Daily Challenge explained
Daily Challenge explained — November 3, 2026
The November 3, 2026 Daily (Context Journey format) asked 23 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.
This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:4ae6662c13b56353+dqcd:1+dqrx:1.
Daily Intelligence
How this Daily played
What the day covered, where players went wrong, and how its subjects compare with the rest of the game.
The big picture
About 120 players played the official Daily, and 61% of them finished the main journey.
23 explained lessons from 18 question families: Early game 8, Mid game 6, Late game 9. 3 more challenges have no single answer to explain.
Chapters
- Early game8
- Mid game6
- Late game9
Topics
- champions8
- map and systems7
- items7
- role quests3
- runes1
Modes
- Quiz18
- Stat Check3
- Chronoscope1
- Glyph Press1
- Match Grid1
- Order Forge1
- Reconstruct1
Beyond today's questions
Where today's subjects sit in Mogzy's wider game data.
Bandleglass Mirror
Bandleglass Mirror returns 144% of its 900-gold cost in certified stat value, the 16th highest of 201 valued items.
Read question 12Kha'Zix Q
Kha'Zix Q lists 4 s at rank 1. Across 170 champions the median rank-1 Q cooldown is 8.25 s, and 21 list 4 s or less.
Read question 5
What players chose
What players chose, from about 120 official runs.
The most common wrong answers
- 50 gold59%
- 40 goldAnswer16%
- 30 gold17%
- Other answers5%
- No answer in time2%
- 1200 gold12%
- 950 gold51%
- 900 goldAnswer28%
- Other answers5%
- No answer in time5%
- 7 seconds19%
- 6 seconds50%
- 8 seconds11%
- 4 secondsAnswer18%
- No answer in time3%
- Best known: “You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?” 89% of about 110 players answered 15 seconds.Read question 4
How each mode went
Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.
| Mode | Graded as | Solved | Out of time | Players |
|---|---|---|---|---|
| Stat Check | scored per card | 73% | 11% | about 75 |
| Match Grid | whole board or nothing | 67% | 6% | about 85 |
| Order Forge | exact order or nothing | 41% | 3% | about 110 |
| Quiz | one answer per question | 49% | 4% | about 110 |
| Reconstruct | exact recipe or nothing | 56% | 4% | about 85 |
| Chronoscope | exact checkpoint or nothing | 48% | 3% | about 110 |
How these numbers are made
- Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
- Every community number comes from at least 20 players; player counts are rounded.
- Each mode is graded differently, so mode rates are not comparable with each other.
4 ideas from the November 3 Daily
The clearest, most varied lessons from the day, each one an idea you can reuse in your own games. The complete list of questions follows after them.
Idea 1
Compare champion stats
Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.
Base mana at level 1 Higher wins
- BrandAnswer469
- Braum311
Difference: 158
Bars start at 0.
Base mana by level
- Brand (answer)
- Braum
The vertical axis starts at 234.5, not 0.
Base mana by champion level Level Brand Braum 1 469 311 2 484.12 343.4 3 499.98 377.38 4 516.57 412.93 5 533.89 450.05 6 551.95 488.75 7 570.75 529.02 8 590.27 570.88 9 610.54 614.3 10 631.54 659.3 11 653.27 705.88 12 675.75 754.02 13 698.95 803.75 14 722.89 855.05 15 747.57 907.92 16 772.98 962.38 17 799.12 1,018.4 18 826 1,076 Base mana at level 1: Brand 469, Braum 311. Brand is the answer (higher wins, difference 158). On this day's Daily
At level 1, which champion has more base mana: Brand or Braum?
Answer: Brand
Brand has 469 and Braum has 311 base mana at level 1, so Brand is higher.
Remember: Compare base stats at the level the question gives, before any items or runes.
Idea 2
Wave XP checkpoints
Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.
Cumulative XP (solo lane): running total against threshold Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.
Crossing step: Wave 6 (3:00)
Cumulative XP (solo lane) by step Step Adds Running total Wave 1 (0:30) 279 279 Wave 2 (1:00) 279 558 Wave 3 (1:30) 354 912 Wave 4 (2:00) 279 1,191 Wave 5 (2:30) 279 1,470 Wave 6 (3:00) (answer) 354 1,824 Wave 7 (3:30) 279 2,103 Cumulative XP (solo lane): Wave 6 (3:00) reaches 1,824 XP, crossing Level 5 at 1,720 XP. On this day's Daily
Find the first cannon wave where a solo laner is at least Level 5.
Answer: Wave 6 (3:00) · cannon
A solo laner reaches Level 5 at Wave 6 (3:00) · cannon: 1824 XP, threshold 1720 XP; Level 5 (3rd caster in wave). The wave before, Wave 5 (2:30), is Level 4 with 1470 XP.
Worked out from the recorded question data.
Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.
Idea 3
Item cost
Every item has a shop price. The price of a finished item includes the cost of the components it is built from, and a recipe adds a combine fee on top where one applies. Knowing prices lets you decide on a recall whether you can afford a finished item or should buy components.
Item recipe Bandleglass MirrorTotal cost 900 goldBuilt from
- Amplifying TomeCost 400 gold
- Faerie CharmCost 200 gold
- Glowing MoteCost 250 gold
- Combine cost50 gold
Bandleglass Mirror costs 900 gold; components: Amplifying Tome (400), Faerie Charm (200), Glowing Mote (250); combine cost 50. On this day's Daily
How much does Bandleglass Mirror cost?
Answer: 900 gold
Bandleglass Mirror costs 900 gold.
Remember: Know what an item costs so you can plan each recall around what you can afford.
Idea 4
Cooldown under items
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
How ability haste shortens a cooldown Lucian R (The Culling), rank 1
110 sBase cooldown×100 / (100 + 20)20 ability haste=91.7 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 91.67 s, shown as nearest 0.1 s.
Haste sources
- Essence Reaver+20
- Total ability haste20
Cooldown by ability haste Ability haste Cooldown (s) 0 110 10 100 20 91.7 30 84.6 40 78.6 50 73.3 60 68.8 70 64.7 80 61.1 90 57.9 100 55 110 52.4 120 50 130 47.8 140 45.8 150 44 Lucian R at rank 1: 110 s base cooldown with 20 ability haste becomes 91.7 s. On this day's Daily
Lucian R - The Culling has a rank 1 cooldown of 110 seconds. With Essence Reaver, what is its cooldown?
Answer: 91.7 seconds
Lucian R - The Culling has a cooldown of 110 seconds at rank 1. Essence Reaver grants 20 Ability Haste, so this ability uses 20 haste in total. Ability Haste divides the cooldown: 110 seconds x 100 / (100 + 20) = 91.7 seconds.
- 110 × 100 / (100 + 20) = 91.7 s
Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Every question from this Daily
The complete archive: all 23 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.
Early game
(8 questions)
Ability cooldown by rank · question 1What is the rank 1 cooldown of Rengar W - Battle Roar?Answer: 16 seconds
Lesson 1
Ability cooldown by rank
The idea
An ability does not have one fixed cooldown: it is listed per rank, and ranking the ability up usually shortens it. Neighbouring ranks are different answers, so the rank named in the question is part of the fact you are recalling.
The question as asked
What is the rank 1 cooldown of Rengar W - Battle Roar?
- A.14.5 seconds
- B.16 seconds(correct answer)
- C.22 seconds
- D.20 seconds
The explanation
Rengar W - Battle Roar has a rank 1 cooldown of 16 seconds (16 / 14.5 / 13 / 11.5 / 10 across its ranks).
Remember: A cooldown belongs to a rank, so always check which rank is being asked about.
Source: Mogzy certified game data
Compare champion stats · question 2At level 1, which champion has more base mana: Brand or Braum?Answer: Brand
Lesson 2
Compare champion stats
The idea
Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.
The question as asked
At level 1, which champion has more base mana: Brand or Braum?
- A.Brand(correct answer)
- B.Braum
The explanation
Brand has 469 and Braum has 311 base mana at level 1, so Brand is higher.
Base mana at level 1 Higher wins
- BrandAnswer469
- Braum311
Difference: 158
Bars start at 0.
Base mana by level
- Brand (answer)
- Braum
The vertical axis starts at 234.5, not 0.
Base mana by champion level Level Brand Braum 1 469 311 2 484.12 343.4 3 499.98 377.38 4 516.57 412.93 5 533.89 450.05 6 551.95 488.75 7 570.75 529.02 8 590.27 570.88 9 610.54 614.3 10 631.54 659.3 11 653.27 705.88 12 675.75 754.02 13 698.95 803.75 14 722.89 855.05 15 747.57 907.92 16 772.98 962.38 17 799.12 1,018.4 18 826 1,076 Base mana at level 1: Brand 469, Braum 311. Brand is the answer (higher wins, difference 158). Remember: Compare base stats at the level the question gives, before any items or runes.
Source: Mogzy certified game data
Order by value · question 3Order these champions by Attack RangeAnswer: Caitlyn > Brand > Morgana > Talon
Lesson 3
Order by value
The question as asked
Order these champions by Attack Range
- A.Brand
- B.Caitlyn
- C.Morgana
- D.Talon
Correct answer: Caitlyn > Brand > Morgana > Talon
The explanation
Attack Range, Highest to Lowest: Caitlyn 650 range, Brand 550 range, Morgana 450 range, Talon 125 range
Worked out from the recorded question data.
Attack Range Higher wins
- CaitlynAnswer650 range
- Brand550 range
- Morgana450 range
- Talon125 range
Bars start at 0.
Attack Range: Caitlyn 650 range, Brand 550 range, Morgana 450 range, Talon 125 range. Caitlyn is the answer (higher wins). Source: Mogzy certified game data
Smite timing · question 4You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds
Lesson 4
Smite timing
The idea
Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.
The question as asked
You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?
- A.15 seconds(correct answer)
- B.90 seconds
- C.60 seconds
- D.10 seconds
The explanation
With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.
Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.
Source: Mogzy mechanics reference · patch 26.18
Ability cooldown flat · question 5What is the cooldown of Kha'Zix Q - Taste Their Fear?Answer: 4 seconds
Lesson 5
Ability cooldown flat
The question as asked
What is the cooldown of Kha'Zix Q - Taste Their Fear?
- A.7 seconds
- B.6 seconds
- C.8 seconds
- D.4 seconds(correct answer)
The explanation
Kha'Zix Q - Taste Their Fear has a cooldown of 4 seconds at every rank.
Source: Mogzy certified game data
Minion XP and levels · question 6After clearing wave 9 in a duo lane with no missed XP, are you level 5 yet?Answer: Yes
Lesson 6
Minion XP and levels
The idea
Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.
The question as asked
After clearing wave 9 in a duo lane with no missed XP, are you level 5 yet?
- A.No
- B.Yes(correct answer)
The explanation
Assuming no XP is missed, a duo lane reaches level 5 in wave 9 (4:30). Wave 9 is at or after that, so yes.
Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.
Source: Mogzy mechanics reference · patch 26.15
Wave XP checkpoints · question 7Find the first cannon wave where a solo laner is at least Level 5.Answer: Wave 6 (3:00) · cannon
Lesson 7
Wave XP checkpoints
The idea
Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.
The question as asked
Find the first cannon wave where a solo laner is at least Level 5.
- A.Wave 1 (0:30)
- B.Wave 2 (1:00)
- C.Wave 3 (1:30) · cannon
- D.Wave 4 (2:00)
- E.Wave 5 (2:30)
- F.Wave 6 (3:00) · cannon(correct answer)
- G.Wave 7 (3:30)
- H.Wave 8 (4:00)
- I.Wave 9 (4:30) · cannon
- J.Wave 10 (5:00)
- 11.Wave 11 (5:30)
- 12.Wave 12 (6:00) · cannon
- 13.Wave 13 (6:30)
- 14.Wave 14 (7:00)
- 15.Wave 15 (7:30) · cannon
The explanation
A solo laner reaches Level 5 at Wave 6 (3:00) · cannon: 1824 XP, threshold 1720 XP; Level 5 (3rd caster in wave). The wave before, Wave 5 (2:30), is Level 4 with 1470 XP.
Worked out from the recorded question data.
Cumulative XP (solo lane): running total against threshold Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.
Crossing step: Wave 6 (3:00)
Cumulative XP (solo lane) by step Step Adds Running total Wave 1 (0:30) 279 279 Wave 2 (1:00) 279 558 Wave 3 (1:30) 354 912 Wave 4 (2:00) 279 1,191 Wave 5 (2:30) 279 1,470 Wave 6 (3:00) (answer) 354 1,824 Wave 7 (3:30) 279 2,103 Cumulative XP (solo lane): Wave 6 (3:00) reaches 1,824 XP, crossing Level 5 at 1,720 XP. Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.
Source: Mogzy mechanics reference · patch 26.15
Map mechanics · question 8With no turret advantage, how much bonus damage do your minions deal to enemy minions for each level of average-team-level advantage?Answer: 5% per level
Lesson 8
Map mechanics
The question as asked
With no turret advantage, how much bonus damage do your minions deal to enemy minions for each level of average-team-level advantage?
- A.20% per level
- B.10% per level
- C.5% per level(correct answer)
- D.15% per level
The explanation
Bonus damage is (5% + 5% × turret advantage in that lane) × average-team-level advantage. With no turret advantage in the lane the turret term is zero, leaving 5% for each level of average-team-level advantage (patch 26.15).
Source: Mogzy mechanics reference · patch 26.15
Mid game
(6 questions)
Item stats · question 9How much Health does Randuin's Omen give?Answer: 350
Lesson 9
Item stats
The idea
An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.
The question as asked
How much Health does Randuin's Omen give?
- A.375
- B.325
- C.400
- D.350(correct answer)
The explanation
Randuin's Omen gives 350 Health.
Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.
Source: League of Legends Wiki item data
Item effect cooldown · question 10Which of these item effects has the longest cooldown: Zhonya's Hourglass — Time Stop, Shurelya's Battlesong — Inspiring Speech, Youmuu's Ghostblade — Wraith Step, Sterak's Gage — Lifeline?Answer: Zhonya's Hourglass — Time Stop
Lesson 10
Item effect cooldown
The question as asked
Which of these item effects has the longest cooldown: Zhonya's Hourglass — Time Stop, Shurelya's Battlesong — Inspiring Speech, Youmuu's Ghostblade — Wraith Step, Sterak's Gage — Lifeline?
- A.Zhonya's Hourglass — Time Stop(correct answer)
- B.Shurelya's Battlesong — Inspiring Speech
- C.Youmuu's Ghostblade — Wraith Step
- D.Sterak's Gage — Lifeline
The explanation
By cooldown: Youmuu's Ghostblade — Wraith Step (45 seconds); Shurelya's Battlesong — Inspiring Speech (75 seconds); Sterak's Gage — Lifeline (90 seconds); Zhonya's Hourglass — Time Stop (120 seconds). Zhonya's Hourglass — Time Stop is longest.
Source: Mogzy mechanics reference
Resistance mitigation percent · question 11A champion has 60 armor and buys Chain Vest, which gives 40 armor (now 100 armor). Ignore penetration and every other effect. After the purchase, their armor reduces incoming physical damage by what percent? Round to the nearest whole percent.Answer: 50%
Lesson 11
Resistance mitigation percent
The question as asked
A champion has 60 armor and buys Chain Vest, which gives 40 armor (now 100 armor). Ignore penetration and every other effect. After the purchase, their armor reduces incoming physical damage by what percent? Round to the nearest whole percent.
- A.13%
- B.38%
- C.29%
- D.50%(correct answer)
The explanation
Damage reduced by armor = armor / (100 + armor). 100 / 200 = 50.0%, so 50%.
Source: Mogzy certified game data · revision 4092074
Item cost · question 12How much does Bandleglass Mirror cost?Answer: 900 gold
Lesson 12
Item cost
The idea
Every item has a shop price. The price of a finished item includes the cost of the components it is built from, and a recipe adds a combine fee on top where one applies. Knowing prices lets you decide on a recall whether you can afford a finished item or should buy components.
The question as asked
How much does Bandleglass Mirror cost?
- A.1200 gold
- B.950 gold
- C.1000 gold
- D.900 gold(correct answer)
The explanation
Bandleglass Mirror costs 900 gold.
Item recipe Bandleglass MirrorTotal cost 900 goldBuilt from
- Amplifying TomeCost 400 gold
- Faerie CharmCost 200 gold
- Glowing MoteCost 250 gold
- Combine cost50 gold
Bandleglass Mirror costs 900 gold; components: Amplifying Tome (400), Faerie Charm (200), Glowing Mote (250); combine cost 50. Remember: Know what an item costs so you can plan each recall around what you can afford.
Source: League of Legends Wiki item data
Rebuild an item recipe · question 13Rebuild the recipe: Shurelya's BattlesongAnswer: Aether Wisp + Bandleglass Mirror
Lesson 13
Rebuild an item recipe
The question as asked
Rebuild the recipe: Shurelya's Battlesong
Correct answer: Aether Wisp + Bandleglass Mirror
The explanation
Shurelya's Battlesong (2200 gold) = Aether Wisp + Bandleglass Mirror + 400 gold combine cost
Worked out from the recorded question data.
Item recipe Shurelya's BattlesongTotal cost 2,200 goldBuilt from
- AnswerAether WispCost 900 gold
- AnswerBandleglass MirrorCost 900 gold
- Combine cost400 gold
Shurelya's Battlesong costs 2,200 gold; components: Aether Wisp (900) is the answer, Bandleglass Mirror (900) is the answer; combine cost 400. Source: League of Legends Wiki item data · revision 4092074
Cooldown under items · question 14Ivern E - Triggerseed has a rank 5 cooldown of 7 seconds. With Redemption, what is its cooldown?Answer: 6.1 seconds
Lesson 14
Cooldown under items
The idea
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
The question as asked
Ivern E - Triggerseed has a rank 5 cooldown of 7 seconds. With Redemption, what is its cooldown?
- A.5.6 seconds
- B.5.8 seconds
- C.6.1 seconds(correct answer)
- D.6 seconds
The explanation
Ivern E - Triggerseed has a cooldown of 7 seconds at rank 5. Redemption grants 15 Ability Haste, so this ability uses 15 haste in total. Ability Haste divides the cooldown: 7 seconds x 100 / (100 + 15) = 6.1 seconds.
- 7 × 100 / (100 + 15) = 6.1 s
- Why not 5.8 seconds? The cooldown with a different first item.
- Why not 6 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
How ability haste shortens a cooldown Ivern E (Triggerseed), rank 5
7 sBase cooldown×100 / (100 + 15)15 ability haste=6.1 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 6.09 s, shown as nearest 0.1 s.
Haste sources
- Redemption+15
- Total ability haste15
Cooldown by ability haste Ability haste Cooldown (s) 0 7 10 6.4 20 5.8 30 5.4 40 5 50 4.7 60 4.4 70 4.1 80 3.9 90 3.7 100 3.5 110 3.3 120 3.2 130 3 140 2.9 150 2.8 Ivern E at rank 5: 7 s base cooldown with 15 ability haste becomes 6.1 s. Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Source: Mogzy certified game data
Late game
(9 questions)
Camp respawn timers · question 15How long does Dragon take to respawn?Answer: 5:00
Lesson 15
Camp respawn timers
The question as asked
How long does Dragon take to respawn?
- A.2:30
- B.2:15
- C.5:00(correct answer)
- D.6:00
The explanation
Dragon respawns 5:00 after it is cleared (patch 26.15). The clock starts on the death of the last living monster in the camp, not the large monster. Once the large monster dies, remaining lesser monsters are marked for death and die automatically after 10 seconds out of combat with champions.
Source: Mogzy mechanics reference · patch 26.15
Role quest · question 16How much extra gold does the completed Bot quest grant per champion takedown?Answer: 40 gold
Lesson 16
Role quest
The question as asked
How much extra gold does the completed Bot quest grant per champion takedown?
- A.50 gold
- B.40 gold(correct answer)
- C.30 gold
- D.60 gold
The explanation
The completed Bot quest grants 40 additional gold per champion takedown.
Source: Mogzy mechanics reference · patch 26.20
Cooldown under items · question 17Lucian R - The Culling has a rank 1 cooldown of 110 seconds. With Essence Reaver, what is its cooldown?Answer: 91.7 seconds
Lesson 17
Cooldown under items
The idea
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
The question as asked
Lucian R - The Culling has a rank 1 cooldown of 110 seconds. With Essence Reaver, what is its cooldown?
- A.88 seconds
- B.91.7 seconds(correct answer)
- C.75 seconds
- D.83.3 seconds
The explanation
Lucian R - The Culling has a cooldown of 110 seconds at rank 1. Essence Reaver grants 20 Ability Haste, so this ability uses 20 haste in total. Ability Haste divides the cooldown: 110 seconds x 100 / (100 + 20) = 91.7 seconds.
- 110 × 100 / (100 + 20) = 91.7 s
- Why not 88 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
How ability haste shortens a cooldown Lucian R (The Culling), rank 1
110 sBase cooldown×100 / (100 + 20)20 ability haste=91.7 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 91.67 s, shown as nearest 0.1 s.
Haste sources
- Essence Reaver+20
- Total ability haste20
Cooldown by ability haste Ability haste Cooldown (s) 0 110 10 100 20 91.7 30 84.6 40 78.6 50 73.3 60 68.8 70 64.7 80 61.1 90 57.9 100 55 110 52.4 120 50 130 47.8 140 45.8 150 44 Lucian R at rank 1: 110 s base cooldown with 20 ability haste becomes 91.7 s. Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Source: Mogzy certified game data
Item stats · question 18How much Health does Hollow Radiance give?Answer: 400
Lesson 18
Item stats
The idea
An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.
The question as asked
How much Health does Hollow Radiance give?
- A.420
- B.410
- C.380
- D.400(correct answer)
The explanation
Hollow Radiance gives 400 Health.
Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.
Source: League of Legends Wiki item data
Stat check · question 19Which item costs more gold? Hollow Radiance or Void Staff?Answer: Void Staff
Lesson 19
Stat check
The question as asked
Which item costs more gold? Hollow Radiance or Void Staff?
- A.Hollow Radiance
- B.Void Staff(correct answer)
The explanation
Void Staff has 3,000 gold and Hollow Radiance has 2,800 gold, so Void Staff is higher.
Worked out from the recorded question data.
Item cost Higher wins
- Hollow Radiance2,800 gold
- Void StaffAnswer3,000 gold
Difference: 200 gold
Bars start at 0.
Item cost: Hollow Radiance 2,800 gold, Void Staff 3,000 gold. Void Staff is the answer (higher wins, difference 200 gold). Stat check · question 20Which item gives more Magic Resist? Abyssal Mask or Hollow Radiance?Answer: Abyssal Mask
Lesson 20
Stat check
The question as asked
Which item gives more Magic Resist? Abyssal Mask or Hollow Radiance?
- A.Abyssal Mask(correct answer)
- B.Hollow Radiance
The explanation
Abyssal Mask has 45 MR and Hollow Radiance has 40 MR, so Abyssal Mask is higher.
Worked out from the recorded question data.
Mr Higher wins
- Abyssal MaskAnswer45 MR
- Hollow Radiance40 MR
Difference: 5 MR
Bars start at 0.
Mr: Abyssal Mask 45 MR, Hollow Radiance 40 MR. Abyssal Mask is the answer (higher wins, difference 5 MR). Stat check · question 21Which champion has more Health? (level 16) Nasus or Vex?Answer: Nasus
Lesson 21
Stat check
The question as asked
Which champion has more Health? (level 16) Nasus or Vex?
- A.Nasus(correct answer)
- B.Vex
The explanation
Nasus has 2,155 HP and Vex has 2,095 HP at level 16, so Nasus is higher.
Worked out from the recorded question data.
Hp at level 16 Higher wins
- NasusAnswer2,155 HP
- Vex2,095 HP
Difference: 60 HP
Bars start at 0.
Hp by level
- Nasus (answer)
- Vex
The vertical axis starts at 407.2, not 0.
Hp by champion level Level Nasus Vex 1 650 590 2 724.88 664.88 3 803.4 743.4 4 885.56 825.56 5 971.36 911.36 6 1,060.8 1,000.8 7 1,153.88 1,093.88 8 1,250.6 1,190.6 9 1,350.96 1,290.96 10 1,454.96 1,394.96 11 1,562.6 1,502.6 12 1,673.88 1,613.88 13 1,788.8 1,728.8 14 1,907.36 1,847.36 15 2,029.56 1,969.56 16 2,155.4 2,095.4 17 2,284.88 2,224.88 18 2,418 2,358 Hp at level 16: Nasus 2,155 HP, Vex 2,095 HP. Nasus is the answer (higher wins, difference 60 HP). Role quest · question 22After completing the Top quest, what XP bonus applies to sources other than champion takedowns?Answer: +11%
Lesson 22
Role quest
The question as asked
After completing the Top quest, what XP bonus applies to sources other than champion takedowns?
- A.+8%
- B.+11%(correct answer)
- C.+12.5%
- D.+15%
The explanation
The completed Top quest grants 11% bonus XP from sources other than champion takedowns.
Source: Mogzy mechanics reference · patch 26.20
Map mechanics · question 23Two inhibitors are down, including this lane's inhibitor. How many total minions are in this lane's enemy wave after 30 minutes?Answer: 6
Lesson 23
Map mechanics
The question as asked
Two inhibitors are down, including this lane's inhibitor. How many total minions are in this lane's enemy wave after 30 minutes?
- A.8
- B.5
- C.7
- D.6(correct answer)
The explanation
Wave 96 (39:50) is 3 melee + 2 caster + 0 cannon + 1 super = 6 total, with 2 inhibitor(s) down including this lane (patch 26.15).
Source: Mogzy mechanics reference · patch 26.15
Not explained here
These parts of the day are not explained on this page, for the reason given with each one.
- role quest mid boots (quiz): the answer recorded when this question was served differs from today's data; not republished
- match rune tree trio (match): Match Grid is a multi-item board; it has no single correct answer to teach
- glyph press champion (glyph press): Glyph Press is a timed drawing interaction with no single answer or stored explanation
Keep learning
- Today's Daily Challenge — play the current set; no account needed.
- Combat Lab — test damage and cooldowns with your own champion, items and runes.
- Glossary — exact definitions of the terms used in these lessons.
- Item index and champion index — look up any item or champion.