League Docs · Champion
Rek'Sai
the Void Burrower
- Resource
- Fury
- Released
- 2014-12-11
Base Stats & Growth
- Health600 (+99/level)
- Health regen (per 5s)2.5 (+0.5/level)
- Mana100
- Mana regen (per 5s)0
- Attack damage62 (+3/level)
- Attack speed0.667 (+2%/level)
- Armor35 (+4.5/level)
- Magic resist32 (+2.05/level)
- Move speed340
- Attack range175
Abilities
Passive
- Cooldown: 0
- Damage: 0
Q — Queen's Wrath / Prey Seeker
Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.<br><br>While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.
- Cooldown: 4 / 3.5 / 3 / 2.5 / 2
- Cost: 0 / 0 / 0 / 0 / 0
- Effect radius: 325
- Cooldown: IF(Form; 10; 4.5 - 0.5 * P_Q)
- Damage: IF(Form; (20 + 30 * P_Q + 0.7 * AP + 0.25 * BO_AD) * MOD_Magic; (1.25 + 0.05 * P_Q) * AD * (1 + CRIT * (CRITCRITDMG75 - 1)) * MOD_Phys)
W — Burrow / Un-burrow
Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.<br><br>While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemies.
- Cooldown: 4 / 4 / 4 / 4 / 4
- Cost: 0 / 0 / 0 / 0 / 0
- Effect radius: 1500
- Cooldown: 4
- Damage: (5 + 25 * P_W + 0.8 * AP) * MOD_Magic * Form
E — Furious Bite / Tunnel
Rek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury.<br><br>While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.
- Cooldown: 6 / 6 / 6 / 6 / 6
- Cost: 0 / 0 / 0 / 0 / 0
- Cast range: 225 / 225 / 225 / 225 / 225
- Cooldown: IF(Form; 19 - P_E; 6)
- Damage: (45 + 25 * P_E + 0.6 * BO_AD) * (1 + 0.2 * STR_E) * NOT(Form) * MOD_Phys
R — Void Rush
Rek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their maximum health.
- Cooldown: 120 / 100 / 80
- Cost: 0 / 0 / 0
- Cast range: 1500 / 1500 / 1500
- Cooldown: 140 - 20 * P_R
- Damage: (50 + 100 * P_R + BO_AD + (0.1 + 0.05 * P_R) * E_HP) * MOD_Phys