League Docs · Champion

Vel'Koz

the Eye of the Void

Resource
Mana
Released
2014-02-27

Base Stats & Growth

  • Health590 (+102/level)
  • Health regen (per 5s)5.5 (+0.55/level)
  • Mana469 (+21/level)
  • Mana regen (per 5s)8 (+0.8/level)
  • Attack damage55 (+3.1416/level)
  • Attack speed0.643 (+1.59%/level)
  • Armor22 (+4.7/level)
  • Magic resist30 (+1.3/level)
  • Move speed340
  • Attack range525

Abilities

Passive

    • Cooldown: 0
    • Damage: (35 + 145 * SC_Linear + 0.6 * AP) * MOD_True

    Q — Plasma Fission

    Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.

    • Cooldown: 7 / 7 / 7 / 7 / 7
    • Cost: 40 / 45 / 50 / 55 / 60
    • Travel range: 1100 • 1100
    • Width: 100 • 90
    • Cooldown: 7
    • Damage: (40 + 40 * P_Q + 0.9 * AP) * MOD_Magic

    W — Void Rift

    Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.

    • Cooldown: 1.5 / 1.5 / 1.5 / 1.5 / 1.5
    • Cost: 50 / 55 / 60 / 65 / 70
    • Travel range: 1105 • 1105 • -95
    • Width: 175 • 175
    • Cooldown: 20 - P_W
    • Damage: (25 + 50 * P_W + 0.45 * AP) * MOD_Magic

    E — Tectonic Disruption

    Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.

    • Cooldown: 12 / 11.5 / 11 / 10.5 / 10
    • Cost: 50 / 55 / 60 / 65 / 70
    • Cast range: 800 / 800 / 800 / 800 / 800
    • Effect radius: 225
    • Cooldown: 12.5 - 0.5 * P_E
    • Damage: (40 + 30 * P_E + 0.3 * AP) * MOD_Magic

    R — Life Form Disintegration Ray

    Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.

    • Cooldown: 100 / 90 / 80
    • Cost: 100 / 100 / 100
    • Travel range: 1555
    • Width: 175
    • Cooldown: 110 - 10 * P_R
    • Damage: (450 + 250 * (P_R >= 2) + 225 * (P_R >= 3) + 1.25 * AP) * (1 - STR_R) * MOD_Magic + (450 + 250 * (P_R >= 2) + 225 * (P_R >= 3) + 1.25 * AP) * STR_R * MOD_True + DMG_P