Daily Challenge explained

Daily Challenge explained — October 28, 2026

The October 28, 2026 Daily (Context Journey format) asked 24 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.

This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:11acab6cefc99a42.

Daily Intelligence

How this Daily played

What the day covered, where players went wrong, and how its subjects compare with the rest of the game.

The big picture

About 70 players played the official Daily, and 51% of them finished the main journey.

24 explained lessons from 17 question families: Early game 8, Mid game 6, Late game 10. 2 more challenges have no single answer to explain.

Chapters

  • Early game8
  • Mid game6
  • Late game10

Topics

  • champions9
  • items8
  • map and systems7
  • role quests1
  • runes1

Modes

  • Quiz18
  • Stat Check3
  • Chronoscope1
  • Glyph Press1
  • Match Grid1
  • Order Forge1
  • Reconstruct1

What players chose

What players chose, from about 70 official runs.

The most common wrong answers

“What is the cooldown of Sona R - Crescendo at level 16 with rank 3 R and Moonstone Renewer and Ionian Boots of Lucidity and Ardent Censer?” Of about 35 players, 37% chose the right answer (76.9 seconds) and 60% chose 69 seconds.Read question 18
  • 69 seconds60%
  • 76.9 secondsAnswer37%
  • Other answers3%
“Twisted Fate R - Destiny has a rank 2 cooldown of 140 seconds. With Rod of Ages and Lich Bane, what is its cooldown?” Of about 35 players, 26% chose the right answer (127.3 seconds) and 51% chose 116.7 seconds.Read question 24
  • 116.7 seconds51%
  • 126 seconds23%
  • 127.3 secondsAnswer26%
“How much mana does Sivir Q - Boomerang Blade cost at rank 3?” Of about 65 players, 14% chose the right answer (65) and 43% chose 70.Read question 1
  • 7043%
  • 6025%
  • 65Answer14%
  • 7514%
  • No answer in time5%
  • Best known: “Which stat reduces incoming magic damage?” 98% of about 55 players answered Magic Resist.Read question 5

How each mode went

Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.

ModeGraded asSolvedOut of timePlayers
Stat Checkscored per card66%9%about 35
Match Gridwhole board or nothing81%0%about 20
Order Forgeexact order or nothing6%2%about 50
Quizone answer per question55%2%about 65
Reconstructexact recipe or nothing57%0%about 35
Chronoscopeexact checkpoint or nothing18%5%about 60

How these numbers are made

  • Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
  • Every community number comes from at least 20 players; player counts are rounded.
  • Each mode is graded differently, so mode rates are not comparable with each other.

Every question from this Daily

The complete archive: all 24 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.

Early game

(8 questions)
  • Ability cost by rank · question 1How much mana does Sivir Q - Boomerang Blade cost at rank 3?Answer: 65

    Lesson 1

    Ability cost by rank

    The idea

    An ability's resource cost is set per rank, just like its cooldown, and it can change from one rank to the next. Knowing what a cast costs lets you judge how many casts your resource bar can afford.

    The question as asked

    How much mana does Sivir Q - Boomerang Blade cost at rank 3?

    • A.70
    • B.60
    • C.65(correct answer)
    • D.75

    The explanation

    Sivir Q - Boomerang Blade costs 65 mana at rank 3 (55 / 60 / 65 / 70 / 75 across its ranks).

    Remember: Resource cost is tied to the ability's rank, so recall the cost for the rank in the question.

    Source: Mogzy certified game data

  • Minion XP and levels · question 2After clearing wave 12 in a duo lane with no missed XP, are you level 6 yet?Answer: No

    Lesson 2

    Minion XP and levels

    The idea

    Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.

    The question as asked

    After clearing wave 12 in a duo lane with no missed XP, are you level 6 yet?

    • A.Yes
    • B.No(correct answer)

    The explanation

    Assuming no XP is missed, a duo lane reaches level 6 in wave 13 (6:30). Wave 12 is before that, so not yet.

    Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.

    Source: Mogzy mechanics reference · patch 26.15

  • Wave XP checkpoints · question 3Find the first wave where a solo laner reaches Level 6.Answer: Wave 9 (4:30) · cannon

    Lesson 3

    Wave XP checkpoints

    The idea

    Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.

    The question as asked

    Find the first wave where a solo laner reaches Level 6.

    • A.Wave 1 (0:30)
    • B.Wave 2 (1:00)
    • C.Wave 3 (1:30) · cannon
    • D.Wave 4 (2:00)
    • E.Wave 5 (2:30)
    • F.Wave 6 (3:00) · cannon
    • G.Wave 7 (3:30)
    • H.Wave 8 (4:00)
    • I.Wave 9 (4:30) · cannon(correct answer)
    • J.Wave 10 (5:00)
    • 11.Wave 11 (5:30)
    • 12.Wave 12 (6:00) · cannon
    • 13.Wave 13 (6:30)
    • 14.Wave 14 (7:00)
    • 15.Wave 15 (7:30) · cannon

    The explanation

    A solo laner reaches Level 6 at Wave 9 (4:30) · cannon: 2736 XP, threshold 2400 XP; Level 6 (1st melee in wave). The wave before, Wave 8 (4:00), is Level 5 with 2382 XP.

    Worked out from the recorded question data.

    Cumulative XP (solo lane): running total against threshold
    Cumulative XP (solo lane) after each step against Level 6 at 2,400 XP; Wave 9 (4:30) is the crossing step.Level 6: 2,400 XPWave 1 (0:30): +279 XP, total 279 XPWave 1 (0…279 (+279)Wave 2 (1:00): +279 XP, total 558 XPWave 2 (1…558 (+279)Wave 3 (1:30): +354 XP, total 912 XPWave 3 (1…912 (+354)Wave 4 (2:00): +279 XP, total 1,191 XPWave 4 (2…1,191 (+279)Wave 5 (2:30): +279 XP, total 1,470 XPWave 5 (2…1,470 (+279)Wave 6 (3:00): +354 XP, total 1,824 XPWave 6 (3…1,824 (+354)Wave 7 (3:30): +279 XP, total 2,103 XPWave 7 (3…2,103 (+279)Wave 8 (4:00): +279 XP, total 2,382 XPWave 8 (4…2,382 (+279)Wave 9 (4:30): +354 XP, total 2,736 XPWave 9 (4…2,736 (+354)✓ AnswerWave 10 (5:00): +279 XP, total 3,015 XPWave 10 (…3,015 (+279)

    Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.

    Crossing step: Wave 9 (4:30)

    Cumulative XP (solo lane) by step
    StepAddsRunning total
    Wave 1 (0:30)279279
    Wave 2 (1:00)279558
    Wave 3 (1:30)354912
    Wave 4 (2:00)2791,191
    Wave 5 (2:30)2791,470
    Wave 6 (3:00)3541,824
    Wave 7 (3:30)2792,103
    Wave 8 (4:00)2792,382
    Wave 9 (4:30) (answer)3542,736
    Wave 10 (5:00)2793,015
    Cumulative XP (solo lane): Wave 9 (4:30) reaches 2,736 XP, crossing Level 6 at 2,400 XP.

    Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.

    Source: Mogzy mechanics reference · patch 26.15

  • Cooldown under items · question 4Nilah R - Apotheosis has a rank 1 cooldown of 110 seconds. With Trinity Force, what is its cooldown?Answer: 95.7 seconds

    Lesson 4

    Cooldown under items

    The idea

    An ability's cooldown at a given moment depends on its rank and on the haste you have at that point of the build. The rank sets the base cooldown, and ability haste then shortens it with diminishing returns rather than a flat subtraction.

    The question as asked

    Nilah R - Apotheosis has a rank 1 cooldown of 110 seconds. With Trinity Force, what is its cooldown?

    • A.95.7 seconds(correct answer)
    • B.110 seconds
    • C.88 seconds
    • D.82.6 seconds

    The explanation

    Trinity Force grant 15 Ability Haste from canonical item stats. Ability Haste divides the cooldown: 110 seconds x 100 / (100 + 15) = 95.7 seconds.

    1. 110 × 100 / (100 + 15) = 95.7 s
    • Why not 82.6 seconds? The cooldown at rank 2, not the rank asked.
    How ability haste shortens a cooldown

    Nilah R (Apotheosis), rank 1

    110 s
    Base cooldown
    ×
    100 / (100 + 15)
    15 ability haste
    =
    95.7 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 95.65 s, shown as nearest 0.1 s.

    Haste sources

    • Trinity Force+15
    • Total ability haste15
    Cooldown against ability haste. Base cooldown 110 seconds; at 15 ability haste the cooldown is 95.7 seconds.00306090120150Ability hasteCooldown (s)110Base 110 s15 haste → 95.7 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    0110
    10100
    2091.7
    3084.6
    4078.6
    5073.3
    6068.8
    7064.7
    8061.1
    9057.9
    10055
    11052.4
    12050
    13047.8
    14045.8
    15044
    Nilah R at rank 1: 110 s base cooldown with 15 ability haste becomes 95.7 s.

    Remember: Read the rank and the build state first, then apply haste to that rank's base cooldown.

    Source: Mogzy certified game data

  • Fundamental magic resist magic damage · question 5Which stat reduces incoming magic damage?Answer: Magic Resist

    Lesson 5

    Fundamental magic resist magic damage

    The idea

    League has three kinds of damage: physical, magic and true. Magic resist reduces magic damage only, armor reduces physical damage only, and true damage ignores both.

    The question as asked

    Which stat reduces incoming magic damage?

    • A.Magic Resist(correct answer)
    • B.Armor
    • C.Attack Damage
    • D.Attack Speed

    The explanation

    Magic Resist reduces magic damage.

    Remember: Magic resist protects against magic damage, so stack the resistance that matches the damage you are taking.

    Source: Mogzy mechanics reference

  • Compare champion stats · question 6At level 1, which champion has more base magic resist: Rell or Renata?Answer: Renata

    Lesson 6

    Compare champion stats

    The idea

    Base stats are what a champion has before items, runes and other bonuses are added. Two champions can differ clearly in a stat such as health, armor or attack range, and those differences shape how each one trades in lane.

    The question as asked

    At level 1, which champion has more base magic resist: Rell or Renata?

    • A.Renata(correct answer)
    • B.Rell

    The explanation

    Rell has 28 and Renata has 30 base magic resist at level 1, so Renata is higher.

    Base magic resist at level 1

    Higher wins

    • Rell28
    • RenataAnswer30

    Difference: 2

    Bars start at 0.

    Base magic resist by level

    Base magic resist by champion level, Rell and Renata.58.624.9414710131618Champion levelLevel 1
    • Rell
    • Renata (answer)

    The vertical axis starts at 24.94, not 0.

    Base magic resist by champion level
    LevelRellRenata
    12830
    229.330.94
    330.6631.92
    432.0832.94
    533.5634.02
    635.1135.13
    736.7236.3
    838.437.51
    940.1338.76
    1041.9340.06
    1143.841.41
    1245.7242.8
    1347.7144.23
    1449.7645.72
    1551.8847.24
    1654.0548.82
    1756.350.44
    1858.652.1
    Base magic resist at level 1: Rell 28, Renata 30. Renata is the answer (higher wins, difference 2).

    Remember: Compare base stats at the level the question gives, before any items or runes.

    Source: Mogzy certified game data

  • Order by value · question 7Order these champions by Health at level 1Answer: Tryndamere > Olaf > Caitlyn > Renata

    Lesson 7

    Order by value

    The question as asked

    Order these champions by Health at level 1

    • A.Caitlyn
    • B.Olaf
    • C.Renata
    • D.Tryndamere

    Correct answer: Tryndamere > Olaf > Caitlyn > Renata

    The explanation

    Health (lvl 1), Highest to Lowest: Tryndamere 696 HP, Olaf 645 HP, Caitlyn 580 HP, Renata 545 HP

    Worked out from the recorded question data.

    Health (lvl 1) at level 1

    Higher wins

    • TryndamereAnswer696 HP
    • Olaf645 HP
    • Caitlyn580 HP
    • Renata545 HP

    Bars start at 0.

    Health (lvl 1) by level

    Health (lvl 1) by champion level, Tryndamere and Olaf and Caitlyn and Renata.2,668332.714710131618Champion levelLevel 1
    • Tryndamere (answer)
    • Olaf
    • Caitlyn
    • Renata

    The vertical axis starts at 332.7, not 0.

    Health (lvl 1) by champion level
    LevelTryndamereOlafCaitlynRenata
    1696645580545
    2773.76730.68657.04612.68
    3855.3820.52737.83683.65
    4940.62914.53822.36757.91
    51,029.721,012.71910.63835.46
    61,122.61,115.051,002.65916.3
    71,219.261,221.561,098.411,000.43
    81,319.71,332.221,197.921,087.85
    91,423.921,447.061,301.181,178.56
    101,531.921,566.061,408.181,272.56
    111,643.71,689.221,518.921,369.85
    121,759.261,816.561,633.411,470.43
    131,878.61,948.051,751.651,574.3
    142,001.722,083.711,873.631,681.46
    152,128.622,223.531,999.361,791.91
    162,259.32,367.532,128.821,905.65
    172,393.762,515.682,262.042,022.68
    182,5322,6682,3992,143
    Health (lvl 1) at level 1: Tryndamere 696 HP, Olaf 645 HP, Caitlyn 580 HP, Renata 545 HP. Tryndamere is the answer (higher wins).

    Source: Mogzy certified game data

  • Map mechanics · question 8If your team is 1 average level ahead and has a 2-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?Answer: 15%

    Lesson 8

    Map mechanics

    The question as asked

    If your team is 1 average level ahead and has a 2-turret advantage in that lane, how much bonus damage do your minions deal to enemy minions?

    • A.15%(correct answer)
    • B.20%
    • C.10%
    • D.5%

    The explanation

    Bonus damage is (5% + 5% × turret advantage in that lane) × average-team-level advantage: (5% + 5% × 2) × 1 = 15% (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

Mid game

(6 questions)
  • Minion XP and levels · question 9Assuming no XP is missed, on which wave does a duo lane reach level 9?Answer: wave 26

    Lesson 9

    Minion XP and levels

    The idea

    Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.

    The question as asked

    Assuming no XP is missed, on which wave does a duo lane reach level 9?

    • A.wave 25
    • B.wave 21
    • C.wave 26(correct answer)
    • D.wave 17

    The explanation

    Assuming no XP is missed, a duo lane reaches level 9 in wave 26 (13:00 game time), with 5105.10 cumulative XP.

    Cumulative XP (duo lane): running total against threshold
    Cumulative XP (duo lane) after each step against Level 9 at 5,040 XP; Wave 26 (13:00) is the crossing step.Level 9: 5,040 XPWave 17 (8:30): +181.35 XP, total 3,326.7 XPWave 17 (…3,326.7 (+181.35)Wave 18 (9:00): +230.1 XP, total 3,556.8 XPWave 18 (…3,556.8 (+230.1)Wave 19 (9:30): +181.35 XP, total 3,738.15 XPWave 19 (…3,738.15 (+181.35)Wave 20 (10:00): +181.35 XP, total 3,919.5 XPWave 20 (…3,919.5 (+181.35)Wave 21 (10:30): +230.1 XP, total 4,149.6 XPWave 21 (…4,149.6 (+230.1)Wave 22 (11:00): +181.35 XP, total 4,330.95 XPWave 22 (…4,330.95 (+181.35)Wave 23 (11:30): +181.35 XP, total 4,512.3 XPWave 23 (…4,512.3 (+181.35)Wave 24 (12:00): +230.1 XP, total 4,742.4 XPWave 24 (…4,742.4 (+230.1)Wave 25 (12:30): +181.35 XP, total 4,923.75 XPWave 25 (…4,923.75 (+181.35)Wave 26 (13:00): +181.35 XP, total 5,105.1 XPWave 26 (…5,105.1 (+181.35)✓ AnswerWave 27 (13:30): +230.1 XP, total 5,335.2 XPWave 27 (…5,335.2 (+230.1)

    Bars show the running total of cumulative xp (duo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.

    Crossing step: Wave 26 (13:00)

    Cumulative XP (duo lane) by step
    StepAddsRunning total
    Wave 17 (8:30)181.353,326.7
    Wave 18 (9:00)230.13,556.8
    Wave 19 (9:30)181.353,738.15
    Wave 20 (10:00)181.353,919.5
    Wave 21 (10:30)230.14,149.6
    Wave 22 (11:00)181.354,330.95
    Wave 23 (11:30)181.354,512.3
    Wave 24 (12:00)230.14,742.4
    Wave 25 (12:30)181.354,923.75
    Wave 26 (13:00) (answer)181.355,105.1
    Wave 27 (13:30)230.15,335.2
    Cumulative XP (duo lane): Wave 26 (13:00) reaches 5,105.1 XP, crossing Level 9 at 5,040 XP.

    Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.

    Source: Mogzy mechanics reference · patch 26.15

  • Role quest · question 10How much gold does completing the Bot role quest award immediately?Answer: 300 gold

    Lesson 10

    Role quest

    The question as asked

    How much gold does completing the Bot role quest award immediately?

    • A.500 gold
    • B.300 gold(correct answer)
    • C.200 gold
    • D.400 gold

    The explanation

    The Bot quest grants a one-time 300 gold reward when completed.

    Source: Mogzy mechanics reference · patch 26.20

  • Smite damage · question 11Your jungle companion has completed its final evolution. How much true damage does your Smite deal to a large monster?Answer: 1400

    Lesson 11

    Smite damage

    The idea

    Smite is the jungler's summoner spell for dealing a set amount of damage to monsters. How much it deals depends on its stage, and the stage follows the progress of the jungle item's quest.

    The question as asked

    Your jungle companion has completed its final evolution. How much true damage does your Smite deal to a large monster?

    • A.1400(correct answer)
    • B.1800
    • C.600
    • D.1000

    The explanation

    Your jungle companion has completed its final evolution. That is Primal Smite, which deals 1400 true damage to a medium or large monster.

    Remember: Work out which Smite stage the quest progress gives you, then recall what that stage deals to monsters.

    Source: Mogzy mechanics reference · patch 26.18

  • Item cost · question 12How much does Trinity Force cost?Answer: 3333 gold

    Lesson 12

    Item cost

    The idea

    Every item has a shop price. The price of a finished item includes the cost of the components it is built from, and a recipe adds a combine fee on top where one applies. Knowing prices lets you decide on a recall whether you can afford a finished item or should buy components.

    The question as asked

    How much does Trinity Force cost?

    • A.3533 gold
    • B.3433 gold
    • C.3483 gold
    • D.3333 gold(correct answer)

    The explanation

    Trinity Force costs 3333 gold.

    Item recipe
    Trinity Force
    Total cost 3,333 gold

    Built from

    • Hearthbound Axe
      Cost 1,200 gold
    • Phage
      Cost 1,100 gold
    • Sheen
      Cost 900 gold
    • Combine cost133 gold
    Trinity Force costs 3,333 gold; components: Hearthbound Axe (1,200), Phage (1,100), Sheen (900); combine cost 133.

    Remember: Know what an item costs so you can plan each recall around what you can afford.

    Source: League of Legends Wiki item data

  • Missing recipe component · question 13Glacial Buckler builds from Cloth Armor and Sapphire Crystal. Which component completes the recipe?Answer: Glowing Mote

    Lesson 13

    Missing recipe component

    The idea

    A recipe lists the components an item is built from. When some components are already in your inventory, the item's recipe tells you exactly which one is still missing.

    The question as asked

    Glacial Buckler builds from Cloth Armor and Sapphire Crystal. Which component completes the recipe?

    • A.Amplifying Tome
    • B.Faerie Charm
    • C.Dagger
    • D.Glowing Mote(correct answer)

    The explanation

    Glacial Buckler builds from Cloth Armor, Glowing Mote, and Sapphire Crystal. The missing component here is Glowing Mote.

    Item recipe
    Glacial Buckler
    Total cost 900 gold

    Built from

    • Cloth Armor
      Cost 300 gold
      Given
    • Glowing Mote
      Cost 250 gold
      Answer
    • Sapphire Crystal
      Cost 300 gold
      Given
    • Combine cost50 gold
    Glacial Buckler costs 900 gold; components: Cloth Armor (300), Glowing Mote (250) is the answer, Sapphire Crystal (300); combine cost 50.

    Remember: Match what you hold against the recipe, because what is not in the recipe cannot be the missing piece.

    Source: League of Legends Wiki item data · revision 4041705

  • Cooldown under items · question 14Talon R - Shadow Assault has a rank 1 cooldown of 100 seconds. With Umbral Glaive, what is its cooldown?Answer: 87 seconds

    Lesson 14

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Talon R - Shadow Assault has a rank 1 cooldown of 100 seconds. With Umbral Glaive, what is its cooldown?

    • A.87 seconds(correct answer)
    • B.80 seconds
    • C.69.6 seconds
    • D.85 seconds

    The explanation

    Talon R - Shadow Assault has a cooldown of 100 seconds at rank 1. Umbral Glaive grants 15 Ability Haste, so this ability uses 15 haste in total. Ability Haste divides the cooldown: 100 seconds x 100 / (100 + 15) = 87 seconds.

    1. 100 × 100 / (100 + 15) = 87 s
    • Why not 85 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Talon R (Shadow Assault), rank 1

    100 s
    Base cooldown
    ×
    100 / (100 + 15)
    15 ability haste
    =
    87 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 86.96 s, shown as nearest 0.1 s.

    Haste sources

    • Umbral Glaive+15
    • Total ability haste15
    Cooldown against ability haste. Base cooldown 100 seconds; at 15 ability haste the cooldown is 87 seconds.00306090120150Ability hasteCooldown (s)100Base 100 s15 haste → 87 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    0100
    1090.9
    2083.3
    3076.9
    4071.4
    5066.7
    6062.5
    7058.8
    8055.6
    9052.6
    10050
    11047.6
    12045.5
    13043.5
    14041.7
    15040
    Talon R at rank 1: 100 s base cooldown with 15 ability haste becomes 87 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

Late game

(10 questions)
  • Recipe component · question 15Which item is a component of Mortal Reminder?Answer: Executioner's Calling

    Lesson 15

    Recipe component

    The idea

    An item's recipe lists the components it is assembled from, and each of those can itself be built from cheaper pieces. Knowing the recipe tells you what you can buy first on a recall and what you are working towards.

    The question as asked

    Which item is a component of Mortal Reminder?

    • A.Executioner's Calling(correct answer)
    • B.Vampiric Scepter
    • C.Bandleglass Mirror
    • D.Sheen

    The explanation

    Executioner's Calling is a component of Mortal Reminder.

    Item recipe
    Mortal Reminder
    Total cost 3,000 gold

    Built from

    • Cloak of Agility
      Cost 600 gold
    • Executioner's Calling
      Cost 800 gold
      Answer
    • Last Whisper
      Cost 1,450 gold
    • Combine cost150 gold
    Mortal Reminder costs 3,000 gold; components: Cloak of Agility (600), Executioner's Calling (800) is the answer, Last Whisper (1,450); combine cost 150.

    Remember: Know an item's recipe so you can build towards it one component at a time.

    Source: League of Legends Wiki item data · revision 4041705

  • Rebuild an item recipe · question 16Rebuild the recipe: Dusk and DawnAnswer: Blasting Wand + Dagger + Kindlegem + Sheen

    Lesson 16

    Rebuild an item recipe

    The question as asked

    Rebuild the recipe: Dusk and Dawn

    Correct answer: Blasting Wand + Dagger + Kindlegem + Sheen

    The explanation

    Dusk and Dawn (3100 gold) = Blasting Wand + Dagger + Kindlegem + Sheen + 300 gold combine cost

    Worked out from the recorded question data.

    Item recipe
    Dusk and Dawn
    Total cost 3,100 gold

    Built from

    • Blasting Wand
      Cost 850 gold
      Answer
    • Dagger
      Cost 250 gold
      Answer
    • Kindlegem
      Cost 800 gold
      Answer
    • Sheen
      Cost 900 gold
      Answer
    • Combine cost300 gold
    Dusk and Dawn costs 3,100 gold; components: Blasting Wand (850) is the answer, Dagger (250) is the answer, Kindlegem (800) is the answer, Sheen (900) is the answer; combine cost 300.

    Source: League of Legends Wiki item data · revision 4092074

  • Missing recipe component · question 17Bloodletter's Curse builds from Haunting Guise, and what other component?Answer: Fiendish Codex

    Lesson 17

    Missing recipe component

    The idea

    A recipe lists the components an item is built from. When some components are already in your inventory, the item's recipe tells you exactly which one is still missing.

    The question as asked

    Bloodletter's Curse builds from Haunting Guise, and what other component?

    • A.Zeal
    • B.Fiendish Codex(correct answer)
    • C.Bandleglass Mirror
    • D.Pickaxe

    The explanation

    Bloodletter's Curse builds from Fiendish Codex and Haunting Guise. The missing component here is Fiendish Codex.

    Item recipe
    Bloodletter's Curse
    Total cost 2,900 gold

    Built from

    • Fiendish Codex
      Cost 850 gold
      Answer
    • Haunting Guise
      Cost 1,300 gold
      Given
    • Combine cost750 gold
    Bloodletter's Curse costs 2,900 gold; components: Fiendish Codex (850) is the answer, Haunting Guise (1,300); combine cost 750.

    Remember: Match what you hold against the recipe, because what is not in the recipe cannot be the missing piece.

    Source: League of Legends Wiki item data · revision 4041705

  • Cooldown under items · question 18What is the cooldown of Sona R - Crescendo at level 16 with rank 3 R and Moonstone Renewer and Ionian Boots of Lucidity and Ardent Censer?Answer: 76.9 seconds

    Lesson 18

    Cooldown under items

    The idea

    An ability's cooldown at a given moment depends on its rank and on the haste you have at that point of the build. The rank sets the base cooldown, and ability haste then shortens it with diminishing returns rather than a flat subtraction.

    The question as asked

    What is the cooldown of Sona R - Crescendo at level 16 with rank 3 R and Moonstone Renewer and Ionian Boots of Lucidity and Ardent Censer?

    • A.69 seconds
    • B.76.9 seconds(correct answer)
    • C.100 seconds
    • D.92.3 seconds

    The explanation

    Sona R - Crescendo has a base cooldown of 100 seconds at rank 3. Moonstone Renewer and Ionian Boots of Lucidity and Ardent Censer grant 30 Ability Haste from canonical item stats, and Ability Haste divides the cooldown: 100 seconds x 100 / (100 + 30) = 76.9 seconds.

    1. 100 × 100 / (100 + 30) = 76.9 s
    • Why not 92.3 seconds? The cooldown at rank 2, not the rank asked.
    How ability haste shortens a cooldown

    Sona R (Crescendo), rank 3

    100 s
    Base cooldown
    ×
    100 / (100 + 30)
    30 ability haste
    =
    76.9 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 76.92 s, shown as nearest 0.1 s.

    Total ability haste: 30

    Cooldown against ability haste. Base cooldown 100 seconds; at 30 ability haste the cooldown is 76.9 seconds.00306090120150Ability hasteCooldown (s)100Base 100 s30 haste → 76.9 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    0100
    1090.9
    2083.3
    3076.9
    4071.4
    5066.7
    6062.5
    7058.8
    8055.6
    9052.6
    10050
    11047.6
    12045.5
    13043.5
    14041.7
    15040
    Sona R at rank 3: 100 s base cooldown with 30 ability haste becomes 76.9 s.

    Remember: Read the rank and the build state first, then apply haste to that rank's base cooldown.

    Source: Mogzy certified game data

  • Stat check · question 19Which champion has more Armor? (level 20) Garen or Sona?Answer: Garen

    Lesson 19

    Stat check

    The question as asked

    Which champion has more Armor? (level 20) Garen or Sona?

    • A.Garen(correct answer)
    • B.Sona

    The explanation

    Garen has 121 armor and Sona has 109 armor at level 20, so Garen is higher.

    Worked out from the recorded question data.

    Armor at level 20

    Higher wins

    • GarenAnswer121 armor
    • Sona109 armor

    Difference: 12 armor

    Bars start at 0.

    Armor by level

    Armor by champion level, Garen and Sona.120.5916.541471013161920Champion levelLevel 20
    • Garen (answer)
    • Sona

    The vertical axis starts at 16.54, not 0.

    Armor by champion level
    LevelGarenSona
    13826
    241.0229.02
    344.232.2
    447.5135.51
    550.9838.98
    654.5942.59
    758.3546.35
    862.2650.26
    966.3154.31
    1070.5158.51
    1174.8662.85
    1279.3567.35
    1383.9971.99
    1488.7876.78
    1593.7181.71
    1698.886.8
    17104.0292.02
    18109.497.4
    19114.92102.92
    20120.59108.59
    Armor at level 20: Garen 121 armor, Sona 109 armor. Garen is the answer (higher wins, difference 12 armor).
  • Stat check · question 20Which champion has more Attack Damage? (level 20) Heimerdinger or Sona?Answer: Heimerdinger

    Lesson 20

    Stat check

    The question as asked

    Which champion has more Attack Damage? (level 20) Heimerdinger or Sona?

    • A.Heimerdinger(correct answer)
    • B.Sona

    The explanation

    Heimerdinger has 109 AD and Sona has 108 AD at level 20, so Heimerdinger is higher.

    Worked out from the recorded question data.

    Ad at level 20

    Higher wins

    • HeimerdingerAnswer109 AD
    • Sona108 AD

    Difference: 1 AD

    Bars start at 0.

    Ad by level

    Ad by champion level, Heimerdinger and Sona.109.142.991471013161920Champion levelLevel 20
    • Heimerdinger (answer)
    • Sona

    The vertical axis starts at 42.99, not 0.

    Ad by champion level
    LevelHeimerdingerSona
    15649
    257.9451.16
    359.9853.42
    462.1255.8
    564.3458.27
    666.6760.85
    769.0863.53
    871.5966.33
    974.269.22
    1076.972.22
    1179.6975.33
    1282.5878.53
    1385.5681.85
    1488.6485.27
    1591.8288.8
    1695.0892.42
    1798.4496.16
    18101.9100
    19105.45103.94
    20109.1108
    Ad at level 20: Heimerdinger 109 AD, Sona 108 AD. Heimerdinger is the answer (higher wins, difference 1 AD).
  • Stat check · question 21Which champion has more Armor? (level 18) Sona or Teemo?Answer: Teemo

    Lesson 21

    Stat check

    The question as asked

    Which champion has more Armor? (level 18) Sona or Teemo?

    • A.Sona
    • B.Teemo(correct answer)

    The explanation

    Teemo has 100 armor and Sona has 97 armor at level 18, so Teemo is higher.

    Worked out from the recorded question data.

    Armor at level 18

    Higher wins

    • Sona97 armor
    • TeemoAnswer100 armor

    Difference: 3 armor

    Bars start at 0.

    Armor by level

    Armor by champion level, Sona and Teemo.100.516.3514710131618Champion levelLevel 18
    • Sona
    • Teemo (answer)

    The vertical axis starts at 16.35, not 0.

    Armor by champion level
    LevelSonaTeemo
    12624
    229.0227.24
    332.230.64
    435.5134.19
    538.9837.91
    642.5941.77
    746.3545.8
    850.2649.99
    954.3154.33
    1058.5158.83
    1162.8563.49
    1267.3568.3
    1371.9973.28
    1476.7878.41
    1581.7183.69
    1686.889.14
    1792.0294.74
    1897.4100.5
    Armor at level 18: Sona 97 armor, Teemo 100 armor. Teemo is the answer (higher wins, difference 3 armor).
  • Item stats · question 22How much Attack Damage does Guardian Angel give?Answer: 55

    Lesson 22

    Item stats

    The idea

    An item's stats are exact numbers, and similar-looking items often differ in them. Because the numbers can change between patches, the patch an answer was written for matters.

    The question as asked

    How much Attack Damage does Guardian Angel give?

    • A.55(correct answer)
    • B.80
    • C.50
    • D.35

    The explanation

    Guardian Angel gives 55 Attack Damage.

    Remember: Learn the exact stat an item grants, and check the patch when the numbers matter.

    Source: League of Legends Wiki item data

  • Map mechanics · question 23How often do minion waves spawn after 30:00?Answer: 20 seconds

    Lesson 23

    Map mechanics

    The question as asked

    How often do minion waves spawn after 30:00?

    • A.25 seconds
    • B.30 seconds
    • C.90 seconds
    • D.20 seconds(correct answer)

    The explanation

    Waves spawn every 30 seconds before 14:00, every 25 from 14:00 and every 20 from 30:00 (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

  • Cooldown under items · question 24Twisted Fate R - Destiny has a rank 2 cooldown of 140 seconds. With Rod of Ages and Lich Bane, what is its cooldown?Answer: 127.3 seconds

    Lesson 24

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Twisted Fate R - Destiny has a rank 2 cooldown of 140 seconds. With Rod of Ages and Lich Bane, what is its cooldown?

    • A.116.7 seconds
    • B.126 seconds
    • C.127.3 seconds(correct answer)
    • D.154.5 seconds

    The explanation

    Twisted Fate R - Destiny has a cooldown of 140 seconds at rank 2. Rod of Ages grants no Ability Haste to this ability; Lich Bane grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 140 seconds x 100 / (100 + 10) = 127.3 seconds.

    1. 140 × 100 / (100 + 10) = 127.3 s
    • Why not 116.7 seconds? The cooldown with a different first item.
    • Why not 126 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Twisted Fate R (Destiny), rank 2

    140 s
    Base cooldown
    ×
    100 / (100 + 10)
    10 ability haste
    =
    127.3 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 127.27 s, shown as nearest 0.1 s.

    Haste sources

    • Lich Bane+10
    • Total ability haste10
    Cooldown against ability haste. Base cooldown 140 seconds; at 10 ability haste the cooldown is 127.3 seconds.00306090120150Ability hasteCooldown (s)140Base 140 s10 haste → 127.3 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    0140
    10127.3
    20116.7
    30107.7
    40100
    5093.3
    6087.5
    7082.4
    8077.8
    9073.7
    10070
    11066.7
    12063.6
    13060.9
    14058.3
    15056
    Twisted Fate R at rank 2: 140 s base cooldown with 10 ability haste becomes 127.3 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

Not explained here

These parts of the day are not explained on this page, for the reason given with each one.

  • glyph press champion (glyph press): Glyph Press is a timed drawing interaction with no single answer or stored explanation
  • match rune tree trio (match): Match Grid is a multi-item board; it has no single correct answer to teach

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