League Docs · Champion
Viktor
the Herald of the Arcane
- Resource
- Mana
- Released
- 2011-12-29
Base Stats & Growth
- Health600 (+100/level)
- Health regen (per 5s)8 (+0.65/level)
- Mana405 (+45/level)
- Mana regen (per 5s)8 (+0.8/level)
- Attack damage53 (+3/level)
- Attack speed0.658 (+2.11%/level)
- Armor23 (+4.4/level)
- Magic resist30 (+1.3/level)
- Move speed335
- Attack range525
Abilities
Passive
- Cooldown: 0
- Damage: 0
Q — Siphon Power
Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack.<br><br>Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.<br>
- Cooldown: 9 / 8 / 7 / 6 / 5
- Cost: 45 / 50 / 55 / 60 / 65
- Cast range: 600 / 600 / 600 / 600 / 600
- Cooldown: 10 - P_Q
- Damage: (40 + 40 * P_Q + 0.9 * AP + AD) * MOD_Magic
W — Gravity Field
Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned.<br><br>Augment: Viktor's spells apply a slow to enemies.<br>
- Cooldown: 17 / 16 / 15 / 14 / 13
- Cost: 65 / 65 / 65 / 65 / 65
- Cast range: 800 / 800 / 800 / 800 / 800
- Effect radius: 340
- Cooldown: 18 - P_W
- Damage: 0
E — Hextech Ray
Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path.<br><br>Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.<br>
- Cooldown: 12 / 11 / 10 / 9 / 8
- Cost: 60 / 70 / 80 / 90 / 100
- Cast range: 550 / 550 / 550 / 550 / 550
- Travel range: 500
- Effect radius: 500
- Width: 90
- Cooldown: 13 - P_E
- Damage: (30 + 40 * P_E + 0.5 * AP + (-10 + 30 * P_E + 0.8 * AP) * STR_E) *MOD_Magic
R — Arcane Storm
Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor.<br><br>Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.<br><br>
- Cooldown: 120 / 100 / 80
- Cost: 100 / 100 / 100
- Cast range: 700 / 700 / 700
- Effect radius: 325
- Cooldown: 140 - 20 * P_R
- Damage: (175 + 315 * P_R + 2.6 * AP)*MOD_Magic