League Docs · Champion
Nocturne
the Eternal Nightmare
- Resource
- Mana
- Released
- 2011-03-15
Base Stats & Growth
- Health640 (+109/level)
- Health regen (per 5s)7 (+0.75/level)
- Mana275 (+35/level)
- Mana regen (per 5s)7 (+0.45/level)
- Attack damage62 (+2.6/level)
- Attack speed0.721 (+2.7%/level)
- Armor36 (+4.2/level)
- Magic resist32 (+1.55/level)
- Move speed345
- Attack range125
Abilities
Passive
- Cooldown: 12
- Damage: (1.2 * AD) * MOD_Hit
Q — Duskbringer
Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.
- Cooldown: 8 / 8 / 8 / 8 / 8
- Cost: 60 / 65 / 70 / 75 / 80
- Travel range: 1200
- Effect radius: 150
- Width: 120
- Cooldown: 8
- Damage: (25 + 40 * P_Q + 0.85 * BO_AD) * MOD_Phys
W — Shroud of Darkness
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
- Cooldown: 20 / 18 / 16 / 14 / 12
- Cost: 50 / 50 / 50 / 50 / 50
- Cooldown: 22 - 2 * P_W
- Damage: 0
E — Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
- Cooldown: 15 / 14 / 13 / 12 / 11
- Cost: 60 / 65 / 70 / 75 / 80
- Cast range: 425 / 425 / 425 / 425 / 425
- Effect radius: 1000
- Tether radius: 465
- Cooldown: 16 - P_E
- Damage: (35 + 45 * P_E + AP) * MOD_Magic
R — Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
- Cooldown: 140 / 115 / 90
- Cost: 100 / 100 / 100
- Cast range: 2500 / 3250 / 4000
- Effect radius: Global
- Cooldown: 165 - 25 * P_R
- Damage: (25 + 125 * P_R + 1.2 * BO_AD) * MOD_Phys