League Docs · Champion

Draven

the Glorious Executioner

Resource
Mana
Released
2012-06-06

Base Stats & Growth

  • Health675 (+104/level)
  • Health regen (per 5s)3.75 (+0.7/level)
  • Mana361 (+39/level)
  • Mana regen (per 5s)8.05 (+0.65/level)
  • Attack damage62 (+3.4/level)
  • Attack speed0.679 (+2.7%/level)
  • Armor29 (+4.5/level)
  • Magic resist33 (+1.1/level)
  • Move speed330
  • Attack range550

Abilities

Passive

    • Cooldown: 0
    • Damage: 0

    Q — Spinning Axe

    Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.

    • Cooldown: 12 / 11 / 10 / 9 / 8
    • Cost: 45 / 45 / 45 / 45 / 45
    • Cooldown: 13 - P_Q
    • Damage: (35 + 5 * P_Q + (0.65 + 0.1 * P_Q) * BO_AD) * MOD_Hit

    W — Blood Rush

    Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.

    • Cooldown: 12 / 12 / 12 / 12 / 12
    • Cost: 40 / 35 / 30 / 25 / 20
    • Cooldown: 12
    • Damage: 0

    E — Stand Aside

    Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.

    • Cooldown: 16 / 15 / 14 / 13 / 12
    • Cost: 70 / 70 / 70 / 70 / 70
    • Cast range: 1100 / 1100 / 1100 / 1100 / 1100
    • Width: 260
    • Cooldown: 17 - 1 * P_E
    • Damage: (40 + 35 * P_E + 0.5 * BO_AD) * MOD_Phys

    R — Whirling Death

    Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

    • Cooldown: 100 / 90 / 80
    • Cost: 100 / 100 / 100
    • Cast range: Global
    • Width: 320
    • Cooldown: 110 - 10 * P_R
    • Damage: (100 + 100 * P_R + (0.9 + 0.2 * P_R) * BO_AD) * MOD_Phys