Daily Challenge explained
Daily Challenge explained — November 2, 2026
The November 2, 2026 Daily (Context Journey format) asked 24 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.
This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:4ae6662c13b56353+dqcd:1+dqrx:1.
Daily Intelligence
How this Daily played
What the day covered, where players went wrong, and how its subjects compare with the rest of the game.
The big picture
About 95 players played the official Daily, and 66% of them finished the main journey.
24 explained lessons from 19 question families: Early game 10, Mid game 7, Late game 7. 2 more challenges have no single answer to explain.
Chapters
- Early game10
- Mid game7
- Late game7
Topics
- champions8
- map and systems7
- items5
- role quests3
- vision2
- runes1
Modes
- Quiz18
- Stat Check3
- Chronoscope1
- Match Grid1
- Order Forge1
- Perfect Timing1
- Reconstruct1
Beyond today's questions
Where today's subjects sit in Mogzy's wider game data.
Solstice Sleigh
Solstice Sleigh returns 265% of its 400-gold cost in certified stat value, the 2nd highest of 201 valued items.
Read question 18Whispering Circlet
Whispering Circlet returns 68% of its 2,250-gold cost in certified stat value, the 15th lowest of 201 valued items.
Read question 14
What players chose
What players chose, from about 95 official runs.
The most common wrong answers
- 20%Answer27%
- 60%21%
- 25%45%
- Other answers5%
- No answer in time2%
- 90–120 seconds33%
- 200–260 secondsAnswer21%
- 120–180 seconds42%
- Other answers3%
- No answer in time1%
- 8% bonus AD and bonus APAnswer44%
- 6% bonus AD and bonus AP37%
- Other answers16%
- No answer in time2%
- Best known: “Assuming no XP is missed, which comes first: solo level 6 or duo level 6?” 95% of about 95 players answered solo level 6.Read question 2
How each mode went
Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.
| Mode | Graded as | Solved | Out of time | Players |
|---|---|---|---|---|
| Stat Check | scored per card | 58% | 7% | about 75 |
| Match Grid | whole board or nothing | 76% | 1% | about 70 |
| Order Forge | exact order or nothing | 14% | 1% | about 70 |
| Quiz | one answer per question | 55% | 2% | about 95 |
| Reconstruct | exact recipe or nothing | 61% | 1% | about 75 |
| Chronoscope | exact checkpoint or nothing | 26% | 8% | about 95 |
How these numbers are made
- Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
- Every community number comes from at least 20 players; player counts are rounded.
- Each mode is graded differently, so mode rates are not comparable with each other.
4 ideas from the November 2 Daily
The clearest, most varied lessons from the day, each one an idea you can reuse in your own games. The complete list of questions follows after them.
Idea 1
Wave XP checkpoints
Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.
Cumulative XP (solo lane): running total against threshold Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.
Crossing step: Wave 4 (2:00)
Cumulative XP (solo lane) by step Step Adds Running total Wave 1 (0:30) 279 279 Wave 2 (1:00) 279 558 Wave 3 (1:30) 354 912 Wave 4 (2:00) (answer) 279 1,191 Wave 5 (2:30) 279 1,470 Cumulative XP (solo lane): Wave 4 (2:00) reaches 1,191 XP, crossing Level 4 at 1,140 XP. On this day's Daily
Find the first wave where a solo laner reaches Level 4.
Answer: Wave 4 (2:00)
A solo laner reaches Level 4 at Wave 4 (2:00): 1191 XP, threshold 1140 XP; Level 4 (2nd caster in wave). The wave before, Wave 3 (1:30), is Level 3 with 912 XP.
Worked out from the recorded question data.
Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.
Idea 2
Compare champion stats
Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.
Base health at level 1 Higher wins
- BriarAnswer625
- Caitlyn580
Difference: 45
Bars start at 0.
Base health by level
- Briar (answer)
- Caitlyn
The vertical axis starts at 398.1, not 0.
Base health by champion level Level Briar Caitlyn 1 625 580 2 693.4 657.04 3 765.13 737.83 4 840.17 822.36 5 918.55 910.63 6 1,000.25 1,002.65 7 1,085.28 1,098.41 8 1,173.63 1,197.92 9 1,265.3 1,301.18 10 1,360.3 1,408.18 11 1,458.63 1,518.92 12 1,560.28 1,633.41 13 1,665.25 1,751.65 14 1,773.55 1,873.63 15 1,885.17 1,999.36 16 2,000.13 2,128.82 17 2,118.4 2,262.04 18 2,240 2,399 Base health at level 1: Briar 625, Caitlyn 580. Briar is the answer (higher wins, difference 45). On this day's Daily
At level 1, which champion has more base health: Briar or Caitlyn?
Answer: Briar
Briar has 625 and Caitlyn has 580 base health at level 1, so Briar is higher.
Remember: Compare base stats at the level the question gives, before any items or runes.
Idea 3
Item cost
Every item has a shop price. The price of a finished item includes the cost of the components it is built from, and a recipe adds a combine fee on top where one applies. Knowing prices lets you decide on a recall whether you can afford a finished item or should buy components.
Item recipe Whispering CircletTotal cost 2,250 goldBuilt from
- Forbidden IdolCost 600 gold
- Ruby CrystalCost 400 gold
- Tear of the GoddessCost 400 gold
- Combine cost850 gold
Whispering Circlet costs 2,250 gold; components: Forbidden Idol (600), Ruby Crystal (400), Tear of the Goddess (400); combine cost 850. On this day's Daily
How much does Whispering Circlet cost?
Answer: 2250 gold
Whispering Circlet costs 2250 gold.
Remember: Know what an item costs so you can plan each recall around what you can afford.
Idea 4
Cooldown under items
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
How ability haste shortens a cooldown Tryndamere R (Undying Rage), rank 1
120 sBase cooldown×100 / (100 + 15)15 ability haste=104.3 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 104.35 s, shown as nearest 0.1 s.
Haste sources
- Ravenous Hydra+15
- Total ability haste15
Cooldown by ability haste Ability haste Cooldown (s) 0 120 10 109.1 20 100 30 92.3 40 85.7 50 80 60 75 70 70.6 80 66.7 90 63.2 100 60 110 57.1 120 54.5 130 52.2 140 50 150 48 Tryndamere R at rank 1: 120 s base cooldown with 15 ability haste becomes 104.3 s. On this day's Daily
Tryndamere R - Undying Rage has a rank 1 cooldown of 120 seconds. With Ravenous Hydra, what is its cooldown?
Answer: 104.3 seconds
Tryndamere R - Undying Rage has a cooldown of 120 seconds at rank 1. Ravenous Hydra grants 15 Ability Haste, so this ability uses 15 haste in total. Ability Haste divides the cooldown: 120 seconds x 100 / (100 + 15) = 104.3 seconds.
- 120 × 100 / (100 + 15) = 104.3 s
Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Every question from this Daily
The complete archive: all 24 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.
Early game
(10 questions)
Ability cost by rank · question 1How much mana does Nilah Q - Formless Blade cost?Answer: 30
Lesson 1
Ability cost by rank
The idea
An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.
The question as asked
How much mana does Nilah Q - Formless Blade cost?
- A.35
- B.40
- C.30(correct answer)
- D.25
The explanation
Nilah Q - Formless Blade costs 30 mana at every rank.
Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.
Source: Mogzy certified game data
Minion XP and levels · question 2Assuming no XP is missed, which comes first: solo level 6 or duo level 6?Answer: solo level 6
Lesson 2
Minion XP and levels
The idea
Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.
The question as asked
Assuming no XP is missed, which comes first: solo level 6 or duo level 6?
- A.solo level 6(correct answer)
- B.duo level 6
The explanation
Assuming no XP is missed, solo reaches level 6 in wave 9 (4:30); duo reaches it in wave 13 (6:30). Solo is ahead by 4 wave(s).
Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.
Source: Mogzy mechanics reference · patch 26.15
Wave XP checkpoints · question 3Find the first wave where a solo laner reaches Level 4.Answer: Wave 4 (2:00)
Lesson 3
Wave XP checkpoints
The idea
Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.
The question as asked
Find the first wave where a solo laner reaches Level 4.
- A.Wave 1 (0:30)
- B.Wave 2 (1:00)
- C.Wave 3 (1:30) · cannon
- D.Wave 4 (2:00)(correct answer)
- E.Wave 5 (2:30)
- F.Wave 6 (3:00) · cannon
- G.Wave 7 (3:30)
- H.Wave 8 (4:00)
- I.Wave 9 (4:30) · cannon
- J.Wave 10 (5:00)
- 11.Wave 11 (5:30)
- 12.Wave 12 (6:00) · cannon
- 13.Wave 13 (6:30)
- 14.Wave 14 (7:00)
- 15.Wave 15 (7:30) · cannon
The explanation
A solo laner reaches Level 4 at Wave 4 (2:00): 1191 XP, threshold 1140 XP; Level 4 (2nd caster in wave). The wave before, Wave 3 (1:30), is Level 3 with 912 XP.
Worked out from the recorded question data.
Cumulative XP (solo lane): running total against threshold Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.
Crossing step: Wave 4 (2:00)
Cumulative XP (solo lane) by step Step Adds Running total Wave 1 (0:30) 279 279 Wave 2 (1:00) 279 558 Wave 3 (1:30) 354 912 Wave 4 (2:00) (answer) 279 1,191 Wave 5 (2:30) 279 1,470 Cumulative XP (solo lane): Wave 4 (2:00) reaches 1,191 XP, crossing Level 4 at 1,140 XP. Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.
Source: Mogzy mechanics reference · patch 26.15
Map mechanics · question 4If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?Answer: 20%
Lesson 4
Map mechanics
The question as asked
If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?
- A.20%(correct answer)
- B.15%
- C.10%
- D.30%
The explanation
Bonus damage is (5% + 5% × turret advantage in that lane) × average-team-level advantage: (5% + 5% × 1) × 2 = 20% (patch 26.15).
Source: Mogzy mechanics reference · patch 26.15
Vision support item · question 5Which stage of the support item quest first grants ward charges?Answer: Runic Compass
Lesson 5
Vision support item
The question as asked
Which stage of the support item quest first grants ward charges?
- A.Runic Compass(correct answer)
- B.World Atlas
- C.Bounty of Worlds
- D.Bloodsong
The explanation
World Atlas first upgrades into Runic Compass; that upgrade unlocks the ward active.
Source: Mogzy mechanics reference · patch 26.20
Compare champion stats · question 6At level 1, which champion has more base health: Briar or Caitlyn?Answer: Briar
Lesson 6
Compare champion stats
The idea
Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.
The question as asked
At level 1, which champion has more base health: Briar or Caitlyn?
- A.Briar(correct answer)
- B.Caitlyn
The explanation
Briar has 625 and Caitlyn has 580 base health at level 1, so Briar is higher.
Base health at level 1 Higher wins
- BriarAnswer625
- Caitlyn580
Difference: 45
Bars start at 0.
Base health by level
- Briar (answer)
- Caitlyn
The vertical axis starts at 398.1, not 0.
Base health by champion level Level Briar Caitlyn 1 625 580 2 693.4 657.04 3 765.13 737.83 4 840.17 822.36 5 918.55 910.63 6 1,000.25 1,002.65 7 1,085.28 1,098.41 8 1,173.63 1,197.92 9 1,265.3 1,301.18 10 1,360.3 1,408.18 11 1,458.63 1,518.92 12 1,560.28 1,633.41 13 1,665.25 1,751.65 14 1,773.55 1,873.63 15 1,885.17 1,999.36 16 2,000.13 2,128.82 17 2,118.4 2,262.04 18 2,240 2,399 Base health at level 1: Briar 625, Caitlyn 580. Briar is the answer (higher wins, difference 45). Remember: Compare base stats at the level the question gives, before any items or runes.
Source: Mogzy certified game data
Stat check · question 7Which champion has more Health? (level 6) Caitlyn or Thresh?Answer: Thresh
Lesson 7
Stat check
The question as asked
Which champion has more Health? (level 6) Caitlyn or Thresh?
- A.Caitlyn
- B.Thresh(correct answer)
The explanation
Thresh has 1,094 HP and Caitlyn has 1,003 HP at level 6, so Thresh is higher.
Worked out from the recorded question data.
Hp at level 6 Higher wins
- Caitlyn1,003 HP
- ThreshAnswer1,094 HP
Difference: 91 HP
Bars start at 0.
Hp by level
- Caitlyn
- Thresh (answer)
The vertical axis starts at 372, not 0.
Hp by champion level Level Caitlyn Thresh 1 580 620 2 657.04 706.4 3 737.83 797 4 822.36 891.8 5 910.63 990.8 6 1,002.65 1,094 7 1,098.41 1,201.4 8 1,197.92 1,313 9 1,301.18 1,428.8 10 1,408.18 1,548.8 11 1,518.92 1,673 12 1,633.41 1,801.4 13 1,751.65 1,934 14 1,873.63 2,070.8 15 1,999.36 2,211.8 16 2,128.82 2,357 17 2,262.04 2,506.4 18 2,399 2,660 Hp at level 6: Caitlyn 1,003 HP, Thresh 1,094 HP. Thresh is the answer (higher wins, difference 91 HP). Stat check · question 8Which champion has more Attack Damage? (level 18) Briar or Ziggs?Answer: Ziggs
Lesson 8
Stat check
The question as asked
Which champion has more Attack Damage? (level 18) Briar or Ziggs?
- A.Briar
- B.Ziggs(correct answer)
The explanation
Ziggs has 108 AD and Briar has 102 AD at level 18, so Ziggs is higher.
Worked out from the recorded question data.
Ad at level 18 Higher wins
- Briar102 AD
- ZiggsAnswer108 AD
Difference: 6 AD
Bars start at 0.
Ad by level
- Briar
- Ziggs (answer)
The vertical axis starts at 49.73, not 0.
Ad by champion level Level Briar Ziggs 1 60 55 2 61.8 57.23 3 63.69 59.57 4 65.66 62.02 5 67.72 64.58 6 69.88 67.25 7 72.11 70.02 8 74.44 72.9 9 76.85 75.89 10 79.35 78.99 11 81.94 82.2 12 84.61 85.52 13 87.38 88.94 14 90.22 92.48 15 93.16 96.12 16 96.19 99.87 17 99.3 103.73 18 102.5 107.7 Ad at level 18: Briar 102 AD, Ziggs 108 AD. Ziggs is the answer (higher wins, difference 6 AD). Stat check · question 9Which champion has more Armor? (level 18) Caitlyn or Senna?Answer: Caitlyn
Lesson 9
Stat check
The question as asked
Which champion has more Armor? (level 18) Caitlyn or Senna?
- A.Caitlyn(correct answer)
- B.Senna
The explanation
Caitlyn has 107 armor and Senna has 93 armor at level 18, so Caitlyn is higher.
Worked out from the recorded question data.
Armor at level 18 Higher wins
- CaitlynAnswer107 armor
- Senna93 armor
Difference: 14 armor
Bars start at 0.
Armor by level
- Caitlyn (answer)
- Senna
The vertical axis starts at 16.81, not 0.
Armor by champion level Level Caitlyn Senna 1 27 25 2 30.38 27.88 3 33.93 30.9 4 37.65 34.06 5 41.52 37.36 6 45.56 40.8 7 49.77 44.38 8 54.14 48.1 9 58.68 51.96 10 63.38 55.96 11 68.24 60.1 12 73.27 64.38 13 78.47 68.8 14 83.82 73.36 15 89.35 78.06 16 95.03 82.9 17 100.88 87.88 18 106.9 93 Armor at level 18: Caitlyn 107 armor, Senna 93 armor. Caitlyn is the answer (higher wins, difference 14 armor). Smite timing · question 10You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds
Lesson 10
Smite timing
The idea
Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.
The question as asked
You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?
- A.15 seconds(correct answer)
- B.90 seconds
- C.60 seconds
- D.10 seconds
The explanation
With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.
Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.
Source: Mogzy mechanics reference · patch 26.18
Mid game
(7 questions)
Vision scryer bloom · question 11What is the respawn range for a standard Scryer's Bloom?Answer: 200–260 seconds
Lesson 11
Vision scryer bloom
The question as asked
What is the respawn range for a standard Scryer's Bloom?
- A.90–120 seconds
- B.200–260 seconds(correct answer)
- C.120–180 seconds
- D.260–350 seconds
The explanation
Standard Scryer's Bloom locations have a random 200–260-second respawn window.
Source: Mogzy mechanics reference · patch 26.20
Role quest · question 12What is the maximum champion level unlocked by completing the Top role quest?Answer: 20
Lesson 12
Role quest
The question as asked
What is the maximum champion level unlocked by completing the Top role quest?
- A.21
- B.19
- C.20(correct answer)
- D.18
The explanation
Completing the Top role quest raises the level cap from 18 to 20.
Source: Mogzy mechanics reference · patch 26.20
Cooldown under items · question 13Gragas E - Body Slam has a rank 1 cooldown of 14 seconds. With Lich Bane, what is its cooldown?Answer: 12.7 seconds
Lesson 13
Cooldown under items
The idea
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
The question as asked
Gragas E - Body Slam has a rank 1 cooldown of 14 seconds. With Lich Bane, what is its cooldown?
- A.12.3 seconds
- B.12.6 seconds
- C.12.7 seconds(correct answer)
- D.11.7 seconds
The explanation
Gragas E - Body Slam has a cooldown of 14 seconds at rank 1. Lich Bane grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 14 seconds x 100 / (100 + 10) = 12.7 seconds.
- 14 × 100 / (100 + 10) = 12.7 s
- Why not 12.6 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
How ability haste shortens a cooldown Gragas E (Body Slam), rank 1
14 sBase cooldown×100 / (100 + 10)10 ability haste=12.7 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 12.73 s, shown as nearest 0.1 s.
Haste sources
- Lich Bane+10
- Total ability haste10
Cooldown by ability haste Ability haste Cooldown (s) 0 14 10 12.7 20 11.7 30 10.8 40 10 50 9.3 60 8.8 70 8.2 80 7.8 90 7.4 100 7 110 6.7 120 6.4 130 6.1 140 5.8 150 5.6 Gragas E at rank 1: 14 s base cooldown with 10 ability haste becomes 12.7 s. Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Source: Mogzy certified game data
Item cost · question 14How much does Whispering Circlet cost?Answer: 2250 gold
Lesson 14
Item cost
The idea
Every item has a shop price. The price of a finished item includes the cost of the components it is built from, and a recipe adds a combine fee on top where one applies. Knowing prices lets you decide on a recall whether you can afford a finished item or should buy components.
The question as asked
How much does Whispering Circlet cost?
- A.2300 gold
- B.2250 gold(correct answer)
- C.2050 gold
- D.2100 gold
The explanation
Whispering Circlet costs 2250 gold.
Item recipe Whispering CircletTotal cost 2,250 goldBuilt from
- Forbidden IdolCost 600 gold
- Ruby CrystalCost 400 gold
- Tear of the GoddessCost 400 gold
- Combine cost850 gold
Whispering Circlet costs 2,250 gold; components: Forbidden Idol (600), Ruby Crystal (400), Tear of the Goddess (400); combine cost 850. Remember: Know what an item costs so you can plan each recall around what you can afford.
Source: League of Legends Wiki item data
Rebuild an item recipe · question 15Rebuild the recipe: Randuin's OmenAnswer: Giant's Belt + Warden's Mail
Lesson 15
Rebuild an item recipe
The question as asked
Rebuild the recipe: Randuin's Omen
Correct answer: Giant's Belt + Warden's Mail
The explanation
Randuin's Omen (2700 gold) = Giant's Belt + Warden's Mail + 800 gold combine cost
Worked out from the recorded question data.
Item recipe Randuin's OmenTotal cost 2,700 goldBuilt from
- AnswerGiant's BeltCost 900 gold
- AnswerWarden's MailCost 1,000 gold
- Combine cost800 gold
Randuin's Omen costs 2,700 gold; components: Giant's Belt (900) is the answer, Warden's Mail (1,000) is the answer; combine cost 800. Source: League of Legends Wiki item data · revision 4092074
Role quest · question 16How much bonus AD and AP does the completed Mid quest grant?Answer: 8% bonus AD and bonus AP
Lesson 16
Role quest
The question as asked
How much bonus AD and AP does the completed Mid quest grant?
- A.8% bonus AD and bonus AP(correct answer)
- B.6% bonus AD and bonus AP
- C.10% bonus AD and bonus AP
- D.8% total AD and total AP
The explanation
The completed Mid quest increases bonus AD and bonus AP by 8%. It does not increase base stats.
Source: Mogzy mechanics reference · patch 26.20
Smite damage · question 17Your jungle companion has reached its first evolution, but the quest is not finished. How much true damage does your Smite deal to a large monster?Answer: 1000
Lesson 17
Smite damage
The idea
Smite is the jungler's summoner spell for dealing a set amount of damage to monsters. How much it deals depends on its stage, and the stage follows the progress of the jungle item's quest.
The question as asked
Your jungle companion has reached its first evolution, but the quest is not finished. How much true damage does your Smite deal to a large monster?
- A.200
- B.600
- C.1000(correct answer)
- D.1400
The explanation
Your jungle companion has reached its first evolution, but the quest is not finished. That is Unleashed Smite, which deals 1000 true damage to a medium or large monster.
Remember: Work out which Smite stage the quest progress gives you, then recall what that stage deals to monsters.
Source: Mogzy mechanics reference · patch 26.18
Late game
(7 questions)
Item stats · question 18How much Health does Solstice Sleigh give?Answer: 200
Lesson 18
Item stats
The idea
An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.
The question as asked
How much Health does Solstice Sleigh give?
- A.195
- B.190
- C.175
- D.200(correct answer)
The explanation
Solstice Sleigh gives 200 Health.
Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.
Source: League of Legends Wiki item data
Role quest · question 19How much gold does completing the Bot role quest award immediately?Answer: 300 gold
Lesson 19
Role quest
The question as asked
How much gold does completing the Bot role quest award immediately?
- A.500 gold
- B.300 gold(correct answer)
- C.200 gold
- D.400 gold
The explanation
The Bot quest grants a one-time 300 gold reward when completed.
Source: Mogzy mechanics reference · patch 26.20
Resistance mitigation percent · question 20A champion has 100 armor and buys Zhonya's Hourglass, which gives 50 armor (now 150 armor). Ignore penetration and every other effect. Compared with before the purchase, by what percent does the physical damage they take go down? Round to the nearest whole percent.Answer: 20%
Lesson 20
Resistance mitigation percent
The question as asked
A champion has 100 armor and buys Zhonya's Hourglass, which gives 50 armor (now 150 armor). Ignore penetration and every other effect. Compared with before the purchase, by what percent does the physical damage they take go down? Round to the nearest whole percent.
- A.20%(correct answer)
- B.60%
- C.10%
- D.25%
The explanation
Damage taken = 100 / (100 + armor). Before: 50.0% of raw physical damage. After: 40.0%. 40.0 / 50.0 = 0.800, a 20.0% cut, so 20%. (The mitigation itself rose 10.0 percentage points — a different number.)
Source: Mogzy certified game data · revision 4092074
Ability cost by rank · question 21How much mana does Karma Q - Inner Flame cost at rank 4?Answer: 70
Lesson 21
Ability cost by rank
The idea
An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.
The question as asked
How much mana does Karma Q - Inner Flame cost at rank 4?
- A.60
- B.75
- C.80
- D.70(correct answer)
The explanation
Karma Q - Inner Flame costs 70 mana at rank 4 (40 / 50 / 60 / 70 / 80 across its ranks).
Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.
Source: Mogzy certified game data
Order by value · question 22Order these champions by Armor at level 18Answer: Illaoi > Karma > Karthus > Anivia
Lesson 22
Order by value
The question as asked
Order these champions by Armor at level 18
- A.Anivia
- B.Illaoi
- C.Karma
- D.Karthus
Correct answer: Illaoi > Karma > Karthus > Anivia
The explanation
Armor (lvl 18), Highest to Lowest: Illaoi 120 armor, Karma 113 armor, Karthus 101 armor, Anivia 89 armor
Worked out from the recorded question data.
Armor (lvl 18) at level 18 Higher wins
- IllaoiAnswer120 armor
- Karma113 armor
- Karthus101 armor
- Anivia89 armor
Bars start at 0.
Armor (lvl 18) by level
- Illaoi (answer)
- Karma
- Karthus
- Anivia
The vertical axis starts at 8.9, not 0.
Armor (lvl 18) by champion level Level Illaoi Karma Karthus Anivia 1 35 28 21 19 2 38.6 31.6 24.38 21.95 3 42.38 35.38 27.93 25.05 4 46.33 39.33 31.64 28.29 5 50.45 43.45 35.52 31.67 6 54.75 47.75 39.56 35.2 7 59.23 52.23 43.77 38.86 8 63.88 56.88 48.14 42.68 9 68.7 61.7 52.68 46.63 10 73.7 66.7 57.38 50.73 11 78.88 71.88 62.24 54.98 12 84.22 77.22 67.27 59.36 13 89.75 82.75 72.47 63.9 14 95.45 88.45 77.82 68.57 15 101.33 94.33 83.35 73.39 16 107.38 100.38 89.03 78.35 17 113.6 106.6 94.88 83.45 18 120 113 100.9 88.7 Armor (lvl 18) at level 18: Illaoi 120 armor, Karma 113 armor, Karthus 101 armor, Anivia 89 armor. Illaoi is the answer (higher wins). Source: Mogzy certified game data
Map mechanics · question 23An inhibitor turret is damaged to 85% of its maximum health. What percentage of maximum health can it regenerate back to?Answer: 100%
Lesson 23
Map mechanics
The question as asked
An inhibitor turret is damaged to 85% of its maximum health. What percentage of maximum health can it regenerate back to?
- A.50%
- B.20%
- C.30%
- D.100%(correct answer)
The explanation
An inhibitor turret at 85% health regenerates to the next ceiling, 100%, under the canonical 30%/75%/100% regeneration thresholds (patch 26.15; rule effective 26.01, verified through 26.15).
Source: Mogzy mechanics reference · patch 26.15
Cooldown under items · question 24Tryndamere R - Undying Rage has a rank 1 cooldown of 120 seconds. With Ravenous Hydra, what is its cooldown?Answer: 104.3 seconds
Lesson 24
Cooldown under items
The idea
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
The question as asked
Tryndamere R - Undying Rage has a rank 1 cooldown of 120 seconds. With Ravenous Hydra, what is its cooldown?
- A.102 seconds
- B.87 seconds
- C.69.6 seconds
- D.104.3 seconds(correct answer)
The explanation
Tryndamere R - Undying Rage has a cooldown of 120 seconds at rank 1. Ravenous Hydra grants 15 Ability Haste, so this ability uses 15 haste in total. Ability Haste divides the cooldown: 120 seconds x 100 / (100 + 15) = 104.3 seconds.
- 120 × 100 / (100 + 15) = 104.3 s
- Why not 102 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
How ability haste shortens a cooldown Tryndamere R (Undying Rage), rank 1
120 sBase cooldown×100 / (100 + 15)15 ability haste=104.3 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 104.35 s, shown as nearest 0.1 s.
Haste sources
- Ravenous Hydra+15
- Total ability haste15
Cooldown by ability haste Ability haste Cooldown (s) 0 120 10 109.1 20 100 30 92.3 40 85.7 50 80 60 75 70 70.6 80 66.7 90 63.2 100 60 110 57.1 120 54.5 130 52.2 140 50 150 48 Tryndamere R at rank 1: 120 s base cooldown with 15 ability haste becomes 104.3 s. Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Source: Mogzy certified game data
Not explained here
These parts of the day are not explained on this page, for the reason given with each one.
- perfect timing ability cooldown (perfect timing): no read-only resolver for ref "perfect_timing:Kha'Zix:W:rany" (module perfect_timing)
- match rune tree trio (match): Match Grid is a multi-item board; it has no single correct answer to teach
Keep learning
- Today's Daily Challenge — play the current set; no account needed.
- Combat Lab — test damage and cooldowns with your own champion, items and runes.
- Glossary — exact definitions of the terms used in these lessons.
- Item index and champion index — look up any item or champion.