League Docs · Champion

Zed

the Master of Shadows

Resource
Energy
Released
2012-11-13

Base Stats & Growth

  • Health654 (+99/level)
  • Health regen (per 5s)7 (+0.65/level)
  • Mana200
  • Mana regen (per 5s)50
  • Attack damage63 (+3.4/level)
  • Attack speed0.651 (+3.3%/level)
  • Armor32 (+4.7/level)
  • Magic resist29 (+2.05/level)
  • Move speed345
  • Attack range125

Abilities

Passive

    • Cooldown: 10
    • Damage: IF(Level > 16; 0.1; IF(Level > 6; 0.075; 0.05)) * E_HP * MOD_Magic

    Q — Razor Shuriken

    Zed and his shadows throw their shurikens.<br><br>Each shuriken deals damage to every enemy hit.

    • Cooldown: 6 / 6 / 6 / 6 / 6
    • Cost: 75 / 70 / 65 / 60 / 55
    • Cast range: 925 / 925 / 925 / 925 / 925
    • Width: 100
    • Cooldown: 6
    • Damage: (40 + 40 * P_Q + BO_AD) * MOD_Phys

    W — Living Shadow

    <font color='#FF9900'>Passive:</font> Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.<br><br><font color='#FF9900'>Active:</font> Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.

    • Cooldown: 20 / 19 / 18 / 17 / 16
    • Cost: 40 / 35 / 30 / 25 / 20
    • Cast range: 325 - 650
    • Effect radius: 2000 • Global
    • Cooldown: 21 - P_W
    • Damage: 0

    E — Shadow Slash

    Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.

    • Cooldown: 5 / 4.5 / 4 / 3.5 / 3
    • Cost: 40 / 40 / 40 / 40 / 40
    • Effect radius: 315 • 290
    • Cooldown: 5.5 - 0.5 * P_E
    • Damage: (47.5 + 22.5 * P_E + 0.7 * BO_AD) * MOD_Phys

    R — Death Mark

    Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

    • Cooldown: 120 / 110 / 100
    • Cost: 0 / 0 / 0
    • Cast range: 625 / 625 / 625
    • Effect radius: Global
    • Cooldown: 130 - 10 * P_R
    • Damage: (AD + (DMG_HIT + DMG_E + DMG_Q * 2) * (0.1 + 0.15 * P_R)) * MOD_Phys