League Docs · Champion

Volibear

the Relentless Storm

Resource
Mana
Released
2011-11-29

Base Stats & Growth

  • Health650 (+104/level)
  • Health regen (per 5s)9 (+0.75/level)
  • Mana350 (+70/level)
  • Mana regen (per 5s)6.25 (+0.5/level)
  • Attack damage65 (+3.5/level)
  • Attack speed0.625 (+2%/level)
  • Armor35 (+5.2/level)
  • Magic resist32 (+2.05/level)
  • Move speed340
  • Attack range150

Abilities

Passive

    • Cooldown: 0
    • Damage: (10 + 0.45 * AP + Level + SCFROMLEVEL(3) + SCFROMLEVEL(6) + SCFROMLEVEL(13)) * MOD_Magic

    Q — Thundering Smash

    Volibear gains speed towards enemies, <status>Stunning</status> and damaging the first one he Attacks.

    • Cooldown: 12 / 11.5 / 11 / 10.5 / 10
    • Cost: 50 / 50 / 50 / 50 / 50
    • Effect radius: 2000
    • Cooldown: 12.5 - 0.5 * P_Q
    • Damage: (10 * P_Q + AD + 1.6 * BO_AD) * MOD_Phys

    W — Frenzied Maul

    Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear.

    • Cooldown: 5 / 5 / 5 / 5 / 5
    • Cost: 20 / 25 / 30 / 35 / 40
    • Cast range: 325 • 350
    • Cooldown: 5
    • Damage: (-20 + 25 * P_W + 0.06 * BO_HP + 1.1 * AD) * MOD_Phys * (1 + (0.5 + 0.0025 * BO_AD) * STR_W) + POH + MOH

    E — Sky Splitter

    Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius.

    • Cooldown: 16 / 16 / 16 / 16 / 16
    • Cost: 50 / 50 / 50 / 50 / 50
    • Cast range: 1200 / 1200 / 1200 / 1200 / 1200
    • Effect radius: 325 • 425
    • Cooldown: 16
    • Damage: (50 + 30 * P_E + 0.7 * AP + (0.10 + 0.01 * P_E) * E_HP) * MOD_Magic

    R — Stormbringer

    Volibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled.

    • Cooldown: 160 / 135 / 110
    • Cost: 100 / 100 / 100
    • Cast range: 700 / 700 / 700
    • Effect radius: 300 • 500 • 700
    • Cooldown: 185 - 25 * P_R
    • Damage: (100 + 200 * P_R + 1.25 * AP + 2.5 * BO_AD) * MOD_Phys