League Docs · Champion
Rumble
the Mechanized Menace
- Resource
- Heat
- Released
- 2011-04-26
Base Stats & Growth
- Health640 (+105/level)
- Health regen (per 5s)7 (+0.6/level)
- Mana150
- Mana regen (per 5s)0
- Attack damage64 (+3.2/level)
- Attack speed0.644 (+1.85%/level)
- Armor36 (+4.7/level)
- Magic resist28 (+1.55/level)
- Move speed345
- Attack range125
Abilities
Passive
- Cooldown: 0
- Damage: (5 + 35 * SC_Linear + 0.25 * AP + 0.04 * E_HP) * MOD_Magic * STR_P
Q — Flamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
- Cooldown: 10 / 9 / 8 / 7 / 6
- Cost: 0 / 0 / 0 / 0 / 0
- Travel range: 600 • -50
- Cooldown: 11 - P_Q
- Damage: (31.25 + 31.25 * P_Q + (0.06875 + 0.00625 * P_Q) * E_HP + 1.3125 * AP) * MOD_Magic * (1 + 0.5 * STR_Q)
W — Scrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
- Cooldown: 6 / 6 / 6 / 6 / 6
- Cost: 0 / 0 / 0 / 0 / 0
- Cooldown: 6
- Damage: (-5 + 30 * P_W + 0.3 * AP + 0.04 * HP) * MOD_Shield * (1 + 0.5 * STR_W)
E — Electro Harpoon
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
- Cooldown: 0.5 / 0.5 / 0.5 / 0.5 / 0.5
- Cost: 0 / 0 / 0 / 0 / 0
- Travel range: 950 • 890
- Width: 120
- Cooldown: 6
- Damage: (60 + 50 * P_E + AP) * MOD_Magic * (1 + 0.5 * STR_E)
R — The Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
- Cooldown: 130 / 105 / 80
- Cost: 0 / 0 / 0
- Cast range: 1700 / 1700 / 1700
- Travel range: -175 • 1135
- Width: 410 - 368.4
- Cooldown: 155 - 25 * P_R
- Damage: (200 + 400 * P_R + 1.75 * AP) * MOD_Magic