League Docs · Champion

Tahm Kench

the River King

Resource
Mana
Released
2015-07-09

Base Stats & Growth

  • Health640 (+103/level)
  • Health regen (per 5s)6.5 (+0.55/level)
  • Mana325 (+50/level)
  • Mana regen (per 5s)8 (+1/level)
  • Attack damage56 (+3.2/level)
  • Attack speed0.658 (+2.5%/level)
  • Armor39 (+4.7/level)
  • Magic resist32 (+2.05/level)
  • Move speed335
  • Attack range175

Abilities

Passive

    • Cooldown: 0
    • Damage: (5 + 5 * (MIN(Level; 12) - 1) + 0.04 * BO_HP + 0.000125 * BO_HP * AP) * MOD_Magic

    Q — Tongue Lash

    Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion.<br><br>Applies a stack of <spellName>An Acquired Taste</spellName> to enemy champions. If the champion already has 3 stacks of <spellName>An Acquired Taste</spellName>, they are stunned and the stacks are consumed.

    • Cooldown: 7 / 6.5 / 6 / 5.5 / 5
    • Cost: 50 / 46 / 42 / 38 / 34
    • Travel range: 900
    • Width: 140
    • Cooldown: 7.5 - 0.5 * P_Q
    • Damage: (30 + 45 * P_Q + AP) * MOD_Magic + DMG_P

    W — Abyssal Dive

    Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.

    • Cooldown: 21 / 20 / 19 / 18 / 17
    • Cost: 60 / 75 / 90 / 105 / 120
    • Cast range: 1000 / 1050 / 1100 / 1150 / 1200
    • Effect radius: 275 • 200
    • Cooldown: 22 - P_W
    • Damage: (65 + 35 * P_W + 1.5 * AP) * MOD_Magic

    E — Thick Skin

    <passive>Passive:</passive> Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat.<br><br><active>Active:</active> Convert all stored damage into a temporary shield.

    • Cooldown: 3 / 3 / 3 / 3 / 3
    • Cost: 0 / 0 / 0 / 0 / 0
    • Effect radius: 2400
    • Cooldown: 3
    • Damage: 0

    R — Devour

    Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.

    • Cooldown: 120 / 100 / 80
    • Cost: 100 / 100 / 100
    • Cast range: 250 / 250 / 250
    • Cooldown: 140 - 20 * P_R
    • Damage: (-50 + 150 * P_R + (0.15 + 0.0007 * AP) * E_HP) * MOD_Magic