League Docs · Champion

Poppy

Keeper of the Hammer

Resource
Mana
Released
2010-01-13

Base Stats & Growth

  • Health610 (+110/level)
  • Health regen (per 5s)9 (+0.8/level)
  • Mana300 (+45/level)
  • Mana regen (per 5s)7 (+0.7/level)
  • Attack damage56 (+4/level)
  • Attack speed0.658 (+2.5%/level)
  • Armor35 (+5/level)
  • Magic resist32 (+2.05/level)
  • Move speed345
  • Attack range125

Abilities

Passive

    • Cooldown: 16 - 4 * SC_7_13
    • Damage: (20 + 160 * SC_Linear) * MOD_Magic

    Q — Hammer Shock

    Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.

    • Cooldown: 8 / 7 / 6 / 5 / 4
    • Cost: 35 / 40 / 45 / 50 / 55
    • Travel range: 460 • -120
    • Width: 160
    • Cooldown: 9 - P_Q
    • Damage: (5 + 25 * P_Q + 0.75 * BO_AD + (0.065 + 0.005 * P_Q) * E_HP) * MOD_Phys * (1 + STR_Q)

    W — Steadfast Presence

    Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.

    • Cooldown: 20 / 18 / 16 / 14 / 12
    • Cost: 50 / 50 / 50 / 50 / 50
    • Effect radius: 400
    • Cooldown: 22 - 2 * P_W
    • Damage: (30 + 40 * P_W + 0.7 * AP) * MOD_Magic

    E — Heroic Charge

    Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.

    • Cooldown: 14 / 13 / 12 / 11 / 10
    • Cost: 70 / 70 / 70 / 70 / 70
    • Cast range: 475 / 475 / 475 / 475 / 475
    • Cooldown: 15 - P_E
    • Damage: (40 + 40 * P_E + 1.2 * BO_AD) * MOD_Phys

    R — Keeper's Verdict

    Poppy channels a hammer strike that knocks enemies very far away.

    • Cooldown: 140 / 120 / 100
    • Cost: 100 / 100 / 100
    • Travel range: 500 • 850 – 1200 (based on channel time)
    • Effect radius: 180 • 225
    • Width: 180
    • Cooldown: 160 - 20 * P_R
    • Damage: (100 + 100 * P_R + 0.9 * BO_AD) * MOD_Phys