League Docs · Champion

Illaoi

the Kraken Priestess

Resource
Mana
Released
2015-11-24

Base Stats & Growth

  • Health656 (+115/level)
  • Health regen (per 5s)9.5 (+0.8/level)
  • Mana350 (+50/level)
  • Mana regen (per 5s)7.5 (+0.75/level)
  • Attack damage65 (+5/level)
  • Attack speed0.625 (+2.5%/level)
  • Armor35 (+5/level)
  • Magic resist32 (+2.05/level)
  • Move speed350
  • Attack range125

Abilities

Passive

    • Cooldown: 18 - 11 * SC_Linear
    • Damage: (9 + 171 * SC_Linear + 1.1 * AD + 0.4 * AP) * MOD_Phys

    Q — Tentacle Smash

    Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.

    • Cooldown: 10 / 9 / 8 / 7 / 6
    • Cost: 40 / 45 / 50 / 55 / 60
    • Travel range: -52.75 • 802.75
    • Width: 200
    • Cooldown: 11 - P_Q
    • Damage: (1.05 + 0.05 * P_Q) * (9 + (171/17) * (Level - 1) + 1.1 * AD + 0.4 * AP) * MOD_Phys

    W — Harsh Lesson

    Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.

    • Cooldown: 4 / 4 / 4 / 4 / 4
    • Cost: 30 / 30 / 30 / 30 / 30
    • Cooldown: 4
    • Damage: (0.025 + 0.005 * P_W + 0.00035 * AD) * E_HP * MOD_Phys

    E — Test of Spirit

    Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a <font color='#669900'>Vessel</font> and begin spawning Tentacles.

    • Cooldown: 16 / 15 / 14 / 13 / 12
    • Cost: 35 / 40 / 45 / 50 / 55
    • Travel range: 950 • 100
    • Tether radius: 1500 • 1700
    • Width: 100
    • Cooldown: 17 - P_E
    • Damage: (20 + 5 * P_E + 0.08 * AD) * MOD_Transfer

    R — Leap of Faith

    Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.

    • Cooldown: 120 / 95 / 70
    • Cost: 100 / 100 / 100
    • Effect radius: 500
    • Cooldown: 145 - 25 * P_R
    • Damage: (50 + 100 * P_R + 0.5 * BO_AD) * MOD_Phys