League Docs · Champion

Yone

the Unforgotten

Resource
Flow
Released
2020-08-06

Base Stats & Growth

  • Health620 (+105/level)
  • Health regen (per 5s)7.5 (+0.75/level)
  • Attack damage62 (+2/level)
  • Attack speed0.625 (+3.5%/level)
  • Armor33 (+4.6/level)
  • Magic resist32 (+2.05/level)
  • Move speed345
  • Attack range175

Abilities

Passive

    • Cooldown: 0
    • Damage: 0

    Q — Mortal Steel

    Thrusts forward, damaging all enemies in a line.<br><br>On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies <status>Airborne</status>.

    • Cooldown: 4 / 4 / 4 / 4 / 4
    • Cost: 0 / 0 / 0 / 0 / 0
    • Travel range: 450 • 450 • 1050
    • Collision radius: 100
    • Width: 80 • 160
    • Cooldown: MAX(4 - (1 / 3) * (BO_AS / 0.00139375); 1.33)
    • Damage: (25 * P_Q + 1.1 * AD * (1 + CRIT * (CRITCRITDMG75 * 0.95 - 1))) * MOD_Phys + POH + MOH

    W — Spirit Cleave

    Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.<br><br>Spirit Cleave's cooldown and cast time scale with attack speed.

    • Cooldown: 14 / 14 / 14 / 14 / 14
    • Cost: 0 / 0 / 0 / 0 / 0
    • Effect radius: 600
    • Cooldown: MAX(14 - (4 / 3) * BO_AS * 0.072; 6)
    • Damage: (5 * P_W + (0.035 + 0.005 * P_W) * E_HP) * (MOD_Phys + MOD_Magic)

    E — Soul Unbound

    Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.

    • Cooldown: 22 / 19 / 16 / 13 / 10
    • Cost: 0 / 0 / 0 / 0 / 0
    • Travel range: 300
    • Effect radius: Global
    • Cooldown: 25 - 3 * P_E
    • Damage: 0

    R — Fate Sealed

    Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.

    • Cooldown: 120 / 100 / 80
    • Cost: 0 / 0 / 0
    • Travel range: 1000
    • Width: 225
    • Cooldown: 140 - 20 * P_R
    • Damage: (100 * P_R + 0.4 * BO_AD) * MOD_Magic + (100 * P_R + 0.4 * BO_AD) * MOD_Phys