League Docs · Champion
Lee Sin
the Blind Monk
- Resource
- Energy
- Released
- 2011-04-01
Base Stats & Growth
- Health645 (+108/level)
- Health regen (per 5s)7.5 (+0.7/level)
- Mana200
- Mana regen (per 5s)50
- Attack damage66 (+3.4/level)
- Attack speed0.651 (+3%/level)
- Armor36 (+4.5/level)
- Magic resist32 (+2.05/level)
- Move speed345
- Attack range125
Abilities
Passive
- Cooldown: 0
- Damage: 0
Q — Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.<br>Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
- Cooldown: 10 / 9 / 8 / 7 / 6
- Cost: 50 / 50 / 50 / 50 / 50
- Cast range: 1200 / 1200 / 1200 / 1200 / 1200
- Effect radius: 400
- Width: 120
- Cooldown: 11 - P_Q
- Damage: (60 + 60 * P_Q + 1.8 * BO_AD) * MOD_Phys * (1 + 0.5 * E_MISSHP(0))
W — Safeguard / Iron Will
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.<br>Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.
- Cooldown: 7 / 7 / 7 / 7 / 7
- Cost: 50 / 50 / 50 / 50 / 50
- Cast range: 700 / 700 / 700 / 700 / 700
- Cooldown: 7
- Damage: (15 + 45 * P_W + 0.8 * AP) * MOD_Shield
E — Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.<br>Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.
- Cooldown: 8 / 8 / 8 / 8 / 8
- Cost: 50 / 50 / 50 / 50 / 50
- Effect radius: 450
- Cooldown: 8
- Damage: (10 + 25 * P_E + 0.9 * AD) * MOD_Magic
R — Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
- Cooldown: 110 / 85 / 60
- Cost: 0 / 0 / 0
- Cast range: 375 / 375 / 375
- Collision radius: 160
- Cooldown: 135 - 25 * P_R
- Damage: (-50 + 225 * P_R + 2 * BO_AD) * MOD_Phys