Daily Challenge explained
Daily Challenge explained — October 31, 2026
The October 31, 2026 Daily (Context Journey format) asked 22 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.
This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:46218c1d03ab7e29+dqcd:1+dqrx:1.
Daily Intelligence
How this Daily played
What the day covered, where players went wrong, and how its subjects compare with the rest of the game.
The big picture
About 55 players played the official Daily, and 74% of them finished the main journey.
22 explained lessons from 17 question families: Early game 8, Mid game 8, Late game 6. 4 more challenges have no single answer to explain.
Chapters
- Early game8
- Mid game8
- Late game6
Topics
- champions8
- items7
- map and systems6
- role quests4
- runes1
Modes
- Quiz18
- Stat Check3
- Chronoscope1
- Glyph Press1
- Match Grid1
- Order Forge1
- Reconstruct1
What players chose
What players chose, from about 55 official runs.
The most common wrong answers
- 5.1 seconds21%
- 4.8 seconds42%
- 5.2 secondsAnswer33%
- No answer in time5%
- 5028%
- 40Answer28%
- 6535%
- Other answers5%
- No answer in time5%
- 20%Answer35%
- 15%33%
- 10%23%
- Other answers4%
- No answer in time4%
- Best known: “Which champion has more Health? (level 20) Vi or Zed?” 89% of about 45 players answered Vi.Read question 12
How each mode went
Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.
| Mode | Graded as | Solved | Out of time | Players |
|---|---|---|---|---|
| Stat Check | scored per card | 80% | 13% | about 45 |
| Match Grid | whole board or nothing | 86% | 7% | about 45 |
| Order Forge | exact order or nothing | 2% | 7% | about 45 |
| Quiz | one answer per question | 54% | 4% | about 55 |
| Reconstruct | exact recipe or nothing | 91% | 5% | about 45 |
| Chronoscope | exact checkpoint or nothing | 44% | 7% | about 55 |
How these numbers are made
- Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
- Every community number comes from at least 20 players; player counts are rounded.
- Each mode is graded differently, so mode rates are not comparable with each other.
4 ideas from the October 31 Daily
The clearest, most varied lessons from the day, each one an idea you can reuse in your own games. The complete list of questions follows after them.
Idea 1
Compare champion stats
Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.
Attack range at level 1 Higher wins
- Fiora150
- FizzAnswer175
Difference: 25
Bars start at 0.
Attack range at level 1: Fiora 150, Fizz 175. Fizz is the answer (higher wins, difference 25). On this day's Daily
At level 1, which champion has more attack range: Fiora or Fizz?
Answer: Fizz
Fiora has 150 and Fizz has 175 attack range at level 1, so Fizz is higher.
Remember: Compare base stats at the level the question gives, before any items or runes.
Idea 2
Order by value
Health (lvl 1) at level 1 Higher wins
- TalonAnswer658 HP
- Fiora620 HP
- Caitlyn580 HP
- Taliyah550 HP
Bars start at 0.
Health (lvl 1) by level
- Talon (answer)
- Fiora
- Caitlyn
- Taliyah
The vertical axis starts at 353.9, not 0.
Health (lvl 1) by champion level Level Talon Fiora Caitlyn Taliyah 1 658 620 580 550 2 736.48 695.6 657.04 624.88 3 818.77 774.88 737.83 703.4 4 904.88 857.83 822.36 785.56 5 994.81 944.45 910.63 871.36 6 1,088.55 1,034.75 1,002.65 960.8 7 1,186.11 1,128.72 1,098.41 1,053.88 8 1,287.47 1,226.38 1,197.92 1,150.6 9 1,392.66 1,327.7 1,301.18 1,250.96 10 1,501.66 1,432.7 1,408.18 1,354.96 11 1,614.47 1,541.38 1,518.92 1,462.6 12 1,731.11 1,653.72 1,633.41 1,573.88 13 1,851.55 1,769.75 1,751.65 1,688.8 14 1,975.81 1,889.45 1,873.63 1,807.36 15 2,103.89 2,012.83 1,999.36 1,929.56 16 2,235.78 2,139.88 2,128.82 2,055.4 17 2,371.48 2,270.6 2,262.04 2,184.88 18 2,511 2,405 2,399 2,318 Health (lvl 1) at level 1: Talon 658 HP, Fiora 620 HP, Caitlyn 580 HP, Taliyah 550 HP. Talon is the answer (higher wins). On this day's Daily
Order these champions by Health at level 1
Answer: Talon > Fiora > Caitlyn > Taliyah
Health (lvl 1), Highest to Lowest: Talon 658 HP, Fiora 620 HP, Caitlyn 580 HP, Taliyah 550 HP
Worked out from the recorded question data.
Idea 3
Cooldown under items
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
How ability haste shortens a cooldown Karthus R (Requiem), rank 1
200 sBase cooldown×100 / (100 + 20)20 ability haste=166.7 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 166.67 s, shown as nearest 0.1 s.
Haste sources
- Blackfire Torch+20
- Total ability haste20
Cooldown by ability haste Ability haste Cooldown (s) 0 200 10 181.8 20 166.7 30 153.8 40 142.9 50 133.3 60 125 70 117.6 80 111.1 90 105.3 100 100 110 95.2 120 90.9 130 87 140 83.3 150 80 Karthus R at rank 1: 200 s base cooldown with 20 ability haste becomes 166.7 s. On this day's Daily
Karthus R - Requiem has a rank 1 cooldown of 200 seconds. With Blackfire Torch, what is its cooldown?
Answer: 166.7 seconds
Karthus R - Requiem has a cooldown of 200 seconds at rank 1. Blackfire Torch grants 20 Ability Haste, so this ability uses 20 haste in total. Ability Haste divides the cooldown: 200 seconds x 100 / (100 + 20) = 166.7 seconds.
- 200 × 100 / (100 + 20) = 166.7 s
Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Idea 4
Item cost
Every item has a shop price. The price of a finished item includes the cost of the components it is built from, and a recipe adds a combine fee on top where one applies. Knowing prices lets you decide on a recall whether you can afford a finished item or should buy components.
Item recipe Void StaffTotal cost 3,000 goldBuilt from
- Blasting WandCost 850 gold
- Blighting JewelCost 1,100 gold
- Combine cost1,050 gold
Void Staff costs 3,000 gold; components: Blasting Wand (850), Blighting Jewel (1,100); combine cost 1,050. On this day's Daily
How much does Void Staff cost?
Answer: 3000 gold
Void Staff costs 3000 gold.
Remember: Know what an item costs so you can plan each recall around what you can afford.
Every question from this Daily
The complete archive: all 22 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.
Early game
(8 questions)
Ability cost by rank · question 1How much mana does Sona Q - Hymn of Valor cost at rank 1?Answer: 50
Lesson 1
Ability cost by rank
The idea
An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.
The question as asked
How much mana does Sona Q - Hymn of Valor cost at rank 1?
- A.50(correct answer)
- B.55
- C.45
- D.60
The explanation
Sona Q - Hymn of Valor costs 50 mana at rank 1 (50 / 55 / 60 / 65 / 70 across its ranks).
Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.
Source: Mogzy certified game data
Minion XP and levels · question 2After clearing wave 9 in a solo lane with no missed XP, are you level 6 yet?Answer: Yes
Lesson 2
Minion XP and levels
The idea
Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.
The question as asked
After clearing wave 9 in a solo lane with no missed XP, are you level 6 yet?
- A.No
- B.Yes(correct answer)
The explanation
Assuming no XP is missed, a solo lane reaches level 6 in wave 9 (4:30). Wave 9 is at or after that, so yes.
Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.
Source: Mogzy mechanics reference · patch 26.15
Wave XP checkpoints · question 3Find the first cannon wave where a duo laner is at least Level 3.Answer: Wave 6 (3:00) · cannon
Lesson 3
Wave XP checkpoints
The idea
Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.
The question as asked
Find the first cannon wave where a duo laner is at least Level 3.
- A.Wave 1 (0:30)
- B.Wave 2 (1:00)
- C.Wave 3 (1:30) · cannon
- D.Wave 4 (2:00)
- E.Wave 5 (2:30)
- F.Wave 6 (3:00) · cannon(correct answer)
- G.Wave 7 (3:30)
- H.Wave 8 (4:00)
- I.Wave 9 (4:30) · cannon
- J.Wave 10 (5:00)
- 11.Wave 11 (5:30)
- 12.Wave 12 (6:00) · cannon
- 13.Wave 13 (6:30)
- 14.Wave 14 (7:00)
- 15.Wave 15 (7:30) · cannon
The explanation
A duo laner reaches Level 3 at Wave 6 (3:00) · cannon: 1185.60 XP, threshold 660 XP; Level 4 (1st cannon in wave). The wave before, Wave 5 (2:30), is Level 3 with 955.50 XP.
Worked out from the recorded question data.
Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.
Source: Mogzy mechanics reference · patch 26.15
Map mechanics · question 4If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?Answer: 20%
Lesson 4
Map mechanics
The question as asked
If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?
- A.20%(correct answer)
- B.15%
- C.10%
- D.30%
The explanation
Bonus damage is (5% + 5% × turret advantage in that lane) × average-team-level advantage: (5% + 5% × 1) × 2 = 20% (patch 26.15).
Source: Mogzy mechanics reference · patch 26.15
Ability cooldown flat · question 5What is the cooldown of Ahri E - Charm?Answer: 12 seconds
Lesson 5
Ability cooldown flat
The question as asked
What is the cooldown of Ahri E - Charm?
- A.8 seconds
- B.14 seconds
- C.12 seconds(correct answer)
- D.6 seconds
The explanation
Ahri E - Charm has a cooldown of 12 seconds at every rank.
Source: Mogzy certified game data
Compare champion stats · question 6At level 1, which champion has more attack range: Fiora or Fizz?Answer: Fizz
Lesson 6
Compare champion stats
The idea
Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.
The question as asked
At level 1, which champion has more attack range: Fiora or Fizz?
- A.Fiora
- B.Fizz(correct answer)
The explanation
Fiora has 150 and Fizz has 175 attack range at level 1, so Fizz is higher.
Attack range at level 1 Higher wins
- Fiora150
- FizzAnswer175
Difference: 25
Bars start at 0.
Attack range at level 1: Fiora 150, Fizz 175. Fizz is the answer (higher wins, difference 25). Remember: Compare base stats at the level the question gives, before any items or runes.
Source: Mogzy certified game data
Order by value · question 7Order these champions by Health at level 1Answer: Talon > Fiora > Caitlyn > Taliyah
Lesson 7
Order by value
The question as asked
Order these champions by Health at level 1
- A.Caitlyn
- B.Fiora
- C.Taliyah
- D.Talon
Correct answer: Talon > Fiora > Caitlyn > Taliyah
The explanation
Health (lvl 1), Highest to Lowest: Talon 658 HP, Fiora 620 HP, Caitlyn 580 HP, Taliyah 550 HP
Worked out from the recorded question data.
Health (lvl 1) at level 1 Higher wins
- TalonAnswer658 HP
- Fiora620 HP
- Caitlyn580 HP
- Taliyah550 HP
Bars start at 0.
Health (lvl 1) by level
- Talon (answer)
- Fiora
- Caitlyn
- Taliyah
The vertical axis starts at 353.9, not 0.
Health (lvl 1) by champion level Level Talon Fiora Caitlyn Taliyah 1 658 620 580 550 2 736.48 695.6 657.04 624.88 3 818.77 774.88 737.83 703.4 4 904.88 857.83 822.36 785.56 5 994.81 944.45 910.63 871.36 6 1,088.55 1,034.75 1,002.65 960.8 7 1,186.11 1,128.72 1,098.41 1,053.88 8 1,287.47 1,226.38 1,197.92 1,150.6 9 1,392.66 1,327.7 1,301.18 1,250.96 10 1,501.66 1,432.7 1,408.18 1,354.96 11 1,614.47 1,541.38 1,518.92 1,462.6 12 1,731.11 1,653.72 1,633.41 1,573.88 13 1,851.55 1,769.75 1,751.65 1,688.8 14 1,975.81 1,889.45 1,873.63 1,807.36 15 2,103.89 2,012.83 1,999.36 1,929.56 16 2,235.78 2,139.88 2,128.82 2,055.4 17 2,371.48 2,270.6 2,262.04 2,184.88 18 2,511 2,405 2,399 2,318 Health (lvl 1) at level 1: Talon 658 HP, Fiora 620 HP, Caitlyn 580 HP, Taliyah 550 HP. Talon is the answer (higher wins). Source: Mogzy certified game data
Smite timing · question 8You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds
Lesson 8
Smite timing
The idea
Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.
The question as asked
You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?
- A.15 seconds(correct answer)
- B.90 seconds
- C.60 seconds
- D.10 seconds
The explanation
With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.
Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.
Source: Mogzy mechanics reference · patch 26.18
Mid game
(8 questions)
Item stats · question 9How much Health does Riftmaker give?Answer: 350
Lesson 9
Item stats
The idea
An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.
The question as asked
How much Health does Riftmaker give?
- A.335
- B.365
- C.345
- D.350(correct answer)
The explanation
Riftmaker gives 350 Health.
Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.
Source: League of Legends Wiki item data
Stat check · question 10Which item gives more Ability Power? Riftmaker or Seeker's Armguard?Answer: Riftmaker
Lesson 10
Stat check
The question as asked
Which item gives more Ability Power? Riftmaker or Seeker's Armguard?
- A.Riftmaker(correct answer)
- B.Seeker's Armguard
The explanation
Riftmaker has 70 AP and Seeker's Armguard has 40 AP, so Riftmaker is higher.
Worked out from the recorded question data.
Ap Higher wins
- RiftmakerAnswer70 AP
- Seeker's Armguard40 AP
Difference: 30 AP
Bars start at 0.
Ap: Riftmaker 70 AP, Seeker's Armguard 40 AP. Riftmaker is the answer (higher wins, difference 30 AP). Stat check · question 11Which item costs more gold? Riftmaker or Rylai's Crystal Scepter?Answer: Riftmaker
Lesson 11
Stat check
The question as asked
Which item costs more gold? Riftmaker or Rylai's Crystal Scepter?
- A.Riftmaker(correct answer)
- B.Rylai's Crystal Scepter
The explanation
Riftmaker has 3,100 gold and Rylai's Crystal Scepter has 2,600 gold, so Riftmaker is higher.
Worked out from the recorded question data.
Item cost Higher wins
- RiftmakerAnswer3,100 gold
- Rylai's Crystal Scepter2,600 gold
Difference: 500 gold
Bars start at 0.
Item cost: Riftmaker 3,100 gold, Rylai's Crystal Scepter 2,600 gold. Riftmaker is the answer (higher wins, difference 500 gold). Stat check · question 12Which champion has more Health? (level 20) Vi or Zed?Answer: Vi
Lesson 12
Stat check
The question as asked
Which champion has more Health? (level 20) Vi or Zed?
- A.Vi(correct answer)
- B.Zed
The explanation
Vi has 2,720 HP and Zed has 2,601 HP at level 20, so Vi is higher.
Worked out from the recorded question data.
Hp at level 20 Higher wins
- ViAnswer2,720 HP
- Zed2,601 HP
Difference: 119 HP
Bars start at 0.
Hp by level
- Vi (answer)
- Zed
The vertical axis starts at 447.42, not 0.
Hp by champion level Level Vi Zed 1 655 654 2 730.6 725.28 3 809.88 800.02 4 892.83 878.24 5 979.45 959.91 6 1,069.75 1,045.05 7 1,163.72 1,133.65 8 1,261.38 1,225.72 9 1,362.7 1,321.26 10 1,467.7 1,420.26 11 1,576.38 1,522.72 12 1,688.72 1,628.65 13 1,804.75 1,738.05 14 1,924.45 1,850.91 15 2,047.83 1,967.23 16 2,174.88 2,087.03 17 2,305.6 2,210.28 18 2,440 2,337 19 2,578.07 2,467.18 20 2,719.82 2,600.84 Hp at level 20: Vi 2,720 HP, Zed 2,601 HP. Vi is the answer (higher wins, difference 119 HP). Cooldown under items · question 13Karthus R - Requiem has a rank 1 cooldown of 200 seconds. With Blackfire Torch, what is its cooldown?Answer: 166.7 seconds
Lesson 13
Cooldown under items
The idea
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
The question as asked
Karthus R - Requiem has a rank 1 cooldown of 200 seconds. With Blackfire Torch, what is its cooldown?
- A.150 seconds
- B.133.3 seconds
- C.160 seconds
- D.166.7 seconds(correct answer)
The explanation
Karthus R - Requiem has a cooldown of 200 seconds at rank 1. Blackfire Torch grants 20 Ability Haste, so this ability uses 20 haste in total. Ability Haste divides the cooldown: 200 seconds x 100 / (100 + 20) = 166.7 seconds.
- 200 × 100 / (100 + 20) = 166.7 s
- Why not 160 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
How ability haste shortens a cooldown Karthus R (Requiem), rank 1
200 sBase cooldown×100 / (100 + 20)20 ability haste=166.7 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 166.67 s, shown as nearest 0.1 s.
Haste sources
- Blackfire Torch+20
- Total ability haste20
Cooldown by ability haste Ability haste Cooldown (s) 0 200 10 181.8 20 166.7 30 153.8 40 142.9 50 133.3 60 125 70 117.6 80 111.1 90 105.3 100 100 110 95.2 120 90.9 130 87 140 83.3 150 80 Karthus R at rank 1: 200 s base cooldown with 20 ability haste becomes 166.7 s. Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Source: Mogzy certified game data
Item three unique stats · question 14Which item gives exactly 3 unique stats?Answer: Mercurial Scimitar
Lesson 14
Item three unique stats
The question as asked
Which item gives exactly 3 unique stats?
- A.Heartsteel
- B.Mercurial Scimitar(correct answer)
- C.Warden's Mail
- D.Negatron Cloak
The explanation
Mercurial Scimitar gives exactly 3 unique stats: Attack Damage, Life Steal, Magic Resist.
Source: League of Legends Wiki item data
Vision support quest · question 15How much gold do you save on one Control Ward after completing your Support Role Quest?Answer: 35 gold
Lesson 15
Vision support quest
The question as asked
How much gold do you save on one Control Ward after completing your Support Role Quest?
- A.25 gold
- B.40 gold
- C.35 gold(correct answer)
- D.45 gold
The explanation
The regular 75-gold price falls to 40 gold, saving 35 gold per Control Ward.
Source: Mogzy mechanics reference · patch 26.20
Smite damage · question 16Your jungle companion has completed its final evolution. How much true damage does your Smite deal to a large monster?Answer: 1400
Lesson 16
Smite damage
The idea
Smite is the jungler's summoner spell for dealing a set amount of damage to monsters. How much it deals depends on its stage, and the stage follows the progress of the jungle item's quest.
The question as asked
Your jungle companion has completed its final evolution. How much true damage does your Smite deal to a large monster?
- A.1400(correct answer)
- B.1800
- C.600
- D.1000
The explanation
Your jungle companion has completed its final evolution. That is Primal Smite, which deals 1400 true damage to a medium or large monster.
Remember: Work out which Smite stage the quest progress gives you, then recall what that stage deals to monsters.
Source: Mogzy mechanics reference · patch 26.18
Late game
(6 questions)
Item stats · question 17How much Attack Damage does Titanic Hydra give?Answer: 40
Lesson 17
Item stats
The idea
An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.
The question as asked
How much Attack Damage does Titanic Hydra give?
- A.50
- B.90
- C.40(correct answer)
- D.65
The explanation
Titanic Hydra gives 40 Attack Damage.
Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.
Source: League of Legends Wiki item data
Cooldown under items · question 18Aatrox Q - The Darkin Blade has a rank 5 cooldown of 6 seconds. With Eclipse, what is its cooldown?Answer: 5.2 seconds
Lesson 18
Cooldown under items
The idea
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
The question as asked
Aatrox Q - The Darkin Blade has a rank 5 cooldown of 6 seconds. With Eclipse, what is its cooldown?
- A.7 seconds
- B.5.1 seconds
- C.4.8 seconds
- D.5.2 seconds(correct answer)
The explanation
Aatrox Q - The Darkin Blade has a cooldown of 6 seconds at rank 5. Eclipse grants 15 Ability Haste, so this ability uses 15 haste in total. Ability Haste divides the cooldown: 6 seconds x 100 / (100 + 15) = 5.2 seconds.
- 6 × 100 / (100 + 15) = 5.2 s
- Why not 5.1 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
How ability haste shortens a cooldown Aatrox Q (The Darkin Blade), rank 5
6 sBase cooldown×100 / (100 + 15)15 ability haste=5.2 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 5.22 s, shown as nearest 0.1 s.
Haste sources
- Eclipse+15
- Total ability haste15
Cooldown by ability haste Ability haste Cooldown (s) 0 6 10 5.5 20 5 30 4.6 40 4.3 50 4 60 3.8 70 3.5 80 3.3 90 3.2 100 3 110 2.9 120 2.7 130 2.6 140 2.5 150 2.4 Aatrox Q at rank 5: 6 s base cooldown with 15 ability haste becomes 5.2 s. Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Source: Mogzy certified game data
Item cost · question 19How much does Void Staff cost?Answer: 3000 gold
Lesson 19
Item cost
The idea
Every item has a shop price. The price of a finished item includes the cost of the components it is built from, and a recipe adds a combine fee on top where one applies. Knowing prices lets you decide on a recall whether you can afford a finished item or should buy components.
The question as asked
How much does Void Staff cost?
- A.3000 gold(correct answer)
- B.3050 gold
- C.3300 gold
- D.3200 gold
The explanation
Void Staff costs 3000 gold.
Item recipe Void StaffTotal cost 3,000 goldBuilt from
- Blasting WandCost 850 gold
- Blighting JewelCost 1,100 gold
- Combine cost1,050 gold
Void Staff costs 3,000 gold; components: Blasting Wand (850), Blighting Jewel (1,100); combine cost 1,050. Remember: Know what an item costs so you can plan each recall around what you can afford.
Source: League of Legends Wiki item data
Rebuild an item recipe · question 20Rebuild the recipe: ThornmailAnswer: Bramble Vest + Chain Vest + Ruby Crystal
Lesson 20
Rebuild an item recipe
The question as asked
Rebuild the recipe: Thornmail
Correct answer: Bramble Vest + Chain Vest + Ruby Crystal
The explanation
Thornmail (2450 gold) = Bramble Vest + Chain Vest + Ruby Crystal + 450 gold combine cost
Worked out from the recorded question data.
Item recipe ThornmailTotal cost 2,450 goldBuilt from
- AnswerBramble VestCost 800 gold
- AnswerChain VestCost 800 gold
- AnswerRuby CrystalCost 400 gold
- Combine cost450 gold
Thornmail costs 2,450 gold; components: Bramble Vest (800) is the answer, Chain Vest (800) is the answer, Ruby Crystal (400) is the answer; combine cost 450. Source: League of Legends Wiki item data · revision 4092074
Role quest · question 21After completing the Top quest, what XP bonus applies to sources other than champion takedowns?Answer: +11%
Lesson 21
Role quest
The question as asked
After completing the Top quest, what XP bonus applies to sources other than champion takedowns?
- A.+8%
- B.+11%(correct answer)
- C.+12.5%
- D.+15%
The explanation
The completed Top quest grants 11% bonus XP from sources other than champion takedowns.
Source: Mogzy mechanics reference · patch 26.20
Map mechanics · question 22All three inhibitors are down. How many total minions are in each enemy wave after 30 minutes?Answer: 7
Lesson 22
Map mechanics
The question as asked
All three inhibitors are down. How many total minions are in each enemy wave after 30 minutes?
- A.9
- B.6
- C.8
- D.7(correct answer)
The explanation
Wave 96 (39:50) is 3 melee + 2 caster + 0 cannon + 2 super = 7 total, with 3 inhibitor(s) down including this lane (patch 26.15).
Source: Mogzy mechanics reference · patch 26.15
Not explained here
These parts of the day are not explained on this page, for the reason given with each one.
- role quest adc (quiz): ref is not in the question bank or the runtime composer
- glyph press champion (glyph press): Glyph Press is a timed drawing interaction with no single answer or stored explanation
- match rune tree trio (match): Match Grid is a multi-item board; it has no single correct answer to teach
- role quest mid boots (quiz): the answer recorded when this question was served differs from today's data; not republished
Keep learning
- Today's Daily Challenge — play the current set; no account needed.
- Combat Lab — test damage and cooldowns with your own champion, items and runes.
- Glossary — exact definitions of the terms used in these lessons.
- Item index and champion index — look up any item or champion.