League Docs · Champion

Jhin

the Virtuoso

Resource
Mana
Released
2016-02-01

Base Stats & Growth

  • Health655 (+107/level)
  • Health regen (per 5s)3.75 (+0.55/level)
  • Mana300 (+50/level)
  • Mana regen (per 5s)6 (+0.8/level)
  • Attack damage61 (+4.4/level)
  • Attack speed0.625 (+3%/level)
  • Armor24 (+4.7/level)
  • Magic resist33 (+1.1/level)
  • Move speed330
  • Attack range550

Abilities

Passive

    • Cooldown: 0
    • Damage: 0

    Q — Dancing Grenade

    Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.

    • Cooldown: 7 / 6.5 / 6 / 5.5 / 5
    • Cost: 40 / 45 / 50 / 55 / 60
    • Cast range: 550 / 550 / 550 / 550 / 550
    • Effect radius: 450
    • Cooldown: 7.5 - 0.5 * P_Q
    • Damage: (19 + 25 * P_Q + 0.6 * AP + (0.365 + 0.075 * P_Q) * AD) * MOD_Phys * (1 + 1.460375 * STR_Q)

    W — Deadly Flourish

    Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.

    • Cooldown: 12 / 12 / 12 / 12 / 12
    • Cost: 50 / 55 / 60 / 65 / 70
    • Travel range: 2520 • -20
    • Width: 80
    • Cooldown: 12
    • Damage: (35 + 35 * P_W + 0.5 * AD) * MOD_Phys

    E — Captive Audience

    Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. <br><br><font color='#FFFFFF'>Beauty in Death -</font> When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.

    • Cooldown: 2 / 2 / 2 / 2 / 2
    • Cost: 30 / 30 / 30 / 30 / 30
    • Cast range: 750 / 750 / 750 / 750 / 750
    • Effect radius: 260 • 260
    • Collision radius: 160
    • Cooldown: 26.5 - 2.5 * P_E
    • Damage: (-40 + 60 * P_E + AP + 1.2 * AD) * MOD_Magic

    R — Curtain Call

    Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.

    • Cooldown: 120 / 105 / 90
    • Cost: 100 / 100 / 100
    • Travel range: 3500
    • Width: 160
    • Cooldown: 135 - 15 * P_R
    • Damage: (64 * P_R + 0.25 * AD) * MOD_Phys * (1 + 3 * E_MISSHP(0)) * (1 + (1 + InfinityExtraCrit) * STR_R)