League Docs · Champion

Rammus

the Armordillo

Resource
Mana
Released
2009-07-10

Base Stats & Growth

  • Health645 (+100/level)
  • Health regen (per 5s)8 (+0.55/level)
  • Mana310 (+33/level)
  • Mana regen (per 5s)7.85 (+0.5/level)
  • Attack damage65 (+2.75/level)
  • Attack speed0.7 (+2.215%/level)
  • Armor35 (+4.5/level)
  • Magic resist32 (+2.05/level)
  • Move speed335
  • Attack range125

Abilities

Passive

    • Cooldown: 0
    • Damage: 0

    Q — Powerball

    Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

    • Cooldown: 12 / 10.5 / 9 / 7.5 / 6
    • Cost: 60 / 60 / 60 / 60 / 60
    • Effect radius: 250
    • Collision radius: 75
    • Cooldown: 13.5 - 1.5 * P_Q
    • Damage: (40 + 40 * P_Q + AP) * MOD_Magic

    W — Defensive Ball Curl

    Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.

    • Cooldown: 7 / 7 / 7 / 7 / 7
    • Cost: 40 / 40 / 40 / 40 / 40
    • Cooldown: 7
    • Damage: (15 + (AR + MR) * 0.1) * MOD_Magic

    E — Frenzying Taunt

    Rammus taunts an enemy champion or monster into a reckless assault against him.

    • Cooldown: 12 / 12 / 12 / 12 / 12
    • Cost: 50 / 50 / 50 / 50 / 50
    • Cast range: 325 / 325 / 325 / 325 / 325
    • Cooldown: 12
    • Damage: 0

    R — Soaring Slam

    Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

    • Cooldown: 120 / 105 / 90
    • Cost: 100 / 100 / 100
    • Cast range: 800 OR 150% movement speed
    • Effect radius: 400 • 400
    • Inner radius: 200
    • Cooldown: 135 - 15 * P_R
    • Damage: (50 + 100 * P_R + 0.6 * AP) * MOD_Magic