League Docs · Champion

Nocturne

the Eternal Nightmare

Resource
Mana
Released
2011-03-15

Base Stats & Growth

  • Health640 (+109/level)
  • Health regen (per 5s)7 (+0.75/level)
  • Mana275 (+35/level)
  • Mana regen (per 5s)7 (+0.45/level)
  • Attack damage62 (+2.6/level)
  • Attack speed0.721 (+2.7%/level)
  • Armor36 (+4.2/level)
  • Magic resist32 (+1.55/level)
  • Move speed345
  • Attack range125

Abilities

Passive

    • Cooldown: 12
    • Damage: (1.2 * AD) * MOD_Hit

    Q — Duskbringer

    Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.

    • Cooldown: 8 / 8 / 8 / 8 / 8
    • Cost: 60 / 65 / 70 / 75 / 80
    • Travel range: 1200
    • Effect radius: 150
    • Width: 120
    • Cooldown: 8
    • Damage: (25 + 40 * P_Q + 0.85 * BO_AD) * MOD_Phys

    W — Shroud of Darkness

    Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.

    • Cooldown: 20 / 18 / 16 / 14 / 12
    • Cost: 50 / 50 / 50 / 50 / 50
    • Cooldown: 22 - 2 * P_W
    • Damage: 0

    E — Unspeakable Horror

    Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

    • Cooldown: 15 / 14 / 13 / 12 / 11
    • Cost: 60 / 65 / 70 / 75 / 80
    • Cast range: 425 / 425 / 425 / 425 / 425
    • Effect radius: 1000
    • Tether radius: 465
    • Cooldown: 16 - P_E
    • Damage: (35 + 45 * P_E + AP) * MOD_Magic

    R — Paranoia

    Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

    • Cooldown: 140 / 115 / 90
    • Cost: 100 / 100 / 100
    • Cast range: 2500 / 3250 / 4000
    • Effect radius: Global
    • Cooldown: 165 - 25 * P_R
    • Damage: (25 + 125 * P_R + 1.2 * BO_AD) * MOD_Phys