League Docs · Champion

Ziggs

the Hexplosives Expert

Resource
Mana
Released
2012-02-01

Base Stats & Growth

  • Health606 (+106/level)
  • Health regen (per 5s)6.5 (+0.6/level)
  • Mana480 (+23.5/level)
  • Mana regen (per 5s)8 (+0.8/level)
  • Attack damage55 (+3.1/level)
  • Attack speed0.656 (+2%/level)
  • Armor21 (+4.7/level)
  • Magic resist30 (+1.3/level)
  • Move speed325
  • Attack range550

Abilities

Passive

    • Cooldown: 12
    • Damage: (16 + 0.5 * AP + 4 * Level + 4 * SCFROMLEVEL(6) + 4 * SCFROMLEVEL(12)) * MOD_Magic

    Q — Bouncing Bomb

    Ziggs throws a bouncing bomb that deals magic damage.

    • Cooldown: 6 / 5.5 / 5 / 4.5 / 4
    • Cost: 50 / 55 / 60 / 65 / 70
    • Cast range: 850 / 850 / 850 / 850 / 850
    • Travel range: 1400
    • Effect radius: 240
    • Collision radius: 180
    • Cooldown: 6.5 - 0.5 * P_Q
    • Damage: (30 + 50 * P_Q + (0.55 + 0.05 * P_Q) * AP) * MOD_Magic

    W — Satchel Charge

    Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. <br><br>Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

    • Cooldown: 20 / 18 / 16 / 14 / 12
    • Cost: 80 / 80 / 80 / 80 / 80
    • Cast range: 1000 / 1000 / 1000 / 1000 / 1000
    • Effect radius: 325 • 400
    • Cooldown: 22 - 2 * P_W
    • Damage: (35 + 35 * P_W + 0.5 * AP) * MOD_Magic

    E — Hexplosive Minefield

    Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

    • Cooldown: 16 / 16 / 16 / 16 / 16
    • Cost: 70 / 80 / 90 / 100 / 110
    • Cast range: 900 / 900 / 900 / 900 / 900
    • Effect radius: 335 • 135
    • Cooldown: 16
    • Damage: (-10 + 40 * P_E + (0.2 + 0.05 * P_E) * AP) * MOD_Magic * (1 + 4 * STR_E)

    R — Mega Inferno Bomb

    Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

    • Cooldown: 120 / 95 / 70
    • Cost: 100 / 100 / 100
    • Cast range: 5000 / 5000 / 5000
    • Effect radius: 525 • 600
    • Inner radius: 250
    • Cooldown: 145 - 25 * P_R
    • Damage: (100 + 200 * P_R + AP) * MOD_Magic