Daily Challenge explained

Daily Challenge explained — November 3, 2026

The November 3, 2026 Daily (Context Journey format) asked 23 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.

This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:4ae6662c13b56353+dqcd:1+dqrx:1.

Daily Intelligence

How this Daily played

What the day covered, where players went wrong, and how its subjects compare with the rest of the game.

The big picture

About 120 players played the official Daily, and 61% of them finished the main journey.

23 explained lessons from 18 question families: Early game 8, Mid game 6, Late game 9. 3 more challenges have no single answer to explain.

Chapters

  • Early game8
  • Mid game6
  • Late game9

Topics

  • champions8
  • map and systems7
  • items7
  • role quests3
  • runes1

Modes

  • Quiz18
  • Stat Check3
  • Chronoscope1
  • Glyph Press1
  • Match Grid1
  • Order Forge1
  • Reconstruct1

Beyond today's questions

Where today's subjects sit in Mogzy's wider game data.

  • Bandleglass Mirror

    Bandleglass Mirror returns 144% of its 900-gold cost in certified stat value, the 16th highest of 201 valued items.

    Read question 12
  • Kha'Zix Q

    Kha'Zix Q lists 4 s at rank 1. Across 170 champions the median rank-1 Q cooldown is 8.25 s, and 21 list 4 s or less.

    Read question 5

What players chose

What players chose, from about 120 official runs.

The most common wrong answers

“How much extra gold does the completed Bot quest grant per champion takedown?” Of about 80 players, 16% chose the right answer (40 gold) and 59% chose 50 gold.Read question 16
  • 50 gold59%
  • 40 goldAnswer16%
  • 30 gold17%
  • Other answers5%
  • No answer in time2%
“How much does Bandleglass Mirror cost?” Of about 85 players, 28% chose the right answer (900 gold) and 51% chose 950 gold.Read question 12
  • 1200 gold12%
  • 950 gold51%
  • 900 goldAnswer28%
  • Other answers5%
  • No answer in time5%
“What is the cooldown of Kha'Zix Q - Taste Their Fear?” Of about 110 players, 18% chose the right answer (4 seconds) and 50% chose 6 seconds.Read question 5
  • 7 seconds19%
  • 6 seconds50%
  • 8 seconds11%
  • 4 secondsAnswer18%
  • No answer in time3%
  • Best known: “You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?” 89% of about 110 players answered 15 seconds.Read question 4

How each mode went

Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.

ModeGraded asSolvedOut of timePlayers
Stat Checkscored per card73%11%about 75
Match Gridwhole board or nothing67%6%about 85
Order Forgeexact order or nothing41%3%about 110
Quizone answer per question49%4%about 110
Reconstructexact recipe or nothing56%4%about 85
Chronoscopeexact checkpoint or nothing48%3%about 110

How these numbers are made

  • Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
  • Every community number comes from at least 20 players; player counts are rounded.
  • Each mode is graded differently, so mode rates are not comparable with each other.

Every question from this Daily

The complete archive: all 23 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.

Early game

(8 questions)
  • Ability cooldown by rank · question 1What is the rank 1 cooldown of Rengar W - Battle Roar?Answer: 16 seconds

    Lesson 1

    Ability cooldown by rank

    The idea

    An ability does not have one fixed cooldown: it is listed per rank, and ranking the ability up usually shortens it. Neighbouring ranks are different answers, so the rank named in the question is part of the fact you are recalling.

    The question as asked

    What is the rank 1 cooldown of Rengar W - Battle Roar?

    • A.14.5 seconds
    • B.16 seconds(correct answer)
    • C.22 seconds
    • D.20 seconds

    The explanation

    Rengar W - Battle Roar has a rank 1 cooldown of 16 seconds (16 / 14.5 / 13 / 11.5 / 10 across its ranks).

    Remember: A cooldown belongs to a rank, so always check which rank is being asked about.

    Source: Mogzy certified game data

  • Compare champion stats · question 2At level 1, which champion has more base mana: Brand or Braum?Answer: Brand

    Lesson 2

    Compare champion stats

    The idea

    Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.

    The question as asked

    At level 1, which champion has more base mana: Brand or Braum?

    • A.Brand(correct answer)
    • B.Braum

    The explanation

    Brand has 469 and Braum has 311 base mana at level 1, so Brand is higher.

    Base mana at level 1

    Higher wins

    • BrandAnswer469
    • Braum311

    Difference: 158

    Bars start at 0.

    Base mana by level

    Base mana by champion level, Brand and Braum.1,076234.514710131618Champion levelLevel 1
    • Brand (answer)
    • Braum

    The vertical axis starts at 234.5, not 0.

    Base mana by champion level
    LevelBrandBraum
    1469311
    2484.12343.4
    3499.98377.38
    4516.57412.93
    5533.89450.05
    6551.95488.75
    7570.75529.02
    8590.27570.88
    9610.54614.3
    10631.54659.3
    11653.27705.88
    12675.75754.02
    13698.95803.75
    14722.89855.05
    15747.57907.92
    16772.98962.38
    17799.121,018.4
    188261,076
    Base mana at level 1: Brand 469, Braum 311. Brand is the answer (higher wins, difference 158).

    Remember: Compare base stats at the level the question gives, before any items or runes.

    Source: Mogzy certified game data

  • Order by value · question 3Order these champions by Attack RangeAnswer: Caitlyn > Brand > Morgana > Talon

    Lesson 3

    Order by value

    The question as asked

    Order these champions by Attack Range

    • A.Brand
    • B.Caitlyn
    • C.Morgana
    • D.Talon

    Correct answer: Caitlyn > Brand > Morgana > Talon

    The explanation

    Attack Range, Highest to Lowest: Caitlyn 650 range, Brand 550 range, Morgana 450 range, Talon 125 range

    Worked out from the recorded question data.

    Attack Range

    Higher wins

    • CaitlynAnswer650 range
    • Brand550 range
    • Morgana450 range
    • Talon125 range

    Bars start at 0.

    Attack Range: Caitlyn 650 range, Brand 550 range, Morgana 450 range, Talon 125 range. Caitlyn is the answer (higher wins).

    Source: Mogzy certified game data

  • Smite timing · question 4You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds

    Lesson 4

    Smite timing

    The idea

    Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.

    The question as asked

    You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?

    • A.15 seconds(correct answer)
    • B.90 seconds
    • C.60 seconds
    • D.10 seconds

    The explanation

    With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.

    Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.

    Source: Mogzy mechanics reference · patch 26.18

  • Ability cooldown flat · question 5What is the cooldown of Kha'Zix Q - Taste Their Fear?Answer: 4 seconds

    Lesson 5

    Ability cooldown flat

    The question as asked

    What is the cooldown of Kha'Zix Q - Taste Their Fear?

    • A.7 seconds
    • B.6 seconds
    • C.8 seconds
    • D.4 seconds(correct answer)

    The explanation

    Kha'Zix Q - Taste Their Fear has a cooldown of 4 seconds at every rank.

    Source: Mogzy certified game data

  • Minion XP and levels · question 6After clearing wave 9 in a duo lane with no missed XP, are you level 5 yet?Answer: Yes

    Lesson 6

    Minion XP and levels

    The idea

    Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.

    The question as asked

    After clearing wave 9 in a duo lane with no missed XP, are you level 5 yet?

    • A.No
    • B.Yes(correct answer)

    The explanation

    Assuming no XP is missed, a duo lane reaches level 5 in wave 9 (4:30). Wave 9 is at or after that, so yes.

    Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.

    Source: Mogzy mechanics reference · patch 26.15

  • Wave XP checkpoints · question 7Find the first cannon wave where a solo laner is at least Level 5.Answer: Wave 6 (3:00) · cannon

    Lesson 7

    Wave XP checkpoints

    The idea

    Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.

    The question as asked

    Find the first cannon wave where a solo laner is at least Level 5.

    • A.Wave 1 (0:30)
    • B.Wave 2 (1:00)
    • C.Wave 3 (1:30) · cannon
    • D.Wave 4 (2:00)
    • E.Wave 5 (2:30)
    • F.Wave 6 (3:00) · cannon(correct answer)
    • G.Wave 7 (3:30)
    • H.Wave 8 (4:00)
    • I.Wave 9 (4:30) · cannon
    • J.Wave 10 (5:00)
    • 11.Wave 11 (5:30)
    • 12.Wave 12 (6:00) · cannon
    • 13.Wave 13 (6:30)
    • 14.Wave 14 (7:00)
    • 15.Wave 15 (7:30) · cannon

    The explanation

    A solo laner reaches Level 5 at Wave 6 (3:00) · cannon: 1824 XP, threshold 1720 XP; Level 5 (3rd caster in wave). The wave before, Wave 5 (2:30), is Level 4 with 1470 XP.

    Worked out from the recorded question data.

    Cumulative XP (solo lane): running total against threshold
    Cumulative XP (solo lane) after each step against Level 5 at 1,720 XP; Wave 6 (3:00) is the crossing step.Level 5: 1,720 XPWave 1 (0:30): +279 XP, total 279 XPWave 1 (0…279 (+279)Wave 2 (1:00): +279 XP, total 558 XPWave 2 (1…558 (+279)Wave 3 (1:30): +354 XP, total 912 XPWave 3 (1…912 (+354)Wave 4 (2:00): +279 XP, total 1,191 XPWave 4 (2…1,191 (+279)Wave 5 (2:30): +279 XP, total 1,470 XPWave 5 (2…1,470 (+279)Wave 6 (3:00): +354 XP, total 1,824 XPWave 6 (3…1,824 (+354)✓ AnswerWave 7 (3:30): +279 XP, total 2,103 XPWave 7 (3…2,103 (+279)

    Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.

    Crossing step: Wave 6 (3:00)

    Cumulative XP (solo lane) by step
    StepAddsRunning total
    Wave 1 (0:30)279279
    Wave 2 (1:00)279558
    Wave 3 (1:30)354912
    Wave 4 (2:00)2791,191
    Wave 5 (2:30)2791,470
    Wave 6 (3:00) (answer)3541,824
    Wave 7 (3:30)2792,103
    Cumulative XP (solo lane): Wave 6 (3:00) reaches 1,824 XP, crossing Level 5 at 1,720 XP.

    Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.

    Source: Mogzy mechanics reference · patch 26.15

  • Map mechanics · question 8With no turret advantage, how much bonus damage do your minions deal to enemy minions for each level of average-team-level advantage?Answer: 5% per level

    Lesson 8

    Map mechanics

    The question as asked

    With no turret advantage, how much bonus damage do your minions deal to enemy minions for each level of average-team-level advantage?

    • A.20% per level
    • B.10% per level
    • C.5% per level(correct answer)
    • D.15% per level

    The explanation

    Bonus damage is (5% + 5% × turret advantage in that lane) × average-team-level advantage. With no turret advantage in the lane the turret term is zero, leaving 5% for each level of average-team-level advantage (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

Mid game

(6 questions)
  • Item stats · question 9How much Health does Randuin's Omen give?Answer: 350

    Lesson 9

    Item stats

    The idea

    An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.

    The question as asked

    How much Health does Randuin's Omen give?

    • A.375
    • B.325
    • C.400
    • D.350(correct answer)

    The explanation

    Randuin's Omen gives 350 Health.

    Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.

    Source: League of Legends Wiki item data

  • Item effect cooldown · question 10Which of these item effects has the longest cooldown: Zhonya's Hourglass — Time Stop, Shurelya's Battlesong — Inspiring Speech, Youmuu's Ghostblade — Wraith Step, Sterak's Gage — Lifeline?Answer: Zhonya's Hourglass — Time Stop

    Lesson 10

    Item effect cooldown

    The question as asked

    Which of these item effects has the longest cooldown: Zhonya's Hourglass — Time Stop, Shurelya's Battlesong — Inspiring Speech, Youmuu's Ghostblade — Wraith Step, Sterak's Gage — Lifeline?

    • A.Zhonya's Hourglass — Time Stop(correct answer)
    • B.Shurelya's Battlesong — Inspiring Speech
    • C.Youmuu's Ghostblade — Wraith Step
    • D.Sterak's Gage — Lifeline

    The explanation

    By cooldown: Youmuu's Ghostblade — Wraith Step (45 seconds); Shurelya's Battlesong — Inspiring Speech (75 seconds); Sterak's Gage — Lifeline (90 seconds); Zhonya's Hourglass — Time Stop (120 seconds). Zhonya's Hourglass — Time Stop is longest.

    Source: Mogzy mechanics reference

  • Resistance mitigation percent · question 11A champion has 60 armor and buys Chain Vest, which gives 40 armor (now 100 armor). Ignore penetration and every other effect. After the purchase, their armor reduces incoming physical damage by what percent? Round to the nearest whole percent.Answer: 50%

    Lesson 11

    Resistance mitigation percent

    The question as asked

    A champion has 60 armor and buys Chain Vest, which gives 40 armor (now 100 armor). Ignore penetration and every other effect. After the purchase, their armor reduces incoming physical damage by what percent? Round to the nearest whole percent.

    • A.13%
    • B.38%
    • C.29%
    • D.50%(correct answer)

    The explanation

    Damage reduced by armor = armor / (100 + armor). 100 / 200 = 50.0%, so 50%.

    Source: Mogzy certified game data · revision 4092074

  • Item cost · question 12How much does Bandleglass Mirror cost?Answer: 900 gold

    Lesson 12

    Item cost

    The idea

    Every item has a shop price. The price of a finished item includes the cost of the components it is built from, and a recipe adds a combine fee on top where one applies. Knowing prices lets you decide on a recall whether you can afford a finished item or should buy components.

    The question as asked

    How much does Bandleglass Mirror cost?

    • A.1200 gold
    • B.950 gold
    • C.1000 gold
    • D.900 gold(correct answer)

    The explanation

    Bandleglass Mirror costs 900 gold.

    Item recipe
    Bandleglass Mirror
    Total cost 900 gold

    Built from

    • Amplifying Tome
      Cost 400 gold
    • Faerie Charm
      Cost 200 gold
    • Glowing Mote
      Cost 250 gold
    • Combine cost50 gold
    Bandleglass Mirror costs 900 gold; components: Amplifying Tome (400), Faerie Charm (200), Glowing Mote (250); combine cost 50.

    Remember: Know what an item costs so you can plan each recall around what you can afford.

    Source: League of Legends Wiki item data

  • Rebuild an item recipe · question 13Rebuild the recipe: Shurelya's BattlesongAnswer: Aether Wisp + Bandleglass Mirror

    Lesson 13

    Rebuild an item recipe

    The question as asked

    Rebuild the recipe: Shurelya's Battlesong

    Correct answer: Aether Wisp + Bandleglass Mirror

    The explanation

    Shurelya's Battlesong (2200 gold) = Aether Wisp + Bandleglass Mirror + 400 gold combine cost

    Worked out from the recorded question data.

    Item recipe
    Shurelya's Battlesong
    Total cost 2,200 gold

    Built from

    • Aether Wisp
      Cost 900 gold
      Answer
    • Bandleglass Mirror
      Cost 900 gold
      Answer
    • Combine cost400 gold
    Shurelya's Battlesong costs 2,200 gold; components: Aether Wisp (900) is the answer, Bandleglass Mirror (900) is the answer; combine cost 400.

    Source: League of Legends Wiki item data · revision 4092074

  • Cooldown under items · question 14Ivern E - Triggerseed has a rank 5 cooldown of 7 seconds. With Redemption, what is its cooldown?Answer: 6.1 seconds

    Lesson 14

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Ivern E - Triggerseed has a rank 5 cooldown of 7 seconds. With Redemption, what is its cooldown?

    • A.5.6 seconds
    • B.5.8 seconds
    • C.6.1 seconds(correct answer)
    • D.6 seconds

    The explanation

    Ivern E - Triggerseed has a cooldown of 7 seconds at rank 5. Redemption grants 15 Ability Haste, so this ability uses 15 haste in total. Ability Haste divides the cooldown: 7 seconds x 100 / (100 + 15) = 6.1 seconds.

    1. 7 × 100 / (100 + 15) = 6.1 s
    • Why not 5.8 seconds? The cooldown with a different first item.
    • Why not 6 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Ivern E (Triggerseed), rank 5

    7 s
    Base cooldown
    ×
    100 / (100 + 15)
    15 ability haste
    =
    6.1 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 6.09 s, shown as nearest 0.1 s.

    Haste sources

    • Redemption+15
    • Total ability haste15
    Cooldown against ability haste. Base cooldown 7 seconds; at 15 ability haste the cooldown is 6.1 seconds.00306090120150Ability hasteCooldown (s)7Base 7 s15 haste → 6.1 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    07
    106.4
    205.8
    305.4
    405
    504.7
    604.4
    704.1
    803.9
    903.7
    1003.5
    1103.3
    1203.2
    1303
    1402.9
    1502.8
    Ivern E at rank 5: 7 s base cooldown with 15 ability haste becomes 6.1 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

Late game

(9 questions)
  • Camp respawn timers · question 15How long does Dragon take to respawn?Answer: 5:00

    Lesson 15

    Camp respawn timers

    The question as asked

    How long does Dragon take to respawn?

    • A.2:30
    • B.2:15
    • C.5:00(correct answer)
    • D.6:00

    The explanation

    Dragon respawns 5:00 after it is cleared (patch 26.15). The clock starts on the death of the last living monster in the camp, not the large monster. Once the large monster dies, remaining lesser monsters are marked for death and die automatically after 10 seconds out of combat with champions.

    Source: Mogzy mechanics reference · patch 26.15

  • Role quest · question 16How much extra gold does the completed Bot quest grant per champion takedown?Answer: 40 gold

    Lesson 16

    Role quest

    The question as asked

    How much extra gold does the completed Bot quest grant per champion takedown?

    • A.50 gold
    • B.40 gold(correct answer)
    • C.30 gold
    • D.60 gold

    The explanation

    The completed Bot quest grants 40 additional gold per champion takedown.

    Source: Mogzy mechanics reference · patch 26.20

  • Cooldown under items · question 17Lucian R - The Culling has a rank 1 cooldown of 110 seconds. With Essence Reaver, what is its cooldown?Answer: 91.7 seconds

    Lesson 17

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Lucian R - The Culling has a rank 1 cooldown of 110 seconds. With Essence Reaver, what is its cooldown?

    • A.88 seconds
    • B.91.7 seconds(correct answer)
    • C.75 seconds
    • D.83.3 seconds

    The explanation

    Lucian R - The Culling has a cooldown of 110 seconds at rank 1. Essence Reaver grants 20 Ability Haste, so this ability uses 20 haste in total. Ability Haste divides the cooldown: 110 seconds x 100 / (100 + 20) = 91.7 seconds.

    1. 110 × 100 / (100 + 20) = 91.7 s
    • Why not 88 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Lucian R (The Culling), rank 1

    110 s
    Base cooldown
    ×
    100 / (100 + 20)
    20 ability haste
    =
    91.7 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 91.67 s, shown as nearest 0.1 s.

    Haste sources

    • Essence Reaver+20
    • Total ability haste20
    Cooldown against ability haste. Base cooldown 110 seconds; at 20 ability haste the cooldown is 91.7 seconds.00306090120150Ability hasteCooldown (s)110Base 110 s20 haste → 91.7 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    0110
    10100
    2091.7
    3084.6
    4078.6
    5073.3
    6068.8
    7064.7
    8061.1
    9057.9
    10055
    11052.4
    12050
    13047.8
    14045.8
    15044
    Lucian R at rank 1: 110 s base cooldown with 20 ability haste becomes 91.7 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Item stats · question 18How much Health does Hollow Radiance give?Answer: 400

    Lesson 18

    Item stats

    The idea

    An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.

    The question as asked

    How much Health does Hollow Radiance give?

    • A.420
    • B.410
    • C.380
    • D.400(correct answer)

    The explanation

    Hollow Radiance gives 400 Health.

    Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.

    Source: League of Legends Wiki item data

  • Stat check · question 19Which item costs more gold? Hollow Radiance or Void Staff?Answer: Void Staff

    Lesson 19

    Stat check

    The question as asked

    Which item costs more gold? Hollow Radiance or Void Staff?

    • A.Hollow Radiance
    • B.Void Staff(correct answer)

    The explanation

    Void Staff has 3,000 gold and Hollow Radiance has 2,800 gold, so Void Staff is higher.

    Worked out from the recorded question data.

    Item cost

    Higher wins

    • Hollow Radiance2,800 gold
    • Void StaffAnswer3,000 gold

    Difference: 200 gold

    Bars start at 0.

    Item cost: Hollow Radiance 2,800 gold, Void Staff 3,000 gold. Void Staff is the answer (higher wins, difference 200 gold).
  • Stat check · question 20Which item gives more Magic Resist? Abyssal Mask or Hollow Radiance?Answer: Abyssal Mask

    Lesson 20

    Stat check

    The question as asked

    Which item gives more Magic Resist? Abyssal Mask or Hollow Radiance?

    • A.Abyssal Mask(correct answer)
    • B.Hollow Radiance

    The explanation

    Abyssal Mask has 45 MR and Hollow Radiance has 40 MR, so Abyssal Mask is higher.

    Worked out from the recorded question data.

    Mr

    Higher wins

    • Abyssal MaskAnswer45 MR
    • Hollow Radiance40 MR

    Difference: 5 MR

    Bars start at 0.

    Mr: Abyssal Mask 45 MR, Hollow Radiance 40 MR. Abyssal Mask is the answer (higher wins, difference 5 MR).
  • Stat check · question 21Which champion has more Health? (level 16) Nasus or Vex?Answer: Nasus

    Lesson 21

    Stat check

    The question as asked

    Which champion has more Health? (level 16) Nasus or Vex?

    • A.Nasus(correct answer)
    • B.Vex

    The explanation

    Nasus has 2,155 HP and Vex has 2,095 HP at level 16, so Nasus is higher.

    Worked out from the recorded question data.

    Hp at level 16

    Higher wins

    • NasusAnswer2,155 HP
    • Vex2,095 HP

    Difference: 60 HP

    Bars start at 0.

    Hp by level

    Hp by champion level, Nasus and Vex.2,418407.214710131618Champion levelLevel 16
    • Nasus (answer)
    • Vex

    The vertical axis starts at 407.2, not 0.

    Hp by champion level
    LevelNasusVex
    1650590
    2724.88664.88
    3803.4743.4
    4885.56825.56
    5971.36911.36
    61,060.81,000.8
    71,153.881,093.88
    81,250.61,190.6
    91,350.961,290.96
    101,454.961,394.96
    111,562.61,502.6
    121,673.881,613.88
    131,788.81,728.8
    141,907.361,847.36
    152,029.561,969.56
    162,155.42,095.4
    172,284.882,224.88
    182,4182,358
    Hp at level 16: Nasus 2,155 HP, Vex 2,095 HP. Nasus is the answer (higher wins, difference 60 HP).
  • Role quest · question 22After completing the Top quest, what XP bonus applies to sources other than champion takedowns?Answer: +11%

    Lesson 22

    Role quest

    The question as asked

    After completing the Top quest, what XP bonus applies to sources other than champion takedowns?

    • A.+8%
    • B.+11%(correct answer)
    • C.+12.5%
    • D.+15%

    The explanation

    The completed Top quest grants 11% bonus XP from sources other than champion takedowns.

    Source: Mogzy mechanics reference · patch 26.20

  • Map mechanics · question 23Two inhibitors are down, including this lane's inhibitor. How many total minions are in this lane's enemy wave after 30 minutes?Answer: 6

    Lesson 23

    Map mechanics

    The question as asked

    Two inhibitors are down, including this lane's inhibitor. How many total minions are in this lane's enemy wave after 30 minutes?

    • A.8
    • B.5
    • C.7
    • D.6(correct answer)

    The explanation

    Wave 96 (39:50) is 3 melee + 2 caster + 0 cannon + 1 super = 6 total, with 2 inhibitor(s) down including this lane (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

Not explained here

These parts of the day are not explained on this page, for the reason given with each one.

  • role quest mid boots (quiz): the answer recorded when this question was served differs from today's data; not republished
  • match rune tree trio (match): Match Grid is a multi-item board; it has no single correct answer to teach
  • glyph press champion (glyph press): Glyph Press is a timed drawing interaction with no single answer or stored explanation

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