League Docs · Champion
Ekko
the Boy Who Shattered Time
- Resource
- Mana
- Released
- 2015-05-29
Base Stats & Growth
- Health655 (+99/level)
- Health regen (per 5s)9 (+0.9/level)
- Mana280 (+70/level)
- Mana regen (per 5s)7 (+0.8/level)
- Attack damage58 (+3/level)
- Attack speed0.688 (+3.3%/level)
- Armor32 (+4.2/level)
- Magic resist32 (+2.05/level)
- Move speed340
- Attack range125
Abilities
Passive
- Cooldown: 4
- Damage: (20 + 0.8 * AP + 10 * Level - 5 * SCFROMLEVEL(6)) * MOD_Magic
Q — Timewinder
Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
- Cooldown: 9 / 8.5 / 8 / 7.5 / 7
- Cost: 40 / 50 / 60 / 70 / 80
- Cast range: 1100 / 1100 / 1100 / 1100 / 1100
- Effect radius: 160 – 210
- Width: 120 • 200
- Cooldown: 9.5 - 0.5 * P_Q
- Damage: (80 + 40 * P_Q + 0.9 * AP) * MOD_Magic
W — Parallel Convergence
Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
- Cooldown: 22 / 20 / 18 / 16 / 14
- Cost: 30 / 35 / 40 / 45 / 50
- Cast range: 1600 / 1600 / 1600 / 1600 / 1600
- Effect radius: 375
- Cooldown: 24 - 2 * P_W
- Damage: 0
E — Phase Dive
Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
- Cooldown: 9 / 8.5 / 8 / 7.5 / 7
- Cost: 40 / 45 / 50 / 55 / 60
- Cast range: 325 • 550
- Cooldown: 9.5 - 0.5 * P_E
- Damage: (25 + 25 * P_E + 0.4 * AP) * MOD_Magic
R — Chronobreak
Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.
- Cooldown: 110 / 80 / 50
- Cost: 100 / 100 / 100
- Effect radius: 375 • Global
- Cooldown: 140 - 30 * P_R
- Damage: (50 + 150 * P_R + 1.75 * AP) * MOD_Magic