League Docs · Champion

Caitlyn

the Sheriff of Piltover

Resource
Mana
Released
2011-01-04

Base Stats & Growth

  • Health580 (+107/level)
  • Health regen (per 5s)3.5 (+0.55/level)
  • Mana315 (+40/level)
  • Mana regen (per 5s)7.4 (+0.7/level)
  • Attack damage62 (+3.8/level)
  • Attack speed0.681 (+4%/level)
  • Armor27 (+4.7/level)
  • Magic resist33 (+1.1/level)
  • Move speed325
  • Attack range650

Abilities

Passive

    • Cooldown: 0
    • Damage: ((0.6 + 0.2 * SC_7_13 + CRIT * (CRITDMG - 1)) * AD) * MOD_Hit

    Q — Piltover Peacemaker

    Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).

    • Cooldown: 10 / 9 / 8 / 7 / 6
    • Cost: 55 / 60 / 65 / 70 / 75
    • Travel range: 1300 • 1240
    • Width: 120 • 180
    • Cooldown: 11 - P_Q
    • Damage: (10 + 40 * P_Q + (1.05 + 0.2 * P_Q) * AD) * MOD_Phys

    W — Yordle Snap Trap

    Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.

    • Cooldown: 0.5 / 0.5 / 0.5 / 0.5 / 0.5
    • Cost: 20 / 20 / 20 / 20 / 20
    • Cast range: 800 / 800 / 800 / 800 / 800
    • Collision radius: 15
    • Cooldown: 30 - 4 * P_W
    • Damage: (-10 + 45 * P_W + 0.3 * BO_AD) * MOD_Phys + DMG_P + (DMG_HIT * (1 - CRIT) + DMG_CRIT * CRIT)

    E — 90 Caliber Net

    Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.

    • Cooldown: 16 / 14 / 12 / 10 / 8
    • Cost: 75 / 75 / 75 / 75 / 75
    • Travel range: 800 • 740
    • Effect radius: 140
    • Cooldown: 18 - 2 * P_E
    • Damage: (30 + 50 * P_E + 0.8 * AP) * MOD_Magic

    R — Ace in the Hole

    Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.

    • Cooldown: 90 / 90 / 90
    • Cost: 100 / 100 / 100
    • Cast range: 3500 / 3500 / 3500
    • Width: 80
    • Cooldown: 90
    • Damage: (125 + 175 * P_R + BO_AD) * MOD_Phys * (1 + 0.5 * CRIT)