League Docs · Champion
Urgot
the Dreadnought
- Resource
- Mana
- Released
- 2010-08-24
Base Stats & Growth
- Health655 (+102/level)
- Health regen (per 5s)7.5 (+0.7/level)
- Mana340 (+45/level)
- Mana regen (per 5s)7.25 (+0.8/level)
- Attack damage63 (+4/level)
- Attack speed0.625 (+3.75%/level)
- Armor36 (+5/level)
- Magic resist32 (+2.05/level)
- Move speed330
- Attack range350
Abilities
Passive
- Cooldown: IF(Level > 12; 2.5; IF(Level > 10; 5; IF(Level > 8; 10; IF(Level > 5; 20; 30))))
- Damage: ((0.02 + 0.01 * MIN(SC_4_7_10_13_16; 4)) * E_HP + IF(Level > 5; 0.52 + 0.12 * MIN(MAX(ROUNDDOWN((Level - 7) / 2); 0); 4); 0.4) * AD) * MOD_Phys
Q — Corrosive Charge
Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.
- Cooldown: 10 / 9.5 / 9 / 8.5 / 8
- Cost: 70 / 70 / 70 / 70 / 70
- Cast range: 800 / 800 / 800 / 800 / 800
- Effect radius: 210
- Cooldown: 10.5 - 0.5 * P_Q
- Damage: (-20 + 45 * P_Q + 0.7 * AD) * MOD_Phys
W — Purge
Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.
- Cooldown: 12 / 9 / 6 / 3 / 0
- Cost: 40 / 30 / 20 / 10 / 0
- Effect radius: 490
- Cooldown: 15 - 3 * P_W
- Damage: (12 + (0.165 + 0.035 * P_W) * AD) * MOD_Hit + (POH + MOH) * 0.5 * MOD_OH
E — Disdain
Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.
- Cooldown: 16 / 15.5 / 15 / 14.5 / 14
- Cost: 60 / 70 / 80 / 90 / 100
- Cast range: 475 • 450
- Cooldown: 16.5 - 0.5 * P_E
- Damage: (60 + 30 * P_E + BO_AD) * MOD_Phys
R — Fear Beyond Death
Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.
- Cooldown: 100 / 85 / 70
- Cost: 100 / 100 / 100
- Cast range: 2500 / 2500 / 2500
- Effect radius: Global • 600
- Width: 160
- Cooldown: 115 - 15 * P_R
- Damage: (-25 + 125 * P_R + 0.5 * BO_AD) * MOD_Phys