League Docs · Champion
Rammus
the Armordillo
- Resource
- Mana
- Released
- 2009-07-10
Base Stats & Growth
- Health645 (+100/level)
- Health regen (per 5s)8 (+0.55/level)
- Mana310 (+33/level)
- Mana regen (per 5s)7.85 (+0.5/level)
- Attack damage65 (+2.75/level)
- Attack speed0.7 (+2.215%/level)
- Armor35 (+4.5/level)
- Magic resist32 (+2.05/level)
- Move speed335
- Attack range125
Abilities
Passive
- Cooldown: 0
- Damage: 0
Q — Powerball
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
- Cooldown: 12 / 10.5 / 9 / 7.5 / 6
- Cost: 60 / 60 / 60 / 60 / 60
- Effect radius: 250
- Collision radius: 75
- Cooldown: 13.5 - 1.5 * P_Q
- Damage: (40 + 40 * P_Q + AP) * MOD_Magic
W — Defensive Ball Curl
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
- Cooldown: 7 / 7 / 7 / 7 / 7
- Cost: 40 / 40 / 40 / 40 / 40
- Cooldown: 7
- Damage: (15 + (AR + MR) * 0.1) * MOD_Magic
E — Frenzying Taunt
Rammus taunts an enemy champion or monster into a reckless assault against him.
- Cooldown: 12 / 12 / 12 / 12 / 12
- Cost: 50 / 50 / 50 / 50 / 50
- Cast range: 325 / 325 / 325 / 325 / 325
- Cooldown: 12
- Damage: 0
R — Soaring Slam
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
- Cooldown: 120 / 105 / 90
- Cost: 100 / 100 / 100
- Cast range: 800 OR 150% movement speed
- Effect radius: 400 • 400
- Inner radius: 200
- Cooldown: 135 - 15 * P_R
- Damage: (50 + 100 * P_R + 0.6 * AP) * MOD_Magic