League Docs · Champion
Dr Mundo
the Madman of Zaun
- Resource
- Health
- Released
- 2009-09-02
Base Stats & Growth
- Health640 (+103/level)
- Health regen (per 5s)7 (+0.5/level)
- Attack damage61 (+2.5/level)
- Attack speed0.67 (+3.3%/level)
- Armor32 (+4.5/level)
- Magic resist29 (+2.3/level)
- Move speed345
- Attack range125
Abilities
Passive
- Cooldown: IF(Level > 14; 15; IF(Level > 11; 24; IF(Level > 8; 33; IF(Level > 5; 42; IF(Level > 2; 51; 60)))))
- Damage: 0.04 * HP * MOD_Selfheal
Q — Infected Bonesaw
Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.
- Cooldown: 4 / 4 / 4 / 4 / 4
- Cost: 50 / 60 / 70 / 80 / 90
- Cast range: 1050 • 990
- Width: 120
- Cooldown: 4
- Damage: MAX((0.175 + 0.025 * P_Q) * E_CHPV; 30 + 50 * P_Q) * MOD_Magic
W — Heart Zapper
Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.
- Cooldown: 17 / 16.5 / 16 / 15.5 / 15
- Cost: 0 / 0 / 0 / 0 / 0
- Effect radius: 325
- Cooldown: 17.5 - 0.5 * P_W
- Damage: (25 + 75 * P_W + 0.07 * BO_HP) * MOD_Magic
E — Blunt Force Trauma
Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health.<br><br>Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.
- Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6
- Cost: 10 / 25 / 40 / 55 / 70
- Travel range: 650
- Effect radius: 155
- Cooldown: 9.75 - 0.75 * P_E
- Damage: (-5 + 10 * P_E + 0.05 * BO_HP) * MOD_Phys * (1 + 0.4 - (MAX(60 ; CHPP) - 60) / 100)
R — Maximum Dosage
Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.
- Cooldown: 120 / 120 / 120
- Cost: 0 / 0 / 0
- Cooldown: 120
- Damage: 0.2 * P_R * HP * MOD_Selfheal * (1 + STR_R * 0.25)