League Docs · Champion

Hecarim

the Shadow of War

Resource
Mana
Released
2012-04-18

Base Stats & Growth

  • Health625 (+106/level)
  • Health regen (per 5s)7 (+0.75/level)
  • Mana280 (+40/level)
  • Mana regen (per 5s)7 (+0.8/level)
  • Attack damage66 (+3.7/level)
  • Attack speed0.67 (+2.5%/level)
  • Armor32 (+5.45/level)
  • Magic resist32 (+2.05/level)
  • Move speed345
  • Attack range175

Abilities

Passive

    • Cooldown: 0
    • Damage: 0

    Q — Rampage

    Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

    • Cooldown: 4 / 4 / 4 / 4 / 4
    • Cost: 28 / 26 / 24 / 22 / 20
    • Effect radius: 375
    • Cooldown: 4
    • Damage: (30 + 30 * P_Q + 0.9 * BO_AD) * MOD_Phys * (1 + (0.09 + 0.0009 * BO_AD) * STR_Q)

    W — Spirit of Dread

    Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

    • Cooldown: 14 / 14 / 14 / 14 / 14
    • Cost: 50 / 55 / 60 / 65 / 70
    • Effect radius: 525
    • Cooldown: 14
    • Damage: (50 + 50 * P_W + AP) * MOD_Magic

    E — Devastating Charge

    Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

    • Cooldown: 20 / 19 / 18 / 17 / 16
    • Cost: 60 / 60 / 60 / 60 / 60
    • Cooldown: 21 - P_E
    • Damage: (15 + 15 * P_E + 0.5 * BO_AD) * MOD_Phys * (1 + STR_E)

    R — Onslaught of Shadows

    Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

    • Cooldown: 140 / 120 / 100
    • Cost: 100 / 100 / 100
    • Cast range: 300 - 1000
    • Travel range: 1510
    • Effect radius: 315
    • Width: 80 • 480
    • Cooldown: 160 - 20 * P_R
    • Damage: (50 + 100 * P_R + AP) * MOD_Magic