Daily Challenge explained

Daily Challenge explained — October 31, 2026

The October 31, 2026 Daily (Context Journey format) asked 22 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.

This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:46218c1d03ab7e29+dqcd:1+dqrx:1.

Daily Intelligence

How this Daily played

What the day covered, where players went wrong, and how its subjects compare with the rest of the game.

The big picture

About 55 players played the official Daily, and 74% of them finished the main journey.

22 explained lessons from 17 question families: Early game 8, Mid game 8, Late game 6. 4 more challenges have no single answer to explain.

Chapters

  • Early game8
  • Mid game8
  • Late game6

Topics

  • champions8
  • items7
  • map and systems6
  • role quests4
  • runes1

Modes

  • Quiz18
  • Stat Check3
  • Chronoscope1
  • Glyph Press1
  • Match Grid1
  • Order Forge1
  • Reconstruct1

What players chose

What players chose, from about 55 official runs.

The most common wrong answers

“Aatrox Q - The Darkin Blade has a rank 5 cooldown of 6 seconds. With Eclipse, what is its cooldown?” Of about 45 players, 33% chose the right answer (5.2 seconds) and 42% chose 4.8 seconds.Read question 18
  • 5.1 seconds21%
  • 4.8 seconds42%
  • 5.2 secondsAnswer33%
  • No answer in time5%
“How much Attack Damage does Titanic Hydra give?” Of about 45 players, 28% chose the right answer (40) and 35% chose 65.Read question 17
  • 5028%
  • 40Answer28%
  • 6535%
  • Other answers5%
  • No answer in time5%
“If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?” Of about 50 players, 35% chose the right answer (20%) and 33% chose 15%.Read question 4
  • 20%Answer35%
  • 15%33%
  • 10%23%
  • Other answers4%
  • No answer in time4%
  • Best known: “Which champion has more Health? (level 20) Vi or Zed?” 89% of about 45 players answered Vi.Read question 12

How each mode went

Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.

ModeGraded asSolvedOut of timePlayers
Stat Checkscored per card80%13%about 45
Match Gridwhole board or nothing86%7%about 45
Order Forgeexact order or nothing2%7%about 45
Quizone answer per question54%4%about 55
Reconstructexact recipe or nothing91%5%about 45
Chronoscopeexact checkpoint or nothing44%7%about 55

How these numbers are made

  • Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
  • Every community number comes from at least 20 players; player counts are rounded.
  • Each mode is graded differently, so mode rates are not comparable with each other.

Every question from this Daily

The complete archive: all 22 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.

Early game

(8 questions)
  • Ability cost by rank · question 1How much mana does Sona Q - Hymn of Valor cost at rank 1?Answer: 50

    Lesson 1

    Ability cost by rank

    The idea

    An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.

    The question as asked

    How much mana does Sona Q - Hymn of Valor cost at rank 1?

    • A.50(correct answer)
    • B.55
    • C.45
    • D.60

    The explanation

    Sona Q - Hymn of Valor costs 50 mana at rank 1 (50 / 55 / 60 / 65 / 70 across its ranks).

    Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.

    Source: Mogzy certified game data

  • Minion XP and levels · question 2After clearing wave 9 in a solo lane with no missed XP, are you level 6 yet?Answer: Yes

    Lesson 2

    Minion XP and levels

    The idea

    Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.

    The question as asked

    After clearing wave 9 in a solo lane with no missed XP, are you level 6 yet?

    • A.No
    • B.Yes(correct answer)

    The explanation

    Assuming no XP is missed, a solo lane reaches level 6 in wave 9 (4:30). Wave 9 is at or after that, so yes.

    Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.

    Source: Mogzy mechanics reference · patch 26.15

  • Wave XP checkpoints · question 3Find the first cannon wave where a duo laner is at least Level 3.Answer: Wave 6 (3:00) · cannon

    Lesson 3

    Wave XP checkpoints

    The idea

    Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.

    The question as asked

    Find the first cannon wave where a duo laner is at least Level 3.

    • A.Wave 1 (0:30)
    • B.Wave 2 (1:00)
    • C.Wave 3 (1:30) · cannon
    • D.Wave 4 (2:00)
    • E.Wave 5 (2:30)
    • F.Wave 6 (3:00) · cannon(correct answer)
    • G.Wave 7 (3:30)
    • H.Wave 8 (4:00)
    • I.Wave 9 (4:30) · cannon
    • J.Wave 10 (5:00)
    • 11.Wave 11 (5:30)
    • 12.Wave 12 (6:00) · cannon
    • 13.Wave 13 (6:30)
    • 14.Wave 14 (7:00)
    • 15.Wave 15 (7:30) · cannon

    The explanation

    A duo laner reaches Level 3 at Wave 6 (3:00) · cannon: 1185.60 XP, threshold 660 XP; Level 4 (1st cannon in wave). The wave before, Wave 5 (2:30), is Level 3 with 955.50 XP.

    Worked out from the recorded question data.

    Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.

    Source: Mogzy mechanics reference · patch 26.15

  • Map mechanics · question 4If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?Answer: 20%

    Lesson 4

    Map mechanics

    The question as asked

    If your team is 2 average levels ahead and has a 1-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?

    • A.20%(correct answer)
    • B.15%
    • C.10%
    • D.30%

    The explanation

    Bonus damage is (5% + 5% × turret advantage in that lane) × average-team-level advantage: (5% + 5% × 1) × 2 = 20% (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

  • Ability cooldown flat · question 5What is the cooldown of Ahri E - Charm?Answer: 12 seconds

    Lesson 5

    Ability cooldown flat

    The question as asked

    What is the cooldown of Ahri E - Charm?

    • A.8 seconds
    • B.14 seconds
    • C.12 seconds(correct answer)
    • D.6 seconds

    The explanation

    Ahri E - Charm has a cooldown of 12 seconds at every rank.

    Source: Mogzy certified game data

  • Compare champion stats · question 6At level 1, which champion has more attack range: Fiora or Fizz?Answer: Fizz

    Lesson 6

    Compare champion stats

    The idea

    Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.

    The question as asked

    At level 1, which champion has more attack range: Fiora or Fizz?

    • A.Fiora
    • B.Fizz(correct answer)

    The explanation

    Fiora has 150 and Fizz has 175 attack range at level 1, so Fizz is higher.

    Attack range at level 1

    Higher wins

    • Fiora150
    • FizzAnswer175

    Difference: 25

    Bars start at 0.

    Attack range at level 1: Fiora 150, Fizz 175. Fizz is the answer (higher wins, difference 25).

    Remember: Compare base stats at the level the question gives, before any items or runes.

    Source: Mogzy certified game data

  • Order by value · question 7Order these champions by Health at level 1Answer: Talon > Fiora > Caitlyn > Taliyah

    Lesson 7

    Order by value

    The question as asked

    Order these champions by Health at level 1

    • A.Caitlyn
    • B.Fiora
    • C.Taliyah
    • D.Talon

    Correct answer: Talon > Fiora > Caitlyn > Taliyah

    The explanation

    Health (lvl 1), Highest to Lowest: Talon 658 HP, Fiora 620 HP, Caitlyn 580 HP, Taliyah 550 HP

    Worked out from the recorded question data.

    Health (lvl 1) at level 1

    Higher wins

    • TalonAnswer658 HP
    • Fiora620 HP
    • Caitlyn580 HP
    • Taliyah550 HP

    Bars start at 0.

    Health (lvl 1) by level

    Health (lvl 1) by champion level, Talon and Fiora and Caitlyn and Taliyah.2,511353.914710131618Champion levelLevel 1
    • Talon (answer)
    • Fiora
    • Caitlyn
    • Taliyah

    The vertical axis starts at 353.9, not 0.

    Health (lvl 1) by champion level
    LevelTalonFioraCaitlynTaliyah
    1658620580550
    2736.48695.6657.04624.88
    3818.77774.88737.83703.4
    4904.88857.83822.36785.56
    5994.81944.45910.63871.36
    61,088.551,034.751,002.65960.8
    71,186.111,128.721,098.411,053.88
    81,287.471,226.381,197.921,150.6
    91,392.661,327.71,301.181,250.96
    101,501.661,432.71,408.181,354.96
    111,614.471,541.381,518.921,462.6
    121,731.111,653.721,633.411,573.88
    131,851.551,769.751,751.651,688.8
    141,975.811,889.451,873.631,807.36
    152,103.892,012.831,999.361,929.56
    162,235.782,139.882,128.822,055.4
    172,371.482,270.62,262.042,184.88
    182,5112,4052,3992,318
    Health (lvl 1) at level 1: Talon 658 HP, Fiora 620 HP, Caitlyn 580 HP, Taliyah 550 HP. Talon is the answer (higher wins).

    Source: Mogzy certified game data

  • Smite timing · question 8You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds

    Lesson 8

    Smite timing

    The idea

    Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.

    The question as asked

    You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?

    • A.15 seconds(correct answer)
    • B.90 seconds
    • C.60 seconds
    • D.10 seconds

    The explanation

    With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.

    Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.

    Source: Mogzy mechanics reference · patch 26.18

Mid game

(8 questions)
  • Item stats · question 9How much Health does Riftmaker give?Answer: 350

    Lesson 9

    Item stats

    The idea

    An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.

    The question as asked

    How much Health does Riftmaker give?

    • A.335
    • B.365
    • C.345
    • D.350(correct answer)

    The explanation

    Riftmaker gives 350 Health.

    Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.

    Source: League of Legends Wiki item data

  • Stat check · question 10Which item gives more Ability Power? Riftmaker or Seeker's Armguard?Answer: Riftmaker

    Lesson 10

    Stat check

    The question as asked

    Which item gives more Ability Power? Riftmaker or Seeker's Armguard?

    • A.Riftmaker(correct answer)
    • B.Seeker's Armguard

    The explanation

    Riftmaker has 70 AP and Seeker's Armguard has 40 AP, so Riftmaker is higher.

    Worked out from the recorded question data.

    Ap

    Higher wins

    • RiftmakerAnswer70 AP
    • Seeker's Armguard40 AP

    Difference: 30 AP

    Bars start at 0.

    Ap: Riftmaker 70 AP, Seeker's Armguard 40 AP. Riftmaker is the answer (higher wins, difference 30 AP).
  • Stat check · question 11Which item costs more gold? Riftmaker or Rylai's Crystal Scepter?Answer: Riftmaker

    Lesson 11

    Stat check

    The question as asked

    Which item costs more gold? Riftmaker or Rylai's Crystal Scepter?

    • A.Riftmaker(correct answer)
    • B.Rylai's Crystal Scepter

    The explanation

    Riftmaker has 3,100 gold and Rylai's Crystal Scepter has 2,600 gold, so Riftmaker is higher.

    Worked out from the recorded question data.

    Item cost

    Higher wins

    • RiftmakerAnswer3,100 gold
    • Rylai's Crystal Scepter2,600 gold

    Difference: 500 gold

    Bars start at 0.

    Item cost: Riftmaker 3,100 gold, Rylai's Crystal Scepter 2,600 gold. Riftmaker is the answer (higher wins, difference 500 gold).
  • Stat check · question 12Which champion has more Health? (level 20) Vi or Zed?Answer: Vi

    Lesson 12

    Stat check

    The question as asked

    Which champion has more Health? (level 20) Vi or Zed?

    • A.Vi(correct answer)
    • B.Zed

    The explanation

    Vi has 2,720 HP and Zed has 2,601 HP at level 20, so Vi is higher.

    Worked out from the recorded question data.

    Hp at level 20

    Higher wins

    • ViAnswer2,720 HP
    • Zed2,601 HP

    Difference: 119 HP

    Bars start at 0.

    Hp by level

    Hp by champion level, Vi and Zed.2,719.82447.421471013161920Champion levelLevel 20
    • Vi (answer)
    • Zed

    The vertical axis starts at 447.42, not 0.

    Hp by champion level
    LevelViZed
    1655654
    2730.6725.28
    3809.88800.02
    4892.83878.24
    5979.45959.91
    61,069.751,045.05
    71,163.721,133.65
    81,261.381,225.72
    91,362.71,321.26
    101,467.71,420.26
    111,576.381,522.72
    121,688.721,628.65
    131,804.751,738.05
    141,924.451,850.91
    152,047.831,967.23
    162,174.882,087.03
    172,305.62,210.28
    182,4402,337
    192,578.072,467.18
    202,719.822,600.84
    Hp at level 20: Vi 2,720 HP, Zed 2,601 HP. Vi is the answer (higher wins, difference 119 HP).
  • Cooldown under items · question 13Karthus R - Requiem has a rank 1 cooldown of 200 seconds. With Blackfire Torch, what is its cooldown?Answer: 166.7 seconds

    Lesson 13

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Karthus R - Requiem has a rank 1 cooldown of 200 seconds. With Blackfire Torch, what is its cooldown?

    • A.150 seconds
    • B.133.3 seconds
    • C.160 seconds
    • D.166.7 seconds(correct answer)

    The explanation

    Karthus R - Requiem has a cooldown of 200 seconds at rank 1. Blackfire Torch grants 20 Ability Haste, so this ability uses 20 haste in total. Ability Haste divides the cooldown: 200 seconds x 100 / (100 + 20) = 166.7 seconds.

    1. 200 × 100 / (100 + 20) = 166.7 s
    • Why not 160 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Karthus R (Requiem), rank 1

    200 s
    Base cooldown
    ×
    100 / (100 + 20)
    20 ability haste
    =
    166.7 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 166.67 s, shown as nearest 0.1 s.

    Haste sources

    • Blackfire Torch+20
    • Total ability haste20
    Cooldown against ability haste. Base cooldown 200 seconds; at 20 ability haste the cooldown is 166.7 seconds.00306090120150Ability hasteCooldown (s)200Base 200 s20 haste → 166.7 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    0200
    10181.8
    20166.7
    30153.8
    40142.9
    50133.3
    60125
    70117.6
    80111.1
    90105.3
    100100
    11095.2
    12090.9
    13087
    14083.3
    15080
    Karthus R at rank 1: 200 s base cooldown with 20 ability haste becomes 166.7 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Item three unique stats · question 14Which item gives exactly 3 unique stats?Answer: Mercurial Scimitar

    Lesson 14

    Item three unique stats

    The question as asked

    Which item gives exactly 3 unique stats?

    • A.Heartsteel
    • B.Mercurial Scimitar(correct answer)
    • C.Warden's Mail
    • D.Negatron Cloak

    The explanation

    Mercurial Scimitar gives exactly 3 unique stats: Attack Damage, Life Steal, Magic Resist.

    Source: League of Legends Wiki item data

  • Vision support quest · question 15How much gold do you save on one Control Ward after completing your Support Role Quest?Answer: 35 gold

    Lesson 15

    Vision support quest

    The question as asked

    How much gold do you save on one Control Ward after completing your Support Role Quest?

    • A.25 gold
    • B.40 gold
    • C.35 gold(correct answer)
    • D.45 gold

    The explanation

    The regular 75-gold price falls to 40 gold, saving 35 gold per Control Ward.

    Source: Mogzy mechanics reference · patch 26.20

  • Smite damage · question 16Your jungle companion has completed its final evolution. How much true damage does your Smite deal to a large monster?Answer: 1400

    Lesson 16

    Smite damage

    The idea

    Smite is the jungler's summoner spell for dealing a set amount of damage to monsters. How much it deals depends on its stage, and the stage follows the progress of the jungle item's quest.

    The question as asked

    Your jungle companion has completed its final evolution. How much true damage does your Smite deal to a large monster?

    • A.1400(correct answer)
    • B.1800
    • C.600
    • D.1000

    The explanation

    Your jungle companion has completed its final evolution. That is Primal Smite, which deals 1400 true damage to a medium or large monster.

    Remember: Work out which Smite stage the quest progress gives you, then recall what that stage deals to monsters.

    Source: Mogzy mechanics reference · patch 26.18

Late game

(6 questions)
  • Item stats · question 17How much Attack Damage does Titanic Hydra give?Answer: 40

    Lesson 17

    Item stats

    The idea

    An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.

    The question as asked

    How much Attack Damage does Titanic Hydra give?

    • A.50
    • B.90
    • C.40(correct answer)
    • D.65

    The explanation

    Titanic Hydra gives 40 Attack Damage.

    Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.

    Source: League of Legends Wiki item data

  • Cooldown under items · question 18Aatrox Q - The Darkin Blade has a rank 5 cooldown of 6 seconds. With Eclipse, what is its cooldown?Answer: 5.2 seconds

    Lesson 18

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Aatrox Q - The Darkin Blade has a rank 5 cooldown of 6 seconds. With Eclipse, what is its cooldown?

    • A.7 seconds
    • B.5.1 seconds
    • C.4.8 seconds
    • D.5.2 seconds(correct answer)

    The explanation

    Aatrox Q - The Darkin Blade has a cooldown of 6 seconds at rank 5. Eclipse grants 15 Ability Haste, so this ability uses 15 haste in total. Ability Haste divides the cooldown: 6 seconds x 100 / (100 + 15) = 5.2 seconds.

    1. 6 × 100 / (100 + 15) = 5.2 s
    • Why not 5.1 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Aatrox Q (The Darkin Blade), rank 5

    6 s
    Base cooldown
    ×
    100 / (100 + 15)
    15 ability haste
    =
    5.2 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 5.22 s, shown as nearest 0.1 s.

    Haste sources

    • Eclipse+15
    • Total ability haste15
    Cooldown against ability haste. Base cooldown 6 seconds; at 15 ability haste the cooldown is 5.2 seconds.00306090120150Ability hasteCooldown (s)6Base 6 s15 haste → 5.2 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    06
    105.5
    205
    304.6
    404.3
    504
    603.8
    703.5
    803.3
    903.2
    1003
    1102.9
    1202.7
    1302.6
    1402.5
    1502.4
    Aatrox Q at rank 5: 6 s base cooldown with 15 ability haste becomes 5.2 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Item cost · question 19How much does Void Staff cost?Answer: 3000 gold

    Lesson 19

    Item cost

    The idea

    Every item has a shop price. The price of a finished item includes the cost of the components it is built from, and a recipe adds a combine fee on top where one applies. Knowing prices lets you decide on a recall whether you can afford a finished item or should buy components.

    The question as asked

    How much does Void Staff cost?

    • A.3000 gold(correct answer)
    • B.3050 gold
    • C.3300 gold
    • D.3200 gold

    The explanation

    Void Staff costs 3000 gold.

    Item recipe
    Void Staff
    Total cost 3,000 gold

    Built from

    • Blasting Wand
      Cost 850 gold
    • Blighting Jewel
      Cost 1,100 gold
    • Combine cost1,050 gold
    Void Staff costs 3,000 gold; components: Blasting Wand (850), Blighting Jewel (1,100); combine cost 1,050.

    Remember: Know what an item costs so you can plan each recall around what you can afford.

    Source: League of Legends Wiki item data

  • Rebuild an item recipe · question 20Rebuild the recipe: ThornmailAnswer: Bramble Vest + Chain Vest + Ruby Crystal

    Lesson 20

    Rebuild an item recipe

    The question as asked

    Rebuild the recipe: Thornmail

    Correct answer: Bramble Vest + Chain Vest + Ruby Crystal

    The explanation

    Thornmail (2450 gold) = Bramble Vest + Chain Vest + Ruby Crystal + 450 gold combine cost

    Worked out from the recorded question data.

    Item recipe
    Thornmail
    Total cost 2,450 gold

    Built from

    • Bramble Vest
      Cost 800 gold
      Answer
    • Chain Vest
      Cost 800 gold
      Answer
    • Ruby Crystal
      Cost 400 gold
      Answer
    • Combine cost450 gold
    Thornmail costs 2,450 gold; components: Bramble Vest (800) is the answer, Chain Vest (800) is the answer, Ruby Crystal (400) is the answer; combine cost 450.

    Source: League of Legends Wiki item data · revision 4092074

  • Role quest · question 21After completing the Top quest, what XP bonus applies to sources other than champion takedowns?Answer: +11%

    Lesson 21

    Role quest

    The question as asked

    After completing the Top quest, what XP bonus applies to sources other than champion takedowns?

    • A.+8%
    • B.+11%(correct answer)
    • C.+12.5%
    • D.+15%

    The explanation

    The completed Top quest grants 11% bonus XP from sources other than champion takedowns.

    Source: Mogzy mechanics reference · patch 26.20

  • Map mechanics · question 22All three inhibitors are down. How many total minions are in each enemy wave after 30 minutes?Answer: 7

    Lesson 22

    Map mechanics

    The question as asked

    All three inhibitors are down. How many total minions are in each enemy wave after 30 minutes?

    • A.9
    • B.6
    • C.8
    • D.7(correct answer)

    The explanation

    Wave 96 (39:50) is 3 melee + 2 caster + 0 cannon + 2 super = 7 total, with 3 inhibitor(s) down including this lane (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

Not explained here

These parts of the day are not explained on this page, for the reason given with each one.

  • role quest adc (quiz): ref is not in the question bank or the runtime composer
  • glyph press champion (glyph press): Glyph Press is a timed drawing interaction with no single answer or stored explanation
  • match rune tree trio (match): Match Grid is a multi-item board; it has no single correct answer to teach
  • role quest mid boots (quiz): the answer recorded when this question was served differs from today's data; not republished

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