League Docs · Champion
Karma
the Enlightened One
- Resource
- Mana
- Released
- 2011-02-01
Base Stats & Growth
- Health630 (+109/level)
- Health regen (per 5s)5.5 (+0.55/level)
- Mana374 (+40/level)
- Mana regen (per 5s)13 (+0.8/level)
- Attack damage49 (+3/level)
- Attack speed0.625 (+2.3%/level)
- Armor28 (+5/level)
- Magic resist30 (+1.3/level)
- Move speed335
- Attack range525
Abilities
Passive
- Cooldown: 0
- Damage: 0
Q — Inner Flame
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.<br><br>Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
- Cooldown: 9 / 8 / 7 / 6 / 5
- Cost: 40 / 50 / 60 / 70 / 80
- Cast range: 950 / 890
- Effect radius: 280
- Width: 120
- Cooldown: 10 - P_Q
- Damage: (10 + 50 * P_Q + 0.7 * AP + (-50 + 90 * P_R + 0.5 * AP) * STR_Q) * MOD_Magic
W — Focused Resolve
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.<br><br>Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
- Cooldown: 12 / 12 / 12 / 12 / 12
- Cost: 50 / 55 / 60 / 65 / 70
- Cast range: 675 / 675 / 675 / 675 / 675
- Tether radius: 825
- Cooldown: 12
- Damage: (30 + 50 * P_W + 0.9 * AP) * MOD_Magic
E — Inspire
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.<br><br>Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
- Cooldown: 10 / 9.5 / 9 / 8.5 / 8
- Cost: 60 / 65 / 70 / 75 / 80
- Cast range: 800 / 800 / 800 / 800 / 800
- Cooldown: 10.5 - 0.5 * P_E
- Damage: (30 + 50 * P_E + 0.6 * AP + (5 + 40 * P_R + 0.45 * AP) * STR_E) * MOD_Shield
R — Mantra
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
- Cooldown: 40 / 38 / 36 / 34
- Cost: 0 / 0 / 0 / 0
- Cooldown: 42 - 2 * P_R
- Damage: 0