League Docs · Champion
Master Yi
the Wuju Bladesman
- Resource
- Mana
- Released
- 2009-02-21
Base Stats & Growth
- Health640 (+105/level)
- Health regen (per 5s)7.5 (+0.65/level)
- Mana251 (+42/level)
- Mana regen (per 5s)7.25 (+0.45/level)
- Attack damage65 (+2.5/level)
- Attack speed0.679 (+2.5%/level)
- Armor33 (+4.5/level)
- Magic resist32 (+2.05/level)
- Move speed355
- Attack range175
Abilities
Passive
- Cooldown: 0
- Damage: 0.5 * MOD_Phys * AD * (1 + CRIT * (CRITCRITDMG75 - 1)) + (MOH + POH)
Q — Alpha Strike
Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
- Cooldown: 20 / 19.5 / 19 / 18.5 / 18
- Cost: 50 / 55 / 60 / 65 / 70
- Cast range: 600 / 600 / 600 / 600 / 600
- Effect radius: 600
- Cooldown: 20.5 - 0.5 * P_Q
- Damage: (20 * P_Q + 0.7 * AD) * (1 + CRIT * (CRITCRITDMG75 - 1)) * MOD_Phys * (1 + 0.75 * STR_Q) + (POH + MOH + DMG_E) * (0.75 + 0.1875 * 3 * STR_Q)
W — Meditate
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
- Cooldown: 10 / 10 / 10 / 10 / 10
- Cost: 40 / 40 / 40 / 40 / 40
- Cooldown: 10
- Damage: (40 + 80 * P_W + AP) * MOD_Heal * (1 + MISSHP(0))
E — Wuju Style
Grants bonus true damage on basic attacks.
- Cooldown: 14 / 14 / 14 / 14 / 14
- Cost: 0 / 0 / 0 / 0 / 0
- Cooldown: 14
- Damage: (15 + 5 * P_E + 0.35 * BO_AD) * MOD_True
R — Highlander
Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
- Cooldown: 85 / 85 / 85
- Cost: 100 / 100 / 100
- Cooldown: 85
- Damage: 0