Daily Challenge explained
Daily Challenge explained — October 30, 2026
The October 30, 2026 Daily (Context Journey format) asked 22 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.
This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:46218c1d03ab7e29+dqcd:1+dqrx:1.
Daily Intelligence
How this Daily played
What the day covered, where players went wrong, and how its subjects compare with the rest of the game.
The big picture
About 70 players played the official Daily, and 55% of them finished the main journey.
22 explained lessons from 17 question families: Early game 10, Mid game 6, Late game 6. 4 more challenges have no single answer to explain.
Chapters
- Early game10
- Mid game6
- Late game6
Topics
- champions8
- items7
- map and systems6
- role quests4
- runes1
Modes
- Quiz18
- Stat Check3
- Chronoscope1
- Match Grid1
- Order Forge1
- Perfect Timing1
- Reconstruct1
Beyond today's questions
Where today's subjects sit in Mogzy's wider game data.
Terminus
Terminus returns 64% of its 3,000-gold cost in certified stat value, the 10th lowest of 201 valued items.
Read question 19
What players chose
What players chose, from about 70 official runs.
The most common wrong answers
- 7Answer33%
- 642%
- Other answers12%
- No answer in time12%
- 30%39%
- 60%Answer24%
- 40%20%
- 45%10%
- No answer in time8%
- 17%12%
- 23%39%
- 33%Answer32%
- Other answers7%
- No answer in time10%
- Best known: “Which champion has more Attack Damage? (level 11) Milio or Yasuo?” 87% of about 55 players answered Yasuo.Read question 8
How each mode went
Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.
| Mode | Graded as | Solved | Out of time | Players |
|---|---|---|---|---|
| Stat Check | scored per card | 68% | 10% | about 55 |
| Match Grid | whole board or nothing | 87% | 13% | about 40 |
| Order Forge | exact order or nothing | 72% | 6% | about 55 |
| Quiz | one answer per question | 45% | 9% | about 65 |
| Reconstruct | exact recipe or nothing | 44% | 10% | about 40 |
| Chronoscope | exact checkpoint or nothing | 12% | 14% | about 50 |
How these numbers are made
- Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
- Every community number comes from at least 20 players; player counts are rounded.
- Each mode is graded differently, so mode rates are not comparable with each other.
4 ideas from the October 30 Daily
The clearest, most varied lessons from the day, each one an idea you can reuse in your own games. The complete list of questions follows after them.
Idea 1
Compare champion stats
Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.
Base health at level 1 Higher wins
- Rengar590
- RivenAnswer630
Difference: 40
Bars start at 0.
Base health by level
- Rengar
- Riven (answer)
The vertical axis starts at 413.2, not 0.
Base health by champion level Level Rengar Riven 1 590 630 2 664.88 702 3 743.4 777.5 4 825.56 856.5 5 911.36 939 6 1,000.8 1,025 7 1,093.88 1,114.5 8 1,190.6 1,207.5 9 1,290.96 1,304 10 1,394.96 1,404 11 1,502.6 1,507.5 12 1,613.88 1,614.5 13 1,728.8 1,725 14 1,847.36 1,839 15 1,969.56 1,956.5 16 2,095.4 2,077.5 17 2,224.88 2,202 18 2,358 2,330 Base health at level 1: Rengar 590, Riven 630. Riven is the answer (higher wins, difference 40). On this day's Daily
At level 1, which champion has more base health: Rengar or Riven?
Answer: Riven
Rengar has 590 and Riven has 630 base health at level 1, so Riven is higher.
Remember: Compare base stats at the level the question gives, before any items or runes.
Idea 2
Cooldown under items
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
How ability haste shortens a cooldown Neeko W (Shapesplitter), rank 1
16 sBase cooldown×100 / (100 + 10)10 ability haste=14.5 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 14.55 s, shown as nearest 0.1 s.
Haste sources
- Hextech Rocketbelt+10
- Total ability haste10
Cooldown by ability haste Ability haste Cooldown (s) 0 16 10 14.5 20 13.3 30 12.3 40 11.4 50 10.7 60 10 70 9.4 80 8.9 90 8.4 100 8 110 7.6 120 7.3 130 7 140 6.7 150 6.4 Neeko W at rank 1: 16 s base cooldown with 10 ability haste becomes 14.5 s. On this day's Daily
Neeko W - Shapesplitter has a rank 1 cooldown of 16 seconds. With Hextech Rocketbelt, what is its cooldown?
Answer: 14.5 seconds
Neeko W - Shapesplitter has a cooldown of 16 seconds at rank 1. Hextech Rocketbelt grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 16 seconds x 100 / (100 + 10) = 14.5 seconds.
- 16 × 100 / (100 + 10) = 14.5 s
Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Idea 3
Wave XP checkpoints
Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.
Cumulative XP (duo lane): running total against threshold Bars show the running total of cumulative xp (duo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.
Crossing step: Wave 9 (4:30)
Cumulative XP (duo lane) by step Step Adds Running total Wave 1 (0:30) 181.35 181.35 Wave 2 (1:00) 181.35 362.7 Wave 3 (1:30) 230.1 592.8 Wave 4 (2:00) 181.35 774.15 Wave 5 (2:30) 181.35 955.5 Wave 6 (3:00) 230.1 1,185.6 Wave 7 (3:30) 181.35 1,366.95 Wave 8 (4:00) 181.35 1,548.3 Wave 9 (4:30) (answer) 230.1 1,778.4 Wave 10 (5:00) 181.35 1,959.75 Cumulative XP (duo lane): Wave 9 (4:30) reaches 1,778.4 XP, crossing Level 5 at 1,720 XP. On this day's Daily
Find the first wave where a duo laner reaches Level 5.
Answer: Wave 9 (4:30) · cannon
A duo laner reaches Level 5 at Wave 9 (4:30) · cannon: 1778.40 XP, threshold 1720 XP; Level 5 (3rd caster in wave). The wave before, Wave 8 (4:00), is Level 4 with 1548.30 XP.
Worked out from the recorded question data.
Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.
Idea 4
Rebuild an item recipe
Item recipe Umbral GlaiveTotal cost 2,800 goldBuilt from
- AnswerCaulfield's WarhammerCost 1,050 gold
- AnswerSerrated DirkCost 1,000 gold
- Combine cost750 gold
Umbral Glaive costs 2,800 gold; components: Caulfield's Warhammer (1,050) is the answer, Serrated Dirk (1,000) is the answer; combine cost 750. On this day's Daily
Rebuild the recipe: Umbral Glaive
Answer: Caulfield's Warhammer + Serrated Dirk
Umbral Glaive (2800 gold) = Caulfield's Warhammer + Serrated Dirk + 750 gold combine cost
Worked out from the recorded question data.
Every question from this Daily
The complete archive: all 22 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.
Early game
(10 questions)
Minion XP and levels · question 1Assuming no XP is missed, which melee minion of wave 13 normally gives a duo lane level 6?Answer: the 1st melee minion
Lesson 1
Minion XP and levels
The idea
Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.
The question as asked
Assuming no XP is missed, which melee minion of wave 13 normally gives a duo lane level 6?
- A.the 3rd melee minion
- B.the 2nd melee minion
- C.the 1st melee minion(correct answer)
The explanation
Assuming no XP is missed, wave 13 has 3 melee minions; the 1st one gives a duo lane level 6, at 6:30 game time.
Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.
Source: Mogzy mechanics reference · patch 26.15
Compare champion stats · question 2At level 1, which champion has more base health: Rengar or Riven?Answer: Riven
Lesson 2
Compare champion stats
The idea
Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.
The question as asked
At level 1, which champion has more base health: Rengar or Riven?
- A.Rengar
- B.Riven(correct answer)
The explanation
Rengar has 590 and Riven has 630 base health at level 1, so Riven is higher.
Base health at level 1 Higher wins
- Rengar590
- RivenAnswer630
Difference: 40
Bars start at 0.
Base health by level
- Rengar
- Riven (answer)
The vertical axis starts at 413.2, not 0.
Base health by champion level Level Rengar Riven 1 590 630 2 664.88 702 3 743.4 777.5 4 825.56 856.5 5 911.36 939 6 1,000.8 1,025 7 1,093.88 1,114.5 8 1,190.6 1,207.5 9 1,290.96 1,304 10 1,394.96 1,404 11 1,502.6 1,507.5 12 1,613.88 1,614.5 13 1,728.8 1,725 14 1,847.36 1,839 15 1,969.56 1,956.5 16 2,095.4 2,077.5 17 2,224.88 2,202 18 2,358 2,330 Base health at level 1: Rengar 590, Riven 630. Riven is the answer (higher wins, difference 40). Remember: Compare base stats at the level the question gives, before any items or runes.
Source: Mogzy certified game data
Order by value · question 3Order these champions by Attack RangeAnswer: Seraphine > Urgot > Nautilus > Riven
Lesson 3
Order by value
The question as asked
Order these champions by Attack Range
- A.Nautilus
- B.Riven
- C.Seraphine
- D.Urgot
Correct answer: Seraphine > Urgot > Nautilus > Riven
The explanation
Attack Range, Highest to Lowest: Seraphine 525 range, Urgot 350 range, Nautilus 175 range, Riven 125 range
Worked out from the recorded question data.
Attack Range Higher wins
- SeraphineAnswer525 range
- Urgot350 range
- Nautilus175 range
- Riven125 range
Bars start at 0.
Attack Range: Seraphine 525 range, Urgot 350 range, Nautilus 175 range, Riven 125 range. Seraphine is the answer (higher wins). Source: Mogzy certified game data
Smite timing · question 4You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds
Lesson 4
Smite timing
The idea
Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.
The question as asked
You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?
- A.15 seconds(correct answer)
- B.90 seconds
- C.60 seconds
- D.10 seconds
The explanation
With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.
Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.
Source: Mogzy mechanics reference · patch 26.18
Ability cost by rank · question 5How much mana does Milio E - Warm Hugs cost at rank 2?Answer: 60
Lesson 5
Ability cost by rank
The idea
An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.
The question as asked
How much mana does Milio E - Warm Hugs cost at rank 2?
- A.50
- B.70
- C.60(correct answer)
- D.65
The explanation
Milio E - Warm Hugs costs 60 mana at rank 2 (50 / 60 / 70 / 80 / 90 across its ranks).
Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.
Source: Mogzy certified game data
Stat check · question 6Which champion has more Armor? (level 18) Milio or Twitch?Answer: Milio
Lesson 6
Stat check
The question as asked
Which champion has more Armor? (level 18) Milio or Twitch?
- A.Milio(correct answer)
- B.Twitch
The explanation
Milio has 104 armor and Twitch has 95 armor at level 18, so Milio is higher.
Worked out from the recorded question data.
Armor at level 18 Higher wins
- MilioAnswer104 armor
- Twitch95 armor
Difference: 9 armor
Bars start at 0.
Armor by level
- Milio (answer)
- Twitch
The vertical axis starts at 18.18, not 0.
Armor by champion level Level Milio Twitch 1 26 27 2 29.31 29.88 3 32.78 32.9 4 36.42 36.06 5 40.21 39.36 6 44.17 42.8 7 48.29 46.38 8 52.56 50.1 9 57 53.96 10 61.6 57.96 11 66.36 62.1 12 71.29 66.38 13 76.37 70.8 14 81.61 75.36 15 87.02 80.06 16 92.58 84.9 17 98.31 89.88 18 104.2 95 Armor at level 18: Milio 104 armor, Twitch 95 armor. Milio is the answer (higher wins, difference 9 armor). Stat check · question 7Which champion has more Health? (level 20) Camille or Milio?Answer: Camille
Lesson 7
Stat check
The question as asked
Which champion has more Health? (level 20) Camille or Milio?
- A.Camille(correct answer)
- B.Milio
The explanation
Camille has 2,597 HP and Milio has 2,291 HP at level 20, so Camille is higher.
Worked out from the recorded question data.
Hp at level 20 Higher wins
- CamilleAnswer2,597 HP
- Milio2,291 HP
Difference: 306 HP
Bars start at 0.
Hp by level
- Camille (answer)
- Milio
The vertical axis starts at 356.32, not 0.
Hp by champion level Level Camille Milio 1 650 560 2 721.28 623.36 3 796.02 689.8 4 874.24 759.32 5 955.91 831.92 6 1,041.05 907.6 7 1,129.65 986.36 8 1,221.72 1,068.2 9 1,317.26 1,153.12 10 1,416.26 1,241.12 11 1,518.72 1,332.2 12 1,624.65 1,426.36 13 1,734.05 1,523.6 14 1,846.91 1,623.92 15 1,963.23 1,727.32 16 2,083.03 1,833.8 17 2,206.28 1,943.36 18 2,333 2,056 19 2,463.18 2,171.72 20 2,596.84 2,290.52 Hp at level 20: Camille 2,597 HP, Milio 2,291 HP. Camille is the answer (higher wins, difference 306 HP). Stat check · question 8Which champion has more Attack Damage? (level 11) Milio or Yasuo?Answer: Yasuo
Lesson 8
Stat check
The question as asked
Which champion has more Attack Damage? (level 11) Milio or Yasuo?
- A.Milio
- B.Yasuo(correct answer)
The explanation
Yasuo has 82 AD and Milio has 76 AD at level 11, so Yasuo is higher.
Worked out from the recorded question data.
Ad at level 11 Higher wins
- Milio76 AD
- YasuoAnswer82 AD
Difference: 6 AD
Bars start at 0.
Ad by level
- Milio
- Yasuo (answer)
The vertical axis starts at 42.55, not 0.
Ad by champion level Level Milio Yasuo 1 48 60 2 50.3 61.8 3 52.72 63.69 4 55.25 65.66 5 57.89 67.72 6 60.64 69.88 7 63.5 72.11 8 66.48 74.44 9 69.57 76.85 10 72.77 79.35 11 76.08 81.94 12 79.5 84.61 13 83.04 87.38 14 86.69 90.22 15 90.45 93.16 16 94.32 96.19 17 98.3 99.3 18 102.4 102.5 Ad at level 11: Milio 76 AD, Yasuo 82 AD. Yasuo is the answer (higher wins, difference 6 AD). Vision support quest · question 9How much gold do you save on one Control Ward after completing your Support Role Quest?Answer: 35 gold
Lesson 9
Vision support quest
The question as asked
How much gold do you save on one Control Ward after completing your Support Role Quest?
- A.25 gold
- B.40 gold
- C.35 gold(correct answer)
- D.45 gold
The explanation
The regular 75-gold price falls to 40 gold, saving 35 gold per Control Ward.
Source: Mogzy mechanics reference · patch 26.20
Map mechanics · question 10What is the maximum bonus damage the Minion Pushing buff can give against enemy minions?Answer: 60%
Lesson 10
Map mechanics
The question as asked
What is the maximum bonus damage the Minion Pushing buff can give against enemy minions?
- A.30%
- B.60%(correct answer)
- C.40%
- D.45%
The explanation
Both inputs are bounded — the average-team-level advantage caps at 3 and a lane holds only 3 turrets — so the formula tops out at 60% (patch 26.15).
Source: Mogzy mechanics reference · patch 26.15
Mid game
(6 questions)
Ability cost by rank · question 11How much mana does Veigar Q - Baleful Strike cost at rank 4?Answer: 45
Lesson 11
Ability cost by rank
The idea
An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.
The question as asked
How much mana does Veigar Q - Baleful Strike cost at rank 4?
- A.45(correct answer)
- B.55
- C.40
- D.50
The explanation
Veigar Q - Baleful Strike costs 45 mana at rank 4 (30 / 35 / 40 / 45 / 50 across its ranks).
Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.
Source: Mogzy certified game data
Cooldown under items · question 12Neeko W - Shapesplitter has a rank 1 cooldown of 16 seconds. With Hextech Rocketbelt, what is its cooldown?Answer: 14.5 seconds
Lesson 12
Cooldown under items
The idea
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
The question as asked
Neeko W - Shapesplitter has a rank 1 cooldown of 16 seconds. With Hextech Rocketbelt, what is its cooldown?
- A.14.5 seconds(correct answer)
- B.14.4 seconds
- C.13.6 seconds
- D.13.3 seconds
The explanation
Neeko W - Shapesplitter has a cooldown of 16 seconds at rank 1. Hextech Rocketbelt grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 16 seconds x 100 / (100 + 10) = 14.5 seconds.
- 16 × 100 / (100 + 10) = 14.5 s
- Why not 14.4 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
How ability haste shortens a cooldown Neeko W (Shapesplitter), rank 1
16 sBase cooldown×100 / (100 + 10)10 ability haste=14.5 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 14.55 s, shown as nearest 0.1 s.
Haste sources
- Hextech Rocketbelt+10
- Total ability haste10
Cooldown by ability haste Ability haste Cooldown (s) 0 16 10 14.5 20 13.3 30 12.3 40 11.4 50 10.7 60 10 70 9.4 80 8.9 90 8.4 100 8 110 7.6 120 7.3 130 7 140 6.7 150 6.4 Neeko W at rank 1: 16 s base cooldown with 10 ability haste becomes 14.5 s. Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Source: Mogzy certified game data
Item three unique stats · question 13Which item gives exactly 3 unique stats?Answer: Chempunk Chainsword
Lesson 13
Item three unique stats
The question as asked
Which item gives exactly 3 unique stats?
- A.Chempunk Chainsword(correct answer)
- B.Noonquiver
- C.Vampiric Scepter
- D.Moonstone Renewer
The explanation
Chempunk Chainsword gives exactly 3 unique stats: Ability Haste, Attack Damage, Health.
Source: League of Legends Wiki item data
Item effect cooldown · question 14Which of these item effects has the shortest cooldown: Eclipse — Ever Rising Moon, Horizon Focus — Focus, Profane Hydra — Heretical Cleave, Blade of the Ruined King — Clawing Shadows?Answer: Eclipse — Ever Rising Moon
Lesson 14
Item effect cooldown
The question as asked
Which of these item effects has the shortest cooldown: Eclipse — Ever Rising Moon, Horizon Focus — Focus, Profane Hydra — Heretical Cleave, Blade of the Ruined King — Clawing Shadows?
- A.Eclipse — Ever Rising Moon(correct answer)
- B.Horizon Focus — Focus
- C.Profane Hydra — Heretical Cleave
- D.Blade of the Ruined King — Clawing Shadows
The explanation
By cooldown: Eclipse — Ever Rising Moon (6 seconds); Profane Hydra — Heretical Cleave (10 seconds); Blade of the Ruined King — Clawing Shadows (15 seconds); Horizon Focus — Focus (30 seconds). Eclipse — Ever Rising Moon is shortest.
Source: Mogzy mechanics reference
Wave XP checkpoints · question 15Find the first wave where a duo laner reaches Level 5.Answer: Wave 9 (4:30) · cannon
Lesson 15
Wave XP checkpoints
The idea
Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.
The question as asked
Find the first wave where a duo laner reaches Level 5.
- A.Wave 1 (0:30)
- B.Wave 2 (1:00)
- C.Wave 3 (1:30) · cannon
- D.Wave 4 (2:00)
- E.Wave 5 (2:30)
- F.Wave 6 (3:00) · cannon
- G.Wave 7 (3:30)
- H.Wave 8 (4:00)
- I.Wave 9 (4:30) · cannon(correct answer)
- J.Wave 10 (5:00)
- 11.Wave 11 (5:30)
- 12.Wave 12 (6:00) · cannon
- 13.Wave 13 (6:30)
- 14.Wave 14 (7:00)
- 15.Wave 15 (7:30) · cannon
The explanation
A duo laner reaches Level 5 at Wave 9 (4:30) · cannon: 1778.40 XP, threshold 1720 XP; Level 5 (3rd caster in wave). The wave before, Wave 8 (4:00), is Level 4 with 1548.30 XP.
Worked out from the recorded question data.
Cumulative XP (duo lane): running total against threshold Bars show the running total of cumulative xp (duo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.
Crossing step: Wave 9 (4:30)
Cumulative XP (duo lane) by step Step Adds Running total Wave 1 (0:30) 181.35 181.35 Wave 2 (1:00) 181.35 362.7 Wave 3 (1:30) 230.1 592.8 Wave 4 (2:00) 181.35 774.15 Wave 5 (2:30) 181.35 955.5 Wave 6 (3:00) 230.1 1,185.6 Wave 7 (3:30) 181.35 1,366.95 Wave 8 (4:00) 181.35 1,548.3 Wave 9 (4:30) (answer) 230.1 1,778.4 Wave 10 (5:00) 181.35 1,959.75 Cumulative XP (duo lane): Wave 9 (4:30) reaches 1,778.4 XP, crossing Level 5 at 1,720 XP. Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.
Source: Mogzy mechanics reference · patch 26.15
Resistance mitigation percent · question 16A champion has 30 magic resist and buys Null-Magic Mantle, which gives 20 magic resist (now 50 magic resist). Ignore penetration and every other effect. After the purchase, their magic resist reduces incoming magic damage by what percent? Round to the nearest whole percent.Answer: 33%
Lesson 16
Resistance mitigation percent
The question as asked
A champion has 30 magic resist and buys Null-Magic Mantle, which gives 20 magic resist (now 50 magic resist). Ignore penetration and every other effect. After the purchase, their magic resist reduces incoming magic damage by what percent? Round to the nearest whole percent.
- A.17%
- B.67%
- C.23%
- D.33%(correct answer)
The explanation
Damage reduced by magic resist = magic resist / (100 + magic resist). 50 / 150 = 33.3%, so 33%.
Source: Mogzy certified game data · revision 4092074
Late game
(6 questions)
Item stat lines · question 17What flat stats does Morellonomicon give?Answer: Ability Haste, Ability Power, Health
Lesson 17
Item stat lines
The question as asked
What flat stats does Morellonomicon give?
- A.Ability Haste, Attack Damage, Armor
- B.Ability Haste, Ability Power, Health(correct answer)
- C.Attack Damage, Attack Speed, Move Speed
- D.Health, Health Regen, Mana Regen
The explanation
Morellonomicon gives Ability Haste, Ability Power, Health.
Source: League of Legends Wiki item data
Map mechanics · question 18Your lane's inhibitor is down. How many total minions are in an enemy wave before 30 minutes?Answer: 7
Lesson 18
Map mechanics
The question as asked
Your lane's inhibitor is down. How many total minions are in an enemy wave before 30 minutes?
- A.7(correct answer)
- B.9
- C.8
- D.6
The explanation
Wave 31 (15:15) is 3 melee + 3 caster + 0 cannon + 1 super = 7 total, with 1 inhibitor(s) down including this lane (patch 26.15).
Source: Mogzy mechanics reference · patch 26.15
Item stats · question 19How much Attack Speed does Terminus give?Answer: 35%
Lesson 19
Item stats
The idea
An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.
The question as asked
How much Attack Speed does Terminus give?
- A.35%(correct answer)
- B.85%
- C.55%
- D.45%
The explanation
Terminus gives 35% Attack Speed.
Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.
Source: League of Legends Wiki item data
Rebuild an item recipe · question 20Rebuild the recipe: Umbral GlaiveAnswer: Caulfield's Warhammer + Serrated Dirk
Lesson 20
Rebuild an item recipe
The question as asked
Rebuild the recipe: Umbral Glaive
Correct answer: Caulfield's Warhammer + Serrated Dirk
The explanation
Umbral Glaive (2800 gold) = Caulfield's Warhammer + Serrated Dirk + 750 gold combine cost
Worked out from the recorded question data.
Item recipe Umbral GlaiveTotal cost 2,800 goldBuilt from
- AnswerCaulfield's WarhammerCost 1,050 gold
- AnswerSerrated DirkCost 1,000 gold
- Combine cost750 gold
Umbral Glaive costs 2,800 gold; components: Caulfield's Warhammer (1,050) is the answer, Serrated Dirk (1,000) is the answer; combine cost 750. Source: League of Legends Wiki item data · revision 4092074
Role quest · question 21How much extra gold does the completed Bot quest grant per champion takedown?Answer: 40 gold
Lesson 21
Role quest
The question as asked
How much extra gold does the completed Bot quest grant per champion takedown?
- A.50 gold
- B.40 gold(correct answer)
- C.30 gold
- D.60 gold
The explanation
The completed Bot quest grants 40 additional gold per champion takedown.
Source: Mogzy mechanics reference · patch 26.20
Cooldown under items · question 22Nocturne R - Paranoia has a rank 1 cooldown of 160 seconds. With Profane Hydra, what is its cooldown?Answer: 145.5 seconds
Lesson 22
Cooldown under items
The idea
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
The question as asked
Nocturne R - Paranoia has a rank 1 cooldown of 160 seconds. With Profane Hydra, what is its cooldown?
- A.133.3 seconds
- B.145.5 seconds(correct answer)
- C.144 seconds
- D.123.1 seconds
The explanation
Nocturne R - Paranoia has a cooldown of 160 seconds at rank 1. Profane Hydra grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 160 seconds x 100 / (100 + 10) = 145.5 seconds.
- 160 × 100 / (100 + 10) = 145.5 s
- Why not 133.3 seconds? The cooldown with a different first item.
- Why not 144 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
How ability haste shortens a cooldown Nocturne R (Paranoia), rank 1
160 sBase cooldown×100 / (100 + 10)10 ability haste=145.5 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 145.45 s, shown as nearest 0.1 s.
Haste sources
- Profane Hydra+10
- Total ability haste10
Cooldown by ability haste Ability haste Cooldown (s) 0 160 10 145.5 20 133.3 30 123.1 40 114.3 50 106.7 60 100 70 94.1 80 88.9 90 84.2 100 80 110 76.2 120 72.7 130 69.6 140 66.7 150 64 Nocturne R at rank 1: 160 s base cooldown with 10 ability haste becomes 145.5 s. Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Source: Mogzy certified game data
Not explained here
These parts of the day are not explained on this page, for the reason given with each one.
- role quest top (quiz): the answer recorded when this question was served differs from today's data; not republished
- perfect timing ability cooldown (perfect timing): no read-only resolver for ref 'perfect_timing:Yorick:E:r3' (module perfect_timing)
- role quest mid (quiz): ref is not in the question bank or the runtime composer
- match rune tree trio (match): Match Grid is a multi-item board; it has no single correct answer to teach
Keep learning
- Today's Daily Challenge — play the current set; no account needed.
- Combat Lab — test damage and cooldowns with your own champion, items and runes.
- Glossary — exact definitions of the terms used in these lessons.
- Item index and champion index — look up any item or champion.