League Docs · Champion

Karthus

the Deathsinger

Resource
Mana
Released
2009-06-12

Base Stats & Growth

  • Health620 (+110/level)
  • Health regen (per 5s)6.5 (+0.55/level)
  • Mana467 (+31/level)
  • Mana regen (per 5s)8 (+0.8/level)
  • Attack damage46 (+3.25/level)
  • Attack speed0.625 (+2.11%/level)
  • Armor21 (+4.7/level)
  • Magic resist30 (+1.3/level)
  • Move speed335
  • Attack range450

Abilities

Passive

    • Cooldown: 0
    • Damage: 0

    Q — Lay Waste

    Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies.

    • Cooldown: 1 / 1 / 1 / 1 / 1
    • Cost: 20 / 25 / 30 / 35 / 40
    • Cast range: 875 / 875 / 875 / 875 / 875
    • Effect radius: 160
    • Cooldown: 1
    • Damage: (21 + 19 * P_Q + 0.35 * AP) * MOD_Magic * (1 + STR_Q)

    W — Wall of Pain

    Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period.

    • Cooldown: 15 / 15 / 15 / 15 / 15
    • Cost: 70 / 70 / 70 / 70 / 70
    • Cast range: 1000 / 1000 / 1000 / 1000 / 1000
    • Cooldown: 15
    • Damage: 0

    E — Defile

    Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.

    • Cooldown: 0.5 / 0.5 / 0.5 / 0.5 / 0.5
    • Cost: 30 / 42 / 54 / 66 / 78
    • Effect radius: 550
    • Cooldown: 0.5
    • Damage: (10 + 20 * P_E + 0.2 * AP) * MOD_Magic

    R — Requiem

    After channeling for 3 seconds, Karthus deals damage to all enemy champions.

    • Cooldown: 200 / 180 / 160
    • Cost: 100 / 100 / 100
    • Effect radius: Global
    • Cooldown: 220-20*P_R
    • Damage: (50 + 150 * P_R + 0.7 * AP) * MOD_Magic