Daily Challenge explained
Daily Challenge explained — October 29, 2026
The October 29, 2026 Daily (Context Journey format) asked 24 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.
This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:46218c1d03ab7e29.
Daily Intelligence
How this Daily played
What the day covered, where players went wrong, and how its subjects compare with the rest of the game.
The big picture
About 90 players played the official Daily, and 74% of them finished the main journey.
24 explained lessons from 19 question families: Early game 8, Mid game 7, Late game 9. 2 more challenges have no single answer to explain.
Chapters
- Early game8
- Mid game7
- Late game9
Topics
- champions10
- items8
- map and systems7
- runes1
Modes
- Quiz18
- Stat Check3
- Chronoscope1
- Match Grid1
- Order Forge1
- Perfect Timing1
- Reconstruct1
What players chose
What players chose, from about 90 official runs.
The most common wrong answers
- 6.7 seconds43%
- 7 secondsAnswer22%
- 6.5 seconds20%
- 8 seconds14%
- 07%
- 10043%
- 3031%
- -30Answer16%
- No answer in time1%
- 2800 gold41%
- 2700 gold9%
- 3000 gold21%
- 2900 goldAnswer24%
- No answer in time4%
- Best known: “What can Whispering Circlet build into?” 99% of about 70 players answered Diadem of Songs.Read question 16
How each mode went
Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.
| Mode | Graded as | Solved | Out of time | Players |
|---|---|---|---|---|
| Stat Check | scored per card | 83% | 4% | about 70 |
| Match Grid | whole board or nothing | 79% | 4% | about 70 |
| Order Forge | exact order or nothing | 50% | 4% | about 75 |
| Quiz | one answer per question | 59% | 3% | about 85 |
| Reconstruct | exact recipe or nothing | 56% | 1% | about 70 |
| Chronoscope | exact checkpoint or nothing | 35% | 9% | about 80 |
How these numbers are made
- Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
- Every community number comes from at least 20 players; player counts are rounded.
- Each mode is graded differently, so mode rates are not comparable with each other.
4 ideas from the October 29 Daily
The clearest, most varied lessons from the day, each one an idea you can reuse in your own games. The complete list of questions follows after them.
Idea 1
Minion XP and levels
Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.
Cumulative XP (solo lane): running total against threshold Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.
Crossing step: Wave 6 (3:00)
Cumulative XP (solo lane) by step Step Adds Running total Wave 1 (0:30) 279 279 Wave 2 (1:00) 279 558 Wave 3 (1:30) 354 912 Wave 4 (2:00) 279 1,191 Wave 5 (2:30) 279 1,470 Wave 6 (3:00) (answer) 354 1,824 Wave 7 (3:30) 279 2,103 Cumulative XP (solo lane): Wave 6 (3:00) reaches 1,824 XP, crossing Level 5 at 1,720 XP. On this day's Daily
Assuming no XP is missed, on which wave does a solo lane reach level 5?
Answer: wave 6
Assuming no XP is missed, a solo lane reaches level 5 in wave 6 (3:00 game time), with 1824 cumulative XP — Level 5 (3rd caster in wave).
Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.
Idea 2
Compare ability cooldowns
Comparing two abilities means comparing the same quantity under the same conditions, here the cooldown at one stated rank. The ability with the shorter cooldown can be used more often when everything else is equal.
Cooldown at rank 1 Lower wins
- Kayle R160 s
- Kayn RAnswer120 s
Difference: 40 s
Bars start at 0.
Cooldown at rank 1: Kayle R 160 s, Kayn R 120 s. Kayn R is the answer (lower wins, difference 40 s). On this day's Daily
Which ultimate has the shorter rank 1 cooldown: Kayle R - Divine Judgment, or Kayn R - Umbral Trespass?
Answer: Kayn R
Kayle R is 160 seconds at rank 1; Kayn R is 120 seconds. Kayn R is shorter.
Remember: Compare cooldowns at the same rank, and remember that shorter means more frequent use.
Idea 3
Cooldown under items
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
How ability haste shortens a cooldown Lissandra W (Ring of Frost), rank 2
9.5 sBase cooldown×100 / (100 + 15)15 ability haste=8.3 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 8.26 s, shown as nearest 0.1 s.
Haste sources
- Malignance+15
- Total ability haste15
Cooldown by ability haste Ability haste Cooldown (s) 0 9.5 10 8.6 20 7.9 30 7.3 40 6.8 50 6.3 60 5.9 70 5.6 80 5.3 90 5 100 4.8 110 4.5 120 4.3 130 4.1 140 4 150 3.8 Lissandra W at rank 2: 9.5 s base cooldown with 15 ability haste becomes 8.3 s. On this day's Daily
Lissandra W - Ring of Frost has a rank 2 cooldown of 9.5 seconds. With Malignance, what is its cooldown?
Answer: 8.3 seconds
Lissandra W - Ring of Frost has a cooldown of 9.5 seconds at rank 2. Malignance grants 15 Ability Haste, so this ability uses 15 haste in total. Ability Haste divides the cooldown: 9.5 seconds x 100 / (100 + 15) = 8.3 seconds.
- 9.5 × 100 / (100 + 15) = 8.3 s
Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Idea 4
What an item builds into
Most finished items are built from cheaper components, and one component can be an ingredient in several different items. Following a component upward through the item tree shows which finished items it leads to.
Item recipe Whispering CircletTotal cost 2,250 goldBuilds into
- AnswerDiadem of Songs
Whispering Circlet costs 2,250 gold; builds into Diadem of Songs (answer). On this day's Daily
What can Whispering Circlet build into?
Answer: Diadem of Songs
Whispering Circlet can build into Diadem of Songs.
Remember: A component can lead to several finished items, so trace it up the tree rather than guessing one.
Every question from this Daily
The complete archive: all 24 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.
Early game
(8 questions)
Map mechanics · question 1Which minion wave is the first to contain a cannon (siege) minion?Answer: Wave 3
Lesson 1
Map mechanics
The question as asked
Which minion wave is the first to contain a cannon (siege) minion?
- A.Wave 4
- B.Wave 1
- C.Wave 3(correct answer)
- D.Wave 2
The explanation
The first cannon wave is wave 3, at 1:30; before 14:00 every 3rd wave carries a cannon (patch 26.15).
Source: Mogzy mechanics reference · patch 26.15
Compare champion stats · question 2At level 1, which champion has more base armor: Samira or Sejuani?Answer: Sejuani
Lesson 2
Compare champion stats
The idea
Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.
The question as asked
At level 1, which champion has more base armor: Samira or Sejuani?
- A.Sejuani(correct answer)
- B.Samira
The explanation
Samira has 26 and Sejuani has 34 base armor at level 1, so Sejuani is higher.
Base armor at level 1 Higher wins
- Samira26
- SejuaniAnswer34
Difference: 8
Bars start at 0.
Base armor by level
- Samira
- Sejuani (answer)
The vertical axis starts at 15.93, not 0.
Base armor by champion level Level Samira Sejuani 1 26 34 2 29.38 37.92 3 32.93 42.04 4 36.65 46.34 5 40.52 50.84 6 44.56 55.53 7 48.77 60.41 8 53.14 65.47 9 57.68 70.73 10 62.38 76.18 11 67.24 81.82 12 72.27 87.66 13 77.47 93.68 14 82.82 99.89 15 88.35 106.29 16 94.03 112.89 17 99.88 119.67 18 105.9 126.65 Base armor at level 1: Samira 26, Sejuani 34. Sejuani is the answer (higher wins, difference 8). Remember: Compare base stats at the level the question gives, before any items or runes.
Source: Mogzy certified game data
Order by value · question 3Order these champions by Attack RangeAnswer: Corki > Samira > Graves > K'Sante
Lesson 3
Order by value
The question as asked
Order these champions by Attack Range
- A.Corki
- B.Graves
- C.K'Sante
- D.Samira
Correct answer: Corki > Samira > Graves > K'Sante
The explanation
Attack Range, Highest to Lowest: Corki 550 range, Samira 500 range, Graves 425 range, K'Sante 150 range
Worked out from the recorded question data.
Attack Range Higher wins
- CorkiAnswer550 range
- Samira500 range
- Graves425 range
- K'Sante150 range
Bars start at 0.
Attack Range: Corki 550 range, Samira 500 range, Graves 425 range, K'Sante 150 range. Corki is the answer (higher wins). Source: Mogzy certified game data
Cooldown under items · question 4Brand Q - Sear has a rank 1 cooldown of 8 seconds. With Morellonomicon, what is its cooldown?Answer: 7 seconds
Lesson 4
Cooldown under items
The idea
An ability's cooldown at a given moment depends on its rank and on the haste you have at that point of the build. The rank sets the base cooldown, and ability haste then shortens it with diminishing returns rather than a flat subtraction.
The question as asked
Brand Q - Sear has a rank 1 cooldown of 8 seconds. With Morellonomicon, what is its cooldown?
- A.6.7 seconds
- B.7 seconds(correct answer)
- C.6.5 seconds
- D.8 seconds
The explanation
Morellonomicon grant 15 Ability Haste from canonical item stats. Ability Haste divides the cooldown: 8 seconds x 100 / (100 + 15) = 7 seconds.
- 8 × 100 / (100 + 15) = 7 s
- Why not 6.5 seconds? The cooldown at rank 2, not the rank asked.
How ability haste shortens a cooldown Brand Q (Sear), rank 1
8 sBase cooldown×100 / (100 + 15)15 ability haste=7 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 6.96 s, shown as nearest 0.1 s.
Haste sources
- Morellonomicon+15
- Total ability haste15
Cooldown by ability haste Ability haste Cooldown (s) 0 8 10 7.3 20 6.7 30 6.2 40 5.7 50 5.3 60 5 70 4.7 80 4.4 90 4.2 100 4 110 3.8 120 3.6 130 3.5 140 3.3 150 3.2 Brand Q at rank 1: 8 s base cooldown with 15 ability haste becomes 7 s. Remember: Read the rank and the build state first, then apply haste to that rank's base cooldown.
Source: Mogzy certified game data
Minion XP and levels · question 5Assuming no XP is missed, on which wave does a solo lane reach level 5?Answer: wave 6
Lesson 5
Minion XP and levels
The idea
Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.
The question as asked
Assuming no XP is missed, on which wave does a solo lane reach level 5?
- A.wave 9
- B.wave 4
- C.wave 6(correct answer)
- D.wave 3
The explanation
Assuming no XP is missed, a solo lane reaches level 5 in wave 6 (3:00 game time), with 1824 cumulative XP — Level 5 (3rd caster in wave).
Cumulative XP (solo lane): running total against threshold Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.
Crossing step: Wave 6 (3:00)
Cumulative XP (solo lane) by step Step Adds Running total Wave 1 (0:30) 279 279 Wave 2 (1:00) 279 558 Wave 3 (1:30) 354 912 Wave 4 (2:00) 279 1,191 Wave 5 (2:30) 279 1,470 Wave 6 (3:00) (answer) 354 1,824 Wave 7 (3:30) 279 2,103 Cumulative XP (solo lane): Wave 6 (3:00) reaches 1,824 XP, crossing Level 5 at 1,720 XP. Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.
Source: Mogzy mechanics reference · patch 26.15
Wave XP checkpoints · question 6Find the first wave where a solo laner reaches Level 4.Answer: Wave 4 (2:00)
Lesson 6
Wave XP checkpoints
The idea
Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.
The question as asked
Find the first wave where a solo laner reaches Level 4.
- A.Wave 1 (0:30)
- B.Wave 2 (1:00)
- C.Wave 3 (1:30) · cannon
- D.Wave 4 (2:00)(correct answer)
- E.Wave 5 (2:30)
- F.Wave 6 (3:00) · cannon
- G.Wave 7 (3:30)
- H.Wave 8 (4:00)
- I.Wave 9 (4:30) · cannon
- J.Wave 10 (5:00)
- 11.Wave 11 (5:30)
- 12.Wave 12 (6:00) · cannon
- 13.Wave 13 (6:30)
- 14.Wave 14 (7:00)
- 15.Wave 15 (7:30) · cannon
The explanation
A solo laner reaches Level 4 at Wave 4 (2:00): 1191 XP, threshold 1140 XP; Level 4 (2nd caster in wave). The wave before, Wave 3 (1:30), is Level 3 with 912 XP.
Worked out from the recorded question data.
Cumulative XP (solo lane): running total against threshold Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.
Crossing step: Wave 4 (2:00)
Cumulative XP (solo lane) by step Step Adds Running total Wave 1 (0:30) 279 279 Wave 2 (1:00) 279 558 Wave 3 (1:30) 354 912 Wave 4 (2:00) (answer) 279 1,191 Wave 5 (2:30) 279 1,470 Cumulative XP (solo lane): Wave 4 (2:00) reaches 1,191 XP, crossing Level 4 at 1,140 XP. Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.
Source: Mogzy mechanics reference · patch 26.15
Compare ability cooldowns · question 7Which ultimate has the shorter rank 1 cooldown: Kayle R - Divine Judgment, or Kayn R - Umbral Trespass?Answer: Kayn R
Lesson 7
Compare ability cooldowns
The idea
Comparing two abilities means comparing the same quantity under the same conditions, here the cooldown at one stated rank. The ability with the shorter cooldown can be used more often when everything else is equal.
The question as asked
Which ultimate has the shorter rank 1 cooldown: Kayle R - Divine Judgment, or Kayn R - Umbral Trespass?
- A.Kayle R
- B.Kayn R(correct answer)
The explanation
Kayle R is 160 seconds at rank 1; Kayn R is 120 seconds. Kayn R is shorter.
Cooldown at rank 1 Lower wins
- Kayle R160 s
- Kayn RAnswer120 s
Difference: 40 s
Bars start at 0.
Cooldown at rank 1: Kayle R 160 s, Kayn R 120 s. Kayn R is the answer (lower wins, difference 40 s). Remember: Compare cooldowns at the same rank, and remember that shorter means more frequent use.
Source: Mogzy certified game data
Smite timing · question 8You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds
Lesson 8
Smite timing
The idea
Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.
The question as asked
You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?
- A.15 seconds(correct answer)
- B.90 seconds
- C.60 seconds
- D.10 seconds
The explanation
With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.
Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.
Source: Mogzy mechanics reference · patch 26.18
Mid game
(7 questions)
Ability cooldown by rank · question 9What is the rank 5 cooldown of Sion Q - Decimating Smash?Answer: 6 seconds
Lesson 9
Ability cooldown by rank
The idea
An ability does not have one fixed cooldown: it is listed per rank, and ranking the ability up usually shortens it. Neighbouring ranks are different answers, so the rank named in the question is part of the fact you are recalling.
The question as asked
What is the rank 5 cooldown of Sion Q - Decimating Smash?
- A.9 seconds
- B.6 seconds(correct answer)
- C.3 seconds
- D.7 seconds
The explanation
Sion Q - Decimating Smash has a rank 5 cooldown of 6 seconds (10 / 9 / 8 / 7 / 6 across its ranks).
Remember: A cooldown belongs to a rank, so always check which rank is being asked about.
Source: Mogzy certified game data
Missing recipe component · question 10Voltaic Cyclosword builds from Long Sword and The Brutalizer. Which component completes the recipe?Answer: Long Sword
Lesson 10
Missing recipe component
The idea
A recipe lists the components an item is built from. When some components are already in your inventory, the item's recipe tells you exactly which one is still missing.
The question as asked
Voltaic Cyclosword builds from Long Sword and The Brutalizer. Which component completes the recipe?
- A.Long Sword(correct answer)
- B.Dagger
- C.Dark Seal
- D.Runic Compass
The explanation
Voltaic Cyclosword builds from 2× Long Sword and The Brutalizer. The missing component here is Long Sword.
Item recipe Voltaic CycloswordTotal cost 3,000 goldBuilt from
- AnswerLong SwordCost 350 gold
- GivenLong SwordCost 350 gold
- GivenThe BrutalizerCost 1,337 gold
- Combine cost963 gold
Voltaic Cyclosword costs 3,000 gold; components: Long Sword (350) is the answer, Long Sword (350), The Brutalizer (1,337); combine cost 963. Remember: Match what you hold against the recipe, because what is not in the recipe cannot be the missing piece.
Source: League of Legends Wiki item data · revision 4041705
Cooldown under items · question 11Lissandra W - Ring of Frost has a rank 2 cooldown of 9.5 seconds. With Malignance, what is its cooldown?Answer: 8.3 seconds
Lesson 11
Cooldown under items
The idea
Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.
The question as asked
Lissandra W - Ring of Frost has a rank 2 cooldown of 9.5 seconds. With Malignance, what is its cooldown?
- A.8.1 seconds
- B.8.3 seconds(correct answer)
- C.8.6 seconds
- D.7 seconds
The explanation
Lissandra W - Ring of Frost has a cooldown of 9.5 seconds at rank 2. Malignance grants 15 Ability Haste, so this ability uses 15 haste in total. Ability Haste divides the cooldown: 9.5 seconds x 100 / (100 + 15) = 8.3 seconds.
- 9.5 × 100 / (100 + 15) = 8.3 s
- Why not 8.1 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
- Why not 8.6 seconds? The cooldown with a different first item.
- Why not 7 seconds? Applies item haste that only affects a different ability slot.
How ability haste shortens a cooldown Lissandra W (Ring of Frost), rank 2
9.5 sBase cooldown×100 / (100 + 15)15 ability haste=8.3 sFinal cooldownFormula: base × 100 / (100 + haste). Exact value 8.26 s, shown as nearest 0.1 s.
Haste sources
- Malignance+15
- Total ability haste15
Cooldown by ability haste Ability haste Cooldown (s) 0 9.5 10 8.6 20 7.9 30 7.3 40 6.8 50 6.3 60 5.9 70 5.6 80 5.3 90 5 100 4.8 110 4.5 120 4.3 130 4.1 140 4 150 3.8 Lissandra W at rank 2: 9.5 s base cooldown with 15 ability haste becomes 8.3 s. Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.
Source: Mogzy certified game data
Item cost · question 12How much does Kaenic Rookern cost?Answer: 2900 gold
Lesson 12
Item cost
The idea
Every item has a shop price. The price of a finished item includes the cost of the components it is built from, and a recipe adds a combine fee on top where one applies. Knowing prices lets you decide on a recall whether you can afford a finished item or should buy components.
The question as asked
How much does Kaenic Rookern cost?
- A.2800 gold
- B.2700 gold
- C.3000 gold
- D.2900 gold(correct answer)
The explanation
Kaenic Rookern costs 2900 gold.
Item recipe Kaenic RookernTotal cost 2,900 goldBuilt from
- Negatron CloakCost 850 gold
- Spectre's CowlCost 1,250 gold
- Combine cost800 gold
Kaenic Rookern costs 2,900 gold; components: Negatron Cloak (850), Spectre's Cowl (1,250); combine cost 800. Remember: Know what an item costs so you can plan each recall around what you can afford.
Source: League of Legends Wiki item data
Item from its components · question 13What item do Blighting Jewel and 2× Fiendish Codex build into?Answer: Cryptbloom
Lesson 13
Item from its components
The idea
Reading the item tree downward works in reverse too: a set of components points to the item they combine into. Different items can share a component, so it takes the whole set to identify the finished item.
The question as asked
What item do Blighting Jewel and 2× Fiendish Codex build into?
- A.Void Staff
- B.Cryptbloom(correct answer)
- C.Dusk and Dawn
- D.Warmog's Armor
The explanation
Blighting Jewel and 2× Fiendish Codex combine to build Cryptbloom.
Item recipe CryptbloomTotal cost 3,000 goldBuilt from
- GivenBlighting JewelCost 1,100 gold
- GivenFiendish CodexCost 850 gold
- GivenFiendish CodexCost 850 gold
- Combine cost200 gold
Cryptbloom costs 3,000 gold; components: Blighting Jewel (1,100), Fiendish Codex (850), Fiendish Codex (850); combine cost 200. Remember: One shared component is not enough, so identify the item that needs every component shown.
Source: League of Legends Wiki item data · revision 4041705
Rebuild an item recipe · question 14Rebuild the recipe: TerminusAnswer: Hearthbound Axe + Recurve Bow
Lesson 14
Rebuild an item recipe
The question as asked
Rebuild the recipe: Terminus
Correct answer: Hearthbound Axe + Recurve Bow
The explanation
Terminus (3000 gold) = Hearthbound Axe + Recurve Bow + 1100 gold combine cost
Worked out from the recorded question data.
Item recipe TerminusTotal cost 3,000 goldBuilt from
- AnswerHearthbound AxeCost 1,200 gold
- AnswerRecurve BowCost 700 gold
- Combine cost1,100 gold
Terminus costs 3,000 gold; components: Hearthbound Axe (1,200) is the answer, Recurve Bow (700) is the answer; combine cost 1,100. Source: League of Legends Wiki item data · revision 4092074
Smite damage · question 15Your jungle companion has reached its first evolution, but the quest is not finished. How much true damage does your Smite deal to a large monster?Answer: 1000
Lesson 15
Smite damage
The idea
Smite is the jungler's summoner spell for dealing a set amount of damage to monsters. How much it deals depends on its stage, and the stage follows the progress of the jungle item's quest.
The question as asked
Your jungle companion has reached its first evolution, but the quest is not finished. How much true damage does your Smite deal to a large monster?
- A.200
- B.600
- C.1000(correct answer)
- D.1400
The explanation
Your jungle companion has reached its first evolution, but the quest is not finished. That is Unleashed Smite, which deals 1000 true damage to a medium or large monster.
Remember: Work out which Smite stage the quest progress gives you, then recall what that stage deals to monsters.
Source: Mogzy mechanics reference · patch 26.18
Late game
(9 questions)
What an item builds into · question 16What can Whispering Circlet build into?Answer: Diadem of Songs
Lesson 16
What an item builds into
The idea
Most finished items are built from cheaper components, and one component can be an ingredient in several different items. Following a component upward through the item tree shows which finished items it leads to.
The question as asked
What can Whispering Circlet build into?
- A.Voltaic Cyclosword
- B.Guardian Angel
- C.Hexdrinker
- D.Diadem of Songs(correct answer)
The explanation
Whispering Circlet can build into Diadem of Songs.
Item recipe Whispering CircletTotal cost 2,250 goldBuilds into
- AnswerDiadem of Songs
Whispering Circlet costs 2,250 gold; builds into Diadem of Songs (answer). Remember: A component can lead to several finished items, so trace it up the tree rather than guessing one.
Source: League of Legends Wiki item data · revision 4041705
Item from its components · question 17What item do Amplifying Tome, Pickaxe, and Recurve Bow build into?Answer: Guinsoo's Rageblade
Lesson 17
Item from its components
The idea
Reading the item tree downward works in reverse too: a set of components points to the item they combine into. Different items can share a component, so it takes the whole set to identify the finished item.
The question as asked
What item do Amplifying Tome, Pickaxe, and Recurve Bow build into?
- A.Jak'Sho, The Protean
- B.Immortal Shieldbow
- C.Guinsoo's Rageblade(correct answer)
- D.Seeker's Armguard
The explanation
Amplifying Tome, Pickaxe, and Recurve Bow combine to build Guinsoo's Rageblade.
Item recipe Guinsoo's RagebladeTotal cost 3,000 goldBuilt from
- GivenAmplifying TomeCost 400 gold
- GivenPickaxeCost 875 gold
- GivenRecurve BowCost 700 gold
- Combine cost1,025 gold
Guinsoo's Rageblade costs 3,000 gold; components: Amplifying Tome (400), Pickaxe (875), Recurve Bow (700); combine cost 1,025. Remember: One shared component is not enough, so identify the item that needs every component shown.
Source: League of Legends Wiki item data · revision 4041705
Cooldown under items · question 18Braum Q - Winter's Bite has a rank 5 cooldown of 6 seconds. With Locket of the Iron Solari and Plated Steelcaps and Knight's Vow, what is its cooldown?Answer: 5 seconds
Lesson 18
Cooldown under items
The idea
An ability's cooldown at a given moment depends on its rank and on the haste you have at that point of the build. The rank sets the base cooldown, and ability haste then shortens it with diminishing returns rather than a flat subtraction.
The question as asked
Braum Q - Winter's Bite has a rank 5 cooldown of 6 seconds. With Locket of the Iron Solari and Plated Steelcaps and Knight's Vow, what is its cooldown?
- A.6 seconds
- B.5 seconds(correct answer)
- C.5.4 seconds
- D.5.5 seconds
The explanation
Locket of the Iron Solari and Plated Steelcaps and Knight's Vow grant 20 Ability Haste from canonical item stats. Ability Haste divides the cooldown: 6 seconds x 100 / (100 + 20) = 5 seconds.
- 6 × 100 / (100 + 20) = 5 s
- Why not 5.4 seconds? The cooldown at rank 4, not the rank asked.
How ability haste shortens a cooldown Braum Q (Winter's Bite), rank 5
6 sBase cooldown×100 / (100 + 20)20 ability haste=5 sFinal cooldownFormula: base × 100 / (100 + haste). Shown as nearest 0.1 s.
Total ability haste: 20
Cooldown by ability haste Ability haste Cooldown (s) 0 6 10 5.5 20 5 30 4.6 40 4.3 50 4 60 3.8 70 3.5 80 3.3 90 3.2 100 3 110 2.9 120 2.7 130 2.6 140 2.5 150 2.4 Braum Q at rank 5: 6 s base cooldown with 20 ability haste becomes 5 s. Remember: Read the rank and the build state first, then apply haste to that rank's base cooldown.
Source: Mogzy certified game data
Stat check · question 19Which champion has more Armor? (level 6) Braum or Sylas?Answer: Braum
Lesson 19
Stat check
The question as asked
Which champion has more Armor? (level 6) Braum or Sylas?
- A.Braum(correct answer)
- B.Sylas
The explanation
Braum has 55 armor and Sylas has 50 armor at level 6, so Braum is higher.
Worked out from the recorded question data.
Armor at level 6 Higher wins
- BraumAnswer55 armor
- Sylas50 armor
Difference: 5 armor
Bars start at 0.
Armor by level
- Braum (answer)
- Sylas
The vertical axis starts at 19.9, not 0.
Armor by champion level Level Braum Sylas 1 35 29 2 38.6 32.74 3 42.38 36.67 4 46.33 40.78 5 50.45 45.07 6 54.75 49.54 7 59.23 54.19 8 63.88 59.03 9 68.7 64.05 10 73.7 69.25 11 78.88 74.63 12 84.22 80.19 13 89.75 85.94 14 95.45 91.87 15 101.33 97.98 16 107.38 104.27 17 113.6 110.74 18 120 117.4 Armor at level 6: Braum 55 armor, Sylas 50 armor. Braum is the answer (higher wins, difference 5 armor). Stat check · question 20Which champion has more Attack Damage? (level 11) Braum or Wukong?Answer: Wukong
Lesson 20
Stat check
The question as asked
Which champion has more Attack Damage? (level 11) Braum or Wukong?
- A.Braum
- B.Wukong(correct answer)
The explanation
Wukong has 97 AD and Braum has 83 AD at level 11, so Wukong is higher.
Worked out from the recorded question data.
Ad at level 11 Higher wins
- Braum83 AD
- WukongAnswer97 AD
Difference: 14 AD
Bars start at 0.
Ad by level
- Braum
- Wukong (answer)
The vertical axis starts at 47.95, not 0.
Ad by champion level Level Braum Wukong 1 55 66 2 57.3 68.52 3 59.72 71.16 4 62.25 73.93 5 64.89 76.81 6 67.64 79.83 7 70.5 82.96 8 73.48 86.21 9 76.57 89.59 10 79.77 93.09 11 83.08 96.71 12 86.5 100.46 13 90.04 104.33 14 93.69 108.31 15 97.45 112.43 16 101.32 116.66 17 105.3 121.02 18 109.4 125.5 Ad at level 11: Braum 83 AD, Wukong 97 AD. Wukong is the answer (higher wins, difference 14 AD). Stat check · question 21Which champion has more Armor? (level 16) Braum or Warwick?Answer: Braum
Lesson 21
Stat check
The question as asked
Which champion has more Armor? (level 16) Braum or Warwick?
- A.Braum(correct answer)
- B.Warwick
The explanation
Braum has 107 armor and Warwick has 97 armor at level 16, so Braum is higher.
Worked out from the recorded question data.
Armor at level 16 Higher wins
- BraumAnswer107 armor
- Warwick97 armor
Difference: 10 armor
Bars start at 0.
Armor by level
- Braum (answer)
- Warwick
The vertical axis starts at 24.3, not 0.
Armor by champion level Level Braum Warwick 1 35 33 2 38.6 36.17 3 42.38 39.49 4 46.33 42.97 5 50.45 46.6 6 54.75 50.38 7 59.23 54.32 8 63.88 58.41 9 68.7 62.66 10 73.7 67.06 11 78.88 71.61 12 84.22 76.32 13 89.75 81.18 14 95.45 86.2 15 101.33 91.37 16 107.38 96.69 17 113.6 102.17 18 120 107.8 Armor at level 16: Braum 107 armor, Warwick 97 armor. Braum is the answer (higher wins, difference 10 armor). Item stats · question 22How much Health does Abyssal Mask give?Answer: 350
Lesson 22
Item stats
The idea
An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.
The question as asked
How much Health does Abyssal Mask give?
- A.375
- B.350(correct answer)
- C.355
- D.365
The explanation
Abyssal Mask gives 350 Health.
Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.
Source: League of Legends Wiki item data
Map mechanics · question 23What is a super minion's base magic resist?Answer: -30
Lesson 23
Map mechanics
The question as asked
What is a super minion's base magic resist?
- A.0
- B.100
- C.30
- D.-30(correct answer)
The explanation
Super minions have 100 armor but -30 magic resist — they actually take EXTRA magic damage (patch 26.15).
Source: Mogzy mechanics reference · patch 26.15
Resistance mitigation percent · question 24A champion has 100 armor and buys Thornmail, which gives 75 armor (now 175 armor). Ignore penetration and every other effect. By how many percentage points does the purchase increase the percent of incoming physical damage their armor reduces? Round to the nearest whole percentage point.Answer: 14 percentage points
Lesson 24
Resistance mitigation percent
The question as asked
A champion has 100 armor and buys Thornmail, which gives 75 armor (now 175 armor). Ignore penetration and every other effect. By how many percentage points does the purchase increase the percent of incoming physical damage their armor reduces? Round to the nearest whole percentage point.
- A.14 percentage points(correct answer)
- B.75 percentage points
- C.64 percentage points
- D.27 percentage points
The explanation
Damage reduced by armor = armor / (100 + armor). Before: 100 / 200 = 50.0%. After: 175 / 275 = 63.6%. The difference is 13.6 percentage points, so 14 percentage points. (Percentage points are a difference of two percents, not a relative change.)
Source: Mogzy certified game data · revision 4092074
Not explained here
These parts of the day are not explained on this page, for the reason given with each one.
- perfect timing ability cooldown (perfect timing): no read-only resolver for ref 'perfect_timing:Diana:Q:r5' (module perfect_timing)
- match rune tree trio (match): Match Grid is a multi-item board; it has no single correct answer to teach
Keep learning
- Today's Daily Challenge — play the current set; no account needed.
- Combat Lab — test damage and cooldowns with your own champion, items and runes.
- Glossary — exact definitions of the terms used in these lessons.
- Item index and champion index — look up any item or champion.