League Docs · Champion

Zeri

the Spark of Zaun

Resource
Mana
Released
2022-01-20

Base Stats & Growth

  • Health600 (+110/level)
  • Health regen (per 5s)3.25 (+0.7/level)
  • Mana250 (+45/level)
  • Mana regen (per 5s)6 (+0.8/level)
  • Attack damage56 (+2/level)
  • Attack speed0.658 (+2%/level)
  • Armor24 (+4.2/level)
  • Magic resist33 (+1.1/level)
  • Move speed330
  • Attack range550

Abilities

Passive

    • Cooldown: 0
    • Damage: 0

    Q — Burst Fire

    Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.

    • Cooldown: 0 / 0 / 0 / 0 / 0
    • Cost: 0 / 0 / 0 / 0 / 0
    • Travel range: 750 + 100% bonus attack range
    • Width: 80
    • Cooldown: IFERROR((1 / AS) * (1 + AH / 100); 0)
    • Damage: (18 + 4 * P_Q + (1 + 0.02 * P_Q) * AD) * MOD_Hit * (1 + CRIT * (CRITCRITDMG75 - 1)) + (POH + MOH) * MOD_OH + DMG_Energy * (AS / 12) + DMG_Kraken * (AS / 3)

    W — Ultrashock Laser

    Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.

    • Cooldown: 12 / 11 / 10 / 9 / 8
    • Cost: 50 / 60 / 70 / 80 / 90
    • Travel range: 1200 • -50 – 1550
    • Width: 80 • 200
    • Cooldown: 13 - P_W
    • Damage: (-10 + 40 * P_W + 0.5 * AP + 1.2 * AD) * MOD_Phys * IF(STR_W; 1 + (CRITCRITDMG75 - 1) * 0.5; 1)

    E — Spark Surge

    Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.

    • Cooldown: 24 / 22.5 / 21 / 19.5 / 18
    • Cost: 90 / 85 / 80 / 75 / 70
    • Travel range: 300
    • Cooldown: 25.5 - 1.5 * P_E
    • Damage: 0

    R — Lightning Crash

    Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.

    • Cooldown: 80 / 75 / 70
    • Cost: 100 / 100 / 100
    • Effect radius: 825
    • Cooldown: 85 - 5 * P_R
    • Damage: (50 + 100 * P_R + 0.6 * BO_AD + 1.1 * AP) * MOD_Magic