League Docs · Champion

Renekton

the Butcher of the Sands

Resource
Fury
Released
2011-01-18

Base Stats & Growth

  • Health660 (+111/level)
  • Health regen (per 5s)8 (+0.75/level)
  • Mana100
  • Mana regen (per 5s)0
  • Attack damage69 (+4.15/level)
  • Attack speed0.665 (+2.75%/level)
  • Armor35 (+5.2/level)
  • Magic resist28 (+2.05/level)
  • Move speed345
  • Attack range125

Abilities

Passive

    • Cooldown: 0
    • Damage: 0

    Q — Cull the Meek

    Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.

    • Cooldown: 7 / 7 / 7 / 7 / 7
    • Cost: 0 / 0 / 0 / 0 / 0
    • Effect radius: 400 • 480
    • Cooldown: 7
    • Damage: IF(STR_Q; 45 + 45 * P_Q + 1.4 * BO_AD; 30 + 30 * P_Q + BO_AD) * MOD_Phys

    W — Ruthless Predator

    Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.

    • Cooldown: 16 / 14 / 12 / 10 / 8
    • Cost: 0 / 0 / 0 / 0 / 0
    • Cooldown: 18 - 2 * P_W
    • Damage: ((-20 + 30 * P_W + 1.5 * AD) * MOD_Phys + 2 * (POH + MOH)) * (1 + 0.5 * STR_W)

    E — Slice and Dice

    Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.

    • Cooldown: 16 / 14.5 / 13 / 11.5 / 10
    • Cost: 0 / 0 / 0 / 0 / 0
    • Travel range: 450
    • Cooldown: 17.5 - 1.5 * P_E
    • Damage: IF(STR_E; 35 + 75 * P_E + 2.25 * BO_AD; 20 + 60 * P_E + 1.8 * BO_AD) * MOD_Phys

    R — Dominus

    Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.

    • Cooldown: 120 / 100 / 80
    • Cost: 0 / 0 / 0
    • Effect radius: 375
    • Cooldown: 140 - 20 * P_R
    • Damage: (-15 + 45 * P_R + 0.05 * AP + 0.05 * BO_AD) * 30 * MOD_Magic