lesson 18

    Stat check

    The question as asked

    Which champion has more Attack Damage? (level 1) Ornn or Sejuani?

    • A.Ornn(correct answer)
    • B.Sejuani

    The explanation

    Ornn has 69 AD and Sejuani has 66 AD at level 1, so Ornn is higher.

    Worked out from the recorded question data.

    Ad at level 1

    Higher wins

    • OrnnAnswer69 AD
    • Sejuani66 AD

    Difference: 3 AD

    Bars start at 0.

    Ad by level

    Ad by champion level, Ornn and Sejuani.13459.214710131618Champion levelLevel 1
    • Ornn (answer)
    • Sejuani

    The vertical axis starts at 59.2, not 0.

    Ad by champion level
    LevelOrnnSejuani
    16966
    271.5268.88
    374.1671.9
    476.9375.06
    579.8178.36
    682.8381.8
    785.9685.38
    889.2189.1
    992.5992.96
    1096.0996.96
    1199.71101.1
    12103.46105.38
    13107.33109.8
    14111.31114.36
    15115.43119.06
    16119.66123.9
    17124.02128.88
    18128.5134
    Ad at level 1: Ornn 69 AD, Sejuani 66 AD. Ornn is the answer (higher wins, difference 3 AD).
  • Role quest · question 19If you didn't take Teleport, what is the cooldown of the free Teleport from the Top quest?Answer: 390 seconds

    Lesson 19

    Role quest

    The question as asked

    If you didn't take Teleport, what is the cooldown of the free Teleport from the Top quest?

    • A.390 seconds(correct answer)
    • B.300 seconds
    • C.420 seconds
    • D.450 seconds

    The explanation

    The Top quest grants a free Teleport with a 390-second cooldown if you didn't select Teleport.

    Source: Mogzy mechanics reference · patch 26.20

  • Cooldown under items · question 20Ezreal R - Trueshot Barrage has a rank 1 cooldown of 120 seconds. With Trinity Force, what is its cooldown?Answer: 104.3 seconds

    Lesson 20

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Ezreal R - Trueshot Barrage has a rank 1 cooldown of 120 seconds. With Trinity Force, what is its cooldown?

    • A.100 seconds
    • B.104.3 seconds(correct answer)
    • C.96 seconds
    • D.102 seconds

    The explanation

    Ezreal R - Trueshot Barrage has a cooldown of 120 seconds at rank 1. Trinity Force grants 15 Ability Haste, so this ability uses 15 haste in total. Ability Haste divides the cooldown: 120 seconds x 100 / (100 + 15) = 104.3 seconds.

    1. 120 × 100 / (100 + 15) = 104.3 s
    • Why not 100 seconds? The cooldown with a different first item.
    • Why not 102 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Ezreal R (Trueshot Barrage), rank 1

    120 s
    Base cooldown
    ×
    100 / (100 + 15)
    15 ability haste
    =
    104.3 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 104.35 s, shown as nearest 0.1 s.

    Haste sources

    • Trinity Force+15
    • Total ability haste15
    Cooldown against ability haste. Base cooldown 120 seconds; at 15 ability haste the cooldown is 104.3 seconds.00306090120150Ability hasteCooldown (s)120Base 120 s15 haste → 104.3 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    0120
    10109.1
    20100
    3092.3
    4085.7
    5080
    6075
    7070.6
    8066.7
    9063.2
    10060
    11057.1
    12054.5
    13052.2
    14050
    15048
    Ezreal R at rank 1: 120 s base cooldown with 15 ability haste becomes 104.3 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Item stat lines · question 21What flat stats does Blackfire Torch give?Answer: Ability Haste, Ability Power, Mana

    Lesson 21

    Item stat lines

    The question as asked

    What flat stats does Blackfire Torch give?

    • A.Ability Haste, Ability Power, Attack Speed
    • B.Ability Haste, Attack Damage, Life Steal
    • C.Ability Haste, Ability Power, Mana(correct answer)
    • D.Attack Damage, Health, Move Speed

    The explanation

    Blackfire Torch gives Ability Haste, Ability Power, Mana.

    Source: League of Legends Wiki item data

  • Role quest · question 22How much extra gold does the completed Bot quest grant per champion takedown?Answer: 40 gold

    Lesson 22

    Role quest

    The question as asked

    How much extra gold does the completed Bot quest grant per champion takedown?

    • A.50 gold
    • B.40 gold(correct answer)
    • C.30 gold
    • D.60 gold

    The explanation

    The completed Bot quest grants 40 additional gold per champion takedown.

    Source: Mogzy mechanics reference · patch 26.20

  • Rebuild an item recipe · question 23Rebuild the recipe: Dead Man's PlateAnswer: Chain Vest + Ruby Crystal + Winged Moonplate

    Lesson 23

    Rebuild an item recipe

    The question as asked

    Rebuild the recipe: Dead Man's Plate

    Correct answer: Chain Vest + Ruby Crystal + Winged Moonplate

    The explanation

    Dead Man's Plate (2900 gold) = Chain Vest + Ruby Crystal + Winged Moonplate + 900 gold combine cost

    Worked out from the recorded question data.

    Item recipe
    Dead Man's Plate
    Total cost 2,900 gold

    Built from

    • Chain Vest
      Cost 800 gold
      Answer
    • Ruby Crystal
      Cost 400 gold
      Answer
    • Winged Moonplate
      Cost 800 gold
      Answer
    • Combine cost900 gold
    Dead Man's Plate costs 2,900 gold; components: Chain Vest (800) is the answer, Ruby Crystal (400) is the answer, Winged Moonplate (800) is the answer; combine cost 900.

    Source: League of Legends Wiki item data · revision 4092074

  • Resistance mitigation percent · question 24A champion has 80 armor and buys Dead Man's Plate, which gives 55 armor (now 135 armor). Ignore penetration and every other effect. After the purchase, their armor reduces incoming physical damage by what percent? Round to the nearest whole percent.Answer: 57%

    Lesson 24

    Resistance mitigation percent

    The question as asked

    A champion has 80 armor and buys Dead Man's Plate, which gives 55 armor (now 135 armor). Ignore penetration and every other effect. After the purchase, their armor reduces incoming physical damage by what percent? Round to the nearest whole percent.

    • A.44%
    • B.13%
    • C.35%
    • D.57%(correct answer)

    The explanation

    Damage reduced by armor = armor / (100 + armor). 135 / 235 = 57.4%, so 57%.

    Source: Mogzy certified game data · revision 4092074

Not explained here

These parts of the day are not explained on this page, for the reason given with each one.

  • stat drop resistance total (stat drop): no read-only resolver for ref 'stat_drop_resistance:total:haf889dc98b8f:rbf0696a65b20' (module stat_drop)
  • perfect timing ability cooldown (perfect timing): no read-only resolver for ref 'perfect_timing:Kassadin:Q:r4' (module perfect_timing)

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