Daily Challenge explained

Daily Challenge explained — October 30, 2026

The October 30, 2026 Daily (Context Journey format) asked 22 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.

This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:46218c1d03ab7e29+dqcd:1+dqrx:1.

Daily Intelligence

How this Daily played

What the day covered, where players went wrong, and how its subjects compare with the rest of the game.

The big picture

About 70 players played the official Daily, and 55% of them finished the main journey.

22 explained lessons from 17 question families: Early game 10, Mid game 6, Late game 6. 4 more challenges have no single answer to explain.

Chapters

  • Early game10
  • Mid game6
  • Late game6

Topics

  • champions8
  • items7
  • map and systems6
  • role quests4
  • runes1

Modes

  • Quiz18
  • Stat Check3
  • Chronoscope1
  • Match Grid1
  • Order Forge1
  • Perfect Timing1
  • Reconstruct1

Beyond today's questions

Where today's subjects sit in Mogzy's wider game data.

  • Terminus

    Terminus returns 64% of its 3,000-gold cost in certified stat value, the 10th lowest of 201 valued items.

    Read question 19

What players chose

What players chose, from about 70 official runs.

The most common wrong answers

“Your lane's inhibitor is down. How many total minions are in an enemy wave before 30 minutes?” Of about 25 players, 33% chose the right answer (7) and 42% chose 6.Read question 18
  • 7Answer33%
  • 642%
  • Other answers12%
  • No answer in time12%
“What is the maximum bonus damage the Minion Pushing buff can give against enemy minions?” Of about 50 players, 24% chose the right answer (60%) and 39% chose 30%.Read question 10
  • 30%39%
  • 60%Answer24%
  • 40%20%
  • 45%10%
  • No answer in time8%
“A champion has 30 magic resist and buys Null-Magic Mantle, which gives 20 magic resist (now 50 magic resist). Ignore penetration and every other effect. After the purchase, their magic resist reduces incoming magic damage by what percent? Round to the nearest whole percent.” Of about 40 players, 32% chose the right answer (33%) and 39% chose 23%.Read question 16
  • 17%12%
  • 23%39%
  • 33%Answer32%
  • Other answers7%
  • No answer in time10%
  • Best known: “Which champion has more Attack Damage? (level 11) Milio or Yasuo?” 87% of about 55 players answered Yasuo.Read question 8

How each mode went

Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.

ModeGraded asSolvedOut of timePlayers
Stat Checkscored per card68%10%about 55
Match Gridwhole board or nothing87%13%about 40
Order Forgeexact order or nothing72%6%about 55
Quizone answer per question45%9%about 65
Reconstructexact recipe or nothing44%10%about 40
Chronoscopeexact checkpoint or nothing12%14%about 50

How these numbers are made

  • Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
  • Every community number comes from at least 20 players; player counts are rounded.
  • Each mode is graded differently, so mode rates are not comparable with each other.

Every question from this Daily

The complete archive: all 22 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.

Early game

(10 questions)
  • Minion XP and levels · question 1Assuming no XP is missed, which melee minion of wave 13 normally gives a duo lane level 6?Answer: the 1st melee minion

    Lesson 1

    Minion XP and levels

    The idea

    Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.

    The question as asked

    Assuming no XP is missed, which melee minion of wave 13 normally gives a duo lane level 6?

    • A.the 3rd melee minion
    • B.the 2nd melee minion
    • C.the 1st melee minion(correct answer)

    The explanation

    Assuming no XP is missed, wave 13 has 3 melee minions; the 1st one gives a duo lane level 6, at 6:30 game time.

    Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.

    Source: Mogzy mechanics reference · patch 26.15

  • Compare champion stats · question 2At level 1, which champion has more base health: Rengar or Riven?Answer: Riven

    Lesson 2

    Compare champion stats

    The idea

    Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.

    The question as asked

    At level 1, which champion has more base health: Rengar or Riven?

    • A.Rengar
    • B.Riven(correct answer)

    The explanation

    Rengar has 590 and Riven has 630 base health at level 1, so Riven is higher.

    Base health at level 1

    Higher wins

    • Rengar590
    • RivenAnswer630

    Difference: 40

    Bars start at 0.

    Base health by level

    Base health by champion level, Rengar and Riven.2,358413.214710131618Champion levelLevel 1
    • Rengar
    • Riven (answer)

    The vertical axis starts at 413.2, not 0.

    Base health by champion level
    LevelRengarRiven
    1590630
    2664.88702
    3743.4777.5
    4825.56856.5
    5911.36939
    61,000.81,025
    71,093.881,114.5
    81,190.61,207.5
    91,290.961,304
    101,394.961,404
    111,502.61,507.5
    121,613.881,614.5
    131,728.81,725
    141,847.361,839
    151,969.561,956.5
    162,095.42,077.5
    172,224.882,202
    182,3582,330
    Base health at level 1: Rengar 590, Riven 630. Riven is the answer (higher wins, difference 40).

    Remember: Compare base stats at the level the question gives, before any items or runes.

    Source: Mogzy certified game data

  • Order by value · question 3Order these champions by Attack RangeAnswer: Seraphine > Urgot > Nautilus > Riven

    Lesson 3

    Order by value

    The question as asked

    Order these champions by Attack Range

    • A.Nautilus
    • B.Riven
    • C.Seraphine
    • D.Urgot

    Correct answer: Seraphine > Urgot > Nautilus > Riven

    The explanation

    Attack Range, Highest to Lowest: Seraphine 525 range, Urgot 350 range, Nautilus 175 range, Riven 125 range

    Worked out from the recorded question data.

    Attack Range

    Higher wins

    • SeraphineAnswer525 range
    • Urgot350 range
    • Nautilus175 range
    • Riven125 range

    Bars start at 0.

    Attack Range: Seraphine 525 range, Urgot 350 range, Nautilus 175 range, Riven 125 range. Seraphine is the answer (higher wins).

    Source: Mogzy certified game data

  • Smite timing · question 4You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds

    Lesson 4

    Smite timing

    The idea

    Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.

    The question as asked

    You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?

    • A.15 seconds(correct answer)
    • B.90 seconds
    • C.60 seconds
    • D.10 seconds

    The explanation

    With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.

    Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.

    Source: Mogzy mechanics reference · patch 26.18

  • Ability cost by rank · question 5How much mana does Milio E - Warm Hugs cost at rank 2?Answer: 60

    Lesson 5

    Ability cost by rank

    The idea

    An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.

    The question as asked

    How much mana does Milio E - Warm Hugs cost at rank 2?

    • A.50
    • B.70
    • C.60(correct answer)
    • D.65

    The explanation

    Milio E - Warm Hugs costs 60 mana at rank 2 (50 / 60 / 70 / 80 / 90 across its ranks).

    Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.

    Source: Mogzy certified game data

  • Stat check · question 6Which champion has more Armor? (level 18) Milio or Twitch?Answer: Milio

    Lesson 6

    Stat check

    The question as asked

    Which champion has more Armor? (level 18) Milio or Twitch?

    • A.Milio(correct answer)
    • B.Twitch

    The explanation

    Milio has 104 armor and Twitch has 95 armor at level 18, so Milio is higher.

    Worked out from the recorded question data.

    Armor at level 18

    Higher wins

    • MilioAnswer104 armor
    • Twitch95 armor

    Difference: 9 armor

    Bars start at 0.

    Armor by level

    Armor by champion level, Milio and Twitch.104.218.1814710131618Champion levelLevel 18
    • Milio (answer)
    • Twitch

    The vertical axis starts at 18.18, not 0.

    Armor by champion level
    LevelMilioTwitch
    12627
    229.3129.88
    332.7832.9
    436.4236.06
    540.2139.36
    644.1742.8
    748.2946.38
    852.5650.1
    95753.96
    1061.657.96
    1166.3662.1
    1271.2966.38
    1376.3770.8
    1481.6175.36
    1587.0280.06
    1692.5884.9
    1798.3189.88
    18104.295
    Armor at level 18: Milio 104 armor, Twitch 95 armor. Milio is the answer (higher wins, difference 9 armor).
  • Stat check · question 7Which champion has more Health? (level 20) Camille or Milio?Answer: Camille

    Lesson 7

    Stat check

    The question as asked

    Which champion has more Health? (level 20) Camille or Milio?

    • A.Camille(correct answer)
    • B.Milio

    The explanation

    Camille has 2,597 HP and Milio has 2,291 HP at level 20, so Camille is higher.

    Worked out from the recorded question data.

    Hp at level 20

    Higher wins

    • CamilleAnswer2,597 HP
    • Milio2,291 HP

    Difference: 306 HP

    Bars start at 0.

    Hp by level

    Hp by champion level, Camille and Milio.2,596.84356.321471013161920Champion levelLevel 20
    • Camille (answer)
    • Milio

    The vertical axis starts at 356.32, not 0.

    Hp by champion level
    LevelCamilleMilio
    1650560
    2721.28623.36
    3796.02689.8
    4874.24759.32
    5955.91831.92
    61,041.05907.6
    71,129.65986.36
    81,221.721,068.2
    91,317.261,153.12
    101,416.261,241.12
    111,518.721,332.2
    121,624.651,426.36
    131,734.051,523.6
    141,846.911,623.92
    151,963.231,727.32
    162,083.031,833.8
    172,206.281,943.36
    182,3332,056
    192,463.182,171.72
    202,596.842,290.52
    Hp at level 20: Camille 2,597 HP, Milio 2,291 HP. Camille is the answer (higher wins, difference 306 HP).
  • Stat check · question 8Which champion has more Attack Damage? (level 11) Milio or Yasuo?Answer: Yasuo

    Lesson 8

    Stat check

    The question as asked

    Which champion has more Attack Damage? (level 11) Milio or Yasuo?

    • A.Milio
    • B.Yasuo(correct answer)

    The explanation

    Yasuo has 82 AD and Milio has 76 AD at level 11, so Yasuo is higher.

    Worked out from the recorded question data.

    Ad at level 11

    Higher wins

    • Milio76 AD
    • YasuoAnswer82 AD

    Difference: 6 AD

    Bars start at 0.

    Ad by level

    Ad by champion level, Milio and Yasuo.102.542.5514710131618Champion levelLevel 11
    • Milio
    • Yasuo (answer)

    The vertical axis starts at 42.55, not 0.

    Ad by champion level
    LevelMilioYasuo
    14860
    250.361.8
    352.7263.69
    455.2565.66
    557.8967.72
    660.6469.88
    763.572.11
    866.4874.44
    969.5776.85
    1072.7779.35
    1176.0881.94
    1279.584.61
    1383.0487.38
    1486.6990.22
    1590.4593.16
    1694.3296.19
    1798.399.3
    18102.4102.5
    Ad at level 11: Milio 76 AD, Yasuo 82 AD. Yasuo is the answer (higher wins, difference 6 AD).
  • Vision support quest · question 9How much gold do you save on one Control Ward after completing your Support Role Quest?Answer: 35 gold

    Lesson 9

    Vision support quest

    The question as asked

    How much gold do you save on one Control Ward after completing your Support Role Quest?

    • A.25 gold
    • B.40 gold
    • C.35 gold(correct answer)
    • D.45 gold

    The explanation

    The regular 75-gold price falls to 40 gold, saving 35 gold per Control Ward.

    Source: Mogzy mechanics reference · patch 26.20

  • Map mechanics · question 10What is the maximum bonus damage the Minion Pushing buff can give against enemy minions?Answer: 60%

    Lesson 10

    Map mechanics

    The question as asked

    What is the maximum bonus damage the Minion Pushing buff can give against enemy minions?

    • A.30%
    • B.60%(correct answer)
    • C.40%
    • D.45%

    The explanation

    Both inputs are bounded — the average-team-level advantage caps at 3 and a lane holds only 3 turrets — so the formula tops out at 60% (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

Mid game

(6 questions)
  • Ability cost by rank · question 11How much mana does Veigar Q - Baleful Strike cost at rank 4?Answer: 45

    Lesson 11

    Ability cost by rank

    The idea

    An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.

    The question as asked

    How much mana does Veigar Q - Baleful Strike cost at rank 4?

    • A.45(correct answer)
    • B.55
    • C.40
    • D.50

    The explanation

    Veigar Q - Baleful Strike costs 45 mana at rank 4 (30 / 35 / 40 / 45 / 50 across its ranks).

    Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.

    Source: Mogzy certified game data

  • Cooldown under items · question 12Neeko W - Shapesplitter has a rank 1 cooldown of 16 seconds. With Hextech Rocketbelt, what is its cooldown?Answer: 14.5 seconds

    Lesson 12

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Neeko W - Shapesplitter has a rank 1 cooldown of 16 seconds. With Hextech Rocketbelt, what is its cooldown?

    • A.14.5 seconds(correct answer)
    • B.14.4 seconds
    • C.13.6 seconds
    • D.13.3 seconds

    The explanation

    Neeko W - Shapesplitter has a cooldown of 16 seconds at rank 1. Hextech Rocketbelt grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 16 seconds x 100 / (100 + 10) = 14.5 seconds.

    1. 16 × 100 / (100 + 10) = 14.5 s
    • Why not 14.4 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Neeko W (Shapesplitter), rank 1

    16 s
    Base cooldown
    ×
    100 / (100 + 10)
    10 ability haste
    =
    14.5 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 14.55 s, shown as nearest 0.1 s.

    Haste sources

    • Hextech Rocketbelt+10
    • Total ability haste10
    Cooldown against ability haste. Base cooldown 16 seconds; at 10 ability haste the cooldown is 14.5 seconds.00306090120150Ability hasteCooldown (s)16Base 16 s10 haste → 14.5 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    016
    1014.5
    2013.3
    3012.3
    4011.4
    5010.7
    6010
    709.4
    808.9
    908.4
    1008
    1107.6
    1207.3
    1307
    1406.7
    1506.4
    Neeko W at rank 1: 16 s base cooldown with 10 ability haste becomes 14.5 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Item three unique stats · question 13Which item gives exactly 3 unique stats?Answer: Chempunk Chainsword

    Lesson 13

    Item three unique stats

    The question as asked

    Which item gives exactly 3 unique stats?

    • A.Chempunk Chainsword(correct answer)
    • B.Noonquiver
    • C.Vampiric Scepter
    • D.Moonstone Renewer

    The explanation

    Chempunk Chainsword gives exactly 3 unique stats: Ability Haste, Attack Damage, Health.

    Source: League of Legends Wiki item data

  • Item effect cooldown · question 14Which of these item effects has the shortest cooldown: Eclipse — Ever Rising Moon, Horizon Focus — Focus, Profane Hydra — Heretical Cleave, Blade of the Ruined King — Clawing Shadows?Answer: Eclipse — Ever Rising Moon

    Lesson 14

    Item effect cooldown

    The question as asked

    Which of these item effects has the shortest cooldown: Eclipse — Ever Rising Moon, Horizon Focus — Focus, Profane Hydra — Heretical Cleave, Blade of the Ruined King — Clawing Shadows?

    • A.Eclipse — Ever Rising Moon(correct answer)
    • B.Horizon Focus — Focus
    • C.Profane Hydra — Heretical Cleave
    • D.Blade of the Ruined King — Clawing Shadows

    The explanation

    By cooldown: Eclipse — Ever Rising Moon (6 seconds); Profane Hydra — Heretical Cleave (10 seconds); Blade of the Ruined King — Clawing Shadows (15 seconds); Horizon Focus — Focus (30 seconds). Eclipse — Ever Rising Moon is shortest.

    Source: Mogzy mechanics reference

  • Wave XP checkpoints · question 15Find the first wave where a duo laner reaches Level 5.Answer: Wave 9 (4:30) · cannon

    Lesson 15

    Wave XP checkpoints

    The idea

    Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.

    The question as asked

    Find the first wave where a duo laner reaches Level 5.

    • A.Wave 1 (0:30)
    • B.Wave 2 (1:00)
    • C.Wave 3 (1:30) · cannon
    • D.Wave 4 (2:00)
    • E.Wave 5 (2:30)
    • F.Wave 6 (3:00) · cannon
    • G.Wave 7 (3:30)
    • H.Wave 8 (4:00)
    • I.Wave 9 (4:30) · cannon(correct answer)
    • J.Wave 10 (5:00)
    • 11.Wave 11 (5:30)
    • 12.Wave 12 (6:00) · cannon
    • 13.Wave 13 (6:30)
    • 14.Wave 14 (7:00)
    • 15.Wave 15 (7:30) · cannon

    The explanation

    A duo laner reaches Level 5 at Wave 9 (4:30) · cannon: 1778.40 XP, threshold 1720 XP; Level 5 (3rd caster in wave). The wave before, Wave 8 (4:00), is Level 4 with 1548.30 XP.

    Worked out from the recorded question data.

    Cumulative XP (duo lane): running total against threshold
    Cumulative XP (duo lane) after each step against Level 5 at 1,720 XP; Wave 9 (4:30) is the crossing step.Level 5: 1,720 XPWave 1 (0:30): +181.35 XP, total 181.35 XPWave 1 (0…181.35 (+181.35)Wave 2 (1:00): +181.35 XP, total 362.7 XPWave 2 (1…362.7 (+181.35)Wave 3 (1:30): +230.1 XP, total 592.8 XPWave 3 (1…592.8 (+230.1)Wave 4 (2:00): +181.35 XP, total 774.15 XPWave 4 (2…774.15 (+181.35)Wave 5 (2:30): +181.35 XP, total 955.5 XPWave 5 (2…955.5 (+181.35)Wave 6 (3:00): +230.1 XP, total 1,185.6 XPWave 6 (3…1,185.6 (+230.1)Wave 7 (3:30): +181.35 XP, total 1,366.95 XPWave 7 (3…1,366.95 (+181.35)Wave 8 (4:00): +181.35 XP, total 1,548.3 XPWave 8 (4…1,548.3 (+181.35)Wave 9 (4:30): +230.1 XP, total 1,778.4 XPWave 9 (4…1,778.4 (+230.1)✓ AnswerWave 10 (5:00): +181.35 XP, total 1,959.75 XPWave 10 (…1,959.75 (+181.35)

    Bars show the running total of cumulative xp (duo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.

    Crossing step: Wave 9 (4:30)

    Cumulative XP (duo lane) by step
    StepAddsRunning total
    Wave 1 (0:30)181.35181.35
    Wave 2 (1:00)181.35362.7
    Wave 3 (1:30)230.1592.8
    Wave 4 (2:00)181.35774.15
    Wave 5 (2:30)181.35955.5
    Wave 6 (3:00)230.11,185.6
    Wave 7 (3:30)181.351,366.95
    Wave 8 (4:00)181.351,548.3
    Wave 9 (4:30) (answer)230.11,778.4
    Wave 10 (5:00)181.351,959.75
    Cumulative XP (duo lane): Wave 9 (4:30) reaches 1,778.4 XP, crossing Level 5 at 1,720 XP.

    Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.

    Source: Mogzy mechanics reference · patch 26.15

  • Resistance mitigation percent · question 16A champion has 30 magic resist and buys Null-Magic Mantle, which gives 20 magic resist (now 50 magic resist). Ignore penetration and every other effect. After the purchase, their magic resist reduces incoming magic damage by what percent? Round to the nearest whole percent.Answer: 33%

    Lesson 16

    Resistance mitigation percent

    The question as asked

    A champion has 30 magic resist and buys Null-Magic Mantle, which gives 20 magic resist (now 50 magic resist). Ignore penetration and every other effect. After the purchase, their magic resist reduces incoming magic damage by what percent? Round to the nearest whole percent.

    • A.17%
    • B.67%
    • C.23%
    • D.33%(correct answer)

    The explanation

    Damage reduced by magic resist = magic resist / (100 + magic resist). 50 / 150 = 33.3%, so 33%.

    Source: Mogzy certified game data · revision 4092074

Late game

(6 questions)
  • Item stat lines · question 17What flat stats does Morellonomicon give?Answer: Ability Haste, Ability Power, Health

    Lesson 17

    Item stat lines

    The question as asked

    What flat stats does Morellonomicon give?

    • A.Ability Haste, Attack Damage, Armor
    • B.Ability Haste, Ability Power, Health(correct answer)
    • C.Attack Damage, Attack Speed, Move Speed
    • D.Health, Health Regen, Mana Regen

    The explanation

    Morellonomicon gives Ability Haste, Ability Power, Health.

    Source: League of Legends Wiki item data

  • Map mechanics · question 18Your lane's inhibitor is down. How many total minions are in an enemy wave before 30 minutes?Answer: 7

    Lesson 18

    Map mechanics

    The question as asked

    Your lane's inhibitor is down. How many total minions are in an enemy wave before 30 minutes?

    • A.7(correct answer)
    • B.9
    • C.8
    • D.6

    The explanation

    Wave 31 (15:15) is 3 melee + 3 caster + 0 cannon + 1 super = 7 total, with 1 inhibitor(s) down including this lane (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

  • Item stats · question 19How much Attack Speed does Terminus give?Answer: 35%

    Lesson 19

    Item stats

    The idea

    An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.

    The question as asked

    How much Attack Speed does Terminus give?

    • A.35%(correct answer)
    • B.85%
    • C.55%
    • D.45%

    The explanation

    Terminus gives 35% Attack Speed.

    Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.

    Source: League of Legends Wiki item data

  • Rebuild an item recipe · question 20Rebuild the recipe: Umbral GlaiveAnswer: Caulfield's Warhammer + Serrated Dirk

    Lesson 20

    Rebuild an item recipe

    The question as asked

    Rebuild the recipe: Umbral Glaive

    Correct answer: Caulfield's Warhammer + Serrated Dirk

    The explanation

    Umbral Glaive (2800 gold) = Caulfield's Warhammer + Serrated Dirk + 750 gold combine cost

    Worked out from the recorded question data.

    Item recipe
    Umbral Glaive
    Total cost 2,800 gold

    Built from

    • Caulfield's Warhammer
      Cost 1,050 gold
      Answer
    • Serrated Dirk
      Cost 1,000 gold
      Answer
    • Combine cost750 gold
    Umbral Glaive costs 2,800 gold; components: Caulfield's Warhammer (1,050) is the answer, Serrated Dirk (1,000) is the answer; combine cost 750.

    Source: League of Legends Wiki item data · revision 4092074

  • Role quest · question 21How much extra gold does the completed Bot quest grant per champion takedown?Answer: 40 gold

    Lesson 21

    Role quest

    The question as asked

    How much extra gold does the completed Bot quest grant per champion takedown?

    • A.50 gold
    • B.40 gold(correct answer)
    • C.30 gold
    • D.60 gold

    The explanation

    The completed Bot quest grants 40 additional gold per champion takedown.

    Source: Mogzy mechanics reference · patch 26.20

  • Cooldown under items · question 22Nocturne R - Paranoia has a rank 1 cooldown of 160 seconds. With Profane Hydra, what is its cooldown?Answer: 145.5 seconds

    Lesson 22

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Nocturne R - Paranoia has a rank 1 cooldown of 160 seconds. With Profane Hydra, what is its cooldown?

    • A.133.3 seconds
    • B.145.5 seconds(correct answer)
    • C.144 seconds
    • D.123.1 seconds

    The explanation

    Nocturne R - Paranoia has a cooldown of 160 seconds at rank 1. Profane Hydra grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 160 seconds x 100 / (100 + 10) = 145.5 seconds.

    1. 160 × 100 / (100 + 10) = 145.5 s
    • Why not 133.3 seconds? The cooldown with a different first item.
    • Why not 144 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Nocturne R (Paranoia), rank 1

    160 s
    Base cooldown
    ×
    100 / (100 + 10)
    10 ability haste
    =
    145.5 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 145.45 s, shown as nearest 0.1 s.

    Haste sources

    • Profane Hydra+10
    • Total ability haste10
    Cooldown against ability haste. Base cooldown 160 seconds; at 10 ability haste the cooldown is 145.5 seconds.00306090120150Ability hasteCooldown (s)160Base 160 s10 haste → 145.5 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    0160
    10145.5
    20133.3
    30123.1
    40114.3
    50106.7
    60100
    7094.1
    8088.9
    9084.2
    10080
    11076.2
    12072.7
    13069.6
    14066.7
    15064
    Nocturne R at rank 1: 160 s base cooldown with 10 ability haste becomes 145.5 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

Not explained here

These parts of the day are not explained on this page, for the reason given with each one.

  • role quest top (quiz): the answer recorded when this question was served differs from today's data; not republished
  • perfect timing ability cooldown (perfect timing): no read-only resolver for ref 'perfect_timing:Yorick:E:r3' (module perfect_timing)
  • role quest mid (quiz): ref is not in the question bank or the runtime composer
  • match rune tree trio (match): Match Grid is a multi-item board; it has no single correct answer to teach

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