League Docs · Champion

Locke

the Ashen Exorcist

Resource
Mana
Released
2026-06-24

Base Stats & Growth

  • Health620 (+109/level)
  • Health regen (per 5s)9 (+0.9/level)
  • Mana280 (+70/level)
  • Mana regen (per 5s)7 (+0.8/level)
  • Attack damage58 (+3/level)
  • Attack speed0.688 (+3.3%/level)
  • Armor32 (+4.2/level)
  • Magic resist32 (+2.05/level)
  • Move speed340
  • Attack range125

Abilities

Q — Ritual Nails

Locke hurls a ritual nail in a line, dealing magic damage to enemies hit and applying a Soul Nail stack for 4 seconds, stacking up to 3 times. Ritual Nails can be cast two more times within 4 seconds; unused casts refund a portion of the mana cost and cooldown. Locke's next damaging basic attack or Ashen Pursuit consumes Soul Nails to deal bonus magic damage per stack and slow the target.

  • Cooldown: 10 / 9 / 8 / 7 / 6
  • Cost: 70
  • Cast range: 950 / 950 / 950 / 950 / 950
  • Width: 100

W — Soul Ignition

Locke ignites his soul for 6 seconds, spending 0.5% current health per 0.25 seconds to gain attack speed and decaying bonus movement speed. He stores grey health equal to 100% of the post-mitigation damage he takes from enemy champions, up to a cap, plus the total health lost to Soul Ignition's cost, increased based on his missing health and Soul Ignition's elapsed duration. After 0.5 seconds Soul Ignition can be recast to end it early and heal for the stored grey health, and does so automatically at the end of the duration.

  • Cooldown: 18 / 17 / 16 / 15 / 14
  • Cost: 50 / 55 / 60 / 65 / 70

E — Ashen Pursuit

Locke blinks to the target location, dealing magic damage around his arrival, then empowers his next attack command for 4 seconds to dash at the target with bonus range, dealing magic damage. The primary target additionally takes spell and on-hit effects. Takedowns reset Ashen Pursuit's cooldown.

  • Cooldown: 10
  • Cost: 30 / 40 / 50 / 60 / 70
  • Cast range: 375 / 375 / 375 / 375 / 375
  • Effect radius: 100

R — Purgatory

Locke hurls his totem to the target area, dealing magic damage, slowing, revealing, and marking enemies hit for 5 seconds. Marked enemies that fall below a threshold of their maximum health are executed. If at least one marked enemy is executed, a soul can be collected to refund 20% of Purgatory's remaining cooldown and grant a permanent Sealed Champion stack that raises the execute threshold.

  • Cooldown: 120 / 100 / 80
  • Cost: 100
  • Cast range: 950 / 950 / 950
  • Effect radius: 400