League Docs · Champion
Kassadin
the Void Walker
- Resource
- Mana
- Released
- 2009-08-07
Base Stats & Growth
- Health646 (+113/level)
- Health regen (per 5s)6 (+0.5/level)
- Mana400 (+87/level)
- Mana regen (per 5s)6 (+0.8/level)
- Attack damage59 (+3.9/level)
- Attack speed0.64 (+3.7%/level)
- Armor21 (+4/level)
- Magic resist30 (+1.3/level)
- Move speed335
- Attack range150
Abilities
Passive
- Cooldown: 0
- Damage: 0
Q — Null Sphere
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
- Cooldown: 9 / 8.5 / 8 / 7.5 / 7
- Cost: 60 / 65 / 70 / 75 / 80
- Cast range: 650 / 650 / 650 / 650 / 650
- Cooldown: 9.5 - 0.5 * P_Q
- Damage: (35 + 30 * P_Q + 0.7 * AP) * MOD_Magic
W — Nether Blade
Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
- Cooldown: 7 / 7 / 7 / 7 / 7
- Cost: 1 / 1 / 1 / 1 / 1
- Cooldown: 7
- Damage: (25 + 25 * P_W + 0.8 * AP) * MOD_Magic
E — Force Pulse
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
- Cooldown: 21 / 20 / 19 / 18 / 17
- Cost: 60 / 65 / 70 / 75 / 80
- Effect radius: 600 • 1800
- Detection radius: 1800
- Cooldown: 22 - P_E
- Damage: (40 + 30 * P_E + 0.7 * AP) * MOD_Magic
R — Riftwalk
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
- Cooldown: 5 / 3.5 / 2
- Cost: 40 / 40 / 40
- Cast range: 500 / 500 / 500
- Effect radius: 270
- Cooldown: 6.5 - 1.5 * P_R
- Damage: (50 + 20 * P_R + 0.5 * AP + 0.02 * MP + MIN(STACK_R; 4) * (25 + 10 * P_R + 0.07 * AP + 0.01 * MP)) * MOD_Magic