League Docs · Champion

Lissandra

the Ice Witch

Resource
Mana
Released
2013-04-30

Base Stats & Growth

  • Health620 (+110/level)
  • Health regen (per 5s)7 (+0.55/level)
  • Mana475 (+30/level)
  • Mana regen (per 5s)8 (+0.4/level)
  • Attack damage55 (+2.7/level)
  • Attack speed0.656 (+1.5%/level)
  • Armor22 (+4.2/level)
  • Magic resist30 (+1.3/level)
  • Move speed325
  • Attack range550

Abilities

Passive

    • Cooldown: 0
    • Damage: (100 + 0.5 * AP + 20 * Level + 10 * SCFROMLEVEL(12))*MOD_Magic

    Q — Ice Shard

    Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Move Speed. Shards pass through the target, dealing the same damage to other enemies hit.

    • Cooldown: 7 / 6 / 5 / 4 / 3
    • Cost: 55 / 60 / 65 / 70 / 75
    • Travel range: 825 • 950
    • Width: 150 • 180
    • Cooldown: 8 - P_Q
    • Damage: (45 + 35 * P_Q + 0.75 * AP) * MOD_Magic

    W — Ring of Frost

    Freezes nearby enemies in ice, dealing magic damage and rooting them.

    • Cooldown: 10 / 9.5 / 9 / 8.5 / 8
    • Cost: 40 / 40 / 40 / 40 / 40
    • Effect radius: 275
    • Cooldown: 10.5 - 0.5 * P_W
    • Damage: (35 + 35 * P_W + 0.7 * AP) * MOD_Magic

    E — Glacial Path

    Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location.

    • Cooldown: 24 / 21 / 18 / 15 / 12
    • Cost: 80 / 85 / 90 / 95 / 100
    • Travel range: 1025
    • Width: 250
    • Cooldown: 27 - 3 * P_E
    • Damage: (35 + 35 * P_E + 0.6 * AP) * MOD_Magic

    R — Frozen Tomb

    If cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Move Speed.

    • Cooldown: 120 / 100 / 80
    • Cost: 100 / 100 / 100
    • Cast range: 550 / 550 / 550
    • Effect radius: 550
    • Cooldown: 140 - 20 * P_R
    • Damage: (50 + 100 * P_R + 0.75 * AP) * MOD_Magic