League Docs · Champion

Graves

the Outlaw

Resource
Mana
Released
2011-10-19

Base Stats & Growth

  • Health625 (+106/level)
  • Health regen (per 5s)8 (+0.7/level)
  • Mana325 (+40/level)
  • Mana regen (per 5s)8 (+0.7/level)
  • Attack damage66 (+4/level)
  • Attack speed0.475 (+3%/level)
  • Armor33 (+4.6/level)
  • Magic resist33 (+1.1/level)
  • Move speed340
  • Attack range425

Abilities

Passive

    • Cooldown: 0
    • Damage: 0

    Q — End of the Line

    Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.

    • Cooldown: 13 / 11.25 / 9.5 / 7.75 / 6
    • Cost: 80 / 80 / 80 / 80 / 80
    • Travel range: 800 • 900
    • Width: 80 • 500 • 200
    • Cooldown: 14.75 - 1.75 * P_Q
    • Damage: (60 + 70 * P_Q + (0.85 + 0.15 * P_Q) * BO_AD) * MOD_Phys

    W — Smoke Screen

    Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.

    • Cooldown: 26 / 24 / 22 / 20 / 18
    • Cost: 70 / 75 / 80 / 85 / 90
    • Cast range: 950 / 950 / 950 / 950 / 950
    • Effect radius: 200
    • Cooldown: 28 - 2 * P_W
    • Damage: (10 + 50 * P_W + 0.6 * AP) * MOD_Magic

    E — Quickdraw

    Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.

    • Cooldown: 16 / 15 / 14 / 13 / 12
    • Cost: 40 / 40 / 40 / 40 / 40
    • Cast range: 275 - 375
    • Cooldown: 17 - P_E
    • Damage: 0

    R — Collateral Damage

    Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

    • Cooldown: 100 / 80 / 60
    • Cost: 100 / 100 / 100
    • Travel range: 1100 • 1690
    • Effect radius: 740
    • Width: 200
    • Cooldown: 120 - 20 * P_R
    • Damage: (125 + 150 * P_R + 1.5 * BO_AD) * MOD_Phys