League Docs · Champion

Rell

the Iron Maiden

Resource
Mana
Released
2020-12-10

Base Stats & Growth

  • Health620 (+104/level)
  • Health regen (per 5s)7.5 (+0.85/level)
  • Mana320 (+40/level)
  • Mana regen (per 5s)7 (+0.7/level)
  • Attack damage55 (+3/level)
  • Attack speed0.625 (+2%/level)
  • Armor30 (+4/level)
  • Magic resist28 (+1.8/level)
  • Move speed315
  • Attack range175

Abilities

Passive

    • Cooldown: 0
    • Damage: 0.05 * (MR + AR) * MOD_Magic

    Q — Shattering Strike

    Rell deals magic damage to units in a line, breaking their shields and stunning them.

    • Cooldown: 11 / 10.5 / 10 / 9.5 / 9
    • Cost: 50 / 50 / 50 / 50 / 50
    • Travel range: 520 • -220
    • Width: 150
    • Cooldown: 11.5 - 0.5 * P_Q
    • Damage: (20 + 40 * P_Q + 0.6 * AP) * MOD_Magic

    W — Ferromancy: Crash Down

    Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.<br><br>Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.<br><br>

    • Cooldown: 10 / 10 / 10 / 10 / 10
    • Cost: 40 / 40 / 40 / 40 / 40
    • Cast range: 100 - 400
    • Effect radius: 180
    • Collision radius: 200
    • Cooldown: 10
    • Damage: (30 + 30 * P_W + 0.6 * AP) * MOD_Magic

    E — Full Tilt

    Passive: Rell gains out of combat Move Speed.<br><br>Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.<br>

    • Cooldown: 14 / 13 / 12 / 11 / 10
    • Cost: 40 / 40 / 40 / 40 / 40
    • Cast range: 1200 / 1200 / 1200 / 1200 / 1200
    • Effect radius: 300 • 2200 • 1600
    • Cooldown: 15 - P_E
    • Damage: ((0.045 + 0.005 * P_E + 0.0003 * AP) * E_HP) * MOD_Magic

    R — Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

    • Cooldown: 120 / 100 / 80
    • Cost: 100 / 100 / 100
    • Effect radius: 450 • 375
    • Inner radius: 225
    • Cooldown: 140 - 20 * P_R
    • Damage: (50 + 100 * P_R + 1.1 * AP) * MOD_Magic