League Docs · Champion

Dr Mundo

the Madman of Zaun

Resource
Health
Released
2009-09-02

Base Stats & Growth

  • Health640 (+103/level)
  • Health regen (per 5s)7 (+0.5/level)
  • Attack damage61 (+2.5/level)
  • Attack speed0.67 (+3.3%/level)
  • Armor32 (+4.5/level)
  • Magic resist29 (+2.3/level)
  • Move speed345
  • Attack range125

Abilities

Passive

    • Cooldown: IF(Level > 14; 15; IF(Level > 11; 24; IF(Level > 8; 33; IF(Level > 5; 42; IF(Level > 2; 51; 60)))))
    • Damage: 0.04 * HP * MOD_Selfheal

    Q — Infected Bonesaw

    Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.

    • Cooldown: 4 / 4 / 4 / 4 / 4
    • Cost: 50 / 60 / 70 / 80 / 90
    • Cast range: 1050 • 990
    • Width: 120
    • Cooldown: 4
    • Damage: MAX((0.175 + 0.025 * P_Q) * E_CHPV; 30 + 50 * P_Q) * MOD_Magic

    W — Heart Zapper

    Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.

    • Cooldown: 17 / 16.5 / 16 / 15.5 / 15
    • Cost: 0 / 0 / 0 / 0 / 0
    • Effect radius: 325
    • Cooldown: 17.5 - 0.5 * P_W
    • Damage: (25 + 75 * P_W + 0.07 * BO_HP) * MOD_Magic

    E — Blunt Force Trauma

    Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health.<br><br>Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.

    • Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6
    • Cost: 10 / 25 / 40 / 55 / 70
    • Travel range: 650
    • Effect radius: 155
    • Cooldown: 9.75 - 0.75 * P_E
    • Damage: (-5 + 10 * P_E + 0.05 * BO_HP) * MOD_Phys * (1 + 0.4 - (MAX(60 ; CHPP) - 60) / 100)

    R — Maximum Dosage

    Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.

    • Cooldown: 120 / 120 / 120
    • Cost: 0 / 0 / 0
    • Cooldown: 120
    • Damage: 0.2 * P_R * HP * MOD_Selfheal * (1 + STR_R * 0.25)