Daily Challenge explained

Daily Challenge explained — October 27, 2026

The October 27, 2026 Daily (Context Journey format) asked 21 questions. Instead of reading every answer in a row, start with the 4 ideas below: each one is a concept the Daily tested, shown as a worked example from that day's own question. You do not need to have played it, and every question is still listed underneath with its answer and reasoning.

This lesson set is the questions most players were served that day. Patch not recorded · content revision bank:11acab6cefc99a42.

Daily Intelligence

How this Daily played

What the day covered, where players went wrong, and how its subjects compare with the rest of the game.

The big picture

About 80 players played the official Daily, and 71% of them finished the main journey.

21 explained lessons from 15 question families: Early game 7, Mid game 8, Late game 6. 1 more challenge has no single answer to explain.

Chapters

  • Early game7
  • Mid game8
  • Late game6

Topics

  • items9
  • map and systems7
  • champions4
  • role quests1
  • vision1

Modes

  • Quiz15
  • Mastery Slice3
  • Chronoscope1
  • Order Forge1
  • Reconstruct1
  • Stat Check1

What players chose

What players chose, from about 80 official runs.

The most common wrong answers

“Assuming no XP is missed, on which wave does a solo lane reach level 4?” Of about 70 players, 33% chose the right answer (wave 4) and 57% chose wave 6.Read question 4
  • wave 4Answer33%
  • wave 657%
  • Other answers6%
  • No answer in time4%
“How many total minions are in a cannon wave before 14 minutes?” Of about 75 players, 44% chose the right answer (7) and 48% chose 6.Read question 2
  • 648%
  • 7Answer44%
  • Other answers7%
  • No answer in time1%
“What is the rank 5 cooldown of Kled W - Violent Tendencies?” Of about 60 players, 24% chose the right answer (9 seconds) and 47% chose 10 seconds.Read question 19
  • 12 seconds20%
  • 10 seconds47%
  • 9 secondsAnswer24%
  • Other answers7%
  • No answer in time2%
  • Best known: “Lord Dominik's Regards builds from Last Whisper, and what other component?” 97% of about 60 players answered Noonquiver.Read question 20

How each mode went

Each mode is graded its own way, so compare a mode with itself on other days, not with the other modes.

ModeGraded asSolvedOut of timePlayers
Stat Checkscored per card48%11%about 60
Order Forgeexact order or nothing23%2%about 60
Quizone answer per question54%2%about 75
Reconstructexact recipe or nothing49%0%about 45
Chronoscopeexact checkpoint or nothing58%2%about 65

How these numbers are made

  • Only official first attempts count: bot opponents, replays, owner takes and test runs are excluded, and each player counts once per question.
  • Every community number comes from at least 20 players; player counts are rounded.
  • Each mode is graded differently, so mode rates are not comparable with each other.

Every question from this Daily

The complete archive: all 21 questions in the order the day was built. Open a chapter, then any question, to read it as it was asked with its correct answer, reasoning and visual.

Early game

(7 questions)
  • Faelight vision rules · question 1How long does a Faelight's bonus vision region last if the ward stays alive?Answer: 45 seconds

    Lesson 1

    Faelight vision rules

    The question as asked

    How long does a Faelight's bonus vision region last if the ward stays alive?

    • A.15 seconds
    • B.30 seconds
    • C.45 seconds(correct answer)
    • D.60 seconds

    The explanation

    A Faelight's bonus vision region persists for up to 45 seconds while its ward survives.

    Source: Mogzy mechanics reference · patch 26.20

  • Map mechanics · question 2How many total minions are in a cannon wave before 14 minutes?Answer: 7

    Lesson 2

    Map mechanics

    The question as asked

    How many total minions are in a cannon wave before 14 minutes?

    • A.8
    • B.6
    • C.9
    • D.7(correct answer)

    The explanation

    Wave 12 (6:00) is 3 melee + 3 caster + 1 cannon = 7 total, no inhibitors down (patch 26.15).

    Source: Mogzy mechanics reference · patch 26.15

  • Cooldown under items · question 3Gangplank W - Remove Scurvy has a rank 1 cooldown of 22 seconds. With Sundered Sky, what is its cooldown?Answer: 20 seconds

    Lesson 3

    Cooldown under items

    The idea

    An ability's cooldown at a given moment depends on its rank and on the haste you have at that point of the build. The rank sets the base cooldown, and ability haste then shortens it with diminishing returns rather than a flat subtraction.

    The question as asked

    Gangplank W - Remove Scurvy has a rank 1 cooldown of 22 seconds. With Sundered Sky, what is its cooldown?

    • A.20 seconds(correct answer)
    • B.19.1 seconds
    • C.22 seconds
    • D.18.2 seconds

    The explanation

    Sundered Sky grant 10 Ability Haste from canonical item stats. Ability Haste divides the cooldown: 22 seconds x 100 / (100 + 10) = 20 seconds.

    1. 22 × 100 / (100 + 10) = 20 s
    • Why not 18.2 seconds? The cooldown at rank 2, not the rank asked.
    How ability haste shortens a cooldown

    Gangplank W (Remove Scurvy), rank 1

    22 s
    Base cooldown
    ×
    100 / (100 + 10)
    10 ability haste
    =
    20 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Shown as nearest 0.1 s.

    Haste sources

    • Sundered Sky+10
    • Total ability haste10
    Cooldown against ability haste. Base cooldown 22 seconds; at 10 ability haste the cooldown is 20 seconds.00306090120150Ability hasteCooldown (s)22Base 22 s10 haste → 20 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    022
    1020
    2018.3
    3016.9
    4015.7
    5014.7
    6013.8
    7012.9
    8012.2
    9011.6
    10011
    11010.5
    12010
    1309.6
    1409.2
    1508.8
    Gangplank W at rank 1: 22 s base cooldown with 10 ability haste becomes 20 s.

    Remember: Read the rank and the build state first, then apply haste to that rank's base cooldown.

    Source: Mogzy certified game data

  • Minion XP and levels · question 4Assuming no XP is missed, on which wave does a solo lane reach level 4?Answer: wave 4

    Lesson 4

    Minion XP and levels

    The idea

    Experience from minion waves arrives in a fixed order, so a champion reaches each early level at a particular wave. Which wave that is can depend on how many champions share the lane's experience, which is why a level breakpoint is a fact about the wave and the lane, not about the clock.

    The question as asked

    Assuming no XP is missed, on which wave does a solo lane reach level 4?

    • A.wave 4(correct answer)
    • B.wave 6
    • C.wave 3
    • D.wave 2

    The explanation

    Assuming no XP is missed, a solo lane reaches level 4 in wave 4 (2:00 game time), with 1191 cumulative XP — Level 4 (2nd caster in wave).

    Cumulative XP (solo lane): running total against threshold
    Cumulative XP (solo lane) after each step against Level 4 at 1,140 XP; Wave 4 (2:00) is the crossing step.Level 4: 1,140 XPWave 1 (0:30): +279 XP, total 279 XPWave 1 (0…279 (+279)Wave 2 (1:00): +279 XP, total 558 XPWave 2 (1…558 (+279)Wave 3 (1:30): +354 XP, total 912 XPWave 3 (1…912 (+354)Wave 4 (2:00): +279 XP, total 1,191 XPWave 4 (2…1,191 (+279)✓ AnswerWave 5 (2:30): +279 XP, total 1,470 XPWave 5 (2…1,470 (+279)

    Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.

    Crossing step: Wave 4 (2:00)

    Cumulative XP (solo lane) by step
    StepAddsRunning total
    Wave 1 (0:30)279279
    Wave 2 (1:00)279558
    Wave 3 (1:30)354912
    Wave 4 (2:00) (answer)2791,191
    Wave 5 (2:30)2791,470
    Cumulative XP (solo lane): Wave 4 (2:00) reaches 1,191 XP, crossing Level 4 at 1,140 XP.

    Remember: Learn which wave brings each early level for your lane setup, and plan your trades around it.

    Source: Mogzy mechanics reference · patch 26.15

  • Wave XP checkpoints · question 5Find the first wave where a solo laner reaches Level 5.Answer: Wave 6 (3:00) · cannon

    Lesson 5

    Wave XP checkpoints

    The idea

    Every minion wave gives a fixed amount of experience to the champions who share it, so a laner who takes every minion reaches each early level on a predictable wave rather than at a set minute. Cannon minions are worth more experience than the others, which is why some level-ups line up with cannon waves.

    The question as asked

    Find the first wave where a solo laner reaches Level 5.

    • A.Wave 1 (0:30)
    • B.Wave 2 (1:00)
    • C.Wave 3 (1:30) · cannon
    • D.Wave 4 (2:00)
    • E.Wave 5 (2:30)
    • F.Wave 6 (3:00) · cannon(correct answer)
    • G.Wave 7 (3:30)
    • H.Wave 8 (4:00)
    • I.Wave 9 (4:30) · cannon
    • J.Wave 10 (5:00)
    • 11.Wave 11 (5:30)
    • 12.Wave 12 (6:00) · cannon
    • 13.Wave 13 (6:30)
    • 14.Wave 14 (7:00)
    • 15.Wave 15 (7:30) · cannon

    The explanation

    A solo laner reaches Level 5 at Wave 6 (3:00) · cannon: 1824 XP, threshold 1720 XP; Level 5 (3rd caster in wave). The wave before, Wave 5 (2:30), is Level 4 with 1470 XP.

    Worked out from the recorded question data.

    Cumulative XP (solo lane): running total against threshold
    Cumulative XP (solo lane) after each step against Level 5 at 1,720 XP; Wave 6 (3:00) is the crossing step.Level 5: 1,720 XPWave 1 (0:30): +279 XP, total 279 XPWave 1 (0…279 (+279)Wave 2 (1:00): +279 XP, total 558 XPWave 2 (1…558 (+279)Wave 3 (1:30): +354 XP, total 912 XPWave 3 (1…912 (+354)Wave 4 (2:00): +279 XP, total 1,191 XPWave 4 (2…1,191 (+279)Wave 5 (2:30): +279 XP, total 1,470 XPWave 5 (2…1,470 (+279)Wave 6 (3:00): +354 XP, total 1,824 XPWave 6 (3…1,824 (+354)✓ AnswerWave 7 (3:30): +279 XP, total 2,103 XPWave 7 (3…2,103 (+279)

    Bars show the running total of cumulative xp (solo lane) (XP) after each step; the number in brackets is what that step adds. Dashed lines mark the thresholds.

    Crossing step: Wave 6 (3:00)

    Cumulative XP (solo lane) by step
    StepAddsRunning total
    Wave 1 (0:30)279279
    Wave 2 (1:00)279558
    Wave 3 (1:30)354912
    Wave 4 (2:00)2791,191
    Wave 5 (2:30)2791,470
    Wave 6 (3:00) (answer)3541,824
    Wave 7 (3:30)2792,103
    Cumulative XP (solo lane): Wave 6 (3:00) reaches 1,824 XP, crossing Level 5 at 1,720 XP.

    Remember: Track levels by waves, not minutes, and expect the bigger jumps when a cannon wave arrives.

    Source: Mogzy mechanics reference · patch 26.15

  • Role quest · question 6Through what level does Support's stronger out-of-Bot-lane minion XP and gold penalty apply?Answer: Through level 5

    Lesson 6

    Role quest

    The question as asked

    Through what level does Support's stronger out-of-Bot-lane minion XP and gold penalty apply?

    • A.Through level 4
    • B.Through level 6
    • C.Through level 3
    • D.Through level 5(correct answer)

    The explanation

    The stronger out-of-Bot-lane penalty applies through level 5, reducing minion XP and gold by 33%.

    Source: Mogzy mechanics reference · patch 26.20

  • Smite timing · question 7You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?Answer: 15 seconds

    Lesson 7

    Smite timing

    The idea

    Smite's timing involves three separate ideas that are easy to merge: how long a charge takes to come back, the short lockout between two casts, and the moment the recharge clock starts. Telling them apart is what lets you plan Smite for a contested objective.

    The question as asked

    You are holding two Smite charges and you cast one. What is the shortest time before you can cast Smite again?

    • A.15 seconds(correct answer)
    • B.90 seconds
    • C.60 seconds
    • D.10 seconds

    The explanation

    With a charge already banked you are not waiting on the 90 seconds recharge — you are waiting on the 15 seconds lockout between casts. Smite holds up to 2 charges, and that lockout is what stops you spending both at once.

    Remember: Keep Smite's recharge, its lockout between casts and the start of its recharge as three separate things.

    Source: Mogzy mechanics reference · patch 26.18

Mid game

(8 questions)
  • What an item builds into · question 8What can Cloak of Agility build into?Answer: Mortal Reminder

    Lesson 8

    What an item builds into

    The idea

    Most finished items are built from cheaper components, and one component can be an ingredient in several different items. Following a component upward through the item tree shows which finished items it leads to.

    The question as asked

    What can Cloak of Agility build into?

    • A.Locket of the Iron Solari
    • B.Profane Hydra
    • C.Experimental Hexplate
    • D.Mortal Reminder(correct answer)

    The explanation

    Cloak of Agility can build into Mortal Reminder.

    Item recipe
    Cloak of Agility
    Total cost 600 gold

    Builds into

    • Essence Reaver
    • Infinity Edge
    • Mortal Reminder
      Answer
    • Noonquiver
    • Stormrazor
    • The Collector
    • Zeal
    Cloak of Agility costs 600 gold; builds into Essence Reaver, Infinity Edge, Mortal Reminder (answer), Noonquiver, Stormrazor, The Collector, Zeal.

    Remember: A component can lead to several finished items, so trace it up the tree rather than guessing one.

    Source: League of Legends Wiki item data · revision 4041705

  • Missing recipe component · question 9Locket of the Iron Solari builds from Cloth Armor and Kindlegem. Which component completes the recipe?Answer: Null-Magic Mantle

    Lesson 9

    Missing recipe component

    The idea

    A recipe lists the components an item is built from. When some components are already in your inventory, the item's recipe tells you exactly which one is still missing.

    The question as asked

    Locket of the Iron Solari builds from Cloth Armor and Kindlegem. Which component completes the recipe?

    • A.Bounty of Worlds
    • B.Null-Magic Mantle(correct answer)
    • C.Ruby Crystal
    • D.Scout's Slingshot

    The explanation

    Locket of the Iron Solari builds from Cloth Armor, Kindlegem, and Null-Magic Mantle. The missing component here is Null-Magic Mantle.

    Item recipe
    Locket of the Iron Solari
    Total cost 2,200 gold

    Built from

    • Cloth Armor
      Cost 300 gold
      Given
    • Kindlegem
      Cost 800 gold
      Given
    • Null-Magic Mantle
      Cost 400 gold
      Answer
    • Combine cost700 gold
    Locket of the Iron Solari costs 2,200 gold; components: Cloth Armor (300), Kindlegem (800), Null-Magic Mantle (400) is the answer; combine cost 700.

    Remember: Match what you hold against the recipe, because what is not in the recipe cannot be the missing piece.

    Source: League of Legends Wiki item data · revision 4041705

  • Rebuild an item recipe · question 10Rebuild the recipe: Yun Tal WildarrowsAnswer: B. F. Sword + Long Sword + Scout's Slingshot

    Lesson 10

    Rebuild an item recipe

    The question as asked

    Rebuild the recipe: Yun Tal Wildarrows

    Correct answer: B. F. Sword + Long Sword + Scout's Slingshot

    The explanation

    Yun Tal Wildarrows (3000 gold) = B. F. Sword + Long Sword + Scout's Slingshot + 750 gold combine cost

    Worked out from the recorded question data.

    Item recipe
    Yun Tal Wildarrows
    Total cost 3,000 gold

    Built from

    • B. F. Sword
      Cost 1,300 gold
      Answer
    • Long Sword
      Cost 350 gold
      Answer
    • Scout's Slingshot
      Cost 600 gold
      Answer
    • Combine cost750 gold
    Yun Tal Wildarrows costs 3,000 gold; components: B. F. Sword (1,300) is the answer, Long Sword (350) is the answer, Scout's Slingshot (600) is the answer; combine cost 750.

    Source: League of Legends Wiki item data · revision 4092074

  • Cooldown under items · question 11Gragas E - Body Slam has a rank 3 cooldown of 13 seconds. With Lich Bane, what is its cooldown?Answer: 11.8 seconds

    Lesson 11

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Gragas E - Body Slam has a rank 3 cooldown of 13 seconds. With Lich Bane, what is its cooldown?

    • A.11.7 seconds
    • B.12.3 seconds
    • C.10.8 seconds
    • D.11.8 seconds(correct answer)

    The explanation

    Gragas E - Body Slam has a cooldown of 13 seconds at rank 3. Lich Bane grants 10 Ability Haste, so this ability uses 10 haste in total. Ability Haste divides the cooldown: 13 seconds x 100 / (100 + 10) = 11.8 seconds.

    1. 13 × 100 / (100 + 10) = 11.8 s
    • Why not 11.7 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Gragas E (Body Slam), rank 3

    13 s
    Base cooldown
    ×
    100 / (100 + 10)
    10 ability haste
    =
    11.8 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 11.82 s, shown as nearest 0.1 s.

    Haste sources

    • Lich Bane+10
    • Total ability haste10
    Cooldown against ability haste. Base cooldown 13 seconds; at 10 ability haste the cooldown is 11.8 seconds.00306090120150Ability hasteCooldown (s)13Base 13 s10 haste → 11.8 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    013
    1011.8
    2010.8
    3010
    409.3
    508.7
    608.1
    707.6
    807.2
    906.8
    1006.5
    1106.2
    1205.9
    1305.7
    1405.4
    1505.2
    Gragas E at rank 3: 13 s base cooldown with 10 ability haste becomes 11.8 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Summoner spell cooldowns · question 12What is the base cooldown of Cleanse, with no summoner spell haste?Answer: 240s

    Lesson 12

    Summoner spell cooldowns

    The idea

    Summoner spells have long base cooldowns, and Summoner Spell Haste shortens them the same way ability haste shortens abilities. Haste from different sources is added together first, and the base cooldown is then scaled by one hundred divided by one hundred plus that total, so each extra point saves a little less time than the one before.

    The question as asked

    What is the base cooldown of Cleanse, with no summoner spell haste?

    • A.216s
    • B.240s(correct answer)
    • C.264s
    • D.192s

    The explanation

    Cleanse has a 240-second base cooldown.

    The working
    Summoner spell
    Cleanse
    Base cooldown
    240 s
    Summoner spell haste
    0
    Result240s
    Worked calculation from Summoner spell Cleanse, Base cooldown 240 s, Summoner spell haste 0: result 240s.

    Remember: Add up every source of Summoner Spell Haste, then scale the base cooldown by one hundred over one hundred plus the total.

    Source: Mogzy certified game data

  • Summoner spell cooldowns · question 13Cleanse has a 240s base cooldown. Cosmic Insight gives 18 Summoner Spell Haste. What is its cooldown?Answer: 203.4s

    Lesson 13

    Summoner spell cooldowns

    The idea

    Summoner spells have long base cooldowns, and Summoner Spell Haste shortens them the same way ability haste shortens abilities. Haste from different sources is added together first, and the base cooldown is then scaled by one hundred divided by one hundred plus that total, so each extra point saves a little less time than the one before.

    The question as asked

    Cleanse has a 240s base cooldown. Cosmic Insight gives 18 Summoner Spell Haste. What is its cooldown?

    • A.196.8s
    • B.240s
    • C.183.1s
    • D.203.4s(correct answer)

    The explanation

    Haste divides, it does not subtract: 240 * 100 / (100 + 18) = 203.4 seconds.

    1. 240 × 100 / (100 + 18) = 203.4s
    The working
    Summoner spell
    Cleanse
    Base cooldown
    240 s
    Summoner spell haste
    18
    Cosmic Insight
    18 haste (rune)
    1. 1.240 × 100 / (100 + 18)=203.4s
    Result203.4s
    Worked calculation from Summoner spell Cleanse, Base cooldown 240 s, Summoner spell haste 18, Cosmic Insight 18 haste (rune): result 203.4s.

    Remember: Add up every source of Summoner Spell Haste, then scale the base cooldown by one hundred over one hundred plus the total.

    Source: Mogzy certified game data

  • Summoner spell cooldowns · question 14Cleanse has a 240s base cooldown. Cosmic Insight and Crimson Lucidity give 18 + 20 Summoner Spell Haste. What is its cooldown?Answer: 173.9s

    Lesson 14

    Summoner spell cooldowns

    The idea

    Summoner spells have long base cooldowns, and Summoner Spell Haste shortens them the same way ability haste shortens abilities. Haste from different sources is added together first, and the base cooldown is then scaled by one hundred divided by one hundred plus that total, so each extra point saves a little less time than the one before.

    The question as asked

    Cleanse has a 240s base cooldown. Cosmic Insight and Crimson Lucidity give 18 + 20 Summoner Spell Haste. What is its cooldown?

    • A.148.8s
    • B.240s
    • C.203.4s
    • D.173.9s(correct answer)

    The explanation

    18 + 20 = 38 summoner spell haste. Haste divides, it does not subtract: 240 * 100 / (100 + 38) = 173.9 seconds.

    1. 240 × 100 / (100 + 38) = 173.9s
    The working
    Summoner spell
    Cleanse
    Base cooldown
    240 s
    Summoner spell haste
    38
    Cosmic Insight
    18 haste (rune)
    Crimson Lucidity
    20 haste (item)
    1. 1.240 × 100 / (100 + 38)=173.9s
    Result173.9s
    Worked calculation from Summoner spell Cleanse, Base cooldown 240 s, Summoner spell haste 38, Cosmic Insight 18 haste (rune), Crimson Lucidity 20 haste (item): result 173.9s.

    Remember: Add up every source of Summoner Spell Haste, then scale the base cooldown by one hundred over one hundred plus the total.

    Source: Mogzy certified game data

  • Order by value · question 15Order these items by Attack DamageAnswer: Maw of Malmortius > Statikk Shiv > Lord Dominik's Regards > Steel Sigil

    Lesson 15

    Order by value

    The question as asked

    Order these items by Attack Damage

    • A.Lord Dominik's Regards
    • B.Maw of Malmortius
    • C.Statikk Shiv
    • D.Steel Sigil

    Correct answer: Maw of Malmortius > Statikk Shiv > Lord Dominik's Regards > Steel Sigil

    The explanation

    Attack Damage, Highest to Lowest: Maw of Malmortius 60 AD, Statikk Shiv 45 AD, Lord Dominik's Regards 35 AD, Steel Sigil 15 AD

    Worked out from the recorded question data.

    Attack Damage

    Higher wins

    • Maw of MalmortiusAnswer60 AD
    • Statikk Shiv45 AD
    • Lord Dominik's Regards35 AD
    • Steel Sigil15 AD

    Bars start at 0.

    Attack Damage: Maw of Malmortius 60 AD, Statikk Shiv 45 AD, Lord Dominik's Regards 35 AD, Steel Sigil 15 AD. Maw of Malmortius is the answer (higher wins).

    Source: Mogzy certified game data

Late game

(6 questions)
  • What an item builds into · question 16What can Bandleglass Mirror build into?Answer: Echoes of Helia

    Lesson 16

    What an item builds into

    The idea

    Most finished items are built from cheaper components, and one component can be an ingredient in several different items. Following a component upward through the item tree shows which finished items it leads to.

    The question as asked

    What can Bandleglass Mirror build into?

    • A.Statikk Shiv
    • B.Echoes of Helia(correct answer)
    • C.Quicksilver Sash
    • D.Whispering Circlet

    The explanation

    Bandleglass Mirror can build into Echoes of Helia.

    Item recipe
    Bandleglass Mirror
    Total cost 900 gold

    Builds into

    • Echoes of Helia
      Answer
    • Imperial Mandate
    • Moonstone Renewer
    • Shurelya's Battlesong
    Bandleglass Mirror costs 900 gold; builds into Echoes of Helia (answer), Imperial Mandate, Moonstone Renewer, Shurelya's Battlesong.

    Remember: A component can lead to several finished items, so trace it up the tree rather than guessing one.

    Source: League of Legends Wiki item data · revision 4041705

  • Item from its components · question 17What item do Kindlegem, Phage, and Pickaxe build into?Answer: Black Cleaver

    Lesson 17

    Item from its components

    The idea

    Reading the item tree downward works in reverse too: a set of components points to the item they combine into. Different items can share a component, so it takes the whole set to identify the finished item.

    The question as asked

    What item do Kindlegem, Phage, and Pickaxe build into?

    • A.Endless Hunger
    • B.Randuin's Omen
    • C.Black Cleaver(correct answer)
    • D.Serpent's Fang

    The explanation

    Kindlegem, Phage, and Pickaxe combine to build Black Cleaver.

    Item recipe
    Black Cleaver
    Total cost 3,000 gold

    Built from

    • Kindlegem
      Cost 800 gold
      Given
    • Phage
      Cost 1,100 gold
      Given
    • Pickaxe
      Cost 875 gold
      Given
    • Combine cost225 gold
    Black Cleaver costs 3,000 gold; components: Kindlegem (800), Phage (1,100), Pickaxe (875); combine cost 225.

    Remember: One shared component is not enough, so identify the item that needs every component shown.

    Source: League of Legends Wiki item data · revision 4041705

  • Cooldown under items · question 18Mordekaiser E - Death's Grasp has a rank 4 cooldown of 10 seconds. With Rylai's Crystal Scepter and Riftmaker, what is its cooldown?Answer: 8.7 seconds

    Lesson 18

    Cooldown under items

    The idea

    Ability haste shortens cooldowns, but not by subtracting seconds. The base cooldown is scaled by one hundred divided by one hundred plus your total haste, so every extra point of haste removes a little less time than the one before. Haste from an item can also be limited to certain ability slots, so which slots an item's haste applies to matters as much as how much it gives.

    The question as asked

    Mordekaiser E - Death's Grasp has a rank 4 cooldown of 10 seconds. With Rylai's Crystal Scepter and Riftmaker, what is its cooldown?

    • A.8.7 seconds(correct answer)
    • B.7 seconds
    • C.8.5 seconds
    • D.10.4 seconds

    The explanation

    Mordekaiser E - Death's Grasp has a cooldown of 10 seconds at rank 4. Rylai's Crystal Scepter grants no Ability Haste to this ability; Riftmaker grants 15 Ability Haste, so this ability uses 15 haste in total. Ability Haste divides the cooldown: 10 seconds x 100 / (100 + 15) = 8.7 seconds.

    1. 10 × 100 / (100 + 15) = 8.7 s
    • Why not 8.5 seconds? Reads ability haste as a percentage cut instead of dividing the cooldown.
    How ability haste shortens a cooldown

    Mordekaiser E (Death's Grasp), rank 4

    10 s
    Base cooldown
    ×
    100 / (100 + 15)
    15 ability haste
    =
    8.7 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 8.7 s, shown as nearest 0.1 s.

    Haste sources

    • Riftmaker+15
    • Total ability haste15
    Cooldown against ability haste. Base cooldown 10 seconds; at 15 ability haste the cooldown is 8.7 seconds.00306090120150Ability hasteCooldown (s)10Base 10 s15 haste → 8.7 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    010
    109.1
    208.3
    307.7
    407.1
    506.7
    606.2
    705.9
    805.6
    905.3
    1005
    1104.8
    1204.5
    1304.3
    1404.2
    1504
    Mordekaiser E at rank 4: 10 s base cooldown with 15 ability haste becomes 8.7 s.

    Remember: Add up the haste that applies to that ability slot, then scale the base cooldown by one hundred over one hundred plus haste.

    Source: Mogzy certified game data

  • Ability cooldown by rank · question 19What is the rank 5 cooldown of Kled W - Violent Tendencies?Answer: 9 seconds

    Lesson 19

    Ability cooldown by rank

    The idea

    An ability does not have one fixed cooldown: it is listed per rank, and ranking the ability up usually shortens it. Neighbouring ranks are different answers, so the rank named in the question is part of the fact you are recalling.

    The question as asked

    What is the rank 5 cooldown of Kled W - Violent Tendencies?

    • A.12 seconds
    • B.10 seconds
    • C.15 seconds
    • D.9 seconds(correct answer)

    The explanation

    Kled W - Violent Tendencies has a rank 5 cooldown of 9 seconds (13 / 12 / 11 / 10 / 9 across its ranks).

    Remember: A cooldown belongs to a rank, so always check which rank is being asked about.

    Source: Mogzy certified game data

  • Missing recipe component · question 20Lord Dominik's Regards builds from Last Whisper, and what other component?Answer: Noonquiver

    Lesson 20

    Missing recipe component

    The idea

    A recipe lists the components an item is built from. When some components are already in your inventory, the item's recipe tells you exactly which one is still missing.

    The question as asked

    Lord Dominik's Regards builds from Last Whisper, and what other component?

    • A.Seeker's Armguard
    • B.Verdant Barrier
    • C.Steel Sigil
    • D.Noonquiver(correct answer)

    The explanation

    Lord Dominik's Regards builds from Last Whisper and Noonquiver. The missing component here is Noonquiver.

    Item recipe
    Lord Dominik's Regards
    Total cost 3,300 gold

    Built from

    • Last Whisper
      Cost 1,450 gold
      Given
    • Noonquiver
      Cost 1,300 gold
      Answer
    • Combine cost550 gold
    Lord Dominik's Regards costs 3,300 gold; components: Last Whisper (1,450), Noonquiver (1,300) is the answer; combine cost 550.

    Remember: Match what you hold against the recipe, because what is not in the recipe cannot be the missing piece.

    Source: League of Legends Wiki item data · revision 4041705

  • Cooldown under items · question 21K'Sante W - Path Maker has a rank 5 cooldown of 10 seconds. With Sunfire Aegis and Plated Steelcaps and Thornmail, what is its cooldown?Answer: 9.1 seconds

    Lesson 21

    Cooldown under items

    The idea

    An ability's cooldown at a given moment depends on its rank and on the haste you have at that point of the build. The rank sets the base cooldown, and ability haste then shortens it with diminishing returns rather than a flat subtraction.

    The question as asked

    K'Sante W - Path Maker has a rank 5 cooldown of 10 seconds. With Sunfire Aegis and Plated Steelcaps and Thornmail, what is its cooldown?

    • A.9.1 seconds(correct answer)
    • B.8.7 seconds
    • C.8 seconds
    • D.10 seconds

    The explanation

    Sunfire Aegis and Plated Steelcaps and Thornmail grant 10 Ability Haste from canonical item stats. Ability Haste divides the cooldown: 10 seconds x 100 / (100 + 10) = 9.1 seconds.

    1. 10 × 100 / (100 + 10) = 9.1 s
    • Why not 10 seconds? The cooldown at rank 4, not the rank asked.
    How ability haste shortens a cooldown

    K'Sante W (Path Maker), rank 5

    10 s
    Base cooldown
    ×
    100 / (100 + 10)
    10 ability haste
    =
    9.1 s
    Final cooldown

    Formula: base × 100 / (100 + haste). Exact value 9.09 s, shown as nearest 0.1 s.

    Total ability haste: 10

    Cooldown against ability haste. Base cooldown 10 seconds; at 10 ability haste the cooldown is 9.1 seconds.00306090120150Ability hasteCooldown (s)10Base 10 s10 haste → 9.1 s
    Cooldown by ability haste
    Ability hasteCooldown (s)
    010
    109.1
    208.3
    307.7
    407.1
    506.7
    606.2
    705.9
    805.6
    905.3
    1005
    1104.8
    1204.5
    1304.3
    1404.2
    1504
    K'Sante W at rank 5: 10 s base cooldown with 10 ability haste becomes 9.1 s.

    Remember: Read the rank and the build state first, then apply haste to that rank's base cooldown.

    Source: Mogzy certified game data

Not explained here

These parts of the day are not explained on this page, for the reason given with each one.

  • stat check champion stat ad@lvl1+champion stat armor@lvl6+champion stat hp@lvl1 (item cost duel): Stat Check card cannot be rebuilt from current content: Kled no longer in the champion_stat:hp@lvl1 pool (excluded or removed from the stat authority)

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