League Docs · Champion
Hecarim
the Shadow of War
- Resource
- Mana
- Released
- 2012-04-18
Base Stats & Growth
- Health625 (+106/level)
- Health regen (per 5s)7 (+0.75/level)
- Mana280 (+40/level)
- Mana regen (per 5s)7 (+0.8/level)
- Attack damage66 (+3.7/level)
- Attack speed0.67 (+2.5%/level)
- Armor32 (+5.45/level)
- Magic resist32 (+2.05/level)
- Move speed345
- Attack range175
Abilities
Passive
- Cooldown: 0
- Damage: 0
Q — Rampage
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
- Cooldown: 4 / 4 / 4 / 4 / 4
- Cost: 28 / 26 / 24 / 22 / 20
- Effect radius: 375
- Cooldown: 4
- Damage: (30 + 30 * P_Q + 0.9 * BO_AD) * MOD_Phys * (1 + (0.09 + 0.0009 * BO_AD) * STR_Q)
W — Spirit of Dread
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
- Cooldown: 14 / 14 / 14 / 14 / 14
- Cost: 50 / 55 / 60 / 65 / 70
- Effect radius: 525
- Cooldown: 14
- Damage: (50 + 50 * P_W + AP) * MOD_Magic
E — Devastating Charge
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
- Cooldown: 20 / 19 / 18 / 17 / 16
- Cost: 60 / 60 / 60 / 60 / 60
- Cooldown: 21 - P_E
- Damage: (15 + 15 * P_E + 0.5 * BO_AD) * MOD_Phys * (1 + STR_E)
R — Onslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
- Cooldown: 140 / 120 / 100
- Cost: 100 / 100 / 100
- Cast range: 300 - 1000
- Travel range: 1510
- Effect radius: 315
- Width: 80 • 480
- Cooldown: 160 - 20 * P_R
- Damage: (50 + 100 * P_R + AP) * MOD_Magic