League Docs · Champion

Xin Zhao

the Seneschal of Demacia

Resource
Mana
Released
2010-07-13

Base Stats & Growth

  • Health620 (+106/level)
  • Health regen (per 5s)8 (+0.7/level)
  • Mana274 (+55/level)
  • Mana regen (per 5s)7.25 (+0.45/level)
  • Attack damage63 (+3/level)
  • Attack speed0.645 (+3.5%/level)
  • Armor35 (+4.4/level)
  • Magic resist32 (+2.05/level)
  • Move speed345
  • Attack range175

Abilities

Passive

    • Cooldown: 0
    • Damage: ((0.15 + 0.15 * SC_6_11_16) * AD + (0.05 + 0.05 * SC_6_11_16) * AP) * MOD_Phys

    Q — Three Talon Strike

    Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.

    • Cooldown: 7 / 6.5 / 6 / 5.5 / 5
    • Cost: 30 / 30 / 30 / 30 / 30
    • Cooldown: 7.5 - 0.5 * P_Q
    • Damage: (45 * P_Q + 1.2 * BO_AD + 3 * AD) * MOD_Hit + 3 * (POH + MOH)

    W — Wind Becomes Lightning

    Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged.

    • Cooldown: 12 / 11 / 10 / 9 / 8
    • Cost: 60 / 60 / 60 / 60 / 60
    • Travel range: 1000 • 940
    • Effect radius: 275 • 125
    • Width: 80
    • Cooldown: 13 - P_W
    • Damage: (35 + 45 * P_W + 0.65 * AP + 1.2 * AD) * MOD_Phys * (1 + 0.33 * CRIT)

    E — Audacious Charge

    Xin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets.

    • Cooldown: 11 / 11 / 11 / 11 / 11
    • Cost: 60 / 60 / 60 / 60 / 60
    • Cast range: 650 • 1100
    • Effect radius: 250
    • Cooldown: 11
    • Damage: (25 + 25 * P_E + 1.2 * AP) * MOD_Magic

    R — Crescent Guard

    Xin Zhao passively challenges an enemy he damaged recently. When activated, Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back, becoming impervious to damage dealt by champions outside of the circle created.

    • Cooldown: 120 / 110 / 100
    • Cost: 100 / 100 / 100
    • Effect radius: 500 • 450
    • Cooldown: 130 - 10 * P_R
    • Damage: (-25 + 100 * P_R + 1.1 * AP + BO_AD + 0.15 * E_CHPV) * MOD_Phys