League Docs · Champion
Kindred
the Eternal Hunters
- Resource
- Mana
- Released
- 2015-10-14
Base Stats & Growth
- Health595 (+104/level)
- Health regen (per 5s)7 (+0.55/level)
- Mana300 (+35/level)
- Mana regen (per 5s)7 (+0.4/level)
- Attack damage65 (+3.25/level)
- Attack speed0.625 (+3.5%/level)
- Armor29 (+4.7/level)
- Magic resist33 (+1.1/level)
- Move speed325
- Attack range500
Abilities
Passive
- Cooldown: 240
- Damage: 0
Q — Dance of Arrows
Kindred tumbles and shoots up to three arrows at nearby targets.
- Cooldown: 9 / 9 / 9 / 9 / 9
- Cost: 35 / 35 / 35 / 35 / 35
- Cast range: 300 • 400
- Effect radius: 500 (+ 100% bonus attack range)
- Cooldown: 9
- Damage: (15 + 25 * P_Q + 0.75 * BO_AD) * MOD_Phys
W — Wolf's Frenzy
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
- Cooldown: 18 / 17 / 16 / 15 / 14
- Cost: 40 / 40 / 40 / 40 / 40
- Cast range: 500 / 500 / 500 / 500 / 500
- Effect radius: 800
- Cooldown: 19 - P_W
- Damage: (20 + 5 * P_W + 0.2 * AP + 0.2 * BO_AD + (0.015 + 0.01 * STACK_P) * E_CHPV) * MOD_Magic
E — Mounting Dread
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
- Cooldown: 14 / 12.5 / 11 / 9.5 / 8
- Cost: 50 / 50 / 50 / 50 / 50
- Cast range: 500 – 750 (based on Marks)
- Cooldown: 15.5 - 1.5 * P_E
- Damage: (50 + 30 * P_E + BO_AD + (0.05 + 0.005 * STACK_P) * E_MISSHPV) * MOD_Phys * (1 + 0.5 * CRIT)
R — Lamb's Respite
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
- Cooldown: 160 / 140 / 120
- Cost: 100 / 100 / 100
- Effect radius: 535
- Cooldown: 180 - 20 * P_R
- Damage: (150 + 75 * P_R) * MOD_Heal