League Docs · Champion
Shaco
the Demon Jester
- Resource
- Mana
- Released
- 2009-10-10
Base Stats & Growth
- Health630 (+99/level)
- Health regen (per 5s)8.5 (+0.55/level)
- Mana297 (+40/level)
- Mana regen (per 5s)6 (+0.35/level)
- Attack damage63 (+3/level)
- Attack speed0.694 (+3%/level)
- Armor30 (+4/level)
- Magic resist32 (+2.05/level)
- Move speed345
- Attack range125
Abilities
Passive
- Cooldown: 0
- Damage: (20 + 15 * SC_Linear + 0.2 * BO_AD) * MOD_Phys * (1 + CRIT * (CRITCRITDMG75 - 1))
Q — Deceive
Shaco becomes Invisible and teleports to target location.<br><br>His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.
- Cooldown: 13 / 12.5 / 12 / 11.5 / 11
- Cost: 40 / 40 / 40 / 40 / 40
- Cast range: 400 / 400 / 400 / 400 / 400
- Cooldown: 13.5 - 0.5 * P_Q
- Damage: (15 + 10 * P_Q + 0.6 * BO_AD + AD + (20 + 15 * SC_Linear + 0.2 * BO_AD) * STR_Q) * MOD_Phys * (1 + (0.6 + 0.4 * CRIT) * (CRITCRITDMG75 - 1 + InfinityExtraCrit) * STR_Q) + POH + MOH + DMG_Sheen
W — Jack In The Box
Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
- Cooldown: 15 / 15 / 15 / 15 / 15
- Cost: 70 / 65 / 60 / 55 / 50
- Cast range: 500 / 500 / 500 / 500 / 500
- Cooldown: 15
- Damage: IF(STR_W; 10 + 15 * P_W + 0.18 * AP; 5 + 5 * P_W + 0.12 * AP) * MOD_Magic * 5
E — Two-Shiv Poison
Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.
- Cooldown: 8 / 8 / 8 / 8 / 8
- Cost: 75 / 75 / 75 / 75 / 75
- Cast range: 625 / 625 / 625 / 625 / 625
- Cooldown: 8
- Damage: (45 + 25 * P_E + 0.6 * AP + 0.8 * BO_AD + (15 + 35 * SC_Linear + 0.1 * AP) * STR_E) * MOD_Magic * IF(E_CHPP <= 30; 1.5; 1)
R — Hallucinate
Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.
- Cooldown: 100 / 90 / 80
- Cost: 100 / 100 / 100
- Effect radius: 250
- Cooldown: 110 - 10 * P_R
- Damage: (75 + 75 * P_R + 0.7 * AP) * MOD_Magic