League Docs · Champion

Miss Fortune

the Bounty Hunter

Resource
Mana
Released
2010-09-08

Base Stats & Growth

  • Health625 (+100/level)
  • Health regen (per 5s)3.75 (+0.65/level)
  • Mana300 (+40/level)
  • Mana regen (per 5s)8 (+0.8/level)
  • Attack damage55 (+2.4/level)
  • Attack speed0.656 (+3%/level)
  • Armor25 (+4/level)
  • Magic resist33 (+1.1/level)
  • Move speed325
  • Attack range550

Abilities

Passive

    • Cooldown: 0
    • Damage: IF(Level > 6; MIN(2; 1.7 + 0.1 * ROUNDDOWN((Level - 7) / 2)); IF(Level > 3; 1.6; 1.5)) * AD * MOD_Phys

    Q — Double Up

    Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap.

    • Cooldown: 7 / 6 / 5 / 4 / 3
    • Cost: 40 / 40 / 40 / 40 / 40
    • Cast range: 550 (+ 100% bonus attack range)
    • Effect radius: 500
    • Cooldown: 8 - P_Q
    • Damage: (-5 + 25 * P_Q + 0.35 * AP + AD) * MOD_Phys * IF(STR_Q; CRITDMG; CRITCRITDMG75)

    W — Strut

    Miss Fortune passively gains Move Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.

    • Cooldown: 12 / 12 / 12 / 12 / 12
    • Cost: 45 / 45 / 45 / 45 / 45
    • Cooldown: 12
    • Damage: 0

    E — Make It Rain

    Miss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.

    • Cooldown: 18 / 17 / 16 / 15 / 14
    • Cost: 80 / 80 / 80 / 80 / 80
    • Cast range: 1000 / 1000 / 1000 / 1000 / 1000
    • Effect radius: 200
    • Cooldown: 19 - P_E
    • Damage: (40 + 30 * P_E + 1.2 * AP) * MOD_Magic

    R — Bullet Time

    Miss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike

    • Cooldown: 120 / 110 / 100
    • Cost: 100 / 100 / 100
    • Effect radius: 1450
    • Width: 40
    • Cooldown: 130 - 10 * P_R
    • Damage: ((10 + 10 * P_R + 0.25 * AP + 0.6 * AD) * (1 + 0.3 * CRIT * (CRITDMG - 1))) * (12 + 2 * P_R) * MOD_Phys