League Docs · Champion
Jax
Grandmaster at Arms
- Resource
- Mana
- Released
- 2009-02-21
Base Stats & Growth
- Health650 (+103/level)
- Health regen (per 5s)8.5 (+0.55/level)
- Mana339 (+52/level)
- Mana regen (per 5s)8.2 (+0.7/level)
- Attack damage68 (+4.25/level)
- Attack speed0.638 (+3.4%/level)
- Armor36 (+4.2/level)
- Magic resist32 (+2.05/level)
- Move speed350
- Attack range125
Abilities
Passive
- Cooldown: 0
- Damage: 0
Q — Leap Strike
Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.
- Cooldown: 8 / 7.5 / 7 / 6.5 / 6
- Cost: 50 / 50 / 50 / 50 / 50
- Cast range: 700 / 700 / 700 / 700 / 700
- Cooldown: 8.5 - 0.5 * P_Q
- Damage: (25 + 40 * P_Q + BO_AD) * MOD_Phys
W — Empower
Jax charges his weapon with energy, causing his next attack to deal additional damage.
- Cooldown: 7 / 6 / 5 / 4 / 3
- Cost: 30 / 30 / 30 / 30 / 30
- Cooldown: 8 - P_W
- Damage: (15 + 35 * P_W + 0.6 * AP) * MOD_Magic
E — Counter Strike
Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
- Cooldown: 17 / 15 / 13 / 11 / 9
- Cost: 50 / 60 / 70 / 80 / 90
- Effect radius: 375
- Cooldown: 19 - 2 * P_E
- Damage: (10 + 30 * P_E + 0.7 * AP + 0.04 * E_HP) * MOD_Magic * (1 + STR_E)
R — Grandmaster-at-Arms
Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
- Cooldown: 110 / 100 / 90
- Cost: 100 / 100 / 100
- Effect radius: 375
- Cooldown: 120 - 10 * P_R
- Damage: (25 + 75 * P_R + AP) * MOD_Magic