League Docs · Champion
Senna
the Redeemer
- Resource
- Mana
- Released
- 2019-11-10
Base Stats & Growth
- Health530 (+89/level)
- Health regen (per 5s)3.5 (+0.55/level)
- Mana350 (+45/level)
- Mana regen (per 5s)11.5 (+0.7/level)
- Attack damage50
- Attack speed0.625 (+2.6%/level)
- Armor25 (+4/level)
- Magic resist33 (+1.1/level)
- Move speed330
- Attack range600
Abilities
Passive
- Cooldown: MAX(6 - SC_6_11_16; 4)
- Damage: MIN(0.1; 0.01 * Level) * E_CHPV * MOD_Phys
Q — Piercing Darkness
From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
- Cooldown: 15 / 15 / 15 / 15 / 15
- Cost: 70 / 80 / 90 / 100 / 110
- Cast range: 600 – 1100
- Travel range: 1300
- Width: 100 • 280
- Cooldown: 15
- Damage: (5 + 25 * P_Q + 0.6 * BO_AD) * MOD_Phys + POH + MOH + DMG_Sheen
W — Last Embrace
Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
- Cooldown: 11 / 11 / 11 / 11 / 11
- Cost: 50 / 55 / 60 / 65 / 70
- Cast range: 1300 / 1300 / 1300 / 1300 / 1300
- Effect radius: 280
- Width: 140
- Cooldown: 11
- Damage: (30 + 40 * P_W + 0.9 * BO_AD) * MOD_Phys
E — Curse of the Black Mist
Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased Move Speed, are unselectable, and hide their identities.
- Cooldown: 26 / 24.5 / 23 / 21.5 / 20
- Cost: 70 / 70 / 70 / 70 / 70
- Effect radius: 400
- Cooldown: 27.5 - 1.5 * P_E
- Damage: 0
R — Dawning Shadow
Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
- Cooldown: 140 / 120 / 100
- Cost: 100 / 100 / 100
- Cast range: Global
- Width: 320 • 2400
- Cooldown: 160 - 20 * P_R
- Damage: (100 + 150 * P_R + 0.7 * AP + 1.15 * BO_AD) * MOD_Phys