Daily Challenge explained

Daily Challenge explained — November 2, 2026

The November 2, 2026 Daily (Context Journey format) asked 24 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.

This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:4ae6662c13b56353+dqcd:1+dqrx:1.

Daily Intelligence

How this Daily played

What the day covered, where players went wrong, and how its subjects compare with the rest of the game.

The big picture

About 95 players played the official Daily, and 66% of them finished the main journey.

24 explained lessons from 19 question families: Early game 10, Mid game 7, Late game 7. 2 more challenges have no single answer to explain.

Chapters

  • Early game10
  • Mid game7
  • Late game7

Topics

  • champions8
  • map and systems7
  • items5
  • role quests3
  • vision2
  • runes1

Modes

  • Quiz18
  • Stat Check3
  • Chronoscope1
  • Match Grid1
  • Order Forge1
  • Perfect Timing1
  • Reconstruct1

Beyond today's questions

Where today's subjects sit in Mogzy's wider game data.

  • Solstice Sleigh

    Solstice Sleigh returns 265% of its 400-gold cost in certified stat value, the 2nd highest of 201 valued items.

    Read question 18
  • Whispering Circlet

    Whispering Circlet returns 68% of its 2,250-gold cost in certified stat value, the 15th lowest of 201 valued items.

    Read question 14

What players chose

What players chose, from about 95 official runs.

The most common wrong answers

“A champion has 100 armor and buys Zhonya's Hourglass, which gives 50 armor (now 150 armor). Ignore penetration and every other effect. Compared with before the purchase, by what percent does the physical damage they take go down? Round to the nearest whole percent.” Of about 65 players, 27% chose the right answer (20%) and 45% chose 25%.Read question 20
  • 20%Answer27%
  • 60%21%
  • 25%45%
  • Other answers5%
  • No answer in time2%
“What is the respawn range for a standard Scryer's Bloom?” Of about 75 players, 21% chose the right answer (200–260 seconds) and 42% chose 120–180 seconds.Read question 11
  • 90–120 seconds33%
  • 200–260 secondsAnswer21%
  • 120–180 seconds42%
  • Other answers3%
  • No answer in time1%
“How much bonus AD and AP does the completed Mid quest grant?” Of about 45 players, 44% chose the right answer (8% bonus AD and bonus AP) and 37% chose 6% bonus AD and bonus AP.Read question 16
  • 8% bonus AD and bonus APAnswer44%
  • 6% bonus AD and bonus AP37%
  • Other answers16%
  • No answer in time2%
  • Best known: “Assuming no XP is missed, which comes first: solo level 6 or duo level 6?” 95% of about 95 players answered solo level 6.Read question 2

How each mode went

Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.

ModeGraded asSolvedOut of timePlayers
Stat Checkscored per card58%7%about 75
Match Gridwhole board or nothing76%1%about 70
Order Forgeexact order or nothing14%1%about 70
Quizone answer per question55%2%about 95
Reconstructexact recipe or nothing61%1%about 75
Chronoscopeexact checkpoint or nothing26%8%about 95

How these numbers are made

  • Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
  • Every community number comes from at least 20 players; player counts are rounded.
  • Each mode is graded differently, so mode rates are not comparable with each other.

Every question from this Daily

The complete archive: all 24 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.

Early game

(10 questions)
  • Ability cost by rank · question 1How much mana does Nilah Q - Formless Blade cost?Answer: 30

    Lesson 1

    Ability cost by rank

    The idea

    An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.

    The question as asked

    How much mana does Nilah Q - Formless Blade cost?

    • A.35
    • B.40
    • C.30(correct answer)
    • D.25

    The explanation

    Nilah Q - Formless Blade costs 30 mana at every rank.

    Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.

    Source: Mogzy certified game data

  • Minion XP and levels · question 2Assuming no XP is missed, which comes first: solo level 6 or duo level 6?Answer: solo level 6

    Lesson 2

    Minion XP and levels

    The idea

    Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.

    The question as asked

    Assuming no XP is missed, which comes first: solo level 6 or duo level 6?

    • A.solo level 6(correct answer)
    • B.duo level 6

    The explanation

    Assuming no XP is missed, solo reaches level 6 in wave 9 (4:30); duo reaches it in wave 13 (6:30). Solo is ahead by 4 wave(s).

    Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.

    Source: Mogzy mechanics reference · patch 26.15

  • Wave XP checkpoints · question 3Find the first wave where a solo laner reaches Level 4.Answer: Wave 4 (2:00)

    Lesson 3

    Wave XP checkpoints

    The idea

    Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.

    The question as asked

    Find the first wave where a solo laner reaches Level 4.

    • A.Wave 1 (0:30)
    • B.Wave 2 (1:00)
    • C.Wave 3 (1:30) · cannon
    • D.Wave 4 (2:00)(correct answer)
    • E.Wave 5 (2:30)
    • F.Wave 6 (3:00) · cannon
    • G.Wave 7 (3:30)
    • H.Wave 8 (4:00)
    • I.Wave 9 (4:30) · cannon
    • J.Wave 10 (5:00)
    • 11.Wave 11 (5:30)
    • 12.Wave 12 (6:00) · cannon
    • 13.Wave 13 (6:30)
    • 14.Wave 14 (7:00)
    • 15.Wave 15 (7:30) · cannon

    The explanation

    A solo laner reaches Level 4 at Wave 4 (2:00): 1191 XP, threshold 1140 XP; Level 4 (2nd caster in wave). The wave before, Wave 3 (1:30), is Level 3 with 912 XP.

    Worked out from the recorded question data.

    Cumulative XP (solo lane): running total against threshold
    Cumulative XP (solo lane) after each step against Level 4 at 1,140 XP; Wave 4 (2:00) is the crossing step.Level 4: 1,140 XPWave 1 (0:30): +279 XP, total 279 XPWave 1 (0…279 (+279)Wave 2 (1:00): +279 XP, total 558 XPWave 2 (1…558 (+279)Wave 3 (1:30): +354 XP, total 912 XPWave 3 (1…912 (+354)Wave 4 (2:00): +279 XP, total 1,191 XPWave 4 (2…1,191 (+279)✓ AnswerWave 5 (2:30): +279 XP, total 1,470 XPWave 5 (2…1,470 (+279)

    Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.

    Crossing step: Wave 4 (2:00)

    Cumulative XP (solo lane) by step
    StepAddsRunning total
    Wave 1 (0:30)279279
    Wave 2 (1:00)279558
    Wave 3 (1:30)354912
    Wave 4 (2:00) (answer)2791,191
    Wave 5 (2:30)2791,470
    Cumulative XP (solo lane): Wave 4 (2:00) reaches 1,191 XP, crossing Level 4 at 1,140 XP.

    Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.

    Source: Mogzy mechanics reference · patch 26.15

  • Map mechanics · question 4If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?Answer: 20%

    Lesson 4

    Map mechanics

    The question as asked

    If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?

    • A.20%(correct answer)
    • B.15%
    • C.10%
    • D.30%

    The explanation

    Bonus damage is (5% + 5% × turret advantage in that lane) × average-team-level advantage: (5% + 5% × 1) × 2 = 20% (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

  • Vision support item · question 5Which stage of the support item quest first grants ward charges?Answer: Runic Compass

    Lesson 5

    Vision support item

    The question as asked

    Which stage of the support item quest first grants ward charges?

    • A.Runic Compass(correct answer)
    • B.World Atlas
    • C.Bounty of Worlds
    • D.Bloodsong

    The explanation

    World Atlas first upgrades into Runic Compass; that upgrade unlocks the ward active.

    Source: Mogzy mechanics reference · patch 26.20

  • Compare champion stats · question 6At level 1, which champion has more base health: Briar or Caitlyn?Answer: Briar

    Lesson 6

    Compare champion stats

    The idea

    Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.

    The question as asked

    At level 1, which champion has more base health: Briar or Caitlyn?

    • A.Briar(correct answer)
    • B.Caitlyn

    The explanation

    Briar has 625 and Caitlyn has 580 base health at level 1, so Briar is higher.

    Base health at level 1

    Higher wins

    • BriarAnswer625
    • Caitlyn580

    Difference: 45

    Bars start at 0.

    Base health by level

    Base health by champion level, Briar and Caitlyn.2,399398.114710131618Champion levelLevel 1
    • Briar (answer)
    • Caitlyn

    The vertical axis starts at 398.1, not 0.

    Base health by champion level
    LevelBriarCaitlyn
    1625580
    2693.4657.04
    3765.13737.83
    4840.17822.36
    5918.55910.63
    61,000.251,002.65
    71,085.281,098.41
    81,173.631,197.92
    91,265.31,301.18
    101,360.31,408.18
    111,458.631,518.92
    121,560.281,633.41
    131,665.251,751.65
    141,773.551,873.63
    151,885.171,999.36
    162,000.132,128.82
    172,118.42,262.04
    182,2402,399
    Base health at level 1: Briar 625, Caitlyn 580. Briar is the answer (higher wins, difference 45).

    Remember: Compare base stats at the level the question gives, before any items or runes.

    Source: Mogzy certified game data

  • Stat check · question 7Which champion has more Health? (level 6) Caitlyn or Thresh?Answer: Thresh

    Lesson 7

    Stat check

    The question as asked

    Which champion has more Health? (level 6) Caitlyn or Thresh?

    • A.Caitlyn
    • B.Thresh(correct answer)

    The explanation

    Thresh has 1,094 HP and Caitlyn has 1,003 HP at level 6, so Thresh is higher.

    Worked out from the recorded question data.

    Hp at level 6

    Higher wins

    • Caitlyn1,003 HP
    • ThreshAnswer1,094 HP

    Difference: 91 HP

    Bars start at 0.

    Hp by level

    Hp by champion level, Caitlyn and Thresh.2,66037214710131618Champion levelLevel 6
    • Caitlyn
    • Thresh (answer)

    The vertical axis starts at 372, not 0.

    Hp by champion level
    LevelCaitlynThresh
    1580620
    2657.04706.4
    3737.83797
    4822.36891.8
    5910.63990.8
    61,002.651,094
    71,098.411,201.4
    81,197.921,313
    91,301.181,428.8
    101,408.181,548.8
    111,518.921,673
    121,633.411,801.4
    131,751.651,934
    141,873.632,070.8
    151,999.362,211.8
    162,128.822,357
    172,262.042,506.4
    182,3992,660
    Hp at level 6: Caitlyn 1,003 HP, Thresh 1,094 HP. Thresh is the answer (higher wins, difference 91 HP).
  • Stat check · question 8Which champion has more Attack Damage? (level 18) Briar or Ziggs?Answer: Ziggs

    Lesson 8

    Stat check

    The question as asked

    Which champion has more Attack Damage? (level 18) Briar or Ziggs?

    • A.Briar
    • B.Ziggs(correct answer)

    The explanation

    Ziggs has 108 AD and Briar has 102 AD at level 18, so Ziggs is higher.

    Worked out from the recorded question data.

    Ad at level 18

    Higher wins

    • Briar102 AD
    • ZiggsAnswer108 AD

    Difference: 6 AD

    Bars start at 0.

    Ad by level

    Ad by champion level, Briar and Ziggs.107.749.7314710131618Champion levelLevel 18
    • Briar
    • Ziggs (answer)

    The vertical axis starts at 49.73, not 0.

    Ad by champion level
    LevelBriarZiggs
    16055
    261.857.23
    363.6959.57
    465.6662.02
    567.7264.58
    669.8867.25
    772.1170.02
    874.4472.9
    976.8575.89
    1079.3578.99
    1181.9482.2
    1284.6185.52
    1387.3888.94
    1490.2292.48
    1593.1696.12
    1696.1999.87
    1799.3103.73
    18102.5107.7
    Ad at level 18: Briar 102 AD, Ziggs 108 AD. Ziggs is the answer (higher wins, difference 6 AD).
  • Stat check · question 9Which champion has more Armor? (level 18) Caitlyn or Senna?Answer: Caitlyn

    Lesson 9

    Stat check

    The question as asked

    Which champion has more Armor? (level 18) Caitlyn or Senna?

    • A.Caitlyn(correct answer)
    • B.Senna

    The explanation

    Caitlyn has 107 armor and Senna has 93 armor at level 18, so Caitlyn is higher.

    Worked out from the recorded question data.

    Armor at level 18

    Higher wins

    • CaitlynAnswer107 armor
    • Senna93 armor

    Difference: 14 armor

    Bars start at 0.

    Armor by level

    Armor by champion level, Caitlyn and Senna.106.916.8114710131618Champion levelLevel 18
    • Caitlyn (answer)
    • Senna

    The vertical axis starts at 16.81, not 0.

    Armor by champion level
    LevelCaitlynSenna
    12725
    230.3827.88
    333.9330.9
    437.6534.06
    541.5237.36
    645.5640.8
    749.7744.38
    854.1448.1
    958.6851.96
    1063.3855.96
    1168.2460.1
    1273.2764.38
    1378.4768.8
    1483.8273.36
    1589.3578.06
    1695.0382.9
    17100.8887.88
    18106.993
    Armor at level 18: Caitlyn 107 armor, Senna 93 armor. Caitlyn is the answer (higher wins, difference 14 armor).
  • Smite timing · question 10You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds

    Lesson 10

    Smite timing

    The idea

    Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.

    The question as asked

    You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?

    • A.15 seconds(correct answer)
    • B.90 seconds
    • C.60 seconds
    • D.10 seconds

    The explanation

    With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.

    Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.

    Source: Mogzy mechanics reference · patch 26.18

Mid game

(7 questions)
  • Vision scryer bloom · question 11What is the respawn range for a standard Scryer's Bloom?Answer: 200–260 seconds

    Lesson 11

    Vision scryer bloom

    The question as asked

    What is the respawn range for a standard Scryer's Bloom?

    • A.90–120 seconds
    • B.200–260 seconds(correct answer)
    • C.120–180 seconds
    • D.260–350 seconds

    The explanation

    Standard Scryer's Bloom locations have a random 200–260-second respawn window.

    Source: Mogzy mechanics reference · patch 26.20

  • Role quest · question 12What is the maximum champion level unlocked by completing the Top role quest?Answer: 20

    Lesson 12

    Role quest

    The question as asked

    What is the maximum champion level unlocked by completing the Top role quest?

    • A.21
    • B.19
    • C.20(correct answer)
    • D.18

    The explanation

    Completing the Top role quest raises the level cap from 18 to 20.

    Source: Mogzy mechanics reference · patch 26.20

  • Cooldown under items · question 13Gragas E - Body Slam has a rank 1 cooldown of 14 seconds. With Lich Bane, what is its cooldown?Answer: 12.7 seconds

    Lesson 13

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Gragas E - Body Slam has a rank 1 cooldown of 14 seconds. With Lich Bane, what is its cooldown?

    • A.12.3 seconds
    • B.12.6 seconds
    • C.12.7 seconds(correct answer)
    • D.11.7 seconds

    The explanation

    Gragas E - Body Slam has a cooldown of 14 seconds at rank 1. Lich Bane grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 14 seconds x 100 / (100 + 10) = 12.7 seconds.

    1. 14 × 100 / (100 + 10) = 12.7 s
    • Why not 12.6 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Gragas E (Body Slam), rank 1

    14 s
    Base cooldown
    ×
    100 / (100 + 10)
    10 ability haste
    =
    12.7 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 12.73 s, shown as nearest 0.1 s.

    Haste sources

    • Lich Bane+10
    • Total ability haste10
    Cooldown against ability haste. Base cooldown 14 seconds; at 10 ability haste the cooldown is 12.7 seconds.00306090120150Ability hasteCooldown (s)14Base 14 s10 haste → 12.7 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    014
    1012.7
    2011.7
    3010.8
    4010
    509.3
    608.8
    708.2
    807.8
    907.4
    1007
    1106.7
    1206.4
    1306.1
    1405.8
    1505.6
    Gragas E at rank 1: 14 s base cooldown with 10 ability haste becomes 12.7 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Item cost · question 14How much does Whispering Circlet cost?Answer: 2250 gold

    Lesson 14

    Item cost

    The idea

    Every item has a shop price. The price of a finished item includes the cost of the components it is built from, and a recipe adds a combine fee on top where one applies. Knowing prices lets you decide on a recall whether you can afford a finished item or should buy components.

    The question as asked

    How much does Whispering Circlet cost?

    • A.2300 gold
    • B.2250 gold(correct answer)
    • C.2050 gold
    • D.2100 gold

    The explanation

    Whispering Circlet costs 2250 gold.

    Item recipe
    Whispering Circlet
    Total cost 2,250 gold

    Built from

    • Forbidden Idol
      Cost 600 gold
    • Ruby Crystal
      Cost 400 gold
    • Tear of the Goddess
      Cost 400 gold
    • Combine cost850 gold
    Whispering Circlet costs 2,250 gold; components: Forbidden Idol (600), Ruby Crystal (400), Tear of the Goddess (400); combine cost 850.

    Remember: Know what an item costs so you can plan each recall around what you can afford.

    Source: League of Legends Wiki item data

  • Rebuild an item recipe · question 15Rebuild the recipe: Randuin's OmenAnswer: Giant's Belt + Warden's Mail

    Lesson 15

    Rebuild an item recipe

    The question as asked

    Rebuild the recipe: Randuin's Omen

    Correct answer: Giant's Belt + Warden's Mail

    The explanation

    Randuin's Omen (2700 gold) = Giant's Belt + Warden's Mail + 800 gold combine cost

    Worked out from the recorded question data.

    Item recipe
    Randuin's Omen
    Total cost 2,700 gold

    Built from

    • Giant's Belt
      Cost 900 gold
      Answer
    • Warden's Mail
      Cost 1,000 gold
      Answer
    • Combine cost800 gold
    Randuin's Omen costs 2,700 gold; components: Giant's Belt (900) is the answer, Warden's Mail (1,000) is the answer; combine cost 800.

    Source: League of Legends Wiki item data · revision 4092074

  • Role quest · question 16How much bonus AD and AP does the completed Mid quest grant?Answer: 8% bonus AD and bonus AP

    Lesson 16

    Role quest

    The question as asked

    How much bonus AD and AP does the completed Mid quest grant?

    • A.8% bonus AD and bonus AP(correct answer)
    • B.6% bonus AD and bonus AP
    • C.10% bonus AD and bonus AP
    • D.8% total AD and total AP

    The explanation

    The completed Mid quest increases bonus AD and bonus AP by 8%. It does not increase base stats.

    Source: Mogzy mechanics reference · patch 26.20

  • Smite damage · question 17Your jungle companion has reached its first evolution, but the quest is not finished. How much true damage does your Smite deal to a large monster?Answer: 1000

    Lesson 17

    Smite damage

    The idea

    Smite is the jungler's summoner spell for dealing a set amount of damage to monsters. How much it deals depends on its stage, and the stage follows the progress of the jungle item's quest.

    The question as asked

    Your jungle companion has reached its first evolution, but the quest is not finished. How much true damage does your Smite deal to a large monster?

    • A.200
    • B.600
    • C.1000(correct answer)
    • D.1400

    The explanation

    Your jungle companion has reached its first evolution, but the quest is not finished. That is Unleashed Smite, which deals 1000 true damage to a medium or large monster.

    Remember: Work out which Smite stage the quest progress gives you, then recall what that stage deals to monsters.

    Source: Mogzy mechanics reference · patch 26.18

Late game

(7 questions)
  • Item stats · question 18How much Health does Solstice Sleigh give?Answer: 200

    Lesson 18

    Item stats

    The idea

    An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.

    The question as asked

    How much Health does Solstice Sleigh give?

    • A.195
    • B.190
    • C.175
    • D.200(correct answer)

    The explanation

    Solstice Sleigh gives 200 Health.

    Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.

    Source: League of Legends Wiki item data

  • Role quest · question 19How much gold does completing the Bot role quest award immediately?Answer: 300 gold

    Lesson 19

    Role quest

    The question as asked

    How much gold does completing the Bot role quest award immediately?

    • A.500 gold
    • B.300 gold(correct answer)
    • C.200 gold
    • D.400 gold

    The explanation

    The Bot quest grants a one-time 300 gold reward when completed.

    Source: Mogzy mechanics reference · patch 26.20

  • Resistance mitigation percent · question 20A champion has 100 armor and buys Zhonya's Hourglass, which gives 50 armor (now 150 armor). Ignore penetration and every other effect. Compared with before the purchase, by what percent does the physical damage they take go down? Round to the nearest whole percent.Answer: 20%

    Lesson 20

    Resistance mitigation percent

    The question as asked

    A champion has 100 armor and buys Zhonya's Hourglass, which gives 50 armor (now 150 armor). Ignore penetration and every other effect. Compared with before the purchase, by what percent does the physical damage they take go down? Round to the nearest whole percent.

    • A.20%(correct answer)
    • B.60%
    • C.10%
    • D.25%

    The explanation

    Damage taken = 100 / (100 + armor). Before: 50.0% of raw physical damage. After: 40.0%. 40.0 / 50.0 = 0.800, a 20.0% cut, so 20%. (The mitigation itself rose 10.0 percentage points — a different number.)

    Source: Mogzy certified game data · revision 4092074

  • Ability cost by rank · question 21How much mana does Karma Q - Inner Flame cost at rank 4?Answer: 70

    Lesson 21

    Ability cost by rank

    The idea

    An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.

    The question as asked

    How much mana does Karma Q - Inner Flame cost at rank 4?

    • A.60
    • B.75
    • C.80
    • D.70(correct answer)

    The explanation

    Karma Q - Inner Flame costs 70 mana at rank 4 (40 / 50 / 60 / 70 / 80 across its ranks).

    Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.

    Source: Mogzy certified game data

  • Order by value · question 22Order these champions by Armor at level 18Answer: Illaoi > Karma > Karthus > Anivia

    Lesson 22

    Order by value

    The question as asked

    Order these champions by Armor at level 18

    • A.Anivia
    • B.Illaoi
    • C.Karma
    • D.Karthus

    Correct answer: Illaoi > Karma > Karthus > Anivia

    The explanation

    Armor (lvl 18), Highest to Lowest: Illaoi 120 armor, Karma 113 armor, Karthus 101 armor, Anivia 89 armor

    Worked out from the recorded question data.

    Armor (lvl 18) at level 18

    Higher wins

    • IllaoiAnswer120 armor
    • Karma113 armor
    • Karthus101 armor
    • Anivia89 armor

    Bars start at 0.

    Armor (lvl 18) by level

    Armor (lvl 18) by champion level, Illaoi and Karma and Karthus and Anivia.1208.914710131618Champion levelLevel 18
    • Illaoi (answer)
    • Karma
    • Karthus
    • Anivia

    The vertical axis starts at 8.9, not 0.

    Armor (lvl 18) by champion level
    LevelIllaoiKarmaKarthusAnivia
    135282119
    238.631.624.3821.95
    342.3835.3827.9325.05
    446.3339.3331.6428.29
    550.4543.4535.5231.67
    654.7547.7539.5635.2
    759.2352.2343.7738.86
    863.8856.8848.1442.68
    968.761.752.6846.63
    1073.766.757.3850.73
    1178.8871.8862.2454.98
    1284.2277.2267.2759.36
    1389.7582.7572.4763.9
    1495.4588.4577.8268.57
    15101.3394.3383.3573.39
    16107.38100.3889.0378.35
    17113.6106.694.8883.45
    18120113100.988.7
    Armor (lvl 18) at level 18: Illaoi 120 armor, Karma 113 armor, Karthus 101 armor, Anivia 89 armor. Illaoi is the answer (higher wins).

    Source: Mogzy certified game data

  • Map mechanics · question 23An inhibitor turret is damaged to 85% of its maximum health. What percentage of maximum health can it regenerate back to?Answer: 100%

    Lesson 23

    Map mechanics

    The question as asked

    An inhibitor turret is damaged to 85% of its maximum health. What percentage of maximum health can it regenerate back to?

    • A.50%
    • B.20%
    • C.30%
    • D.100%(correct answer)

    The explanation

    An inhibitor turret at 85% health regenerates to the next ceiling, 100%, under the canonical 30%/75%/100% regeneration thresholds (patch 26.15; rule effective 26.01, verified through 26.15).

    Source: Mogzy mechanics reference · patch 26.15

  • Cooldown under items · question 24Tryndamere R - Undying Rage has a rank 1 cooldown of 120 seconds. With Ravenous Hydra, what is its cooldown?Answer: 104.3 seconds

    Lesson 24

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Tryndamere R - Undying Rage has a rank 1 cooldown of 120 seconds. With Ravenous Hydra, what is its cooldown?

    • A.102 seconds
    • B.87 seconds
    • C.69.6 seconds
    • D.104.3 seconds(correct answer)

    The explanation

    Tryndamere R - Undying Rage has a cooldown of 120 seconds at rank 1. Ravenous Hydra grants 15 Ability Haste, so this ability uses 15 haste in total. Ability Haste divides the cooldown: 120 seconds x 100 / (100 + 15) = 104.3 seconds.

    1. 120 × 100 / (100 + 15) = 104.3 s
    • Why not 102 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Tryndamere R (Undying Rage), rank 1

    120 s
    Base cooldown
    ×
    100 / (100 + 15)
    15 ability haste
    =
    104.3 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 104.35 s, shown as nearest 0.1 s.

    Haste sources

    • Ravenous Hydra+15
    • Total ability haste15
    Cooldown against ability haste. Base cooldown 120 seconds; at 15 ability haste the cooldown is 104.3 seconds.00306090120150Ability hasteCooldown (s)120Base 120 s15 haste → 104.3 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    0120
    10109.1
    20100
    3092.3
    4085.7
    5080
    6075
    7070.6
    8066.7
    9063.2
    10060
    11057.1
    12054.5
    13052.2
    14050
    15048
    Tryndamere R at rank 1: 120 s base cooldown with 15 ability haste becomes 104.3 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

Not explained here

These parts of the day are not explained on this page, for the reason given with each one.

  • perfect timing ability cooldown (perfect timing): no read-only resolver for ref "perfect_timing:Kha'Zix:W:rany" (module perfect_timing)
  • match rune tree trio (match): Match Grid is a multi-item board; it has no single correct answer to teach

Keep learning