League Docs · Champion

Swain

the Noxian Grand General

Resource
Mana
Released
2010-10-05

Base Stats & Growth

  • Health595 (+99/level)
  • Health regen (per 5s)3 (+0.5/level)
  • Mana400 (+29/level)
  • Mana regen (per 5s)10 (+0.8/level)
  • Attack damage58 (+2.7/level)
  • Attack speed0.625 (+2.11%/level)
  • Armor25 (+4.7/level)
  • Magic resist31 (+1.55/level)
  • Move speed330
  • Attack range525

Abilities

Passive

    • Cooldown: 0
    • Damage: 0.06 * HP * MOD_Selfheal

    Q — Death's Hand

    Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.

    • Cooldown: 7 / 6 / 5 / 4 / 3
    • Cost: 40 / 45 / 50 / 55 / 60
    • Effect radius: 725
    • Cooldown: 8 - P_Q
    • Damage: (30 + 30 * P_Q + 0.45 * AP) * MOD_Magic * (1 + STR_Q)

    W — Vision of Empire

    Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.

    • Cooldown: 22 / 21 / 20 / 19 / 18
    • Cost: 60 / 65 / 70 / 75 / 80
    • Cast range: 5500 / 6000 / 6500 / 7000 / 7500
    • Effect radius: 325
    • Cooldown: 23 - P_W
    • Damage: (35 + 35 * P_W + 0.6 * AP) * MOD_Magic

    E — Nevermove

    Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension.

    • Cooldown: 12 / 11.5 / 11 / 10.5 / 10
    • Cost: 50 / 55 / 60 / 65 / 70
    • Cast range: 850 / 850 / 850 / 850 / 850
    • Effect radius: 100 • Global
    • Width: 180
    • Cooldown: 12.5 - 0.5 * P_E
    • Damage: (50 + 40 * P_E + 0.7 * AP) * MOD_Magic

    R — Demonic Ascension

    Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions.

    • Cooldown: 120 / 120 / 120
    • Cost: 100 / 100 / 100
    • Effect radius: 650
    • Cooldown: 120
    • Damage: (50 + 100 * P_R + 0.4 * AP) * MOD_Magic