League Docs · Champion

Karma

the Enlightened One

Resource
Mana
Released
2011-02-01

Base Stats & Growth

  • Health630 (+109/level)
  • Health regen (per 5s)5.5 (+0.55/level)
  • Mana374 (+40/level)
  • Mana regen (per 5s)13 (+0.8/level)
  • Attack damage49 (+3/level)
  • Attack speed0.625 (+2.3%/level)
  • Armor28 (+5/level)
  • Magic resist30 (+1.3/level)
  • Move speed335
  • Attack range525

Abilities

Passive

    • Cooldown: 0
    • Damage: 0

    Q — Inner Flame

    Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.<br><br>Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

    • Cooldown: 9 / 8 / 7 / 6 / 5
    • Cost: 40 / 50 / 60 / 70 / 80
    • Cast range: 950 / 890
    • Effect radius: 280
    • Width: 120
    • Cooldown: 10 - P_Q
    • Damage: (10 + 50 * P_Q + 0.7 * AP + (-50 + 90 * P_R + 0.5 * AP) * STR_Q) * MOD_Magic

    W — Focused Resolve

    Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.<br><br>Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

    • Cooldown: 12 / 12 / 12 / 12 / 12
    • Cost: 50 / 55 / 60 / 65 / 70
    • Cast range: 675 / 675 / 675 / 675 / 675
    • Tether radius: 825
    • Cooldown: 12
    • Damage: (30 + 50 * P_W + 0.9 * AP) * MOD_Magic

    E — Inspire

    Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.<br><br>Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

    • Cooldown: 10 / 9.5 / 9 / 8.5 / 8
    • Cost: 60 / 65 / 70 / 75 / 80
    • Cast range: 800 / 800 / 800 / 800 / 800
    • Cooldown: 10.5 - 0.5 * P_E
    • Damage: (30 + 50 * P_E + 0.6 * AP + (5 + 40 * P_R + 0.45 * AP) * STR_E) * MOD_Shield

    R — Mantra

    Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

    • Cooldown: 40 / 38 / 36 / 34
    • Cost: 0 / 0 / 0 / 0
    • Cooldown: 42 - 2 * P_R
    • Damage: 0