League Docs · Champion
Ziggs
the Hexplosives Expert
- Resource
- Mana
- Released
- 2012-02-01
Base Stats & Growth
- Health606 (+106/level)
- Health regen (per 5s)6.5 (+0.6/level)
- Mana480 (+23.5/level)
- Mana regen (per 5s)8 (+0.8/level)
- Attack damage55 (+3.1/level)
- Attack speed0.656 (+2%/level)
- Armor21 (+4.7/level)
- Magic resist30 (+1.3/level)
- Move speed325
- Attack range550
Abilities
Passive
- Cooldown: 12
- Damage: (16 + 0.5 * AP + 4 * Level + 4 * SCFROMLEVEL(6) + 4 * SCFROMLEVEL(12)) * MOD_Magic
Q — Bouncing Bomb
Ziggs throws a bouncing bomb that deals magic damage.
- Cooldown: 6 / 5.5 / 5 / 4.5 / 4
- Cost: 50 / 55 / 60 / 65 / 70
- Cast range: 850 / 850 / 850 / 850 / 850
- Travel range: 1400
- Effect radius: 240
- Collision radius: 180
- Cooldown: 6.5 - 0.5 * P_Q
- Damage: (30 + 50 * P_Q + (0.55 + 0.05 * P_Q) * AP) * MOD_Magic
W — Satchel Charge
Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. <br><br>Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
- Cooldown: 20 / 18 / 16 / 14 / 12
- Cost: 80 / 80 / 80 / 80 / 80
- Cast range: 1000 / 1000 / 1000 / 1000 / 1000
- Effect radius: 325 • 400
- Cooldown: 22 - 2 * P_W
- Damage: (35 + 35 * P_W + 0.5 * AP) * MOD_Magic
E — Hexplosive Minefield
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
- Cooldown: 16 / 16 / 16 / 16 / 16
- Cost: 70 / 80 / 90 / 100 / 110
- Cast range: 900 / 900 / 900 / 900 / 900
- Effect radius: 335 • 135
- Cooldown: 16
- Damage: (-10 + 40 * P_E + (0.2 + 0.05 * P_E) * AP) * MOD_Magic * (1 + 4 * STR_E)
R — Mega Inferno Bomb
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
- Cooldown: 120 / 95 / 70
- Cost: 100 / 100 / 100
- Cast range: 5000 / 5000 / 5000
- Effect radius: 525 • 600
- Inner radius: 250
- Cooldown: 145 - 25 * P_R
- Damage: (100 + 200 * P_R + AP) * MOD_Magic